HILO de MAME

@N4ck de cores uso mame 2003 plus, 2010, 2015 y 2016, flycast (dreamcast) y fba 2012, asi de memoria creo que son esos los que uso, hay juegos de mame que van en uno u otro.

lo mejor es instalarlos todos y asi si el juego esta en base de datos lo reconoce automaticamente y te lo asocia a su core. Si no te lo reconoce ningun core pero te carga manualmente (pasa a menudo) puedes editar las playlists manualmente también, pero poco a poco.

EDIT: el core de mame 2016 solo lo usaba con un juego (svc chaos) y tambien me funciona con mame 2015 asi que uso mejor el 2015 porque con el de mame 2016 no me dejaba configurar los controles.
Guru dispone de la única placa, al menos de la única que se conoce su existencia, del rarísimo juego Air Walkers que Data East desarrolló para la SEGA Model 2A. Por tanto, es bastante probable que en el futuro esta desconocida recreativa, parece ser que sólo se lanzó en Japón y en muy escasa cantidad, pueda llegar a ser preservada y emulada en MAME. La recreativa, al menos en apariencia, me recuerda bastante a los juegos de basket de Run and Gun que hizo Konami. El blog de Guru en http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps

muy buena noticia ! con este se completa todo el catalogo de juegos de este sistema.
@Dark_Crystal ya me he picao' y estoy en el lío! :)

He tenido varios problemas (drivers de video, sonido, detección de roms... ) pero poco a poco lo voy configurando. Por ahora es el front-end que más me convence. Lo veo súper versátil y muy potente cuando lo tienes configurado.

Aún me queda, en los documentos oficiales veo poca ayuda, lo básico para ponerlo en marcha.

Ahora mismo estoy viendo cómo organizar las roms de mame, neo-geo y cps1 y cps2. Vamos, más que viendo, peleándome...

Una pregunta que me ha surgido. Para configurar cada core, ¿sólo se puede hacer desde el "quick menu"? Quiero decir, ¿No hay otra forma de poner, por ejemplo, parámetros como el aspect-ratio?

Saludos!!! [oki] [oki] [oki]
@N4ck Yo siempre lo hago desde el quick menu ya que te permite guardar presets por core, carpetas y juego, ademas de los overrides. Es importante que aprendas como gestiona retroarch esos presets a nivel de estructura de carpetas y archivos, ya que por ejemplo los presets de carpeta van asociados siempre a un core. Las carpetas que tienes que controlar son las de saves, config y shaders (creo), no me quiero extender mucho pero ves trasteando y aprendiendo, vale mucho la pena. Y para organizar los juegos es fundamental que entiendas bien como genera las playlist el programa y que sepas editarlas manualmente para dejarlo todo tal y como tu quieras, es 100% customizable. Lo digo porque yo hasta que no aprendí estas cosas no me terminaba de convencer el programa, cuando ves que puedes dejarlo todo a tu gusto cambia la cosa.

Y como curiosidad, no se si ya lo sabes, pero si vas al menu de drivers puedes cambiar el driver de menu y darle un aspecto a retroarch completamente distinto.
@Dark_Crystal me pondré con ello. Por ahora estaba viendo las opciones básicas. Acabo de encontrar otro hilo aquí en EOL que hablan de RetroArch y las Playlist, seguramente pueda encontrar info interesante...

Como te decía, para un newbie, veo que hay falta de manuales detallados. Hay que ir buscando por foros y por páginas donde explicas cosas por separado...

Vi los temas de personalización, pero me gusta -- por ahora -- el que viene por defecto.

Gracias de nuevo por la ayuda... sigo al lío! ;)
por favor, no desviemos el hilo, si quereis hablar de algo que no sea mame, abrir un hilo nuevo..
Toda la razón @jordigahan, empecé preguntando de MAME, pero se ha movido a RA.

He visto que hay otro hilo para esto, sigo allí! ;) Sorry [snif]
Parece de coña pero el logo de 1942 en MAME lleva 20+ años mal emulado. Estará corregido en MAME 0.219.

Imagen
@jordigahan como RA tiene un core de mame (varios) pensaba que se podía hablar aquí, tranqui que ya me voy.
gelon escribió:Parece de coña pero el logo de 1942 en MAME lleva 20+ años mal emulado. Estará corregido en MAME 0.219.

[...]


Bienvenido sea. Que sigan trabajando en la corrección de bugs en arcades clásicos siempre será una excelente noticia. Porque, aunque en ocasiones parezca que no, estoy convencido de que hay todavía muchas cosas por mejorar.

Un saludo.
aki7 escribió:Guru dispone de la única placa, al menos de la única que se conoce su existencia, del rarísimo juego Air Walkers que Data East desarrolló para la SEGA Model 2A. Por tanto, es bastante probable que en el futuro esta desconocida recreativa, parece ser que sólo se lanzó en Japón y en muy escasa cantidad, pueda llegar a ser preservada y emulada en MAME. La recreativa, al menos en apariencia, me recuerda bastante a los juegos de basket de Run and Gun que hizo Konami. El blog de Guru en http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps


Mola pero... ¿MAME emula Model 2?

gelon escribió:Parece de coña pero el logo de 1942 en MAME lleva 20+ años mal emulado. Estará corregido en MAME 0.219.

Imagen

Qué bueno.
si, mame emula model2 pero funciona bastante lento.
El Mame32 Plus! Plus! 0.119 es el que mejor tira en mi PC, pero no hay forma de que funcionen las roms, solo unas que tenia hace tiempo... :( ¿Alguna ayuda?
Anacardo escribió:El Mame32 Plus! Plus! 0.119 es el que mejor tira en mi PC, pero no hay forma de que funcionen las roms, solo unas que tenia hace tiempo... :( ¿Alguna ayuda?


Si usas la versión 0.119, necesitas el romset de la misma versión si quieres que te funcionen los juegos sin problemas.
Poniendo la tele en modo juego reduzco el input lag de imagen pero no el sonido que lo escucho mejor sincronizado directamente del portátil. He puesto sonido modo juego pero no lo reduce. La imagen si va bien en modo juego sin embargo.

Se puede reducir tb el input lag de sonido configurando algo en mame? Y en la tele?

Tele Philips 4k con HDR.

Gracias.
Han corregido cosas en Night Slashers, como el carruaje transparente:

Imagen

Hasta ahora se veía así:

Imagen
Se sabe algo de si emularan o estan trabajando el hyper neo geo 64? estuve mirando y vi pocas novedades..
Nueva versión MAME 0.219 disponible. En relación a las máquinas nuevas emuladas pues hay muchas Plug´n´Play TV pero me ha sorprendido la existencia de una dedicada a las tortugas ninja de la que desconocía su existencia, y también que una de mis Game & Watch preferidas, la de Pinball, pues esté emulada ahora por primera vez en la historia. Fuera de ésto aquí están descritas todas las novedades y mejoras que esta versión trae consigo:

0.219 2020-02-29
----------------


MAME Testers Bugs Fixed
-----------------------
- 06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
- 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
- 07428: [Media Support] (vsmileb.cpp) vsmileb: Unable to load media. (Ivan Vangelista)
- 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs no longer work. (MetalliC)
- 07562: [Graphics] (seibuspi.cpp) rdft: Line scroll effects have regressed. (MetalliC)


New working machines
--------------------
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon [Sean Riddle, ClawGrip]
Bandai / SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)
  [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
Conny / VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France) [TeamEurope, David Haywood]
Consumenta Computer / Loproc Conchess (standard) [hap, Berger]
Game & Watch: Pinball [algestam, Ryan Holtz]
Hasbro / Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007) [Sean Riddle, David Haywood, Ryan Holtz]
Hasbro / Tiger Electronics Mission: Paintball Powered Up [Sean Riddle, David Haywood]
Hasbro / Tiger Electronics Star Wars - The Clone Wars [Sean Riddle, David Haywood]
Hasbro Designer's World (Version 1.0, Dec 20 2005) [Sean Riddle, David Haywood, Ryan Holtz]
Hegener + Glaser Mephisto 1X [Berger, blitzchess.fr]
HP 86B [F.Ulivi]
Merry Circus (Version 1.0.2) [Ioannis Bampoulas]
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
Mortal Kombat (JAKKS Pacific TV Game) [Sean Riddle]
Performance Designed Products / Disney / Jungle Soft Disney Game It! Classic Pals [Sean Riddle, David Haywood]
Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
Senario / V-Tac Technology Co Ltd. My Sports Challenge (5-in-1 version) [Sean Riddle, David Haywood, Ryan Holtz]
Senario / V-Tac Technology Co Ltd. My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Senario / V-Tac Technology Co Ltd. My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
Senario Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
Shiggles Inc. Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
TaiKee Interactive TV Games 49-in-1 (PAL) [TeamEurope, David Haywood]
Tech2Go / WayForward Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle, David Haywood]
Tomy / SSD Company LTD Champiyon Pinball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]


New working clones
------------------
Albert Computers, Inc. Albert [rfka01]
ASEM S.p.A. AM100 [rfka01]
Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg) [Juan Romero, ClawGrip]
Battle Balls (Portugal) [Apocalypse]
Blood Bros. (Korea) [Jorge Silva]
Dharma Doujou (Germany) [Darksoft]
Double Wings (Asia) [Asayuki, pacman70]
The End (SegaSA / Sonic) [jordigahan, ClawGrip]
El Estivador (Spanish bootleg of Port Man on Galaxian hardware) [Juan Romero, ClawGrip]
Final Star Force (World?) [Jorge Silva]
Galaktron (Petaco S.A.) [Juan Romero, ClawGrip]
Galaxian (Spanish bootleg) [Juan Romero, ClawGrip]
GTAC Do-Do [R. Belmont, rfka01]
Hegener + Glaser Mephisto Academy (German, 04-10-88) [hap]
Hegener + Glaser Mephisto Academy (German, 06-03-89) [hap]
Hegener + Glaser Mephisto Berlin 68000 (v0.02) [hap]
Hegener + Glaser Mephisto Blitz- und Problemloesungs-Modul (set 2) [hap]
Hegener + Glaser Mephisto Genius 68030 (v4.00) [hap]
Hegener + Glaser Mephisto II (set 2) [Berger]
Hegener + Glaser Mephisto MM II (set 2, v4.00 2 EPROMs) [hap]
Hegener + Glaser Mephisto MM II (set 3, v3.00) [hap]
Hegener + Glaser Mephisto MM II (set 4) [hap]
Hegener + Glaser Mephisto MM II (set 5) [hap]
Hegener + Glaser Mephisto MM IV (v6.00) [hap]
Hegener + Glaser Mephisto MM IV (v7.00) [hap]
Hegener + Glaser Mephisto MM V (set 2) [hap]
Hegener + Glaser Mephisto Mega IV (set 2) [hap]
Hegener + Glaser Mephisto Milano (v1.01) [hap]
Hegener + Glaser Mephisto Modena (set 2) [hap]
Hegener + Glaser Mephisto Modena (set 3) [hap]
Hegener + Glaser Mephisto Monte Carlo (ver. MC2) [hap]
Hegener + Glaser Mephisto Polgar 10 MHz (v10.1) [hap]
Hegener + Glaser Mephisto Portorose 32 Bit (v1.01) [hap]
Hegener + Glaser Mephisto Rebell 5,0 (set 2) [hap]
Hegener + Glaser Mephisto Super Mondial (ver. AB) [hap]
The Lord of King (bootleg) [hammy, caius]
Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip]
Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip]
New Fruit Bonus '96 Special Edition (v3.60, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61a, DK PCB) [Ioannis Bampoulas]
Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware) [Juan Romero, ClawGrip]
P-47 Aces (ver 1.1) [Derick2K, rtw, trap15]
Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
Puzzli (revision A) [SpinalFeyd]
Raiden II (easier, US, prototype? 11-16) [neSneSgB]
Rampart (Joystick, smaller ROMs) [Juan Romero, ClawGrip]
Ribbit! (Japan) [Apocalypse]
Saitek / Tasc Kasparov RISC 2500 (v1.03) [hap]
Seicross (set 2) [Zab, The Dumping Union]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip]
Space Pilot (set 2) [chaneman]
Street Fighter II: The World Warrior (USA 920312) [Lions3]
SWTPC swtpc S/09 OS9 [68bit]
Tasc ChessSystem R30 (Gideon 2.1, prototype) [hap]
Tasc ChessSystem R30 (The King 2.20) [hap]
Tasc ChessSystem R30 (The King 2.23, unreleased) [hap]
Teenage Mutant Ninja Turtles (US 4 Players, version N) [coolmod, The Dumping Union]
Three Ds - Three Dealers Casino House (set 2) [Patrik Styrnell]
Time Killers (v1.00) [Brian Troha, The Dumping Union]
Triumph-Adler Alphatronic P10 [rfka01]
Triumph-Adler Alphatronic P50 [rfka01, Carl]
Viper Phase 1 (New Version, Portugal) [Jorge Silva]


