› Foros › Retro y descatalogado › Arcade y emulación
InsertMoreCoins escribió:@ryuks Hace siglos que no uso fraps, pero me parece recordar que había una opción que te grababa el vídeo a 30 fps o similar, no sea que este esa marcada en vez de la de 60 frames.
Por otro lado si no encuentras solución (y yo creo que debe de ser FRAPS el que te lastra la grabación), trata de probar dxtory que es algo más complejo de configurar, pero creo que en rendimiento era bastante mejor que Fraps
Shadowplay se ha convertido en el lider de programas de grabación de gameplays, pero claro tener que pillarte una tarjeta para grabar las partidas como tu quieres como que da un poco de palo. Trata de probar primero los otros programas dxtory,mirillis action etc...
josete2k escribió:@gamer10 ¿esto qué tiene que ver con el tema de hilo?
0.197
-----
MAMETesters Bugs Fixed
----------------------
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)
New working machines
--------------------
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]
New working clones
------------------
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]
Machines promoted to working
----------------------------
F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]
Clones promoted to working
--------------------------
Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]
New machines marked as NOT_WORKING
----------------------------------
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]
New clones marked as NOT_WORKING
--------------------------------
Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
unknown Elsy poker [f205v, The Dumping Union]
New working software list additions
-----------------------------------
abc806: Colorful Animals [Genesis Project]
atom_flop: Atom DOS Utilities [Nigel Barnes]
bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
coco_flop: Tandy Assembly Demo 2017 [MrGW]
electron_cart: Mega Games Cartridge [Dave Hitchins]
electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
ibm5170:
Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
pc98_cd:
Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
svi318_cart: Oh, Postrelease [Dirk Best]
New NOT_WORKING software list additions
---------------------------------------
dc:
De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
ibm5170_cdrom:
Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
Who Shot Johnny Rock (Italy) [arena80.it]
leapster:
A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
pc98_cd:
Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]
Source Changes
--------------
-Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
-bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
-suprstar: Demoted to not working - errors out when inserting coins. [AJR]
-unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
-beathead: Replaced NVRAM with parallel EEPROM. [AJR]
-backfire: Added ADC for potentiometer controls. [AJR]
-ARM disassembly improvements: [AJR]
* Calculate R15-relative offsets in disassembly.
* Fixed erroneous identification of S field in data processing opcodes.
* Calculate result of ADD/SUB Rn,R15,#imm.
-pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
-ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]
-Relaxed constraints on address mirroring/global mask combinations. [AJR]
* Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
-umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
-upd7725: Fixed disassembly. [AJR]
-z80ctc: Made channels into subdevices. [AJR]
-sexygal: Added sample player. [AJR]
-shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
-ms6102: Use VT100 keyboard for now. [AJR]
-aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
-stvvdp2.cpp improvements: [Angelo Salese]
* Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
* Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
* Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
-stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
* Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
-warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
-legionna.cpp fixes: [Angelo Salese]
* Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
* Fixed Godzilla OKI sound bank switching.
-galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
-airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
-hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
-aerofgt.cpp: Reduced code duplication. [cam900]
-psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
-dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
-namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
-djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
-firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
-arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
-coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
-tlc34076: Allocate palette RAM and pens at start time. [cam900]
-atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
-cave.cpp: Fixed hotdogst metadata. [cam900]
-pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
-pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]
-partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
-zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]
-pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
simplified/de-duplicated code. [cam900]
-abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
-Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
-nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
-xavix: Re-organised and tidied code, and updated notes. [David Haywood]
-bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]
-guab: Added RS232 port and update notes. [Dirk Best]
-Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
* Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
-Converted Model 1 I/O to device. [Dirk Best]
-model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]
-model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
* Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
-Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]
-hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
-Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
-starblad: Allow full range of crosshair movement. [geecab]
-Allow building against system pugixml. [Julian Sikorski]
-Fixed issues with CHD loading under Emscripten. [Justin Kerk]
-dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
-ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI-99/8 and other systems. [Michael Zapf]
-wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
-electron: Added Mega Games Cartridge device. [Nigel Barnes]
-electron: Improved video handling. [Nigel Barnes]
* Fixed wrap-around for non-standard screen start addresses.
