- meh, yo el Too Human no lo quiero ver ni en pintura
- el ToV, pues a ver, pero me huelo que hasta Junio (por lo que he leído) no lo olemos en Europa
- ya probaré el VP2, pero el primero no me convenció, espero que este al menos ya vaya fluido
- llevo 7 horas de Infinite Undiscovery y me está gustando mucho la verdad, tiene sus pegas pero vamos cumple con lo que esperaba
- más sobre Ninja Blade:
This weekend at their Tokyo Media Briefing, Microsoft announced Ninja Blade, an action game being developed by From Software for the Xbox 360. While at the time of this writing, the Internet is already picking apart the trailer (featured above) and whispering about the game's striking similarity to a certain other demon-chopping ninja franchise, producer Masanori Takeuchi took some time at the media briefing to talk a little bit more about his product and show off some very brief in-game footage that sets it apart.
The game is being classed as a "cinematic action game," meant to thrust the player into their own personal movie. It has an extremely urban feel, with many settings being taken from real-world locations in Tokyo like Shinjuku Station. In keeping with the title's blockbuster ambitions, Ninja Blade has you free-falling from airplanes, slicing up demons a mile above the city, and grinding down the side of buildings using your katana as a glorified handbrake. None of this would be half as exciting if it weren't for the fact that the game never seems to slow down; cutscenes blend right into the action and then back into cutscenes.
In the additional footage from today's event, Takeuchi showed a continuation of the trailer in which the hero dives from the aforementioned airplane, slashing up monsters, and crashing into the ground, only to continue the battle in what was clearly real-time gameplay. To be honest, it was hard to tell where the cutscene ended and the action began, but we kind of get the feeling that was the whole point. If the entire game plays that way uninterrupted, it really could make for an intense experience. The game's graphics, lighting, and effects were stunning, and Takeuchi promises they have more tricks up their sleeves.
The game will also feature lead character design by Lost Planet designer Keiji Nakaoka, a soundtrack by Norihiko Hibino of Metal Gear Solid fame, and storyboards and animation support from Production I.G.
Ninja Blade is due out in early 2009. Thankfully, Ninja Blade will be playable at next month's Tokyo Game Show, so we can see for ourselves whether it delivers on its promises. Stay tuned for further impressions then.
bueno, leyendo impresiones como esa es inevitable que crezca mi interés por este juego
además que se confirma modo 2 jugadores co-op, modo versus multiplayer, ¿contenido creado por usuarios? y alguna movida de cutscenes interactivas durante el juego...a y que requerirá HDD (carnaza para haters
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http://www.xbox.com/en-US/games/n/ninjablade/