Machines promoted to working
----------------------------
Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz]
Gimix 6809 System [68bit]
MIPS Magnum R4000 (be) [Patrick Mackinlay]
Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Athletic Sport Games [David Haywood]
Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz, Sean Riddle, David Haywood]


Clones promoted to working
--------------------------
Witch Card (ICP-1) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
3 Cards Poker 96 (V1.6) [Ioannis Bampoulas]
Advance Bright Ltd Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
Advance Bright Ltd. Wikid Joystick [TeamEurope, David Haywood]
Alcatel / Telefonica TeleTUP [Juan Romero, ClawGrip]
Alcatel / Telefonica TRMA VIA [Juan Romero, ClawGrip]
Ampex 230 plus Terminal (v4.0) [Bitsavers]
Applied Microelectronics Institute/The Weather Channel WeatherSTAR 4000 [R. Belmont, Techknight]
Atari Flashback Mini 7800 [Sean Riddle, GameHistory.org]
AtGames / Sega Reactor MD (PAL) [TeamEurope, David Haywood]
Bandai Multi Game Player Gamepad [Sean Riddle, GameHistory.org]
Basic Fun The Oregon Trail [anonymous]
Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Cadaco Buzztime Home Trivia System [Sean Riddle]
Casio ROM Pack Software List holder [David Haywood, ClawGrip]
Cefa Toys Super Quique / Mega Duck (Spain) [Sean Riddle, ClawGrip]
City Patrolman [unknown]
CompuData Tulip System I [rfka01, nIGHTFALL crew, Dirk Best]
Digital Pocket Hand Held System Model: 8630 - 230-in-1 [Peter Wilhelmsen, David Haywood]
dreamGEAR My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Epoch / SSD Company LTD Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
Formula 1 [PinMAME]
Gegege no Kitaro Yokai Yokocho Matsuri De Batoru Ja (GYM1 Ver.A) [Porchy, SpinalFeyd]
Ice Mania [PinMAME]
Imaginarium / ItsMagical Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
JAKKS Pacific Inc / Code Mystics TV Touch Games: Spider-Man in Villain Round-Up [Sean Riddle, David Haywood, Ryan Holtz]
JAKKS Pacific Inc / Code Mystics TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
JAKKS Pacific Inc DreamWorks Dragons Hero Portal [Sean Riddle, David Haywood]
Keroro Gunso Chikyu Shinryaku Shirei Dearimasu! (KRG1 Ver.A) [Porchy, SpinalFeyd]
Konami Endeavour BIOS [R. Belmont]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
MGT Fitness Konsole (NC1470) [TeamEurope]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Orb Retro Arcade Game Controller 153-in-1 [Peter Wilhelmsen, David Haywood]
Rapid Fire 5 (Konami Endeavour, NSW) [Heihachi_73]
Roland D-50 Linear Synthesizer (Ver. 2.xx) [DBWBP, depblue]
Senario Guitar Star [Sean Riddle, David Haywood, Ryan Holtz]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
STM Electronics Pied Piper Communicator 1 [Adrian Graham]
Super Roller (v7.0) [hammy]
Super Shanghai 2001 [Ioannis Bampoulas]
Symbol PDT 3100 (v1.10-00) [ArcadeHacker, ClawGrip]
Tomy / SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triumph-Adler alphatronic PC-16 [Carl, rfka01]
VTech MobiGo [Sean Riddle, ClawGrip]
VTech MobiGo 2 (Germany) [TeamEurope]
Waixing Megapad 31-in-1 [Sean Riddle, GameHistory.org]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]


New working software list additions
-----------------------------------
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked:
  Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked),
  The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked),
  Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked),
  Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked)
  [4am, Firehawke]
apple2_flop_orig:
  221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version),
  The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients,
  Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge,
  The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction,
  Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart:
  Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia
  [Sean Riddle, David Haywood]
c64_cass:
  The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
  INPUT 64 1/85, INPUT 64 1/86, INPUT 64 1/87, INPUT 64 10/86, INPUT 64 11/85, INPUT 64 11/86, INPUT 64 12/85, INPUT 64 12/86,
  INPUT 64 2/85, INPUT 64 2/86, INPUT 64 2/87, INPUT 64 3/85, INPUT 64 3/86, INPUT 64 3/87, INPUT 64 4/85, INPUT 64 4/86,
  INPUT 64 4/87, INPUT 64 5/85, INPUT 64 5/86, INPUT 64 5/87, INPUT 64 6/85, INPUT 64 6/86, INPUT 64 6/87, INPUT 64 7/85,
  INPUT 64 7/86, INPUT 64 7/87, INPUT 64 8/85, INPUT 64 8/86, INPUT 64 8/87, INPUT 64 9/85, INPUT 64 9/86 [pagetable, FakeShemp]
c64_flop_orig:
  INPUT 64 1/87, INPUT 64 1/88, INPUT 64 10/86, INPUT 64 10/87, INPUT 64 10/88, INPUT 64 11/86, INPUT 64 11/87, INPUT 64 11/88,
  INPUT 64 12/86, INPUT 64 12/87, INPUT 64 12/88, INPUT 64 2/87, INPUT 64 2/88, INPUT 64 3/87, INPUT 64 3/88, INPUT 64 4/87,
  INPUT 64 4/88, INPUT 64 5/87, INPUT 64 5/88, INPUT 64 6/87, INPUT 64 6/88, INPUT 64 7/87, INPUT 64 7/88, INPUT 64 8/87,
  INPUT 64 8/88, INPUT 64 9/87, INPUT 64 9/88 [pagetable, FakeShemp]
fmtowns_cd:
  Cyber Sculpt V1.0 (HMC-140A), Mahjong Bishoujoden Ripple, Microcosm (HMD-215), Secre Volume I - Naoko Iijima [redump.org, r09]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom:
  Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM,
  Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printer/plotter ROM [F.Ulivi]
ibm5150:
  Magic Pockets [ArcadeShadow]
  Domino 1.0 [FakeShemp]
ibm5170:
  Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl,
  Epic Pinball: Enigma [ArcadeShadow]
  Tagplusguiden - Vinter-Varen 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz:
  Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1
  [Patrick Mackinlay]
lynx: Weltenschlaechter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
  Death Race (Euro) [anonymous]
  Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
  Load'N'Run (Spain) (Especial) [Manu128k]
  Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03),
  Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07),
  Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11),
  Load'N'Run 2a epoca (Spain) (Issue 00), Load'N'Run 2a epoca (Spain) (Issue 01), Load'N'Run 2a epoca (Spain) (Issue 02),
  Load'N'Run 2a epoca (Spain) (Issue 03), Load'N'Run 2a epoca (Spain) (Issue 04), Load'N'Run 2a epoca (Spain) (Issue 05),
  Load'N'Run 2a epoca (Spain) (Issue 06), Load'N'Run 2a epoca (Spain) (Issue 07), Load'N'Run 2a epoca (Spain) (Issue 08)
  [SPA2, RetroLEL, Jander, ICEknight]
uzebox:
  Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]


Software list items promoted to working
---------------------------------------
fmtowns_cd:
  King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan,
  Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
  Life & Death [redump.org, Barry Rodewald, Carl, r09]
pc98: Mahjong Gokuu Tenjiku, Mahjong Taikai [Angelo Salese]


New NOT_WORKING software list additions
---------------------------------------
casio_rompack:
  How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
  World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique:
  Dongwu Senlin (version 8), F-Zero X Weilai Saiche (manual, version 2), F-Zero X Weilai Saiche (manual, version 4),
  F-Zero X Weilai Saiche (trailer), F-Zero X Weilai Saiche (version 3), iQue Club (version 1), iQue Club (version 2),
  iQue Club (version 3), Maliou Kadingche (manual, version 2), Maliou Kadingche (manual, version 6), Maliou Kadingche (trailer),
  Maliou Kadingche (version 4), Maliou Kadingche (version 5), Maliou Yisheng (manual, version 2),
  Maliou Yisheng (manual, version 4), Maliou Yisheng (trailer), Maliou Yisheng (version 4),
  Rentiantang Mingxing Da Luan Dou (manual, version 1), Rentiantang Mingxing Da Luan Dou (version 5),
  Shui Shang Motuo (manual, version 2), Shui Shang Motuo (manual, version 4), Shui Shang Motuo (trailer, version 1),
  Shui Shang Motuo (trailer, version 2), Shui Shang Matuo (version 4), Shen You Maliou (manual, version 2),
  Shen You Maliou (manual, version 6), Shen You Maliou (trailer, version 1), Shen You Maliou (trailer, version 2),
  Shen You Maliou (version 4), Saierda Chuanshuo: Shiguang zhi Di (manual, version 2),
  Saierda Chuanshuo: Shiguang zhi Di (manual, version 4), Saierda Chuanshuo: Shiguang zhi Di (trailer),
  Saierda Chuanshuo: Shiguang zhi Di (version 1), Saierda Chuanshuo: Shiguang zhi Di (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
  Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804),
  Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104),
  Dora - Tag des Zwillings (Germany) (80-250804), Fuer immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004),
  Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany),
  Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verfoehnt (Germany) (80-251704),
  Team Umizoomi - Die grosse Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
  Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64:
  Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509),
  Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2),
  Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype),
  ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525),
  International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"),
  Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1),
  Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier),
  SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia),
  Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype)
  [FakeShemp]
pi_storyreader_cart:
  Scooby Doo - Miniature Golf Mystery / Museum Mystery / Haunted Theater [Porchy]
  Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly,
  Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas,
  Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan,
  Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid,
  Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo,
  Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark,
  Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery,
  Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies,
  Spongebob Squarepants Grand Price Winner!,
  Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot,
  Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip]
  Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der Koenig der Loewen (Germany), Peter Pan (Germany),
  Winnie Puuh - Ein stuermischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
  Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish),
  Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
  Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA),
  The Lion King - The Lion King / The Lion King II - Simba's Pride (USA),
  SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA),
  Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
  Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]


Source Changes
--------------
-formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]

-formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]

-formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]

-floptool: Added OS9 disk format. [68bit]

-bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]

gimix.cpp updates: [68bit]
* Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
* Added disassembly override for OS9 system calls.
* Added OS9 Level 1 version 1.2 BIOS option.

