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NBRuJaDo escribió:xranf escribió:Me encanta esto y además como ocurren estas situaciones de una manera algo sorprendente.
Os juro por mi vida que ayer iba a escribir aquí un mensaje tipo "aquí todo Dios criticando Tabata y alabando a Nomura, estoy seguro que el dia en que se sepa la verdad de todo muchos (pro Nomura, que por cierto lo ADORO) van a tener que esconderse".
Esa era la idea global de mi mensaje y lo juro por todo que lo iba a hacer ayer.
Pero como es la vida, que hoy mismo se ha filtrado el que seria el guion original y definitivo (verificado ya que es el mismo tio que espoileo todo sobre FFXV) que Nomura hizo con Nojima para Versus XIII/XV TRILOGIA y sorpresa.
Algunos deben buscar ya un agujero, y repito que esto lo dice un ultra de Nomura. Al final Tabata hizo (con el tiempo y el presupuesto limitado) todo lo que pudo para ser lo mas fiel posible y unirlo todo en una sola entrega junto con el plus de dificultad de completar a la vez el motor Luminous.
Muchos van a criticar pero son muy pocos los que van a saber lo que paso aquí y como este Tabata (del cual no me fiaba NADA) salvo lo poco que se pudo salvar.
Que por cierto para el que este interesado, y creo que le gustara si es tan curioso como yo, hare un mensaje bien largo con absolutamente todo y mas (mediante citas también) sobre Versus XIII/FFXV. Y junto con esto de ahora va a servir mucho mas para saber al menos lo suficiente.
Me interesa mucho el tema. Deseando leer el mensaje
mtrok escribió:A todo esto alguien tiene la sniper. O la eliminaron?
JhOnNY_HD escribió:@ffmaniaco6
"todavía querréis que os feliciten por ser tan subnormales es que no me jodas..."
Llevas 4 mensajes insultando a la gente gratuitamente.
Reportarte el primer mensaje me parecia muy flanders aunque dabas razones de sobra los 3 siguentes no.
Y eres un hipocrita de narices tu si que sabes mas que nadie no?
ffmaniaco6 escribió:Es una manera de hablar hay que saber diferenciar las cosas si te lo quieres llevar a terreno personal ya es tu problema, quien se pica ajos come se suele decir, aun así prefiero que te suenen bruscos mis 4 mensajes a leer 3660 y pico mensajes leyendo criticas absurdas
xranf escribió:NBRuJaDo escribió:xranf escribió:Me encanta esto y además como ocurren estas situaciones de una manera algo sorprendente.
Os juro por mi vida que ayer iba a escribir aquí un mensaje tipo "aquí todo Dios criticando Tabata y alabando a Nomura, estoy seguro que el dia en que se sepa la verdad de todo muchos (pro Nomura, que por cierto lo ADORO) van a tener que esconderse".
Esa era la idea global de mi mensaje y lo juro por todo que lo iba a hacer ayer.
Pero como es la vida, que hoy mismo se ha filtrado el que seria el guion original y definitivo (verificado ya que es el mismo tio que espoileo todo sobre FFXV) que Nomura hizo con Nojima para Versus XIII/XV TRILOGIA y sorpresa.
Algunos deben buscar ya un agujero, y repito que esto lo dice un ultra de Nomura. Al final Tabata hizo (con el tiempo y el presupuesto limitado) todo lo que pudo para ser lo mas fiel posible y unirlo todo en una sola entrega junto con el plus de dificultad de completar a la vez el motor Luminous.
Muchos van a criticar pero son muy pocos los que van a saber lo que paso aquí y como este Tabata (del cual no me fiaba NADA) salvo lo poco que se pudo salvar.
Que por cierto para el que este interesado, y creo que le gustara si es tan curioso como yo, hare un mensaje bien largo con absolutamente todo y mas (mediante citas también) sobre Versus XIII/FFXV. Y junto con esto de ahora va a servir mucho mas para saber al menos lo suficiente.
Me interesa mucho el tema. Deseando leer el mensaje
Me alegro, para gente como tu le va a merecer la pena. Llevo haciéndolo y un curro que no veas, pero va a merecer la pena, hay hasta declaraciones que ni muchos sabían cuando se anuncio por alla en 2006. Y ahora que se ha filtrado lo que es el guion original todo encaja con respecto a lo que estaba haciendo yo.
Te va a merecer la pena de verdad y al que tenga el mismo interés que tu. Un abrazo!
eR_XaVi escribió:android86 escribió:Tutitos escribió:Me gustaría aportar mi opinión sobre algunos aspectos que se comentan en los comentarios... soy para muchos un carroza porque tengo 36 tacos... he visto crecer muchas sagas. Entre ellas los Final Fantasy... Leo a muchos decir FF es esto o es lo otro; así como de otras sagas... Me parece muy básico decir que FF es una buena historia, o los Resident son puzzles, etc... me parece menospreciar a estas grandes sagas como a otras... Cada persona somos un mundo y hay juegos que nos llegan por haches o por bes... Desde el diseño de personajes, dinámicas de juego, etc... Por eso a los desarrolladores muchas veces les resulta difícil dar con la tecla exacta... A ver si pensamos que toda esa gente manejando tanto dinero de juegos AAA son idiotas y nosotros somos los únicos iluminados de este mundo....
Nunca nada agrada a todos..
Ejemplo. Zelda ocarina o mgs1 son casi perfectos pero no gustan a todos.
Er xavi. Esa mazmorra es liosa por loa cubos no se como al final llegas abajo con un ascensor central con boton rojo... El enemigo la dropea y es duro para ser una dungeon de las faciles
Las puertas selladas son las mazmorras secretas y se abren con una llave de ezma requiere pasarse entre otras esa mazmorra para que te den la llave.
El botón rojo me ha mandado al principio de la mazmorra, ese botón hay que darlo y te manda al final de la mazmorra o solo es para que te mande al principio?
eR_XaVi escribió:Por partes, que necesito ayuda.
Me falta solo la séptima espada de reyes para el platino y no sé dónde está. Alguien me ayuda?
Y en las mazmorras me encuentro puertas que me piden una llave, dónde está esa llave?
Para poder abrir esas puertas necesitar terminar la historia (cosa que has hecho) y completar cuatro mazmorras opcionales (Yacimiento de Balouve, Canales de Crestholm, Covadaurell y Torre Costlemark). Una vez las completes, te saldrá un símbolo en el mapa sobre la Sede de la Liga Meldacio. Allí hablas con Ezma, te da la llave con la que abrir esas puertas y te encarga una jodidísima misión. Es una dungeon dentro de una dungeon, dungeoninception . Los cadentes son de lvl alto.
En cuanto al arma, por séptima no la reconozco, quizás es la Fukuryu, que está en Fondas de Myrl, pero si me dices cuales tienes, te puedo resolver la duda.
Kenseo escribió:eR_XaVi escribió:Por partes, que necesito ayuda.
