Entrevistilla a los jefes de Soul Calibur IV en 1up
Aquí
Algunas cosillas:
1UP: Can you tell us about SCIV's play style? Is it more like Soul Calibur III's design, or back to the old-school, hardcore mechanics of SCII?
Katsutoshi Sasaki, director: We have returned to the design flow of SCII. SCII is the most popular and well-known, so we returned to that style here.
Traducción: El 3 les pareció un cagarro.
1UP: What's going on with SCIV's storyline now?
KS: Nightmare and Siegfried play a key role in the story this time. Both characters have absorbed the power of their blades, Soul Calibur and Soul Edge, so they're near their final forms. The spotlight is on these two characters.
Traducción: O son idiotas o nos quieren tomar como tal porque eso lo llevan haciendo desde el 2 xD
1UP: Ivy seems...uh...healthier than before. Who super-sized her Happy Meal?
KS: Of course, Ivy stands out. A lot of attention has been paid to the character designs. We've done a lot of stuff with the high specs of the next-gen platforms. For example, with Ivy you can see how her clothing presses against her skin, which really shows off the details.
Traducción: Según esta gente la next-gen sirve para hacer las tetas más grandes a los personajes femeninos. Por una parte mola. Por otra es tremendamente triste.
1UP: Are you changing any of the defensive techniques in the game -- bringing back the weapon break, or anything like that?
KS: We're going to greatly improve many elements in the existing gameplay. We have some specific changes in mind for the Guard Break mechanic.
DO: We also plan to change the health gauge. Normally, if you deplete your opponent's health you win the match. Now, there's a new gameplay element that will let you win that doesn't involve the health gauge.
Traducción: ¿Guard Break? ¿Nuevas formas de ganar aparte de la vida del otro? Interesante... (como sea ring out los mato xD)
1UP: Will you bring back the Chronicles of the Sword mode, or a similar quest-type mode?
KS: The Chronicles of the Sword mode will not be returning. We feel that it was finished in SCIII and we were happy with the results, but we want to try something new for SCIV. Of course, going back to Chronicles, our impetus for this mode was to give players the feeling of being in a world with many other characters in the same environment. It gave us a base to build on for the new mode that we're going to implement in SCIV. However, we don't plan to take Chronicles and just beef it up.
Traducción: Crónicas de la Espada les pareció un cagarro.
1UP: Is there any danger of adding console-specific characters like Link or Spawn to the Soul Calibur series?
DO: When we create characters for the home version, we worry more about if it's interesting, fun, unique, and different. Since that is the main focus, the team decided that it's OK if all the characters are strengthened. Since it's a home game and not arcade, you don't lose 100 yen ($1) every time you play. So we felt that it was more important to make them fun... so perhaps Sophitia and Xianghua benefited a little more than the others...
Traducción: Admitiendo que Sophitia y Xianghua están dopadas... (a ver si las ponen al nivel de los demás, coño)
A parte dicen que lo de crear personajes vuelve, que según los objetos que equipes la fuerza, velocidad, etc. del personaje variará (que no serán objetos solo de decoración, vamos), que habrá juego online, que están pensando chorradas para el Sixaxis y maneras de llevarse los personajes creados fuera de casa.
Ale, y de regalo una imagen del hamijo Raphael con el que os daré pal pelo en los próximos futuros (más puto amo y revienta):
http://www.1up.com/do/slideshow?pager.offset=0&mt=0&cId=3160240&mId=3396523