-tti.cpp: Made the two firmware revisions BIOS options. [AJR]

-sdk85.cpp improvements: [AJR]
* Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
* Added optional TTY interface.
* Added vectored interrupt and soft reset buttons.
* Improved accuracy of button labels and changed default key mappings.

-jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]

-i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]

-bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]

-Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]

-naomi.cpp: Made "Gun Sense" board used by hotd2 a separate device. [AJR]

-wd_fdc.cpp updates: [AJR]
* Predicate command completion interrupt on busy flag having been set.
* Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.

-i8279.cpp updates: [AJR]
* Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
* Corrected keyboard scan rate and logging thereof.

-goodejan.cpp updates: [Angelo Salese]
* Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
* Added difficulty DIP switches
* Converted to raw screen timing parameters.

-toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]

-ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]

-subsino2.cpp: Fixed missing ron button. [Angelo Salese]

-Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]

-armedf.cpp updates: [cam900]
* Converted to use single-pass priority drawing for sprites.
* Fixed I/O writes for systems without NB1414M4.
* Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.

-twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]

-sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]

-sound/msm5205.cpp updates: [cam900]
* Added support for MSM5205 10-bit DAC.
* Derive timing and sample rate from input clock
* Updated notes.

-video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]

-vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]

-sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]

-sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]

-sound/ymf271.cpp: Corrected envelope release time. [cam900]

-bus/isa/gus.cpp: Calculate GF1 sample rate from input clock. [cam900]

-ics2115.cpp: Calculate sample rate from input clock. [cam900]

-video/deco16ic.cpp: Fixed of-by-one clipping in tilemap drawing. [cam900]

-boogwing.cpp: Improved blending, priority drawing and palette effects. [cam900]

-video/deco_ace.cpp: Use fixed-point palette fade calculation. [cam900]

-gstream.cpp: Implemented per-frame sprite limit. [cam900]

-cpu/z80: Added skeleton LZ8420M device (Z80 with internal RAM and additional I/O). [cam900]

-psikyo.cpp: Derived gunbird clocks from crystal values. [cam900]

-Netlist library updates: [Couriersud]
* Fixed issue separating nets into independent groups for four-terminal devices without external feedback loops.
* Added current-controlled voltage source (CCVS).
* Improved SPICE format conversion - official TI uA741 model can now be converted without errors.
* Added support for evaluating expressions in parameters when netlist is created.
* Added support for potentiometers to SPICE format conversion.

-sound/mm5837.cpp: Measured frequency versus supply voltage. [Couriersud]

-cpu/ks0164: Added preliminary Samsung KS0164 disassembler. [David Carne, O. Galibert]

-machine/spg2xx_video.cpp: Removed row scroll offset hack. [David Haywood]
* Problematic cases where different games in multi-game systems required different values are fixed.

-nes_vt.cpp: Untangled from NES state class and NES controller bus. [David Haywood]

-cpu/spc700: Fixed TCLR1 and TSET1 operations, and removed page-crossing penalty on Y-relative accesses. [David Viens]

-mjsister.cpp, xyonics.cpp: Hooked up 6845 CRT controllers and added raw screen timing parameters. [Dirk Best]

-machine/mc6844.cpp: Added preliminary MC6855 DMA controller device, based on implementations in drivers. [Edstrom]

-machine/mc6854.cpp: Added support for external clocks and DMA mode. [Edstrom]

-Added Alfaskop 4110 keyboard emulation. [Edstrom]

-cpu/jaguar: Fixed disassembly of movei instruction (GitHub #6314). [ElectronAsh]

-Changed alternate versions of ChessSystem R30, Kasparov RISC and various Mephisto chess computers from BIOS options to clones.
[hap]

-machine/spg2xx_audio.cpp: Added preliminary ADPCM36 decoding - significantly improves pballpup. [Lord Nightmare, Ryan Holtz]

-roland_d50.cpp: Added additional ROM versions to d50, d50a and d550 as BIOS options. [Lord Nightmare, anonymous, Erik Gavriluk]
* Also added chip labels and locations, PCB notes, and version strings.

-video/k052109.cpp Fixed and cleaned up tilemap scroll effects (fixes fuusenpn and MT6790). [MetalliC]

-bus/ti99: Added VRAM size option to Enhanced Video Processor card. [Michael Zapf]

-machine/sunplus_gcm394.cpp: Re-worked some of the DMA and NAND Flash handling so that jak_tsm loads more code. [N. Gilbert]

-cpu/xavix2: Added preliminary Xavix 2 CPU emulation and disassembler. [O. Galibert, N. Gilbert]

-cpu/romp: Added preliminary IBM Research/Office Products Division Microprocessor (ROMP) device. [Patrick Mackinlay]

-konendev.cpp: Hooked up H8/3007 "IFU" CPU. [R. Belmont]

-Added a tip on how to enter the debugger to the online documentation. [R. Belmont]

-cpu/m68000: Allow RTE instruction to unwind 68010 bus error (type 1000) stack frames. [R. Belmont]

-bus/nubus: Fixed macse30 Sigma Designs L-View SE/30 PDS card. [R. Belmont]

-apple2.cpp, apple2e.cpp, apple2gs.cpp: Exposed CFFF accesses to slot cards. [R. Belmont]

-bus/a2bus: Added support for Applesurance floppy drive controller card. [R. Belmont, DiskBlitz]

-video/apple2.cpp: Improved monochrome-mode drawing in lores, hires and double lores modes. [R. Belmont]
* Gives correct NTSC color with -video bgfx, effect hlsl, NTSC on, NTSC A and B to 0, scanline length to 39.1uS.

-uzebox.cpp: Use filename extension to detect UZE format, as some early games lack the identification string. [Robbbert]

-iris3130.cpp: Modernized logging, added preliminary MMU support, and added ROM board support. [Ryan Holtz]

-machine/6840ptm.cpp: Made logging more configurable. [Ryan Holtz, Phil Bennett]

-machine/i8214.cpp: Improved interrupt level check, and added setters for combined B/SGS and R inputs. [Ryan Holtz, Phil Bennett]

-audio/cmi01a.cpp: Derived PTM clocks from /CAS clock - fixes TIM tests in CMITST diagnostics. [Ryan Holtz]

-cmi.cpp updates: [Ryan Holtz]
* Improved interrupt handling - nearly all CMIINT tests pass now.
* Hooked up peripherals and MIDI ports on the SMPTE/MIDI board.
* Mapped handlers for the TVT second display board.
* Adjusted video board PTM clocks to be based on /CAS clock - fixes TIM tests in LGTST diagnostics.
* Adjusted master card PTM clock to be based on /CAS clock - fixes TIM tests in MAST diagnostics.
* Hooked up AIC interrupt - all interrupt tests now pass.

-machine/spg2xx_audio.cpp updates: [Ryan Holtz]
* Fixed off-by-one error on Beat Count timer - fixes timing in icanpian, and in shredmjr to some extent.
* Hooked up channel FIQ.
* Hooked up software wave-in channel (used by jak_care for voices).

-cpu/unsp: Implemented MULS and FIR_MOV operations. [Ryan Holtz, N. Gilbert, smf]

-audio/elan_eu3a05.cpp: Added OKI ADPCM decoding. [Ryan Holtz]

-1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing.
[Ryan Holtz, David Haywood, smf, O. Galibert]

-machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]

-machine/i2cmem.cpp: Added 24C04 device. [Ryan Holtz]

-Split spg2xx_jakks.cpp into separate files for plain, game-key and touch variants. [Ryan Holtz]

-spg2xx_jakks.cpp Hooked up jak_batm I2C EEPROM - enables saving. [Ryan Holtz]

-atarittl.cpp: Fixed various errors in stuntcyc netlist. [Ryan Holtz]

-machine/315-6154.cpp: Converted to real PCI host device, and updated NAOMI DIMM board accordingly. [Samuele Zannoli]

-superga2.cpp: Fixed player 2 inputs for kuzmich. [xotmatrix]

-atarigx2.cpp: Corrected program ROM labels for motofren. [Brian Troha]

-tsamurai.cpp: Corrected ROM labels for the Ring Fighter sets and added PCB locations to them. [Brian Troha]

-snk.cpp: Corrected ROM labels for fitegolfu. [Brian Troha]

-midzeus.cpp: Decapped PIC microcontroller for thegrid. [Caps0ff]

-sdk80.cpp: Replaced monitor program with corrected version (GitHub #6324). [Colin Douglas Howell, Robbbert]

-isbc8010.cpp: Corrected an OCR issue in monitor ROM that prevented M command from working. [Colin Douglas Howell, Robbbert]

-naomi.cpp: Dumped Sega Atomiswave BIOS. [CoolFox, MetalliC]

-model3.cpp: Re-dumped ecap ROMs. [coolmod, MetalliC]

-vsmile_cart.xml: Added some French releases to the list of undumped cartridges. [DisizDream]

-n64.xml: Added a lot more PCB documentation, and replaced bad dumps with re-dumps. [FakeShemp]

-esq5505.cpp: Added PCB layout for SQ-2. [Guru]

-stadhero.cpp: Added PCB layout. [Guru]

-psikyo.cpp: Measured some frequencies for s1945, including horizontal and vertical video sync. [Guru]

-konendev.cpp: Mapped additional inputs, expanded documentation, and cleaned up code. [Heihachi_73]

-bloodbro_ms.cpp: Dumped some of the PROMs and PLDs for bloodbrom. [jordigahan, ClawGrip]

-gameboy.xml, nes.xml, snes.xml: Corrected some metadata and added some parent/clone relationships. [quasiscroto]

-fmtowns_cd.xml: Re-tested software, and updated metadata and notes. [r09]

-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
* 3x3eyes, 4dboxing, branmark, chasehq, fsc4, fsc5, libido7, lifendth, loom, marble, mcosmo, msdet2, mspectre, nadia, nova, raiden,
    rance4, srmp23, srmp4, ssf2, tnzs, vaindrem, vaindrm2, yojusenk, yumimimx.

-ssv.cpp: Identified ROM boards for Monster Slider, Super Real Mahjong P7 and Gourmet Battle Quiz Ryorioh CooKing. [twistedsymphony]
por mi parte, aqui teneis mis aportes en esta version:

The End (SegaSA / Sonic) [jordigahan, ClawGrip]
Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
bloodbro_ms.cpp: Dumped some of the PROMs and PLDs for bloodbrom. [jordigahan, ClawGrip]
jordigahan escribió:por mi parte, aqui teneis mis aportes en esta version:

The End (SegaSA / Sonic) [jordigahan, ClawGrip]
Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
bloodbro_ms.cpp: Dumped some of the PROMs and PLDs for bloodbrom. [jordigahan, ClawGrip]

¿Algún dato interesante sobre ese dumpeo de Blood Bros?

Es mi juego favorito en la historia, he metido más dinero en su máquina que en la hipoteca y aún no he visto dumpeada la versión a la que jugaba de pequeño.