Me falta solo la séptima espada de reyes para el platino y no sé dónde está. Alguien me ayuda?
Y en las mazmorras me encuentro puertas que me piden una llave, dónde está esa llave?
Te lo dejo en Spoiler.Para poder abrir esas puertas necesitar terminar la historia (cosa que has hecho) y completar cuatro mazmorras opcionales (Yacimiento de Balouve, Canales de Crestholm, Covadaurell y Torre Costlemark). Una vez las completes, te saldrá un símbolo en el mapa sobre la Sede de la Liga Meldacio. Allí hablas con Ezma, te da la llave con la que abrir esas puertas y te encarga una jodidísima misión. Es una dungeon dentro de una dungeon, dungeoninception . Los cadentes son de lvl alto.
En cuanto al arma, por séptima no la reconozco, quizás es la Fukuryu, que está en Fondas de Myrl, pero si me dices cuales tienes, te puedo resolver la duda.
Esas notas dan mucha info, tanta que al final te das cuenta que los demonios en realidad son animales y personas, y que por eso algunos demonios hablan. También te enteras que todo el imperio se ha transformado en demonio (Por culpa de Adryn), y que por eso algunos generales vuelven tras haberlos matado, pero NO SE VEN, solo se escuchan.
Luego sabemos quién es Prompto y también quién es su padre y por qué no lo hemos visto durante el juego (futuro DLC de prompto seguramente) y por qué tiene acceso a puertas de los laboratorios.
También sabemos qué le sucedió a Ravus y los planes reales que tenía en Kingsglaive. No quería el anillo para él, sino para proteger a su hermana. Ravus no se fiaba de Noctis al ser demasiado crío, pero Luna se fiaba de Noctis y le insistía a su hermano que dejara que Noctis cumpliera su destino. Entonces Ravus durante el juego decide custodiar la espada del rey, como objetivo de devolvérsela a Noctis y hacer creer al imperio que él la tiene para que Noctis no la consiga. Al final le vemos muerto y Noctis recupera la espada, pero Ardyn resucita a Ravus convirtiéndolo en demonio, justo como ha ido haciendo con los demás imperiales y seres vivos del planeta.
Ardyn sólo quería vengar ese linaje real del que fue rechazado por convertirse en demonio y obtener la inmortalidad. Por eso incluso cuando nos lo cargamos y Noctis muere, nos lo encontramos dentro del cristal sonriente, porque sabe que va a resucitar, justo como resucitó después de que Shiva lo matara. Pero aparece Luna, que ya sabía qué era Ardyn, y por eso le "liberó" en esa escena de Leviathan, volviéndolo mortal justo en ese momento del cristal, y ahí fue cuando Ardyn entró en pánico.
xranf escribió:NBRuJaDo escribió:xranf escribió:Me encanta esto y además como ocurren estas situaciones de una manera algo sorprendente.
Os juro por mi vida que ayer iba a escribir aquí un mensaje tipo "aquí todo Dios criticando Tabata y alabando a Nomura, estoy seguro que el dia en que se sepa la verdad de todo muchos (pro Nomura, que por cierto lo ADORO) van a tener que esconderse".
Esa era la idea global de mi mensaje y lo juro por todo que lo iba a hacer ayer.
Pero como es la vida, que hoy mismo se ha filtrado el que seria el guion original y definitivo (verificado ya que es el mismo tio que espoileo todo sobre FFXV) que Nomura hizo con Nojima para Versus XIII/XV TRILOGIA y sorpresa.
Algunos deben buscar ya un agujero, y repito que esto lo dice un ultra de Nomura. Al final Tabata hizo (con el tiempo y el presupuesto limitado) todo lo que pudo para ser lo mas fiel posible y unirlo todo en una sola entrega junto con el plus de dificultad de completar a la vez el motor Luminous.
Muchos van a criticar pero son muy pocos los que van a saber lo que paso aquí y como este Tabata (del cual no me fiaba NADA) salvo lo poco que se pudo salvar.
Que por cierto para el que este interesado, y creo que le gustara si es tan curioso como yo, hare un mensaje bien largo con absolutamente todo y mas (mediante citas también) sobre Versus XIII/FFXV. Y junto con esto de ahora va a servir mucho mas para saber al menos lo suficiente.
Me interesa mucho el tema. Deseando leer el mensaje
Me alegro, para gente como tu le va a merecer la pena. Llevo haciéndolo y un curro que no veas, pero va a merecer la pena, hay hasta declaraciones que ni muchos sabían cuando se anuncio por alla en 2006. Y ahora que se ha filtrado lo que es el guion original todo encaja con respecto a lo que estaba haciendo yo.
Te va a merecer la pena de verdad y al que tenga el mismo interés que tu. Un abrazo!
xranf escribió:Me encanta esto y además como ocurren estas situaciones de una manera algo sorprendente.
Os juro por mi vida que ayer iba a escribir aquí un mensaje tipo "aquí todo Dios criticando Tabata y alabando a Nomura, estoy seguro que el dia en que se sepa la verdad de todo muchos (pro Nomura, que por cierto lo ADORO) van a tener que esconderse".
Esa era la idea global de mi mensaje y lo juro por todo que lo iba a hacer ayer.
Pero como es la vida, que hoy mismo se ha filtrado el que seria el guion original y definitivo (verificado ya que es el mismo tio que espoileo todo sobre FFXV) que Nomura hizo con Nojima para Versus XIII/XV TRILOGIA y sorpresa.
Algunos deben buscar ya un agujero, y repito que esto lo dice un ultra de Nomura. Al final Tabata hizo (con el tiempo y el presupuesto limitado) todo lo que pudo para ser lo mas fiel posible y unirlo todo en una sola entrega junto con el plus de dificultad de completar a la vez el motor Luminous.
Muchos van a criticar pero son muy pocos los que van a saber lo que paso aquí y como este Tabata (del cual no me fiaba NADA) salvo lo poco que se pudo salvar.
Que por cierto para el que este interesado, y creo que le gustara si es tan curioso como yo, hare un mensaje bien largo con absolutamente todo y mas (mediante citas también) sobre Versus XIII/FFXV. Y junto con esto de ahora va a servir mucho mas para saber al menos lo suficiente.
xranf escribió:
Me alegro, para gente como tu le va a merecer la pena. Llevo haciéndolo y un curro que no veas, pero va a merecer la pena, hay hasta declaraciones que ni muchos sabían cuando se anuncio por alla en 2006. Y ahora que se ha filtrado lo que es el guion original todo encaja con respecto a lo que estaba haciendo yo.
Te va a merecer la pena de verdad y al que tenga el mismo interés que tu. Un abrazo!
Originally Posted by Delaney
Well, if we're posting dumb 4chan threads about FFXV which might also become true later on... here's this: http://boards.4chan.org/v/thread/360061246 (Thread title being: I worked on FFXV, ask me anything)
I remember deying the leaks and wishing for them to not come true. The game slapped me with reality.