* Added RAM contention during screen update.
* Improved interrupt times.
-electron: Fixed bad palette write. [Nigel Barnes]
-bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
-i960: Don't lose register values on read stalls. [O. Galibert]
-bankdev: Allow for an address shift. [O. Galibert]
-Rewrote mb86233/4 CPU cores. [O. Galibert]
-model2: Revamped the coprocessors communications. [O. Galibert]
-Completely eliminated address map macros. [O. Galibert, Robbbert]
-sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
-apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
-Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
-crashrd: Added some sound. [Robbbert]
-Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.
[Ryan Holtz, Robbbert, AJR, Vas Crabb]
-Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
* Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
-isa/pgc: Implemented accelerated VRAM writes. [shattered]
-Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
-Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]
-popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps.
[smf]
-Added QuickLoad option for SMC-777. [Stefano]
-hp9k_3xx improvements: [Sven Schnelle]
* Added 98644 asynchronous serial card.
* Added workaround for double exception during read/modify/write operations confusing the boot ROM.
* Added dummy GPIB read/write handlers (BASIC crashes if not present).
* Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
-Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
* Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
-Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
-posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
-voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
-Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
-DSP16 interpreter performance improvements: [Vas Crabb]
* Lifted some tests out of the execution loops allowing them to be specialised at compile time.
* Bypass memory system for work RAM access when debugger is not enabled.
-RAM device improvements: [Vas Crabb]
* Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
* Don't show inaccessible RAM device size options in XML output.
* Exposed RAM size options in minimaws.
-Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
-Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
-NeoGeo improvements: [Vas Crabb]
* Split MVS into different machines for real variants with different capabilities.
* Split up state classes for different variants.
* Improved address maps.
* Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
* Hooked up controller sense connections for AES.
* Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
* Added layout for The Irritating Maze showing strobes and most lamps.
-ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
-gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
-megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]
-model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
-f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
-Documented debugger expression number syntax. [Erik Dominikus]
-othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
-Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]
-segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
-system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
-dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
-PC-98 CD software list updates: [r09]
* Updated with everything from the latest update of the Neo Kobe Collection.
* Tested all software list entries, and added supported status and emulation issues for each one.
* Added usage information for games that require serial numbers or manual protection.
* Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
* Fixed copy-paste error for hybrid discs copied from the FM Towns list.
* Replaced the Sweet Days CHD with a properly converted one.
* Demoted Miamisoft's games to non-working since they seem to hang randomly.
-Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
-amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
-konblands.cpp: Added DIP switches from manual. [Tafoid]
ryuks escribió:hola chi@s, a ver si me podeis echar un cable,
No acabo de tener claro como funciona mame en cuanto a grabar los records... A ver si alguien me lo aclara.
¿¿Cual es la diferencia entre los ficheros hiscore.dat y highscore.dat?? Ademas, ¿¿es necesario tener una carpeta "hi" dentro del directorio del mame??
¿¿En el caso de que actualice el mame a una version posterior, que fichero deberia de incluir y como puedo evitar el que se pierdan mis records personales??
Por si sirve de ayuda, estoy usando mameplus 0.141, si bien entiendo que el procedimiento sera el mismo para todos los mame.
Gracias!
Valefor escribió:ryuks escribió:hola chi@s, a ver si me podeis echar un cable,
No acabo de tener claro como funciona mame en cuanto a grabar los records... A ver si alguien me lo aclara.
¿¿Cual es la diferencia entre los ficheros hiscore.dat y highscore.dat?? Ademas, ¿¿es necesario tener una carpeta "hi" dentro del directorio del mame??
¿¿En el caso de que actualice el mame a una version posterior, que fichero deberia de incluir y como puedo evitar el que se pierdan mis records personales??
Por si sirve de ayuda, estoy usando mameplus 0.141, si bien entiendo que el procedimiento sera el mismo para todos los mame.
Gracias!