Hasta donde yo sé era exactamente igual a otras versiones dumpeadas en MAME excepto que en la pantalla del jefe-serpiente no había lata. La cual está escondida en las versiones dumpeadas, tienes que sacarla disparando la base de la columna de piedra. Pero en el arcade de mi infancia daba igual dónde dispararas que no había lata, y a fe que probé ese punto porque estaba en mi último año de instituto (que estaba al lado de los recreativos) cuando se emuló el juego por primera vez en Raine (varios años antes que en MAME).
esta es una versión que se realizo para el sistema modular system. tal vez sea a la que jugabas tu.
valdivia escribió:Se sabe algo de si emularan o estan trabajando el hyper neo geo 64? estuve mirando y vi pocas novedades..


La emulación va avanzando muy muy lentamente. Cada dos o tres años KALE o algún otro desarrollador le mete una gran actualización, como la última que hicieron con los juegos de coches hace ya un par de años o así ......

Es un sistema complejo de narices, uno de los que mas... pero bueno, en el mundillo de MAME torres más altas han caído. Al tiempo.
el problema muchas veces no es cuestion de potencia o de no saber hacer las cosas, simplemente no se tiene informacion sobre como funcionan ciertos chips o protecciones anticopia y hasta que se descubre como funcionan no se puede hacer nada.
Nos estamos juntando unos pocos en discord para jugar casi todos los días al mame+kaillera. Si a alguien le apetece unirse aquí le dejo el enlace:

https://discord.gg/raSszqf
Tengo un problema. Si pongo juegos como el King fu máster o el vigilante, no puedo cambiar el modo de imagen de la tele a juego por lo que tengo input lag. Es por forzar el aspecto ratio o que? Cómo podría solucionarlo? Es conectando el portátil a la tele por HDMI. Con juegos más actuales no me pasa. Gracias.
Crab Grab y, salvo variantes, ya sólo quedan cuatro por emular:

Hola!!

Tengo una pregunta sobre el CPU overclocking de MAME.

En una versión de Windows -- ya obsoleta -- me permitía poner la CPU al 200%. Esto molaba mucho sobre todo en juegos como el Double Dragon o Metal Slug, ya que permitía evitar la ralentizaciones que pasaban en el juego original. He intentado ponerlo con libretro MAME 2003, pero no encuentro la misma opción en el panel de opciones. He leído que esto lo han quitado en versiones modernas. ¿No hay forma de ponerlo?

Saludos!!!!
@N4ck no tengo ese mame, pero en otros creo que para tener la posibilidad de overclock de la cpu tienes que habilitar los trucos, creo recordar, saludos!
Anacardo escribió:El Mame32 Plus! Plus! 0.119 es el que mejor tira en mi PC, pero no hay forma de que funcionen las roms, solo unas que tenia hace tiempo... :( ¿Alguna ayuda?


Buenas, de donde puedo bajarme el mame32 plus? No encuentro su web oficial..si es que tiene.
Gracias


Y me gustaría hacer otra pregunta, me estoy iniciando en este mundillo y me he instalado "mame" y he configurado las roms y bios y todo funciona perfectamente.

Pero no se como poner las capturas de pantalla de los juegos, para que cuando selecciones un juego o otro salga la foto al lado...he encontrado de una web que es "progetto snaps" un zip de 354mb que al abrirlo tiene un fichero snap.7z.

En que directorio debo ponerlo?
Gracias
@radgezito Aquí en http://www.emu-france.com/emulateurs/6- ... -officiel/ puedes encontrar una serie de MAME´s no oficiales así como el enlace a las páginas oficiales de esos emuladores en caso de que aún existan.

Para ver las imagenes tienes que ir a dónde esté el ejecutable del MAME y ahí tienes que crear la carpeta "snap" suponiendo que ésta no exista, y dentro de esa carpeta tendrías que incluir todas las imagenes que encuentres dentro de ese archivo snap.7z tras descomprimirlo. No tiene mucho secreto.
aki7 escribió:@radgezito Aquí en http://www.emu-france.com/emulateurs/6- ... -officiel/ puedes encontrar una serie de MAME´s no oficiales así como el enlace a las páginas oficiales de esos emuladores en caso de que aún existan.

Para ver las imagenes tienes que ir a dónde esté el ejecutable del MAME y ahí tienes que crear la carpeta "snap" suponiendo que ésta no exista, y dentro de esa carpeta tendrías que incluir todas las imagenes que encuentres dentro de ese archivo snap.7z tras descomprimirlo. No tiene mucho secreto.


Gracias ya lo he corregido !!!

Ahora tengo otro error, al intentar cargar algunos roms en el emulador de mame me salen estos errores.

Decir que tengo configurado MAME en su ultima versión , las roms en la carpeta "roms" y todas las bios que encontré en un pack.

He estado buscando en internet...y creo que lo que se debe hacer para corregir este fallo es buscar este fichero que me "falta" descargarlo y ponerlo directamente en el ZIP del juego, corregirme si voy errado o hecharme un cable, pero eso es lo que he entendido leyendo tutoriales...

Imagen
frikidaguel escribió:@N4ck no tengo ese mame, pero en otros creo que para tener la posibilidad de overclock de la cpu tienes que habilitar los trucos, creo recordar, saludos!


Así lo tenía antes pero ahora el fichero cheats.dat parece que no lo carga [buuuaaaa] Al final descubrí que el fbNeo permite hacer cpu OC directamente en el menú, así que uso ese emu ;)

Gracias por la respuesta
@radgezito ese fallo es típico del MAME... Todos los que empezáis os bajais cualquier cosa de internet y luego ponéis el MAME que os da por poner y claro... fallos a mansalva.

MAME funciona de la siguiente forma:

- Se emula un juego. Para ello, se usan "ROMs" de ese juego.
- Se mejora el juego, y se descubre que hay una memoria que no se dumpeó en su día y por eso fallaba, y se añade.
- A partir de esa versión, todos los "packs" de ROMs anteriores a la misma, darán error en ese juego, porque falta el nuevo dumpeo, que no existía cuando emularon la primera vez.

Añade a esto ROMS que no están bien dumpeadas, o que ni siquiera eran reales, y suma que en cada versión pasa con unas decenas de juegos (a veces incluso 100 o más ROMs cambiadas)...

Hay juegos que no han sufrido modificaciones desde MAME 0.37. Esos funcionan. Pero otros muchos han cambiado y de forma importante a lo largo de muchas nuevas versiones... Esos darán el error que tienes.

Así pues, MAME no es como los emuladores de SNES, NES, Megadrive... Ahí sólo se cambia una ROM por otra si la inicial han visto que peta al llegar a un punto. Pero ahí falla el juego, no el emulador (no te faltan ficheros). Es muy importante conseguir, o hacerte tú mismo con CLRMAMEPRO, un pack de roms de la versión de MAME. Son dos cosas hiperdependientes entre si. No vale bajarse un pack de cualquier youtuber y poner el último MAME. Así funcionará lo que funcione, máxime cuando casi todos ponen packs destinados a la raspberry, y que corresponden a MAME 130 o 150 como mucho, y ahora mismo la última es la 219.

Un saludo.
apachusque escribió:@radgezito ese fallo es típico del MAME... Todos los que empezáis os bajais cualquier cosa de internet y luego ponéis el MAME que os da por poner y claro... fallos a mansalva.

MAME funciona de la siguiente forma:

- Se emula un juego. Para ello, se usan "ROMs" de ese juego.
- Se mejora el juego, y se descubre que hay una memoria que no se dumpeó en su día y por eso fallaba, y se añade.
- A partir de esa versión, todos los "packs" de ROMs anteriores a la misma, darán error en ese juego, porque falta el nuevo dumpeo, que no existía cuando emularon la primera vez.

Añade a esto ROMS que no están bien dumpeadas, o que ni siquiera eran reales, y suma que en cada versión pasa con unas decenas de juegos (a veces incluso 100 o más ROMs cambiadas)...

Hay juegos que no han sufrido modificaciones desde MAME 0.37. Esos funcionan. Pero otros muchos han cambiado y de forma importante a lo largo de muchas nuevas versiones... Esos darán el error que tienes.

Así pues, MAME no es como los emuladores de SNES, NES, Megadrive... Ahí sólo se cambia una ROM por otra si la inicial han visto que peta al llegar a un punto. Pero ahí falla el juego, no el emulador (no te faltan ficheros). Es muy importante conseguir, o hacerte tú mismo con CLRMAMEPRO, un pack de roms de la versión de MAME. Son dos cosas hiperdependientes entre si. No vale bajarse un pack de cualquier youtuber y poner el último MAME. Así funcionará lo que funcione, máxime cuando casi todos ponen packs destinados a la raspberry, y que corresponden a MAME 130 o 150 como mucho, y ahora mismo la última es la 219.

Un saludo.


Gracias, acabo de descargarme clrmamepro lo primero me pide crear un perfil para ello selecciono mi ejecutable de mi mame, este paso creo que lo tengo hecho.

Ahora debería hacer un escaneo de las roms que tengo? Ese paso no consigo hacerlo.

Gracias
radgezito escribió:Gracias, acabo de descargarme clrmamepro lo primero me pide crear un perfil para ello selecciono mi ejecutable de mi mame, este paso creo que lo tengo hecho.

Ahora debería hacer un escaneo de las roms que tengo? Ese paso no consigo hacerlo.

Gracias


En esta web tienes todos los dats de MAME:

http://www.progettosnaps.net/dats/MAME

Pon el último en la carpeta "DATS" que hay en la carpeta donde has instalado el CLRMAME y vete a profiler. Si no lo ves, dale a "refresh" y luego lo cargas. Te vas a opciones, y pones la ruta donde están tus ROMS en "ROMS". Luego sales y te vas a SCAN, new scan y te eliminará todo lo que sobre.

Una vez limpia la carpeta de roms, tienes que tener otra carpeta con las roms que tengas bajadas aparte (este paso se suele hacer cada vez que sale una nueva versión de MAME y DAT) y le das a "rebuilder", pones la ruta en source (destino ya tendrá la ruta de tus ROMS), y le das. Yo recomiendo poner la opción "merge sets", para agrupar juego base+clones en un solo fichero. Tanto en scanner como en rebuilder.

Y, lo mismo con los CHD (yo no recomiendo ni que te esfuerces en bajar ninguno, desmarca esa opción siempre que la veas). Salvo que haya un juego que quieras mucho, y que venga en ese formato, ignóralos. Ocupan un chorro de gigas y no vale la pena. Meterte en un romset de 300-500Gb me parece absurdo. Aunque aquí, ya es cuestión de gustos. Mi opción es... olvídate de ellos.

Y esto es a bote pronto como se usa. Tiene más opciones (yo la que más uso es la crearme mis propios DAT desde una carpeta de mi PC, por ejemplo las fotos, para eliminar las repetidas que tenemos todos desperdigadas por todo el disco duro), pero para MAME, estas son las básicas.

Una vez lo usas por primera vez, y ves lo potente que es para el mundo emulación, no podrás deshacerte de él ;-)

Un saludo.
apachusque escribió:
radgezito escribió:Gracias, acabo de descargarme clrmamepro lo primero me pide crear un perfil para ello selecciono mi ejecutable de mi mame, este paso creo que lo tengo hecho.

Ahora debería hacer un escaneo de las roms que tengo? Ese paso no consigo hacerlo.

Gracias


En esta web tienes todos los dats de MAME:

http://www.progettosnaps.net/dats/MAME

Pon el último en la carpeta "DATS" que hay en la carpeta donde has instalado el CLRMAME y vete a profiler. Si no lo ves, dale a "refresh" y luego lo cargas. Te vas a opciones, y pones la ruta donde están tus ROMS en "ROMS". Luego sales y te vas a SCAN, new scan y te eliminará todo lo que sobre.