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).
Originally Posted by AkirraKrylon
Idk about some of you guys but reading 4chan, for me, is confusing as fuck and hard to follow.
So here are all his responses. You don't have the question being asked for context but you can get the idea of what was asked based on how he is responding:
-----------------
The game had to be released before this year ended period. It was a contract thing and that was set in stone before development with the new director started. That's why the last months of working in the game were painful (and I could not imagine how July-October were for my mates).
Sort of. Last year the game story got rewritten because fans kept asking to play as Gladiolus, Ignis and Prompto so they had to insert playable chapters for those characters into the narrative, but since we didn't have time to work on them, the decision to release them as downloads were made from the get go.
I know that there are some game levels, scenes and options that were cut because we couldn't finish them in time. I don't know if they will be released as downloads, but I hope they will.
I think the overall feeling towards how the game turned out is "we could have done more". The team literally ran out of time. There were such cool concepts and stuff that were left unfinished because we knew that they weren't going to make the release date. However, the team is pretty happy to have worked on the game and they didn't feel like they wasted their time. Now I'm sure they will continue to work on the game and improve it to match their vision.
The game IS unfinished. The game was delayed because the team felt like it would get destroyed by critics if released in the state it was in July and it was a last minute decision to delay it.
Most of the development time centered around the Lucis area. The later parts of the game were also supposed to have (smaller) areas for the characters to explore, but they weren't finished.
One of the main characters was called Ringo a lot by some people in the team. Guess who is it?
On the FF part. It kind of was mandatory to play the classic FF while working on this game, so I grew love for them. They are neat and I wish I had played some of them earlier.
Some of it, yeah I'm sure they can release it later as downloads or repurpose the assets. But I fear that some levels are not going to be released since they wouldn't fit with the rewritten story.
I have to agree that the game was too ambitious for the development time available to work on it.
I don't think that type of material gets to leak, but who knows?
don't know the whole story about Versus XIII but I heard teammates talk about some details and I also asked about some stuff, so if you want to know something maybe I can answer it.
In my opinion, the only problem with the development process is that we didn't have time and sometimes we spent development time creating stuff that wasn't part of the actual game just for promotional material. I understand that it needs to be done for the PR team, tho. Overall, I think the game turned out to be okay and I'm pretty proud to have worked on it.
I didn't get fired, my contract didn't get renewed.
I didn't solve any problem per se, but the porting to console system process got on my nerves.
They respect the game and I haven't heard anything bad about the game other than it disappointed the fans and that some of the design choices were very questionable.
At the end of the game, you say? I think it was supposed to be left open for interpretation. If I recall correctly, they weren't suppose to have any death scene or anything so I assume they are alive.
I'm at a negotiation process right now again with a former employer.
What Izunia? If you mean the Izunia from a thousand years ago, that is Noctis' ancestor.
No but we used material (assets, concept arts, etc) to work on the game.
Sorry for answering late dudes, the thread is moving fast.
As I said, the focus of most of the development time ended up being the Lucis area so the later parts of the game had a lot of cut content that wasn't ready. However, as far as I know, the fact that the empire is completely in chaos once you get to it never changed.
They are about the party members and they introduce new mechanics built around them. But work on them barely started before I left.
In regards to the Solheim region, we never worked on it. It wasn't cut, so I guess it didn't fit the story the game was trying to tell.
Talking about the Leviathan level, I remember the level design being a bit different last year and it had to be sort of redesigned because it didn't run well and the engine was having problems.
I'm probably wrong about this since I'm not that familiar to plot terms and stuff from the 13 universe but I think more than one crystal existed in the game and that each crystal had a family which acted as bodyguards. Noctis was part of the Lucis family and the heroine was part of the other family. And the game had a lot to do with death so Noctis was continously using the weapons of dead family members.
When I was told that a certain level (snowy area with Shiva statue) was going to get deleted anyway after working on it for weeks nonstop and then having to work on a bootleg version for that level.
The team had to keep a lot of things from the past projects because the former director shared details about them. I assume Ravus was one of those things that had to be kept because details about him were previously announced.
However, I have to say that the story had to be partly rewritten last year (after the movie had entered full production) so that's why that character might have inconsistencies between the game and film.
I don't know about that but I would buy the game now and then buy the download content instead of waiting.
I heard that the team had to change and delete certain scenes about her because they portrayed her in a way that would have been criticized nowadays. And like what happened with everything else, it seems like her role in the story wasn't able to get fixed before release.
Good thing you ask that because I remember stories about the people in charge of the team wanting to change the designs of the main protagonists and a bunch of contractual problems surfacing or something like that. To sum up: the decision to have the characters designed this way was made a long time ago and they had to use those designs for a large part of the game.
Actually, some members expected harshed results because there wasn't enough confidence that his vision for the game was shared by everyone. As far as I know, the game is succeeding expectations.
There were references to the heroine having been abused by other characters, some scenes would have featured Luna crying because of her health and there were also mentions of her goal in life being meeting the male protagonist's expectations/objectives, which the team considered that were going to be problematic since the game had been carrying a bad reputation because of the way they portrayed female characters.
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
It's hard to remember every detail.
As far as I know, the next game from the team is not planned to use this engine.
\Yeah, that part of the game remained over time.
I liked him and he's an excellent professional. He gets job done at very difficult circustamnces. The engine didn't adapt well to consoles and had limitations. I'm proud to have worked on the game but I think the company should have given it more development time. I don't know about FF16. There were a lot of designs and concepts scrapped, some of them by Ferrari, yeah.
There wasn't any character model for that outfit so I don't know.
There was concepts for a city that looked like old London with british bridges and architecture, I don't know about the rest.
The artwork used for the Gralea capital in the game was taken straight out of the Versus project, so I guess it remained the same. The throne room however was different and the Emperor sat there waiting for
The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).
There was supposed to be a small dungeon in Tenebrae which also got cut. If I recall correctly, the invasion didn't begin until the protagonists entered the city.
I haven't heard anything about the former director, but the project needed to change directors because the company needed a mainline game to be shipped in 2016 which appealed to mainstream trends and they trusted Tabata to do it.
If you mean why is that chapter inspired by survival horror elements, the team thought it was going to be a good change of pace that would build momentum. Seems like the level failed to deliver and annoyed players, which I understand.
I don't know, the only DLC episodes planned when I left were playable levels for the three friends.
I don't know, but it will happen. Give it a year or two?
The game has had barely 3 years of actual development time.
As far as I know, the game started as one single game, then the story got expanded more and the former director wanted to divide it into parts, but then it was condensed again as one single game by the new team.
I don't think any of my mates read the original script. If you mean the 2015 script for FF15, then yeah, most of us know what changed in the story and world design.
That stuff was cut but they will have to rewrite and re voice those scenes since I assume they are not entirely compatible narrative wise with what the final game showed.
