VG Tech
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PS5 in performance mode uses a dynamic resolution with the highest rendering resolution found being 1536x864 and the lowest resolution found being 1152x648. PS5 in performance mode uses FSR 2 to reconstruct a 2304x1296 resolution.
Xbox Series X in performance mode uses a dynamic resolution with the highest rendering resolution found being 1621x912 and the lowest resolution found being 1216x684. Xbox Series X in performance mode uses FSR 2 to reconstruct a 2432x1368 resolution.
PS5 in resolution mode (performance mode disabled) uses a dynamic resolution with the highest rendering resolution found being 2346x1320 and the lowest resolution found being 1728x972. PS5 in resolution mode uses FSR 2 to reconstruct a 3840x2160 resolution.
Xbox Series X in resolution mode (performance mode disabled) uses a dynamic resolution with the highest rendering resolution found being 2560x1440 and the lowest resolution found being 1728x972. Xbox Series X in resolution mode uses FSR 2 to reconstruct a 3840x2160 resolution.
Xbox Series S uses a dynamic resolution with the highest rendering resolution found being 1600x900 and the lowest resolution found being approximately 1312x738. Pixel counts at 1312x738 were rare on Xbox Series S. Xbox Series S uses FSR 2 to reconstruct a 1920x1080 resolution.
In both modes PS5 and Xbox Series X render the UI at 3840x2160. Xbox Series S renders the UI at 1920x1080.
Cutscenes are letterboxed which results in a lower effective resolution during these scenes.
Cutscenes weren't included in the performance mode footage because PS5 and Xbox Series X turn performance mode off during cutscenes.
PS5 and Xbox Series X in both modes use ray-traced reflections and seem to use a form of ray-traced global illumination. Xbox Series S doesn't have a performance mode and doesn't seem to feature any ray-tracing.
PS5 and Xbox Series X in resolution mode have additional foliage and an improved LOD transition distance compared to performance mode and Xbox Series S.
Instances of camera and animation stutter was seen on Xbox Series S and in resolution mode on the other two consoles.
Performance can vary run-to-run. Performance degradation was seen during an extended play session
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