Una vez limpia la carpeta de roms, tienes que tener otra carpeta con las roms que tengas bajadas aparte (este paso se suele hacer cada vez que sale una nueva versión de MAME y DAT) y le das a "rebuilder", pones la ruta en source (destino ya tendrá la ruta de tus ROMS), y le das. Yo recomiendo poner la opción "merge sets", para agrupar juego base+clones en un solo fichero. Tanto en scanner como en rebuilder.

Y, lo mismo con los CHD (yo no recomiendo ni que te esfuerces en bajar ninguno, desmarca esa opción siempre que la veas). Salvo que haya un juego que quieras mucho, y que venga en ese formato, ignóralos. Ocupan un chorro de gigas y no vale la pena. Meterte en un romset de 300-500Gb me parece absurdo. Aunque aquí, ya es cuestión de gustos. Mi opción es... olvídate de ellos.

Y esto es a bote pronto como se usa. Tiene más opciones (yo la que más uso es la crearme mis propios DAT desde una carpeta de mi PC, por ejemplo las fotos, para eliminar las repetidas que tenemos todos desperdigadas por todo el disco duro), pero para MAME, estas son las básicas.

Una vez lo usas por primera vez, y ves lo potente que es para el mundo emulación, no podrás deshacerte de él ;-)

Un saludo.


Gracias por la explicación...1000 gracias !!! Ando un rato jugando con el...seguro que es potente pero la interface...voy un poco pez.

De momento he creado un perfil donde le he puesto el link al emulador de mame "c:\mame\mame64.exe"

Luego he cogido el dat y lo he copiado en C:\Program Files\clrmamepro\dats en una carpeta nueva que he llamado "dats" , he copiado el zip dentro y lo he descomprimido.

AL darle click al perfil me sale esta opcíón

Imagen

Y luego al hacer scanner me sale esto

Imagen

Entonces le doy a "Scan new" y me sale este error

Imagen

Creo que debo tocar algo aquí pero no se el que...me falta algún path?

Imagen
@radgezito olvidate de todo eso... Haz lo que te he dicho: bájate el DAT de la web que te he puesto. Es un ZIP con varios ficheros .DAT, pon sólo el de MAME 2019 (habitualmente, el más pesado). Copialo en la carpeta DATS y entra a los profiles (realmente los llama profiles, pero son DATS).

Luego, scan, desactiva los CHD y dale caña.

Un saludo.
Va a ser muy difícil conseguirlo pero a ver si me podéis ayudar.

Es sobre el Chiki Chiki Boys o Megatwins, hay un problema con este juego, yo cuando lo jugaba en los arcades el juego no tenía vidas, tenía una barra de vida y solo una vida pero cuando emulo el juego en el Mame no es así, en el Mame hay vidas y la barra es más corta y te quitan más, y no sirve ponerlo a 0 vidas porque no se comporta como yo jugaba.

En Final Burn Alpha sale como yo jugaba pero el problema es que en ese emulador está mal emulado, también he probado el Raine pero sale como el Mame, así que:

- ¿Hay una alguna forma de jugarlo en el Mame como yo lo jugaba? He mirado los dis switches pero no encuentro nada.
- También recuerdo que el Callus y las primeras versiones del Mame se jugaba así como yo lo hacía pero no sé en que versión empezó a cambiar todo esto.

Saludos.
AlterNathan escribió:Va a ser muy difícil conseguirlo pero a ver si me podéis ayudar.

Es sobre el Chiki Chiki Boys o Megatwins, hay un problema con este juego, yo cuando lo jugaba en los arcades el juego no tenía vidas, tenía una barra de vida y solo una vida pero cuando emulo el juego en el Mame no es así, en el Mame hay vidas y la barra es más corta y te quitan más, y no sirve ponerlo a 0 vidas porque no se comporta como yo jugaba.

En Final Burn Alpha sale como yo jugaba pero el problema es que en ese emulador está mal emulado, también he probado el Raine pero sale como el Mame, así que:

- ¿Hay una alguna forma de jugarlo en el Mame como yo lo jugaba? He mirado los dis switches pero no encuentro nada.
- También recuerdo que el Callus y las primeras versiones del Mame se jugaba así como yo lo hacía pero no sé en que versión empezó a cambiar todo esto.

Saludos.


Pues tienes razon, en un build de mame que descargue (v 0.220) el juego sale con la barra pequeña y con vidas, en cambio en FBA sale la barra grande y sin vidas... ¿que errores graficos ves en FBA en ese juego?. Lo que yo noto, son errores graficos en la presentacion del juego, en la historia cuando van mostrando pequeñas imagenes contando la misma, como que se "sobreponen" las imagenes que viene a continuacion o algo asi... En el juego en si no me fije.

Bueno, final burn alpha (FBA) se dejo de actualizar hace tiempo, ahora el proyecto continua como Final Burn Neo (FBN) y han mejorado bastante la emulacion en general. Los emulacion de CPS, CPS2 y CPS3 han sido mejorados bastante asi como una infinidad de juegos... incluso hasta el logo de 1942 (que sale mas arriba en este hilo) fue corregido en FBN, algunos sprites de SF3, los jojo (el sprite de la estrella en la presentacion)... bueno muchos juegos fueron mejorados y otros varios agragados. Hasta juegos de nintendo (nes) emula ahora, XD.

El Megatwins tambien ha mejorado su emulacion, probando ambos emuladores (FBN y el build de mame 0.220) se ven practicamente iguales... bueno, salvo el detalle de que en FBN va con la barra grande y sin vidas (como lo recuerdas) y en mame con la barra pequeña y con vidas. Aunque debo decir que solo jugue la primera etapa completa en ambos emuladores para ver.


Saludos. [beer]
@sinovic Ante todo, gracias por contestar, no conocía el Final Burn Neo, aún así la mala emulación persiste, lo dejo en spoiler porque la imagen es algo grande XD:

Imagen


Aunque es una captura del Final Burn Alphan en el Neo pasa igual, por eso decía si en el Mame había alguna opción u otro emulador donde funcionara como a mi me gusta y que esté bien emulado.

Saludos.
AlterNathan escribió:@sinovic Ante todo, gracias por contestar, no conocía el Final Burn Neo, aún así la mala emulación persiste, lo dejo en spoiler porque la imagen es algo grande XD:

Imagen


Aunque es una captura del Final Burn Alphan en el Neo pasa igual, por eso decía si en el Mame había alguna opción u otro emulador donde funcionara como a mi me gusta y que esté bien emulado.

Saludos.



Ya veo...

Bueno, he informado a los programadores del emulador el error... y bueno:
MAME:

Imagen

Final Burn Neo:

Imagen


Aqui te dejo el build del 04-04-2020: Final Burn Neo

Ahi me dices si esta todo en orden.

Saludos.
aki7 escribió:Crab Grab y, salvo variantes, ya sólo quedan cuatro por emular:


Anda que no le hechado partidas esa la he tenido hasta hace poco tiempo
@sinovic Pues va muy guaí, muchas gracias, he visto un par de cositas un poco raro como están emuladas pero se ve genial.

Saludos.
@Galdergalder A mí la verdad es que la Crab Grab no es la que más me gusta. Me parece de las Game & Watch menos logradas que ha sacado Nintendo. He vuelto a probarla ahora con ésto de que se ha conseguido emular y no me engancha. En cambio, la otra máquina de la serie SuperColor, que es Spitball Sparky, es una de mis favoritas de siempre y es una a las que más juego.

Aunque esta nueva versión ya lleva un tiempo disponible, se ha retrasado la publicación del "whatsnew" de la versión MAME 0.220 pero ya está aquí y éstas son las novedades, mejoras y nuevas máquinas emuladas añadidas:

0.220 2020-04-06
----------------


MAME Testers Bugs Fixed
-----------------------
- 00954: [Graphics] (tecmo16.cpp) fstarfrc: Garbage scrolls past during into sequence. (N. Gilbert)
- 02343: [Crash/Freeze] (segac2.cpp) ribbit: Game freezes on later levels. (MetalliC)
- 03708: [Graphics] (deco32.cpp) nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. (cam900)
- 05331: [DIP/Input] (nemesis.cpp) konamigt, rf2: Steering controls should use an incremental encoder. (mmarino4)
- 05554: [DIP/Input] (nbmj8991.cpp) hyouban: DIP switch descriptions are missing. (kamilz)
- 06913: [DIP/Input] (esripsys.cpp) turbosub: Analog inputs are inverted. (MASH)
- 07038: [Sound] (segahang.cpp) sharrier: High score entry music continues to play after completing input. (cmonkey)
- 07518: [Sound] (spiders.cpp) spiders: Web and spiders moving sounds don't match recording. (Jim Hernandez)
- 07581: [Gameplay] (segahang.cpp) sharrier, sharrier1: Difficulty increases constantly due to protection. (Adrian Smethurst)
- 07582: [Crash/Freeze] (megadriv.cpp) megadriv [sonic3p1]: Fatal error on starting game. (Tafoid)
- 07592: [Plugins] (neogeo.cpp) viewpoin: hiscore: Error parsing hiscore.dat entry. (Carl)


New working machines
--------------------
Advance Bright Ltd Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game) [Sean Riddle, David Haywood]
Game & Watch: Crab Grab [algestam, Ryan Holtz]
OPlayer Mobile Game Console (MGS03-white) (Family Sport 100-in-1) [Sean Riddle, David Haywood]
Orb Gaming Retro 'Mini TV' Console 300-in-1 [TeamEurope, David Haywood]
Performance Designed Products (licensed by Taito / Data East) VG Pocket Caplet Fast Acting 50-in-1
  [Sean Riddle, David Haywood, Ryan Holtz]
SciSys President Chess [hap, Berger]
Solite Spirits [ShouTime, coolmod, The Dumping Union]
Soreike Kokology (Rev A) [Guru]
Systemhuset / Loproc Conchess Plymate (Amsterdam, T8) [hap, anonymous]
Systemhuset / Loproc Conchess Plymate Victoria [hap, anonymous]
Super Game 36-in-1 (TimeTop SuperGame) (PAL) [JP_Ronny, TeamEurope]
Technigame Super 4-in-1 Sports (PAL) [Sean Riddle, David Haywood]
Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK) [Sean Riddle, David Haywood]


New working clones
------------------
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon (set 2, SM570, ABL TV Game) [Sean Riddle, David Haywood]
Blue Shark (Model Racing bootleg, set 2) [Asayuki, pacman70]
Borench (Japan) [Apocalypse]
Burning Fight (prototype, newer, V07) [Brian Hargrove]
Cirqus Voltaire (D.52 prototype) [Matt Morin]
Cobra-Command (World/US) [caius, The Dumping Union]
Crazy Kong (bootleg on Moon Cresta hardware, set 2) [ColinD, hammy, Boge]
Dribbling (set 2) [f205v]
Fidelity Electronics Elite Avant Garde 2100 (set 2) [Berger]
Galaxian (Rene Pierre bootleg) [Michel BLANCO]
Jungler (Olympia) [f205v]
Miss Puzzle (Nudes, less explicit) [Brian Troha, The Dumping Union]
New Cherry '96 (v3.0, A PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.51, D PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 (v3.1, A PCB, set 2) [Ioannis Bampoulas]
New Fruit Bonus '96 (v97-3.1c, B PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.40, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.53, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB) [Ioannis Bampoulas]
The Outfoxies (Korea?) [coolmod, The Dumping Union]
Pang! 3 (bootleg, set 2) [hammy, rtw, ekorz]
Penguin Adventure (bootleg of MSX version, not encrypted) [caius]
Scramble (Okapi bootleg) [hammy, Boge, ColinD]
Speed Ball (set 2) [Jorge Silva]
Tetris (bootleg set 4) [jordigahan]
Thunder Force AC (Japan, prototype, bootleg) [Marcio Miranda]
Undercover Cops - Alpha Renewal Version (US) [Brian Troha, The Dumping Union]