I think one of the concepts behind the multiplayer was a scoring system based on exploring dungeons or killing enemies with multiple people.
Well, the first stop after Altissia had an (smaller) open world area and you could drive the car alone.
There was a level leading up to when you encounter the Shiva statue.
The dark world section of the game featured more enviroments, you encountered each party member in different locations and you could explore part of Lestallum.
The final boss (which was another Ardyn form) got cut early this year.
The Tenebrae invasion happened after the protagonist entered the city and you got to explore a very small section of the city and Luna's chamber.
Scenes that featured Luna got cut because they were considered to be problematic.
Cor got written out of the last half of the story since it made no sense for him to show up (he was Noctis companion during the small open area after Altissia).
I don't know about this Versus XV thing but I highly doubt it's true. The only games being developed around FF15 are for mobile last time I heard, so it might be one of them, but like I said, I highly doubt it.
I don't think they will make the world of ruin levels that were unfinished explorable unless there is more story dlc planned. I doubt they will release the Luna scenes since the response would not be good, but the deleted scenes about the empire might get released.
Like I said, Luna was featured in more scenes but they got cut. The original Leviathan fight combined interiors and exteriors and many enemies on screen, Luna also appeared.
Like I said earlier, the final form for Ardyn was cut early this year. I haven't heard anything from the strategy guide but it might not have updated information about the story.
Guys, I got to go! I spent some minutes trying to answer to all of you, I might come back at a later time. I hope you had a great time with the game and those who didn't like it at least understand that people tried their best for year to deliver a good product.
Until next time!
y si te quieres poner a mas diría que de forma terrenal y secundaria el es el archienemigo de Noctis (luego esta el que se esconde en las sombras). Entre líneas si entiendes bien Ravus ODIA a Noctis porque este ultimo esta matando a Luna sin saberlo y el lo sabe (Ravus).
La cosa es que su odio a Noctis jamas cambio, lo odia, y sus motivaciones jamas, y lo que el sufrio de pequeño fue motivo suficiente para que se creara en el un villano. Pero hasta la persona mas oscura y con odio puede guardar un atisbo de luz, y esa luz era su hermana que era la que le retenia. Y por supuesto su única motivación siempre fue su hermana incluso por encima del odio que tenia. Con el han hecho UN GRAN PERSONAJE, para quien vea Naruto sabra de Itachi, han hecho lo mismo con el. Jamas pierde su carácter, ni su odio, es el mismo pero oculta ese secreto a ojo de todos.
No voy a decir nada nuevo excepto una que es cuestión de leer bien y escuchar radio, ARDYN NO MATA A RAVUS. A Ravus lo ejecutan o le hacen una putada similar dentro del mismo imperio, ahora, como exactamente? ni idea pero la conclusión es la misma. Y otra, por que nombran que Ravus era super poderoso? esta ya es obvia y es porque Ardyn le "inyecto" con el brazo la oscuridad y eso despertó al 100% una vez que Ardyn lo reanima y la oscuridad/daemon se activa del todo.
Que por cierto para colmo es Ravus es el que se lleva de lejos la mejor boss fight y mas epica hasta en la música. Para que veais que no se trato tan mal al personaje como muchos dicen.
JhOnNY_HD escribió:xranf escribió:
Me alegro, para gente como tu le va a merecer la pena. Llevo haciéndolo y un curro que no veas, pero va a merecer la pena, hay hasta declaraciones que ni muchos sabían cuando se anuncio por alla en 2006. Y ahora que se ha filtrado lo que es el guion original todo encaja con respecto a lo que estaba haciendo yo.
Te va a merecer la pena de verdad y al que tenga el mismo interés que tu. Un abrazo!
Imagino que hablas del hilo de neogaf pero vaya.
Lees esto de un tío que ha trabajado de lleno y los que criticaos somos unos haters...... Que grande tabata maneja mejor las tijeras que rajoyOriginally Posted by Delaney
Well, if we're posting dumb 4chan threads about FFXV which might also become true later on... here's this: http://boards.4chan.org/v/thread/360061246 (Thread title being: I worked on FFXV, ask me anything)
I remember deying the leaks and wishing for them to not come true. The game slapped me with reality.
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).
Originally Posted by AkirraKrylon
Idk about some of you guys but reading 4chan, for me, is confusing as fuck and hard to follow.
So here are all his responses. You don't have the question being asked for context but you can get the idea of what was asked based on how he is responding:
-----------------
The game had to be released before this year ended period. It was a contract thing and that was set in stone before development with the new director started. That's why the last months of working in the game were painful (and I could not imagine how July-October were for my mates).
Sort of. Last year the game story got rewritten because fans kept asking to play as Gladiolus, Ignis and Prompto so they had to insert playable chapters for those characters into the narrative, but since we didn't have time to work on them, the decision to release them as downloads were made from the get go.
I know that there are some game levels, scenes and options that were cut because we couldn't finish them in time. I don't know if they will be released as downloads, but I hope they will.
I think the overall feeling towards how the game turned out is "we could have done more". The team literally ran out of time. There were such cool concepts and stuff that were left unfinished because we knew that they weren't going to make the release date. However, the team is pretty happy to have worked on the game and they didn't feel like they wasted their time. Now I'm sure they will continue to work on the game and improve it to match their vision.
The game IS unfinished. The game was delayed because the team felt like it would get destroyed by critics if released in the state it was in July and it was a last minute decision to delay it.
Most of the development time centered around the Lucis area. The later parts of the game were also supposed to have (smaller) areas for the characters to explore, but they weren't finished.
One of the main characters was called Ringo a lot by some people in the team. Guess who is it?
On the FF part. It kind of was mandatory to play the classic FF while working on this game, so I grew love for them. They are neat and I wish I had played some of them earlier.
Some of it, yeah I'm sure they can release it later as downloads or repurpose the assets. But I fear that some levels are not going to be released since they wouldn't fit with the rewritten story.
I have to agree that the game was too ambitious for the development time available to work on it.
I don't think that type of material gets to leak, but who knows?
don't know the whole story about Versus XIII but I heard teammates talk about some details and I also asked about some stuff, so if you want to know something maybe I can answer it.
In my opinion, the only problem with the development process is that we didn't have time and sometimes we spent development time creating stuff that wasn't part of the actual game just for promotional material. I understand that it needs to be done for the PR team, tho. Overall, I think the game turned out to be okay and I'm pretty proud to have worked on it.
I didn't get fired, my contract didn't get renewed.
I didn't solve any problem per se, but the porting to console system process got on my nerves.
They respect the game and I haven't heard anything bad about the game other than it disappointed the fans and that some of the design choices were very questionable.
At the end of the game, you say? I think it was supposed to be left open for interpretation. If I recall correctly, they weren't suppose to have any death scene or anything so I assume they are alive.
I'm at a negotiation process right now again with a former employer.
What Izunia? If you mean the Izunia from a thousand years ago, that is Noctis' ancestor.