Pues mira que casualidad, este medio dia me he puesto a ello, pensaba k seria mas dificil, pero busque en google hiscore, me fui a la web descargue el zip, me fui a mame\plugins\hiscore y alli remplace el hiscore.dat, cree una carpeta "hi" en la raiz de mame, luego en mame.ini busque plugin, si tu lo tienes en "0" ponlo en "1" y debajo de plugin hay otro nombre igual plugin y alli le añades hiscore guardas y pruebas, se creara en la carpeta hi un hsicore de cada juego. Espero que sea mas o menos intendible .
josete2k escribió:Bueno, por si alguien lo quiere.
Groovymame arcade nonag 0.197 32bit
http://www.mediafire.com/file/ovx783jla ... ag_x86.rar
dodi29 escribió:josete2k escribió:Bueno, por si alguien lo quiere.
Groovymame arcade nonag 0.197 32bit
http://www.mediafire.com/file/ovx783jla ... ag_x86.rar
Pásame el 0.196 que es el que necesito
josete2k escribió:dodi29 escribió:josete2k escribió:Bueno, por si alguien lo quiere.
Groovymame arcade nonag 0.197 32bit
http://www.mediafire.com/file/ovx783jla ... ag_x86.rar
Pásame el 0.196 que es el que necesito
El 196 tiene fallos en el audio de los gals panic.
Este, salvo por las roms (clones) nuevas que soporta utiliza el mismo romset.
Aparte que actualizar el romset de 196 a 197 es rápido con clrmamepro.
De todas formas si quieres la 196 en los diez últimos me sajes de este hilo me la pusieron:
http://forum.arcadecontrols.com/index.p ... 459.0.html
LaTzen escribió:@N4ck tienes puesto el vsync?
empecinado escribió:Alguien sabe como "solucionar" el fallo de velocidad de soul calibur (va como al 150% en la versión americana)?, he leido por ahi que se puede, supongo que sera limitando ese 100% a una cifra más baja pero no encuentro la manera!.
Porque las versiones japonesas me va más lento y la americana más rápida? es una pena lo de este juego porque llevamos tiempo así y tiene pinta de no ser demasiado complicada la solución
Cloud01 escribió:empecinado escribió:Alguien sabe como "solucionar" el fallo de velocidad de soul calibur (va como al 150% en la versión americana)?, he leido por ahi que se puede, supongo que sera limitando ese 100% a una cifra más baja pero no encuentro la manera!.
Porque las versiones japonesas me va más lento y la americana más rápida? es una pena lo de este juego porque llevamos tiempo así y tiene pinta de no ser demasiado complicada la solución
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
Modifica el valor speed de su ini.
deskakeo escribió:Alguien sabría decirme que versión de Street Fighter II era aquella que por ejemplo al hacer un SHORYUKEN con Ryu o Ken salian unos cuantos HADOKEN también?
O al hacer el Sonic Boom de Guile también salian unos cuantos?
Saludos.
josete2k escribió:deskakeo escribió:Alguien sabría decirme que versión de Street Fighter II era aquella que por ejemplo al hacer un SHORYUKEN con Ryu o Ken salian unos cuantos HADOKEN también?
O al hacer el Sonic Boom de Guile también salian unos cuantos?
Saludos.
Hay muchos, son los hacks llamados RAINBOW
bad_boo escribió:Alguien sabe como hacer funcionar los roms de killer instinct 1 y 2?
yo tengo una version de MAME vieja exclusiva para estos roms, porque no los puedo hacer correr con los nuevos.
In_Flames_81 escribió:bad_boo escribió:Alguien sabe como hacer funcionar los roms de killer instinct 1 y 2?
yo tengo una version de MAME vieja exclusiva para estos roms, porque no los puedo hacer correr con los nuevos.
En el directorio roms debes tener las kinst.zip y kinst2.zip que ocupan unos pocos mb. En el mismo directorio debes tener otros dos llamados kinst y kinst2, en estos van los kinst.chd y kinst2.chd respectivamente, que son las imágenes de disco y las que ocupan más. Por lo menos lo tengo yo de esta forma.