Machines promoted to working
----------------------------
Cambridge Microprocessor Systems CMS 6502 Development System [Nigel Barnes]
Green Beret (Irem) [Frank Palazzolo]
Linus Akesson Craft [Ryan Holtz]
Trivia Madness - Series A Question set [Dirk Best]


Clones promoted to working
--------------------------
Silicon Graphics Inc Indy (R5000, 150MHz) [Ryan Holtz]
Trivia Madness - Series B Question set [Dirk Best]


New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd / Coleco / V-Tac Technology Co Ltd. Kick Boxing (BJ8888, ABL TV Game) [Sean Riddle, David Haywood]
Air Walkers [Guru]
Bandai Pac-Man Connect & Play (Feb 14 2012 10:46:23) [Sean Riddle, David Haywood]
Big Buck Hunter Pro (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Black Rose Rapid Fire Grand Prix (Konami Endeavour, Queensland) [Dam0, Heihachi_73]
Decathlon / SSD Company LTD Domyos Step Concept (Domyos Interactive System) [Sean Riddle, 404_11]
Denver Game Console GMP-240C 150-in-1 [TeamEurope]
E-mu Systems Emulator II [DBWBP]
E-mu Systems Emulator Three Digital Sound Production System [DBWBP]
Elka Synthex [DBWBP]
Excalibur Electronics Ford Racing [Sean Riddle, David Haywood]
Excalibur Electronics Fox Sports 7 in 1 Sports Games Plug n' Play [Sean Riddle, David Haywood]
Giochi Preziosi Gormiti Game Arena (Spain) [Sean Riddle, ClawGrip]
Halsall / time4toys.com / Electronic Games Shoot n' Score [Sean Riddle, David Haywood]
Imperial (1P1952IZ) Blue Moon [Pacmac94]
Imperial (1P19S1IZ) Sheer Magic [Pacmac94]
Imperial (2P1929IZ) Castaway Stampede [Pacmac94]
Imperial (3P1940IZ) Cashline D Bucks [Pacmac94]
JAKKS Pacific Inc / Code Mystics TV Touch Games: SpongeBob SquarePants Jellyfish Dodge [Sean Riddle, David Haywood]
Kawai Musical Instrument Manufacturing K1 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K1rII Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4 16-bit Digital Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K5 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing R-100 Digital Drum Machine [DBWBP]
Korg 707 Performing Synthesizer [DBWBP]
Korg DS-8 Digital Synthesizer [DBWBP]
Korg DSS-1 Digital Sampling Synthesizer [DBWBP]
Korg DW-8000 Programmable Digital Waveform Synthesizer [DBWBP]
Korg M1 Music Workstation (Rev 19) [DBWBP]
Korg Poly-61 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit) [DBWBP]
Korg Poly-800II Programmable Polyphonic Synthesizer [DBWBP]
Korg Polysix Programmable Polyphonic Synthesizer [DBWBP]
Korg Z3 Guitar Synthesizer [DBWBP]
Lexibook Retro TV Game Console - Frozen - 300 Games [TeamEurope]
Nintendo Computer Mah-jong Yakuman [Ryan Holtz, Sean Riddle, Yasuhiro Ogawa]
Olivetti L1 M44 [Alexander Kholodov]
Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Play Vision Haluatko miljonaariksi? (Finland) [Sean Riddle, Santeri Saarimaa]
Power Rangers Force In Time (JAKKS Pacific TV Motion Game) [Sean Riddle, Kev (FBN)]
Professor Trivia (set 1) [Slowcade]
Radica Digi Makeover (Girl Tech) [Sean Riddle, ClawGrip]
Roland Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer [DBWBP]
Roland Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer [DBWBP]
Roland D-10 Multi Timbral Linear Synthesizer [DBWBP]
Roland GR-700 Guitar Synthesizer [DBWBP]
Roland Juno-106 Programmable Polyphonic Synthesizer [DBWBP]
Roland Juno-6 (JU-6) Polyphonic Synthesizer [DBWBP]
Roland JX-10 Super JX Polyphonic Synthesizer [DBWBP]
Roland JX-3P Programmable Preset Polyphonic Synthesizer [DBWBP]
Roland JX-8P Polyphonic Synthesizer (Ver. 3.x) [DBWBP]
Roland MKS-30 Planet-S MIDI Sound Module [DBWBP]
Roland MKS-50 Synthesizer Module [DBWBP]
Roland R-8 Human Rhythm Composer (v2.02) [DBWBP]
Roland R-8 Mk II Human Rhythm Composer (v1.0.3) [DBWBP]
Roland TR-707 Rhythm Composer [DBWBP]
Roland TR-727 Rhythm Composer [DBWBP]
Snowball War - WakuWaku Yukigassen [rtw, SpinalFeyd]
Spider-Man Web Master (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Tiger Electronics Lazer Tag Video Game Module [Sean Riddle, David Haywood]
Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triple Header Sports (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
TV Fitness Center (Lexibook) [TeamEurope]
Win, Lose or Draw (Senario) [Sean Riddle, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
Choy Sun Doa - Jackpot Carnival (20156611, Queensland) [Dam0, Heihachi_73]
Fisher-Price Fun 2 Learn Smart Fit Park (UK) [Sean Riddle, David Haywood]
InVision Interactive M1 Plus+1 Music Workstation [DBWBP]
JAKKS Pacific Inc / Digital Eclipse Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2) [Sean Riddle]
Kawai Musical Instrument Manufacturing K1m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K1r Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4r 16-bit Digital Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K5m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Korg / Musitronics DW-8000-EX Programmable Digital Waveform Synthesizer [DBWBP]
Korg / Sound Logic DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit) [DBWBP]
Korg EX-8000 Programmable Polyphonic Synthe Module [DBWBP]
Korg M1 EX Music Workstation (v1.29) [DBWBP]
Korg M1R EX Music Workstation (v1.12) [DBWBP]
Korg M1R Music Workstation (v1.06) [DBWBP]
Professor Trivia (set 2) [Slowcade]
Red Baron - Jackpot Carnival (10160911, Queensland) [Dam0, Heihachi_73]
Roland JX-8P Polyphonic Synthesizer (Ver. 2.x) [DBWBP]
Roland MKS-70 Super JX Polyphonic Synthesizer [DBWBP]
Roland R-8M Total Percussion Sound Module (v1.04) [DBWBP]
Spider-Man v1.02 (English,French) [PinMAME]
VTech MobiGo (Spain) [Sean Riddle, ClawGrip]


New working software list additions
-----------------------------------
apple2_cass: Puck Man, Yonin Mahjong [Hubz, FakeShemp]
apple2_flop_clcracked:
  Cyborg (Version 2) (cleanly cracked), Money (Version 3.1.6) (cleanly cracked), Telling Time (Version 3.2.0) (cleanly cracked)
  [4am, Firehawke]
  Carmen's North Dakota Almanac Database (version 1.0) (cleanly cracked),
  Governors and First Ladies of North Dakota Database (Version 1.0) (cleanly cracked),
  North Dakota Agriculture Database (Version 1.0) (cleanly cracked), Where in North Dakota is Carmen Sandiego? (cleanly cracked)
  [Frank Cifaldi, 4am, Firehawke]
apple2_flop_orig:
  The Bard's Tale II: The Destiny Knight, The Brain Game, Countdown to Shutdown, Crosscheck, Crosscountry USA,
  The Curse of Crowley Manor, The Elysian Fields and Other Greek Myths, John Elway's Quarterback, Kaves of Karkhan,
  Murder on the Mississippi, Perry Mason: The Case of the Mandarin Murder, Rescue on Fractalus, Triad (Version 1.0),
  Typing Tutor III with Letter Invaders, Wizplus [4am, Firehawke]
  Carmen's North Dakota Almanac Database (version 1.0), Governors and First Ladies of North Dakota Database (Version 1.0),
  Minerals of North Dakota (Version 1.0), North Dakota Agriculture Database (Version 1.0), North Dakota Cities (Version 1.6),
  North Dakota Cities with Population 500 and Above (Version 1.0), North Dakota Cities with Population Under 500 (Version 1.0),
  North Dakota Counties (Version 1.0), North Dakota Explorers (Version 1.0), North Dakota Indian Tribes (Version 1.0),
  North Dakota Parks and Historical Sites (Version 1.0), North Dakota Plants (Version 1.0), North Dakota Pride (Version 1.0),
  North Dakota Symbols (Version 1.0), North Dakota U.S. Senators and Representatives (Version 1.0),
  North Dakota Wildlife (Version 1.0), Notable People of North Dakota (Version 1.0),
  Where in North Dakota is Carmen Sandiego (Version 0.98 beta), Where in North Dakota is Carmen Sandiego (Version 1.0 final beta),
  Where in North Dakota is Carmen Sandiego?  [Frank Cifaldi, 4am, Firehawke]
compis:
  MA2 info (skollicens), Skriv latt, skriv ratt (version 7532) [David Karlstrom, FakeShemp]
  ADB-lon (version 7482), Distributionskunskap (version 8014), Lakemedelsrakning (version 7234), Procentrakning (version 7334),
  Rakna latt, rakna ratt (version 6175) [FakeShemp]
conchess_plymate: Conchess L16 [hap, anonymous]
conchess_standard: Conchess L [anonymous]
fmtowns_cd:
  After Burner (v1.02), After Burner (v1.02, alt), Big Honour, Can Can Bunny Premiere, Debut Shimasu... - Nakagawa Yuuko,
  FM Towns World, Free Software Collection Marty 1, Gokko Vol. 02 - School Gal's, High C Compiler Multimedia Kit v1.7 L12,
  Hyper Channel - Towns TV, Kanade V1.1L10, Kanji no Ehon, Katakana no Ehon, Kyouiku & FM Towns Vol. 3, NHK Eigo de Asobo Vol. 1,
  NHK Eigo de Asobo Vol. 2, Pegasus (Rev A), SimCity (1990-03-05), TownsPAINT V1.1 L10 [redump.org, r09]
ibm5150:
  Dyna Blaster, Indiana Jones and the Last Crusade - The Graphic Adventure, Jack Nicklaus' Unlimited Golf & Course Design,
  Martian Memorandum, The Secret of Monkey Island (3.5", EGA version), The Secret of Monkey Island (5.25", EGA version),
  Test Drive III - The Passion [ArcadeShadow]
  Baal, Conflict, D/Generation, Fiendish Freddy's Big Top o' Fun, Go Simulator, Menace (3.5"), Moonwalker, Power Drift
  [Flyers80, FakeShemp]
  Crystal Caves (1.0) [Justin Kerk]
ibm5170:
  Alone in the Dark 2, Another World, Beneath a Steel Sky (France), Flashback, The Humans (5.25" HD), The Lost Vikings,
  Lotus - The Ultimate Challenge, Mortal Kombat, Pinball Fantasies [ArcadeShadow]
  CD-ROM God Boot Disk Version 5.5 BETA2, CD-ROM/DVD-ROM drive IDE/ATAPI interface V2.2,
  MS-DOS CD-ROM Extensions With Device Driver - Installation Disk Ver 1.25 [Justin Kerk]
lynx: Yastuna Vol.1 - The Alchemy of Cubes, Yastuna Vol.2 - The Space Incident [Fadest, Alexis B.]
mc1000_cass: Aventura, Circulos, Compcara, Controle de Despesas, Explosao, Modvideo, Teste de Color Artifacting [Robbbert]
neogeo: Burning Fight (prototype, newer, V07) [Brian Hargrove]
vgmplay:
  Batman - The Video Game (Nintendo Game Boy), Dig Dug II (Sharp X68000), Dragon Buster (Fujitsu FM77AV),
  Final Fantasy Legend III (Nintendo Game Boy), Konami's Boxing (MSX, PSG), Konami's Boxing (MSX, SCC-I), Konami's Tennis (MSX),
  Lemmings (Arcade), Libble Rabble (Sharp X68000), Pippols (MSX, PSG), Pippols (MSX, SCC-I), Princess Maker (MSX2), Qbert (MSX),
  Shantae (Nintendo Game Boy Color), Snatcher (MSX2), The Tower of Gazzel (MSX2), The Treasure of Usas (MSX2),
  Video Hustler (MSX, PSG), Video Hustler (MSX, SCC-I), Xak II (MSX2) [vgmrips.net, Tafoid]
vsmile_cart:
  The Batman - Panique a Gotham City (France), Disney Aladdin - Les fabuleuses aventures d'Aladdin (France),
  Disney/Pixar Le Monde de Nemo - Nemo a la decouverte de l'ocean (France),
  Disney/Pixar Toy Story 2 - Buzz a la Rescousse! (France), Spider-Man & ses amis - Le Defi Du Docteur Ock (France),
  V.Smile Football Challenge (France) [DisizDream]