No but we used material (assets, concept arts, etc) to work on the game.
Sorry for answering late dudes, the thread is moving fast.
As I said, the focus of most of the development time ended up being the Lucis area so the later parts of the game had a lot of cut content that wasn't ready. However, as far as I know, the fact that the empire is completely in chaos once you get to it never changed.
They are about the party members and they introduce new mechanics built around them. But work on them barely started before I left.
In regards to the Solheim region, we never worked on it. It wasn't cut, so I guess it didn't fit the story the game was trying to tell.
Talking about the Leviathan level, I remember the level design being a bit different last year and it had to be sort of redesigned because it didn't run well and the engine was having problems.
I'm probably wrong about this since I'm not that familiar to plot terms and stuff from the 13 universe but I think more than one crystal existed in the game and that each crystal had a family which acted as bodyguards. Noctis was part of the Lucis family and the heroine was part of the other family. And the game had a lot to do with death so Noctis was continously using the weapons of dead family members.
When I was told that a certain level (snowy area with Shiva statue) was going to get deleted anyway after working on it for weeks nonstop and then having to work on a bootleg version for that level.
The team had to keep a lot of things from the past projects because the former director shared details about them. I assume Ravus was one of those things that had to be kept because details about him were previously announced.
However, I have to say that the story had to be partly rewritten last year (after the movie had entered full production) so that's why that character might have inconsistencies between the game and film.
I don't know about that but I would buy the game now and then buy the download content instead of waiting.
I heard that the team had to change and delete certain scenes about her because they portrayed her in a way that would have been criticized nowadays. And like what happened with everything else, it seems like her role in the story wasn't able to get fixed before release.
Good thing you ask that because I remember stories about the people in charge of the team wanting to change the designs of the main protagonists and a bunch of contractual problems surfacing or something like that. To sum up: the decision to have the characters designed this way was made a long time ago and they had to use those designs for a large part of the game.
Actually, some members expected harshed results because there wasn't enough confidence that his vision for the game was shared by everyone. As far as I know, the game is succeeding expectations.
There were references to the heroine having been abused by other characters, some scenes would have featured Luna crying because of her health and there were also mentions of her goal in life being meeting the male protagonist's expectations/objectives, which the team considered that were going to be problematic since the game had been carrying a bad reputation because of the way they portrayed female characters.
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
It's hard to remember every detail.
As far as I know, the next game from the team is not planned to use this engine.
\Yeah, that part of the game remained over time.
I liked him and he's an excellent professional. He gets job done at very difficult circustamnces. The engine didn't adapt well to consoles and had limitations. I'm proud to have worked on the game but I think the company should have given it more development time. I don't know about FF16. There were a lot of designs and concepts scrapped, some of them by Ferrari, yeah.
There wasn't any character model for that outfit so I don't know.
There was concepts for a city that looked like old London with british bridges and architecture, I don't know about the rest.
The artwork used for the Gralea capital in the game was taken straight out of the Versus project, so I guess it remained the same. The throne room however was different and the Emperor sat there waiting for
The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).
There was supposed to be a small dungeon in Tenebrae which also got cut. If I recall correctly, the invasion didn't begin until the protagonists entered the city.
I haven't heard anything about the former director, but the project needed to change directors because the company needed a mainline game to be shipped in 2016 which appealed to mainstream trends and they trusted Tabata to do it.
If you mean why is that chapter inspired by survival horror elements, the team thought it was going to be a good change of pace that would build momentum. Seems like the level failed to deliver and annoyed players, which I understand.
I don't know, the only DLC episodes planned when I left were playable levels for the three friends.
I don't know, but it will happen. Give it a year or two?
The game has had barely 3 years of actual development time.
As far as I know, the game started as one single game, then the story got expanded more and the former director wanted to divide it into parts, but then it was condensed again as one single game by the new team.
I don't think any of my mates read the original script. If you mean the 2015 script for FF15, then yeah, most of us know what changed in the story and world design.
That stuff was cut but they will have to rewrite and re voice those scenes since I assume they are not entirely compatible narrative wise with what the final game showed.
I think one of the concepts behind the multiplayer was a scoring system based on exploring dungeons or killing enemies with multiple people.
Well, the first stop after Altissia had an (smaller) open world area and you could drive the car alone.
There was a level leading up to when you encounter the Shiva statue.
The dark world section of the game featured more enviroments, you encountered each party member in different locations and you could explore part of Lestallum.
The final boss (which was another Ardyn form) got cut early this year.
The Tenebrae invasion happened after the protagonist entered the city and you got to explore a very small section of the city and Luna's chamber.
Scenes that featured Luna got cut because they were considered to be problematic.
Cor got written out of the last half of the story since it made no sense for him to show up (he was Noctis companion during the small open area after Altissia).
I don't know about this Versus XV thing but I highly doubt it's true. The only games being developed around FF15 are for mobile last time I heard, so it might be one of them, but like I said, I highly doubt it.
I don't think they will make the world of ruin levels that were unfinished explorable unless there is more story dlc planned. I doubt they will release the Luna scenes since the response would not be good, but the deleted scenes about the empire might get released.
Like I said, Luna was featured in more scenes but they got cut. The original Leviathan fight combined interiors and exteriors and many enemies on screen, Luna also appeared.
Like I said earlier, the final form for Ardyn was cut early this year. I haven't heard anything from the strategy guide but it might not have updated information about the story.
Guys, I got to go! I spent some minutes trying to answer to all of you, I might come back at a later time. I hope you had a great time with the game and those who didn't like it at least understand that people tried their best for year to deliver a good product.
Until next time!
Akagami_Shanks escribió:@eR_XaVi La 7 espada creo que es el espadon y se consigue en una mazmorra que solo se puede acceder siendo de noche, es bastante simple ya que solo tiene un camino hasta casi el final, donde tienes que usar unas piedras que estan en el suelo y se mueven al tocarlas haciendo un laberinto, hay 4 pero se activan al azar y solo una te lleva al jefe final de la maz, un dragon lvl 55 pero es simple, el problema es que si fallas te lleva a otra zona donde va apareciendo 1 gigante cada vez que fallas, te recomiento explorarla bien porque la maz da algunas armas que hacen mas daños a los candentes.
¿Lo de viajar al pasado es para poder seguir jugando, haciendo misiones, subir de nivel, etc antes de ir a por el malo final? Sobre todo ahora que ha habio un salto temporal de 10 años...
pakillo_ds escribió:Una duda sobre la opción de "Umbra" al ir a dormir.
Acabo de empezar el capítulo 14, así que ahora es cuando más se acentúa la duda, pero procuraré no poner spoiler:¿Lo de viajar al pasado es para poder seguir jugando, haciendo misiones, subir de nivel, etc antes de ir a por el malo final? Sobre todo ahora que ha habio un salto temporal de 10 años...