EL PIxXxA escribió:Chicos alguno podria poner un .ini con una buena configuracion de filtro hlsl con sus scanlines lo mas reales posibles y algo de curvatura en la pantalla
Muchas gracias!!
LaTzen escribió:EL PIxXxA escribió:Chicos alguno podria poner un .ini con una buena configuracion de filtro hlsl con sus scanlines lo mas reales posibles y algo de curvatura en la pantalla
Muchas gracias!!
Yo uso mameui Fx , pongo los filtros en el juego con las opciones de mame que hay en el menu del tabulador, ya al activar hlsl desde la interfaz grafica me salen scsnlines decentes , luego retoco la curvatura desde el menu del tab pero al salir del juego eso ya no se queda guardado.... como guardo esas opciones?? Bien para un juego o en general??
apachusque escribió:LaTzen escribió:EL PIxXxA escribió:Chicos alguno podria poner un .ini con una buena configuracion de filtro hlsl con sus scanlines lo mas reales posibles y algo de curvatura en la pantalla
Muchas gracias!!
Yo uso mameui Fx , pongo los filtros en el juego con las opciones de mame que hay en el menu del tabulador, ya al activar hlsl desde la interfaz grafica me salen scsnlines decentes , luego retoco la curvatura desde el menu del tab pero al salir del juego eso ya no se queda guardado.... como guardo esas opciones?? Bien para un juego o en general??
Yo no uso hlsl porque traga recursos que no veas... Yo tengo en el mame.ini:
#
# CORE SCREEN OPTIONS
#
effect Scanlines.png
En lugar de scanlines.png puedes poner cualquier efecto de los que hay en la carpeta "artwork".
En la recre tengo una plaquita que crea scanlines todo el tiempo, tengas lo que tengas en pantalla, pero para el PC normal, ese "effect" es el que más me gusta. Probé poner el Ghost'n Goublins con el doblado tipo CRT, y scanlines, y el sonido se entrecortaba en mi i5. Pasé mil de esos efectos que te ponen el PC a tope de uso. Las scanlines de toda la vida y a correr.
Creo recordar que tenía más ficheros de scanlines, pero no los encuentro. Imagino que buscando en google scanlines mame png algo saldrá.
Un saludo.
LaTzen escribió:Bueno yo a veces he tirado tambien de png , pero queria probar esto del hlsl y la verdad que esta bien.
Supongo que chupa recursos pero tampoco noto que el equipo se ponga a tope, de hecho apenas suena.
El equipo es potente, i7 y gtx1060 , quiza para hlsl tira de grafica
apachusque escribió:LaTzen escribió:Bueno yo a veces he tirado tambien de png , pero queria probar esto del hlsl y la verdad que esta bien.
Supongo que chupa recursos pero tampoco noto que el equipo se ponga a tope, de hecho apenas suena.
El equipo es potente, i7 y gtx1060 , quiza para hlsl tira de grafica
Ya te digo que no era problema de video... El video se movía bien, era el audio. Empezaba a petardear con juegos como el GNG, que es de los antiguos. No probé mucho más, la verdad, lo quité enseguida.
Un saludo.
ziu escribió:Hola!
Cómo se agrega un ini de para que se vean juegos por categorías? Catver.ini o por el estilo..
Gracias!
dodi29 escribió:Buenas,estor usando la guí de mame por defecto la que sale al arrancar mame y sale en azul,con los joystick de la maca puedo moverme por la lista de juegos pero no puedo o no sé cómo saltar a los menús tanto lateral como inferior para usar filtros o poder usar la configuración,tengo que usar un ratón y eso quiero anularlo,como puedo pasar de un menú a otro con el joystick y botones?? Puedo asignar alguna tecla a un botón con joytokey si fuera necesario.gracias
Hodor escribió:dodi29 escribió:Buenas,estor usando la guí de mame por defecto la que sale al arrancar mame y sale en azul,con los joystick de la maca puedo moverme por la lista de juegos pero no puedo o no sé cómo saltar a los menús tanto lateral como inferior para usar filtros o poder usar la configuración,tengo que usar un ratón y eso quiero anularlo,como puedo pasar de un menú a otro con el joystick y botones?? Puedo asignar alguna tecla a un botón con joytokey si fuera necesario.gracias
Puedes asignar el tabulador del teclado a un botón del joystick. De esa manera el "cursor" se traslada entre las diversas áreas del menú y a partir de ese momento seleccionas aquello que quieras.