Software list items promoted to working
---------------------------------------
apfimag_cass: Escape!!!, Head-Hunter, SY-50 IM-1 Diagnostics, Super Frog, Theft at the Art Museum, Treasure Hunt [Robbbert]
fmtowns_cd: Jangou 4 [r09]


New NOT_WORKING software list additions
---------------------------------------
altos8600: Xenix v2.2b [Robbbert]
amigaocs_flop: 16 Bit Komix (Euro) [Mikerochip, FakeShemp]
bdesignm_design_cart:
  From TV Animation Slam Dunk (design), Rockman X3 Buster Battle (design), Weekly Shonen Jump Special (design)
  [RetroRomper, TeamEurope]
bdesignm_game_cart: Dungeon Diver (game), Rockman X3 Buster Battle (game) [RetroRomper, TeamEurope]
fmtowns_cd:
  Pro Yakyuu Family Stadium - 90-nendo Pennant Race-ban, Shamhat - The Holy Circlet, Suzaku, Towns VNet V1.1 L20 [redump.org, r09]
ibm5170:
  The Humans (3.5" DD) [ArcadeShadow]
  ASUS DVD / CD-ROM Drive Installation Disk Rev 1.5, CD-ROM Device Driver Version 2.00 [Justin Kerk]
mobigo_cart:
  Dino-Zug - Erforsche die Welt (Germany), Disney Minnie (Germany), Doc McStuffins - Spielzeugarztin (Germany),
  Hello Kitty - Hello Kitty feiert Geburtstag! (Germany), Jake und die Nimmerland Piraten (Germany),
  Marvel Super Hero Squad - Super Sportler (Germany), Planes (Germany), Sofia die Erste (Germany),
  Spongebob Schwammkopf - Rette das Geheimrezept (Germany), Thomas & seine Freunde - Wirklich Nuetzliche Loks (Germany),
  Tinkerbell - Tal der Feen (Germany), Ultimate Spider-Man (Germany) [TeamEurope]
mz2200_cass:
  Bomber Man, Cannon Ball, Help!, Hitsuja~i!, Hiyoko Fighter, MJ-05, Power Fail, The Spider, Vegetable Crash
  [Gaming Alexandria, FakeShemp]
pasopia_cass:
  The Golf, Part-Timer no Kyuuyo Keisan, Pasopia Derby, Pasopia Game Highlight, Pasopia Game-shuu, Sample Program PA7010-you
  [Gaming Alexandria, FakeShemp]
st_flop:
  1943 (Euro), Fantasy World Dizzy (Euro), Leviathan (Euro), Midwinter (Euro), Spidertronic (Euro, Smash 16), Striker (Euro),
  Track Suit Manager (Euro) [Mikerochip, FakeShemp]
vsmile_cart:
  Les aventures de imagniares d'Ernest et Bart (France), Les aventures du Petit Chaperon Rouge (France),
  Cranium - Le Parc D'Attractions (France), Disney - Les petits Einsteins - Le bal du soulier de verre (France),
  Disney La Maison De Mickey (France), Disney Manny et ses outils (France), Disney Mickey - Mickey a la Recherche De Pluto (France),
  Disney Princesses Cendrillon - Le reve enchante de Cendrillon (France, Rev. 105),
  Disney/Pixar Cars - Quatre Roues (France, Rev. 105), Disney/Pixar La-Haut (France, Rev. 005),
  Disney/Pixar Ratatouille - Les nouvelles recettes de Remy (France), Disney/Pixar Wall-E (France),
  Dora L'Exploratrice - Les aventures de Dora Apprentie Mecano (France, Rev. 105),
  DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France, Rev. 105),
  DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France), Kung Fu Panda - La Mission de Po (France),
  Marvel Spider-Man & ses amis - Missions secr tes (France, Rev. 105),
  Marvel Spider-Man & ses amis - Missions secretes (France, Rev. 305), Nickelodeon Go Diego! - A la rescousse des animaux! (France),
  Oui-Oui - Detective d'un Jour (France, Rev. 105), Scooby-Doo! - Panique a Funland (France, Rev. 105),
  V.Smile Clavier Tip Tap (France), V.Smile Defi Gym (France), V.Smile Mes Premiers Clics (France),
  V.Smile Studio De Dessin (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France, Rev. 205) [DisizDream]
vsmileb_cart:
  Baby Einstein - Un monde de decouvertes (France), Un jour a la ferme (France), La Maison Des Animaux (France) [DisizDream]
vsmilem_cart:
  Disney Winnie L'ourson - La Chasse au miel de Winnie (France), Disney/Pixar Cars - Quatre Roues (France),
  Disney/Pixar La-Haut (France), Disney/Pixar Wall-E (France), DreamWorks Monstres contre Aliens (France),
  La fee Clochette (France), Le Monde de Nemo - Nemo a la decourverte de l'ocean (France),
  Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (France), Oui-Oui - Detective d'un Jour (France),
  Scooby-Doo! - Panique a Funland (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France) [DisizDream]


Source Changes
--------------
-segahang.cpp: Improved sharrier protection simulation. [Adrian Smethurst]

-Entirely replaced legacy Intel 8274, NEC uPD7201, Zilog SIO and Zilog DART serial controller emulation. [AJR]

-xerox820.cpp: Connected SIO modem control inputs and fixed SIO addressing. [AJR]
* Also added default configuration for optional serial terminal on port B, and marked mk83 as a clone of bigboard.

-Added skeleton Am79C30A Digital Subscriber Controller device. [AJR]

-sound/ym2151.cpp: Added YM2164 "OPP" variant and emulated some known differences. [AJR]
* Used by Yamaha FB-01 and SFG05 MSX cartridge.

-cpu/upd7810 updates: [AJR]
* Implemented internal clock dividers.
* Prevented non-maskable interrupts from being masked out.
* Made changes to EI take effect after the following instruction.
* Fixed interrupt flag being cleared incorrectly when another interrupt of the same priority is pending.
* Added a crude start bit check to asynchronous serial mode.
* Refresh PA/PB/PC/PF outputs on mode changes.
* Fixed upd78k3 SFR identification in disassembly of MOV A,sfr and MOV sfr,A opcodes.

-Added new, thorough emulation of Signetics SCN2651, SCN2661 and SCN2641 Communication Interface chips. [AJR]
* Replaced old MC2661 device with new device - fixes dual86.cpp and pcd.cpp Baud rate issues and wy100.cpp line ending issue.

-teleray10.cpp: Inverted polarity of DIP switches, and hacked CTS to always be active. [AJR]

-wangpc.cpp: Hooked up modem control lines - RS-232 test now passes with a loopback connector. [AJR]

-wicat.cpp: Removed some 68k interrupt conditions that were conflicting with each other. [AJR]

-fp1100.cpp: Improved synchronization for CPU communications using generic latch devices. [AJR]

-cpu/m6800/m6801.cpp updates: [AJR]
* Fixed a bug that caused the emulation to lock up on WAI/SLP if a timed event had already occurred.
* Fixed disassembly of SLP instruction for HD6301.
* Added second timer output comparator and associated status register to HD6301X/HD6301Y.

-spdodgeb.cpp: Replaced protection simulation with emulation of the HD63701Y0 microcontroller. [AJR]

-cpu/ns32000: Improved disassembly. [AJR]
* Recognize scaled index modes with W/D/Q factors.
* Added some restrictions on addressing modes (mostly to avoid infinite recursion with scaled index specifiers).
* Force operand size for some instructions (in particular, the first operand is always a byte for shift/rotate instructions).
* Fixed some minor formatting glitches.
* Changed integer literal prefixes to better align with National Semiconductor assembly code examples.
* Cut immediate operands down to size.
* Format displacements as signed numbers and abbreviate small ones.
* Force decimal format for bit positions and shift counts.

-homedata.cpp: Slowed down main CPU to 2MHz for all games in driver (rated clock speed for MC68B09E). [AJR]

-tv912.cpp: Implemented protected, underline, invert and blink field attributes, and made cursor blinking more accurate. [AJR]

-cpu/tlcs90: Added TMP90C051 disassembler (only accessible through unidasm for now). [AJR]

-bus/isa: Added dump of Ultrastor Ultra 12F/32 ISA card. [Al Kossow, Bitsavers]

-bus/nubus: Added preliminary Sigma Designs LaserView monochrome NuBus video card support. [Al Kossow, R. Belmont]

-segas16b.cpp: Improved Heavyweight Champ input handling, and added Y handle limits. [Angelo Salese]
* Allows player to change stance, block and attack directions.

-legionna.cpp: Added DIP switch locations for Seibu Cup Soccer, fixed visible area, and improved documentation. [Angelo Salese]

-holeland.cpp: Added DIP switch locations and raw screen timing parameters. [Angelo Salese]

-taito_z.cpp: Fix enforceja analog inputs, and added raw screen timing parameters for all games. [Angelo Salese]

-boogwing.cpp: Fixed shadow effect on first boss. [Angelo Salese]

-bus/isa: Added Microlog Baby Blue II CPU Plus card. [Barry Rodewald]

-deco32.cpp updates: [cam900]
* Improved Night Slashers blending/priorities, palette effects and background color.
* Improved Tattoo Assassins blending behavior.
* Hooked up palette bank selection.