Esa opción nunca la había usado hasta ahora, ¿antes de lo que comento en el spoiler también era igual? No le termino de coger el sentido a no ser que fuera para partes más lineales y quisieras perderte por ahí.
Vamos, si es así me parece cojonudo, de esta forma se puede jugar sin tranquilidad sin perderte nada, ¿no?
VENOM-SF escribió:Hola perdonad pero tengo un problema grave...
Resulta que cuando conduzco el Regalia con Noctis va muy lento y en las primeras horas de juego me daba un poco igual pero llegando al inicio del CAP 4 resulta que no puedo avanzar...
¿Sabéis por qué es? Gracias
eR_XaVi escribió:VENOM-SF escribió:Hola perdonad pero tengo un problema grave...
Resulta que cuando conduzco el Regalia con Noctis va muy lento y en las primeras horas de juego me daba un poco igual pero llegando al inicio del CAP 4 resulta que no puedo avanzar...
¿Sabéis por qué es? Gracias
Por qué tienes que conseguir mejoras para que vaya más rápido.
Capell escribió:pakillo_ds escribió:Una duda sobre la opción de "Umbra" al ir a dormir.
Acabo de empezar el capítulo 14, así que ahora es cuando más se acentúa la duda, pero procuraré no poner spoiler:¿Lo de viajar al pasado es para poder seguir jugando, haciendo misiones, subir de nivel, etc antes de ir a por el malo final? Sobre todo ahora que ha habio un salto temporal de 10 años...
Esa opción nunca la había usado hasta ahora, ¿antes de lo que comento en el spoiler también era igual? No le termino de coger el sentido a no ser que fuera para partes más lineales y quisieras perderte por ahí.
Vamos, si es así me parece cojonudo, de esta forma se puede jugar sin tranquilidad sin perderte nada, ¿no?
El juego tiene post-game, hay cosas que solo puedes hacer una vez te hayas pasado el juego, así que es tontería viajar al pasado en el capítulo 14 ya que podrás hacerlo todo después.
Akagami_Shanks escribió:@eR_XaVi Me referia que se activan una de las 4 al azar cada vez, por ejemplo, a mi la 1º placa me la repitio 3 veces antes de que me saltara a la siguiente.
JhOnNY_HD escribió:xranf escribió:
Me alegro, para gente como tu le va a merecer la pena. Llevo haciéndolo y un curro que no veas, pero va a merecer la pena, hay hasta declaraciones que ni muchos sabían cuando se anuncio por alla en 2006. Y ahora que se ha filtrado lo que es el guion original todo encaja con respecto a lo que estaba haciendo yo.
Te va a merecer la pena de verdad y al que tenga el mismo interés que tu. Un abrazo!
Imagino que hablas del hilo de neogaf pero vaya.
Lees esto de un tío que ha trabajado de lleno y los que criticaos somos unos haters...... Que grande tabata maneja mejor las tijeras que rajoyOriginally Posted by Delaney
Well, if we're posting dumb 4chan threads about FFXV which might also become true later on... here's this: http://boards.4chan.org/v/thread/360061246 (Thread title being: I worked on FFXV, ask me anything)
I remember deying the leaks and wishing for them to not come true. The game slapped me with reality.
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).
Originally Posted by AkirraKrylon
Idk about some of you guys but reading 4chan, for me, is confusing as fuck and hard to follow.
So here are all his responses. You don't have the question being asked for context but you can get the idea of what was asked based on how he is responding:
-----------------
The game had to be released before this year ended period. It was a contract thing and that was set in stone before development with the new director started. That's why the last months of working in the game were painful (and I could not imagine how July-October were for my mates).
Sort of. Last year the game story got rewritten because fans kept asking to play as Gladiolus, Ignis and Prompto so they had to insert playable chapters for those characters into the narrative, but since we didn't have time to work on them, the decision to release them as downloads were made from the get go.
I know that there are some game levels, scenes and options that were cut because we couldn't finish them in time. I don't know if they will be released as downloads, but I hope they will.
I think the overall feeling towards how the game turned out is "we could have done more". The team literally ran out of time. There were such cool concepts and stuff that were left unfinished because we knew that they weren't going to make the release date. However, the team is pretty happy to have worked on the game and they didn't feel like they wasted their time. Now I'm sure they will continue to work on the game and improve it to match their vision.
The game IS unfinished. The game was delayed because the team felt like it would get destroyed by critics if released in the state it was in July and it was a last minute decision to delay it.
Most of the development time centered around the Lucis area. The later parts of the game were also supposed to have (smaller) areas for the characters to explore, but they weren't finished.
One of the main characters was called Ringo a lot by some people in the team. Guess who is it?
On the FF part. It kind of was mandatory to play the classic FF while working on this game, so I grew love for them. They are neat and I wish I had played some of them earlier.
Some of it, yeah I'm sure they can release it later as downloads or repurpose the assets. But I fear that some levels are not going to be released since they wouldn't fit with the rewritten story.
I have to agree that the game was too ambitious for the development time available to work on it.
I don't think that type of material gets to leak, but who knows?
don't know the whole story about Versus XIII but I heard teammates talk about some details and I also asked about some stuff, so if you want to know something maybe I can answer it.
In my opinion, the only problem with the development process is that we didn't have time and sometimes we spent development time creating stuff that wasn't part of the actual game just for promotional material. I understand that it needs to be done for the PR team, tho. Overall, I think the game turned out to be okay and I'm pretty proud to have worked on it.
I didn't get fired, my contract didn't get renewed.
I didn't solve any problem per se, but the porting to console system process got on my nerves.
They respect the game and I haven't heard anything bad about the game other than it disappointed the fans and that some of the design choices were very questionable.
At the end of the game, you say? I think it was supposed to be left open for interpretation. If I recall correctly, they weren't suppose to have any death scene or anything so I assume they are alive.
I'm at a negotiation process right now again with a former employer.
What Izunia? If you mean the Izunia from a thousand years ago, that is Noctis' ancestor.
No but we used material (assets, concept arts, etc) to work on the game.
Sorry for answering late dudes, the thread is moving fast.
As I said, the focus of most of the development time ended up being the Lucis area so the later parts of the game had a lot of cut content that wasn't ready. However, as far as I know, the fact that the empire is completely in chaos once you get to it never changed.
They are about the party members and they introduce new mechanics built around them. But work on them barely started before I left.
In regards to the Solheim region, we never worked on it. It wasn't cut, so I guess it didn't fit the story the game was trying to tell.
Talking about the Leviathan level, I remember the level design being a bit different last year and it had to be sort of redesigned because it didn't run well and the engine was having problems.
I'm probably wrong about this since I'm not that familiar to plot terms and stuff from the 13 universe but I think more than one crystal existed in the game and that each crystal had a family which acted as bodyguards. Noctis was part of the Lucis family and the heroine was part of the other family. And the game had a lot to do with death so Noctis was continously using the weapons of dead family members.