Un saludo.
hikikomori90 escribió:alguien sabe si MAME4DROID puedemover demon front?
0.198
-----
MAMETesters Bugs Fixed
----------------------
- 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
- 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
- 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
- 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
- 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
- 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
- 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found
(Ivan Vangelista)
- 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
- 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found
(Ivan Vangelista)
- 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found
(Ivan Vangelista)
- 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
- 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size†label reversed and R8 dip switch graphic inverted (Tafoid)
- 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
- 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)
New working machines
--------------------
Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA)
[Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
Scorpio 68000 [hap, yoyo_chessboard]
Tom Tom Magic
[Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
Wayne's World (Tiger handheld) [hap, Sean Riddle]
World Adventure [ArcadeHacker, The Dumping Union]
X-Men (Tiger handheld) [hap, Sean Riddle]
New working clones
------------------
Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
Centipede (Japan, revision 3)
[ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,
The Dumping Union]
Donkey Kong Junior (US, bootleg?) [unknown]
Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
Grand Champion (set 3) [Malcor, MASH]
Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
Last Mission (World revision 8) [caius, The Dumping Union]
Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
Naughty Boy (bootleg, set 2) [f205v, Matteo]
Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
Real Puncher (Japan, v2.12J)
[ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,
The Dumping Union]
Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
Tandy Color Computer (HD6309) [David Ladd]
Tandy Color Computer 2 (HD6309) [David Ladd]
Tandy Color Computer 2B (HD6309) [David Ladd]
Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
The Rocketeer (Tiger handheld) [hap, Sean Riddle]
Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
V-Liner (v0.53) [Razoola]
V-Liner (v0.7a) [Razoola]
V-Liner (v0.7e) [Razoola]
World Heroes 2 (ALH-006) [Razoola]
World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]
Machines promoted to working
----------------------------
Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)
[Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
unknown Sidam poker [AJR]
Clones promoted to working
--------------------------
Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
BBC Master 512 [Nigel Barnes]
Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]
New machines marked as NOT_WORKING
----------------------------------
Air Hockey (6.03, encrypted) [AJR]
Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
Fonz [TTL] [Andrew Welburn, The Dumping Union]
HP Integral Personal Computer 9808A [shattered]
InterPro 6000 [Patrick Mackinlay]
InterPro 6400 [Patrick Mackinlay]
InterPro 6700 [Patrick Mackinlay]
InterPro 6800 [Patrick Mackinlay]
Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
Motogonki [IgorR76]
Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Sharpshooter (coin pusher) [Joe Magiera]
The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
unknown Ace System 1 game [Joe Magiera, The Dumping Union]
War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Autocue 1500 [Mikko Heinonen]
Batman (1.03 France) [PinMAME]
Bow & Arrow (Prototype, rev. 22) [PinMAME]
Grand Champion (set 2) [Malcor, MASH]
Micronics M55Hi-Plus [Samuele Zannoli]
NEC PC-9801VM [Fujix]
Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
Poly Development System [Nigel Barnes, Andrew Trotman]
Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]
New working software list additions
-----------------------------------
abc80_flop: ABCBook [Five Finger Punch]
abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
apple2_cass:
3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2),
A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land,
Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino,
Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I,
Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics,
Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik,
Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn,
DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon,
Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy,
Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House,
Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine,
Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3,
Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0,
Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6,
Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello,
Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids,
Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat,
Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette,
Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981,
Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education,
Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981,
Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel,
Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader,
Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K,
The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw,
Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
pc98_cd: Windows NT 4.0 Server [WinWorld]
sorcerer_cass:
Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt,
The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
vic10: MultiMAX [Curt Coder]
Software list items promoted to working
---------------------------------------
pc98_cd:
Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin,
NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou,
Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou,
Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B),
Windows 95 (Retail, v4.00.950) [Carl, r09]
New NOT_WORKING software list additions
---------------------------------------
apple2_cass: Sweet Talker [Dagarman]
dc:
DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn),
Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn),
First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn),
Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn),
Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn),
Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn),
Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA),
Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn),
Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn),
Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn),
Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]
Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]
Japanese [Katsuhiko Kagami]
Korean [Neius]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]
Source Changes
--------------
-Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]
-msm58321: Corrected duty cycle for busy output. [AJR]
-duet16, fmtowns: Fixed RTC busy signal handling. [AJR]
-mcs51: Added more interrupt and timer registers to debug state. [AJR]
-asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]
-asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]
-cit101: Somewhat major improvements: [AJR]
* Added high-level emulation of serial keyboard.
* Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
* Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
* Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.
-ppu2c0x family: Made palette internal to device. [AJR]
-z80ctc: Disabling a channel interrupt also turns it off. [AJR]
-Made “Keypad ,†and “Keypad =†standard keys. [AJR]
-Made debugger dump command work with unaligned addresses. [AJR]
-vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]
-sidampkr: Made the cards appear. [AJR]
-1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]
-i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]
-tomagic: Added sound system and inputs. [AJR, David Haywood]
-exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]
-legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]
-nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]
-stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]
-stvvdp2.cpp updates: [Angelo Salese]
* Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
* Added support for line windows and vertical cell scroll.
* Added support for undocumented rotation parameter read mirroring.
* Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
* Fixed potential bug with window Y sizes when double density interlace is enabled.
-sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]
-ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]
-blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]
-f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]
-dc-ctrl.cpp updates: [Angelo Salese]
* Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
* Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.
-pc9801.cpp updates:
* Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
* Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
* Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]
-tatsumi.cpp improvements: [Angelo Salese]
* Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
* Improved road colors in Cycle Warriors.
-amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]
-Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]
-aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.
[cam900]
-c6280.cpp: Implemented LFO and added notes. [cam900]
-gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]
-renegade.cpp: Fixed bit manipulations. [cam900]
-seibuspi: Fixed typo and added notes. [cam900]
-fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]
-rohga.cpp: Fixed background color of title screen in wolffang. [cam900]
-jaguar.cpp cleanup: [cam900]
* Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
* Reduced runtime tag lookups.
-fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]
-m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]
-dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]
-m72.cpp: Simplified graphics decode layouts. [cam900]
-drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]
-argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]
-pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]
-sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]
-rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]
-megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.
[cam900]
-nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]
-highvdeo.cpp improvements: [cam900]
* Split machine configuration and address maps for each game.
* Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
* Added pre-calculated color for games using RGB565.
-funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]
-simpl156.cpp: Changed company metadata to match title screens. [cam900]
-topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]
-romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]
-Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]
-Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]
-deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]
-argus, bigfight: Added links to reference videos in comments. [cam900]
-tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]
-taitogn.cpp: Reduced code duplication. [cam900]
-cbuster.cpp: Simplified tile banking. [cam900]
-toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]
-leland.cpp improvements and modernisation: [cam900, Vas Crabb]
* Cleaned up duplicated code, reduced runtime tag lookups.
* Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
* Converted background to tilemap and restricted drawing to clip rectangle.
-abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]
-Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]
-rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]
-Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]
-coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]
-model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]
-model2: Fixed input issue with srallyc. [Dirk Best]
-floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]
-315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]
-v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]
-tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]
-model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
* Supports serial ports, watchdog, and diagnostic display (in addition to I/O).
-hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]
-tms9914 updates: [F.Ulivi]
* Improved emulation – HPIB test of IPC diagb ROM now passes.
* Added methods to read ACCRQ and CONT output lines.
* Added RL state machine and other fixes – now passes HP9000/340 POST.
* Fixed handling of GTS aux command.
-remote488: Added “checkpoint†command that performs a synchronous out-of-band echo request. [F.Ulivi]
-Output module changes: [headkaze, R. Belmont]
* Cleaned up network provider protocol.
* Added pause and savestate commands to both network and win32 providers.
-markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
* Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
* Added raw screen parameters based of 20Â MHz clock on strnskil PCB.
-citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]
-sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]
-igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]
-tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]
-tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]
-ti99: Fixed disk creation via OSD. [Michael Zapf]
-hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]
-ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]
-ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]
-gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]
-bbc: Added various pointer devices on userport: [Nigel Barnes]
* AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.
-bbcm512: Added mouse, and promoted to working. [Nigel Barnes]
-bbcmaiv: Added tracker ball. [Nigel Barnes]
-bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]
-poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
* Implemented banking and system/user mode switching.
* Added PolyBASICÂ 3.0, 3.1, and 3.4.
-apple2: Added support for WOZ image format. [O. Galibert]
-emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
* Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.
-debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]
-cubeqst: Fixed cache endianness. [O. Galibert]
-sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]
-floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
-Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]
-tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]
-Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]
-interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]
-interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]
-apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]
-Apple II: Added 13-sector version of Disk II controller. [R. Belmont]
-Added SoftFloat release 3E to 3rdparty. [R. Belmont]
-sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]
-neogeo: Added UniBios 3.3. [Robbbert]
-apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]
-indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files.
[Ryan Holtz]
-vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]
-adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]
-Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]
-atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]
-hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]
-i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]
-pk8020: Hooked up interrupt sources. [shattered]
-popeye.cpp improvements: [smf]
* Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
* Added preliminary emulation of corruption on Popeye bootleg logo.
-hp9k_3xx improvements: [Sven Schnelle]
* Added internal TMS9914 GPIB, clocked at 5MHz.
* Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
* Added “topcat†ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
* Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.
-HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]
-gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]
-Initial work on next-generation machine configuration syntax: [Vas Crabb]
* Made concrete device types callable and added support for device class constructor overloads.
* Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
* Allowed devcb to be bound to a device/mix-in or the target of an object finder.
* Allowed device finders to be used in place of literal tags in many places in machine configuration.
* Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
* Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.
-Further improvements to NeoGeo experience: [Vas Crabb]
* Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
* Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
* Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
* Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
* Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
* Gave the single-slot JAMMA variants parent/clone relationships.
-Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]
-Fixed incorrect device class for PCI APIC. [Vas Crabb]
-Made slot device options menu localisable. [Vas Crabb]
-ef9340/1: Made character set external an external ROM. [Wilbert Pol]
-Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]
-galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]
-alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]
-ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]
-vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]
-vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]
-hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]
-gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]
-gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]
-holeland.cpp: Documented PALs for crzrallyg. [f205v]
-splash.cpp: Documented some undumped PLDs. [f205v]
-funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]
-esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]
-pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]
-bionicc.cpp: Corrected MCU label for the original sets. [Guru]
-chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]
-irrmaze: Improved internal artwork layout. [Jos van Mourik]
-exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]
-Updated hiscore.dat for recent changes. [Leezer]
-spacewars: Fixed error in ROM definition introduced in MAMEÂ 0.37b2. [MASH]
-model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]
-Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]
-pc98_cd.xml updates: [r09]
* Re-tested all software entries that previously had video/audio issues – around 70% now work.
* Demoted Miamisoft’s games to non-working since they seem to hang randomly.
* Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.
-neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]
-Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]
-Coco Loco: Corrected metadata and updated notes. [RobertoFresca]
-phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]
-Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]
-starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]
-sun2.cpp updates:
* Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
* Added boot ROM revision M. [Josh Dersch]
-Software list corrections: [Wintermute 0110]
* Made Acorn software list names more consistent.
* Stripped leading/trailing spaces from ROM names.
* Changed some ROM names that are problematic with Windows Explorer and Command Prompt.
hikikomori90 escribió:Imposible mover el demon front con retroarch ni mame.. no se que hacer,cargo cores y nada
hikikomori90 escribió:@Hodor buenas, el problema es que lo muevo en android...
oscar9669 escribió:Igual pregunto alguna tontería, perdón si es así.
Pero hay forma de saber la versión de mame que necesita una rom?
Si tengo una rom, que se supone que es funcional, como puedo saber la versión de mame que necesito para ejecutarla.