When I was told that a certain level (snowy area with Shiva statue) was going to get deleted anyway after working on it for weeks nonstop and then having to work on a bootleg version for that level.
The team had to keep a lot of things from the past projects because the former director shared details about them. I assume Ravus was one of those things that had to be kept because details about him were previously announced.
However, I have to say that the story had to be partly rewritten last year (after the movie had entered full production) so that's why that character might have inconsistencies between the game and film.
I don't know about that but I would buy the game now and then buy the download content instead of waiting.
I heard that the team had to change and delete certain scenes about her because they portrayed her in a way that would have been criticized nowadays. And like what happened with everything else, it seems like her role in the story wasn't able to get fixed before release.
Good thing you ask that because I remember stories about the people in charge of the team wanting to change the designs of the main protagonists and a bunch of contractual problems surfacing or something like that. To sum up: the decision to have the characters designed this way was made a long time ago and they had to use those designs for a large part of the game.
Actually, some members expected harshed results because there wasn't enough confidence that his vision for the game was shared by everyone. As far as I know, the game is succeeding expectations.
There were references to the heroine having been abused by other characters, some scenes would have featured Luna crying because of her health and there were also mentions of her goal in life being meeting the male protagonist's expectations/objectives, which the team considered that were going to be problematic since the game had been carrying a bad reputation because of the way they portrayed female characters.
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
It's hard to remember every detail.
As far as I know, the next game from the team is not planned to use this engine.
\Yeah, that part of the game remained over time.
I liked him and he's an excellent professional. He gets job done at very difficult circustamnces. The engine didn't adapt well to consoles and had limitations. I'm proud to have worked on the game but I think the company should have given it more development time. I don't know about FF16. There were a lot of designs and concepts scrapped, some of them by Ferrari, yeah.
There wasn't any character model for that outfit so I don't know.
There was concepts for a city that looked like old London with british bridges and architecture, I don't know about the rest.
The artwork used for the Gralea capital in the game was taken straight out of the Versus project, so I guess it remained the same. The throne room however was different and the Emperor sat there waiting for
The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).
There was supposed to be a small dungeon in Tenebrae which also got cut. If I recall correctly, the invasion didn't begin until the protagonists entered the city.
I haven't heard anything about the former director, but the project needed to change directors because the company needed a mainline game to be shipped in 2016 which appealed to mainstream trends and they trusted Tabata to do it.
If you mean why is that chapter inspired by survival horror elements, the team thought it was going to be a good change of pace that would build momentum. Seems like the level failed to deliver and annoyed players, which I understand.
I don't know, the only DLC episodes planned when I left were playable levels for the three friends.
I don't know, but it will happen. Give it a year or two?
The game has had barely 3 years of actual development time.
As far as I know, the game started as one single game, then the story got expanded more and the former director wanted to divide it into parts, but then it was condensed again as one single game by the new team.
I don't think any of my mates read the original script. If you mean the 2015 script for FF15, then yeah, most of us know what changed in the story and world design.
That stuff was cut but they will have to rewrite and re voice those scenes since I assume they are not entirely compatible narrative wise with what the final game showed.
I think one of the concepts behind the multiplayer was a scoring system based on exploring dungeons or killing enemies with multiple people.
Well, the first stop after Altissia had an (smaller) open world area and you could drive the car alone.
There was a level leading up to when you encounter the Shiva statue.
The dark world section of the game featured more enviroments, you encountered each party member in different locations and you could explore part of Lestallum.
The final boss (which was another Ardyn form) got cut early this year.
The Tenebrae invasion happened after the protagonist entered the city and you got to explore a very small section of the city and Luna's chamber.
Scenes that featured Luna got cut because they were considered to be problematic.
Cor got written out of the last half of the story since it made no sense for him to show up (he was Noctis companion during the small open area after Altissia).
I don't know about this Versus XV thing but I highly doubt it's true. The only games being developed around FF15 are for mobile last time I heard, so it might be one of them, but like I said, I highly doubt it.
I don't think they will make the world of ruin levels that were unfinished explorable unless there is more story dlc planned. I doubt they will release the Luna scenes since the response would not be good, but the deleted scenes about the empire might get released.
Like I said, Luna was featured in more scenes but they got cut. The original Leviathan fight combined interiors and exteriors and many enemies on screen, Luna also appeared.
Like I said earlier, the final form for Ardyn was cut early this year. I haven't heard anything from the strategy guide but it might not have updated information about the story.
Guys, I got to go! I spent some minutes trying to answer to all of you, I might come back at a later time. I hope you had a great time with the game and those who didn't like it at least understand that people tried their best for year to deliver a good product.
Until next time!
VENOM-SF escribió:eR_XaVi escribió:VENOM-SF escribió:Hola perdonad pero tengo un problema grave...
Resulta que cuando conduzco el Regalia con Noctis va muy lento y en las primeras horas de juego me daba un poco igual pero llegando al inicio del CAP 4 resulta que no puedo avanzar...
¿Sabéis por qué es? Gracias
Por qué tienes que conseguir mejoras para que vaya más rápido.
¿Pero qué mejoras? He hecho bastantes misiones de Cindy y le tengo puestas al Regalia las 2 mejoras que me da opción de mejorar...
Es muy raro porque es que va muy lento cuando conduce Noctis, con Ignis si va normal....
eR_XaVi escribió:Akagami_Shanks escribió:@eR_XaVi Me referia que se activan una de las 4 al azar cada vez, por ejemplo, a mi la 1º placa me la repitio 3 veces antes de que me saltara a la siguiente.
En todas las veces bajando en vez de subir en el trayecto? Por qué yo hasta que no he hecho bien el primer trayecto no me ha dejado avanzar
Akagami_Shanks escribió:eR_XaVi escribió:Akagami_Shanks escribió:@eR_XaVi Me referia que se activan una de las 4 al azar cada vez, por ejemplo, a mi la 1º placa me la repitio 3 veces antes de que me saltara a la siguiente.
En todas las veces bajando en vez de subir en el trayecto? Por qué yo hasta que no he hecho bien el primer trayecto no me ha dejado avanzar
Sip, por eso digo que es al azar.... o quizas un bug, vete a saber, pero a varios colegas les paso lo mismo, que algunas las tuvieron que repetir varias veces.
A mi ahora me falta el puñetero boss tocho y la de subir al maximo las "profesiones" y ya tendria el platino.
Dauragon85 escribió:Debo tener bugeado el juego porque el coche nunca necesita reparaciones, voy al taller y sólo dice que vaya cuando sea necesario. Tengo dos kits de reparación que nunca he usado y llevo 42 horas de juego. En cambio veo el coche y tiene los cristales reventados Algo pasa.
mtrok escribió:Dauragon85 escribió:Debo tener bugeado el juego porque el coche nunca necesita reparaciones, voy al taller y sólo dice que vaya cuando sea necesario. Tengo dos kits de reparación que nunca he usado y llevo 42 horas de juego. En cambio veo el coche y tiene los cristales reventados Algo pasa.
es la primera opcion que da cid, para que te solucione el problema del vidrio los kits te sirven para otras cosas
mtrok escribió:jota-ele256 escribió:android86 escribió:
Son 8000 y es parte del metodo de farmeo de 12000 exp cada minuto aprox si llevas el anillo de lucis equipado
donde se consigue el anillo de lucis?
historia
Dauragon85 escribió:mtrok escribió:Dauragon85 escribió:Debo tener bugeado el juego porque el coche nunca necesita reparaciones, voy al taller y sólo dice que vaya cuando sea necesario. Tengo dos kits de reparación que nunca he usado y llevo 42 horas de juego. En cambio veo el coche y tiene los cristales reventados Algo pasa.
es la primera opcion que da cid, para que te solucione el problema del vidrio los kits te sirven para otras cosas
Cid no da ninguna opción, sólo lo de mejorar armas. La mecánica la opción de puesta a punto es la que le doy y sale siempre el mensaje como si fuese el primero, que lleve el coche cuando haga falta, ya está mal y sigue el mensaje. La otra opción es pars cambiar el aspecto y las piezas. Por eso digo que debe estar bugeado.
riukookos escribió:Bueno pues ya me lo acabo dd pasar, 30 horas ha durado con nivel 44, y la verdad me ha dejado bastante frio, esperaba algo epico sobre todo del final y no me ha convencido, la dificultad es facil de cojones (solo he muerto 3 veces y de casualidad) y la historia pues al principio engancha pero una vez ke se pasa lo de altissia, sigues esperando a ke pase algo chulo en la historia hasta ke llegas al final y dices pos yasta.
Ahora lo mejor del juego es la bso sin duda
xranf escribió:riukookos escribió:Bueno pues ya me lo acabo dd pasar, 30 horas ha durado con nivel 44, y la verdad me ha dejado bastante frio, esperaba algo epico sobre todo del final y no me ha convencido, la dificultad es facil de cojones (solo he muerto 3 veces y de casualidad) y la historia pues al principio engancha pero una vez ke se pasa lo de altissia, sigues esperando a ke pase algo chulo en la historia hasta ke llegas al final y dices pos yasta.
Ahora lo mejor del juego es la bso sin duda
No estoy deacuerdo en lo del final ya que este precisamente es lo que salva todo el juego. Pero en lo que si estoy totalmente contigo es en la basura infecta de dificultad que han metido, en que carajo estaban pensando cuando ponían la dificultad? o mejor dicho, en quien? en churumbelillos de 8 años? porque el cambio de dificultad es anecdótico y la de estándar es un puto chiste pero de cojones.
Este juego hubiera ganado mucho si hubieran metido una dificultad mayor, una buena dificultad origina una mejor estrategia y esto ultimo aquí se pierde por completo por falta de esta.
Espero que en esa nueva actualización metan una mayor dificultad, de verdad, junto al new game plus o que este ultimo funcione como tal porque el objeto de experiencia cero me parece una marranada que te impide disfrutar de un rpg.
xranf escribió:riukookos escribió:Bueno pues ya me lo acabo dd pasar, 30 horas ha durado con nivel 44, y la verdad me ha dejado bastante frio, esperaba algo epico sobre todo del final y no me ha convencido, la dificultad es facil de cojones (solo he muerto 3 veces y de casualidad) y la historia pues al principio engancha pero una vez ke se pasa lo de altissia, sigues esperando a ke pase algo chulo en la historia hasta ke llegas al final y dices pos yasta.
Ahora lo mejor del juego es la bso sin duda
No estoy deacuerdo en lo del final ya que este precisamente es lo que salva todo el juego. Pero en lo que si estoy totalmente contigo es en la basura infecta de dificultad que han metido, en que carajo estaban pensando cuando ponían la dificultad? o mejor dicho, en quien? en churumbelillos de 8 años? porque el cambio de dificultad es anecdótico y la de estándar es un puto chiste pero de cojones.
Este juego hubiera ganado mucho si hubieran metido una dificultad mayor, una buena dificultad origina una mejor estrategia y esto ultimo aquí se pierde por completo por falta de esta.
Espero que en esa nueva actualización metan una mayor dificultad, de verdad, junto al new game plus o que este ultimo funcione como tal porque el objeto de experiencia cero me parece una marranada que te impide disfrutar de un rpg.
Estoy en el capítulo 9, he completado un total de 8 mazmorras, aunque sé que hay 12 en total y que al acabarlas se te entrega la llave para abrir esas misteriosas puertas que hay en algunas. Pues bien, la pregunta es ¿Debo acabarlas todas antes de que el juego se vuelva "on rails"?¿O después de acabar el juego puedes seguir buscándolas, completándolas y conseguir esa llave?.. lo pregunto porque es que algunas tienen un nivel demasiado alto para mí en este momento y tendría que ponerme a levear como un loco xD.
android86 escribió:xranf escribió:riukookos escribió:Bueno pues ya me lo acabo dd pasar, 30 horas ha durado con nivel 44, y la verdad me ha dejado bastante frio, esperaba algo epico sobre todo del final y no me ha convencido, la dificultad es facil de cojones (solo he muerto 3 veces y de casualidad) y la historia pues al principio engancha pero una vez ke se pasa lo de altissia, sigues esperando a ke pase algo chulo en la historia hasta ke llegas al final y dices pos yasta.
Ahora lo mejor del juego es la bso sin duda
No estoy deacuerdo en lo del final ya que este precisamente es lo que salva todo el juego. Pero en lo que si estoy totalmente contigo es en la basura infecta de dificultad que han metido, en que carajo estaban pensando cuando ponían la dificultad? o mejor dicho, en quien? en churumbelillos de 8 años? porque el cambio de dificultad es anecdótico y la de estándar es un puto chiste pero de cojones.
Este juego hubiera ganado mucho si hubieran metido una dificultad mayor, una buena dificultad origina una mejor estrategia y esto ultimo aquí se pierde por completo por falta de esta.
Espero que en esa nueva actualización metan una mayor dificultad, de verdad, junto al new game plus o que este ultimo funcione como tal porque el objeto de experiencia cero me parece una marranada que te impide disfrutar de un rpg.
trae selector de ultra dificultad:
-no usar items de recuperacion en todo el juego
-Pasarse el juego sin usar destrezas
-No subir de nivel 30 en el boss final
-Desequipar items de proteccion
Ya me cuentas...
Final Fantasy VII - 2,5 millones
Final Fantasy VIII - 2,03 millones
Final Fantasy X - 1,7 millones
Final Fantasy XII - 1,8 millones
Final Fantasy XIII - 1,5 millones
Final Fantasy XV - 690.471 unidades
Gersi escribió:Supongo que esto sera un bug
es que vaya gracia, ya estaba al final de la mazmorra casi.