-taito_f2.cpp: Fixed sprite/tilemap priorities. [cam900]

-gstream.cpp: Added notes describing sprite limits. [cam900]

-video/gp9001.cpp: Implemented per-frame sprite limits. [cam900]

-sound/x1_010.cpp: Improved playback rate calculation, cleaned up code, and updated notes. [cam900]

-boogwing.cpp: Fixed palette effects and improved priorities when palette fading is in use. [cam900]

-video/deco16ic.cpp: Fixed 16-bit indexed mode drawing, implemented palette bank selection, and fixed 8-bit color base. [cam900]

-video/decospr.cpp: Exposed external priority/color mixing flags to callbacks. [cam900]

-xexex.cpp: Implemented alpha blend enable flag. [cam900]

-video/namco_c355spr.cpp: Cleaned up sprite drawing code and added support for 32-bit RGB bitmaps. [cam900]

-namcos23.cpp, gal3.cpp: Derive palette length from RAM size. [cam900]

-1945kiii.cpp: Implemented double buffered video RAM and sprite limits, and converted to raw screen parameters. [cam900]

-segahang.cpp: Hooked up sound CPU reset (fixes MT07038). [cmonkey, smarty, dj_yt]

-nlwav: Add sampled output format (takes point samples at regular intervals from log files). [Couriersud]

-williams.cpp: Use palette values calculated using netlist for mysticm, tshoot and inferno. [Couriersud]

-netlist: Added compile-time option to use linearized diode model when maximum dissipation is exceeded. [Couriersud]

-spg2xx_mysprtch.cpp, spg2xx_zone_32bit.cpp: Improved ROM banking. [David Haywood]

-m92.cpp: Added notes on Under Cover Cops - Alpha Renewal Version. [David Haywood, Alex Marshall]

-trvmadns.cpp driver re-write: [Dirk Best]
* Hooked up inputs via AY8910, hooked up lamps, and added a simple layout with illuminated buttons.
* Fixed banking.
* Hooked up palette RAM and converted drawing to use a tilemap.
* Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters.
* Added save state support.
* Added PAL dump.

-drw80pkr.cpp: Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters. [Dirk Best]

-summit.cpp updates: [Dirk Best]
* Added a hand-made palette and hooked up color attribute.
* Fixed memory map and hooked up scroll registers.
* Mapped most remaining inputs, improved input labels, and hooked up coin counters.
* Added a rudimentary layout showing the lamps and buttons.
* Added a link to the patent describing the machine, and removed references to MC6845 and AY8910.

-bus/hp80_io: Added support for HP82939 serial I/O and HP82900 CP/M modules. [F.Ulivi]

-screen.cpp: Added a missing break in switch statement (GitHub #6372). [fasteddo]

-luaengine.cpp: Added support for saving and loading state to/from binary string buffers. [feos]

-cpu/sh: Removed unnecessary SuperH 3/4 timers restarts. [MetalliC]

-segac2.cpp: Fixed ribbit random jumps back to first round. [MetalliC]

-bus/ti99/peb: Added Myarc DDCC-1 and CorComp disk controller cards, and FORTi sound card. [Michael Zapf]

-sn76496: Fixed ready output read handler. [Michael Zapf]

-machine/wd_fdc.cpp: Added a MON output callback, and changed the spin-down delay to nine revolutions. [Michael Zapf]

-bus/ti99: Clear data multiplexer's stale latched value when no device responds to a bus access. [Michael Zapf]

-xavix2: Massively improved graphics emulation. [N. Gilbert]

-tecmo16: Improved fstarfrc video interrupts, fixing title screen scroll timing. [N. Gilbert, David Haywood, hap]

-elan_eu3a05.cpp: Added notes on elan_buzztime I/O. [N. Gilbert]

-spg2xx_skannerztv.cpp: Moved rad_sktv to its own source file and added notes. [N. Gilbert]

-bus/acorn/cms: Added IEEE-488 controller card. [Nigel Barnes]

-cms6502.cpp: Corrected M4 ROM ordering. [Nigel Barnes]

-bus/bbc/1mhzbus: Added Pull Down RAM, Colour Card 500 and PEDL Multiform Z80 devices. [Nigel Barnes]

-bus/bbc/1mhzbus: Added the RetroClinic DataCentre storage controller. [Nigel Barnes, RetroClinic]

-bus/electron/cart: Added Winchester slot to Solidisk EFS device. [Nigel Barnes]

-bus/bbc/internal: Improved Cumana 68008 Upgrade Board interrupt handling, and updated Winchester to use NSCSI_BUS. [Nigel Barnes]

-bus/bbc/userport: Added the Clwyd Technics Colour Palette and Micro User Chameleon devices. [Nigel Barnes]

-indy_indigo2.cpp: Hooked up EDLC Ethernet device, and implemented Ethernet DMA. [Patrick Mackinlay]

-Fixed potential debugger crashes in cheatlist and help commands. [quasiscroto]

-bus/coco: Added the CoCo PSG cartridge device. [Roberto Fernandez, Nigel Barnes, Ed Snider]

-iris3130.cpp: Added Storager 3030 ROM dumps. [Ryan Holtz, Bitsavers]

-machine/pxa255.cpp: Added more GPIO callbacks, improved member naming, and converted logging to use logmacro.h. [Ryan Holtz]

-zaurus.cpp: Split machine configuration by SoC type, enable real-time clock hack, and adjusted to correct clocks. [Ryan Holtz]

-cpu/avr8 udpates: [Ryan Holtz]
* Hooked up OCR1A/OCR1B for Fast PWM mode 15.
* Removed hacky get_elapsed_cycles accessor.
* Improved save state support, re-formatted source and converted logging to use logmacro.h.

-bus/isa: Added skeleton Vectrix EX1280 video card. [Ryan Holtz, Bitsavers]

-bus/isa: Added support for mapping the linear frame buffer to S3 ViRGE (used by "Analog 801" demo). [Ryan Holtz]

-vgmplay.cpp: Added a visualizer. [Ryan Holtz, Justin Frankel]

-cpu/mips: Added basic R5000 support to the r4000 interpreter. [Ryan Holtz]

-cpu/unsp updates: [Ryan Holtz]
* Added individual members for FR status flags.
* Added Ext A6 support, and implemented Fraction on/off, SECBANK on/off, IRQNEST on/off, and move to/from FR.
* Fixed shift instructions and cleaned up GOTO MR.
* Respect interrupt enable flag.
* Disabled DRC for the time being.

-frontend: Added an About menu option to display the contents of COPYING in order to be more license-compliant. [Ryan Holtz]

-bus/snes: Fixed SA1 type 1 character conversion, and added save state support. [Ryan Holtz]

-machine/i2cmem.cpp updates: [smf]
* Latch upper address bits from device ID after receiving lower eight bits of the address.
* Implemented software reset.
* Stopped NACK from incorrectly pulling SDA low.
* Removed redundant state from page write.
* Added support for high address byte used by devices larger than 4KiB.

-xavix2.cpp: Changed port 0 to read SDA from I2C when reading the data register with the bit configured as an input [smf]
* Previously it was incorrectly latched when changing the bit to input or when the SCL output was changed.

-xavix2.cpp updates: [smf, N. Gilbert]
* Hooked up development menu inputs and I2C SDA to the CPU via an I/O port.
* Updated PIO based on I/O test.
* Hooked up a 24C64 EEPROM to the Domyos games.

-gigatron.cpp: Hooked up gamepad input and LED outputs. [Sterophonick]

-cpu/mcs96: Fixed jh/jnh branch condition. [ValleyBell]

-roland_cm32.cpp: Added preliminary Roland PCM sample playback. [ValleyBell]

-ms32.cpp: Verified that the background graphics ROM dump for gratiaa is correct. [Apocalypse]

-williams.cpp: Added explicit suffix to float literals to avoid MSVC warning C4305. [Belegdol]

-Allow Edit-and-Continue for Visual Studio debug builds, as internal compiler error has been fixed. [Belegdol]

-taito_z.cpp: Dumped missing bipolar PROMs and PALs for sci and clones. [Brian Troha, The Dumping Union]

-dec8.cpp: Added PCB locations to ROM labels for all Cobra-Command sets. [caius]

-itech32.cpp: Decapped and dumped ITBWL-3 and ITGFM-3 PIC microcontrollers. [Dr. Decapitator, Caps0ff]

-compis.xml: Replaced converted dumps with original files, and updated all documented dumps with a lot more information. [FakeShemp]

-apple2_flop_clcracked.xml, apple2_flop_clcracked.xml: Cleaned up comments, improving consistency and searchability. [Firehawke]

-taito_l.cpp: Added working brute-forced equivalent PAL images to Kuri Kinton. [Frank Palazzolo]

-kyugo.cpp: Added PCB layout and DIP switch locations. [Guru]

-toaplan1.cpp: Added DIP switch locations, and enabled all jumpers combinations. [Guru]

-20pacgal.cpp: Measured CPU clock frequency and updated comments. [Guru]

-aristmk6.cpp: Reorganized BIOS order and updated documentation. [Heihachi_73]

-midzeus.cpp: Confirmed Zeus 2 linking is IEEE 1394 using TSB12LV01A link layer controller and IBM21S851 transceiver. [Hydreigon]

-specpls3_flop.xml updates: [ICEknight]
* Documented dual Spectrum/Amstrad releases.
* Correctly split the two Navy Moves Spanish editions, and removed a duplicate with altered header.
* Added known checksums and apparent sizes for missing IPF files.
* Corrected metadata and cleaned up comments.

-goldstar.cpp: Identified one DIP switch for cmasterh, and corrected graphics ROMs for nfb96. [Ioannis Bampoulas]

-sidearms.cpp: Added a note about the star field ROM. [jordigahan]

-stv.cpp: Dumped v1.11 USA BIOS. [Kravex, Jorge Silva]

-skyarmy.cpp: Fix bit rot in ROM dump, making the game fully playable. [O. Galibert]

-snk.cpp: Dumped PROMs for sathena. [Porchy]

-fmtowns_cd.xml: Added requirements for software items that need more hardware than what an unexpanded Model 1 would provide. [r09]

-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
* 4ddrivin, aitd, azure, beast, biblemas, blandia, daisenr3, deathbrd, drakkhen, dstall, elfish, fwc1, gundamhc, hanayor2, if2,
    mightmg3, opwolf, panicbom, pegasus, shangrl2, sodyssey, tatsuou, tim, titan, tss1110, yamikets, zokudm

-peoplepc.cpp: Added notes about keyboard layout and usage. [rfka01]

-pc.cpp: Added BIOS V2.2 to ncrpc4i. [rfka01]

-apfimag_cass.xml: Replaced seven bad dumps with good ones, promoting them to working. [Robbbert]

-neogeo.cpp: Added Universe BIOS 4.0 to AES and MVS machines. [Robbbert]

-neogeocd.cpp: Added Universe CDBIOS 3.3. [Robbbert]

-ssv.cpp: Dumped PLDs for ryorioh and sxyreac2. [twistedsymphony]

-vgmplay.xml: Updated three packs. [vgmrips.net, Tafoid]

-apple2gs.cpp: Fixed name of apple2_flop_misc software list. [xinyingho]
aki7 escribió:@Galdergalder A mí la verdad es que la Crab Grab no es la que más me gusta. Me parece de las Game & Watch menos logradas que ha sacado Nintendo. He vuelto a probarla ahora con ésto de que se ha conseguido emular y no me engancha. En cambio, la otra máquina de la serie SuperColor, que es Spitball Sparky, es una de mis favoritas de siempre y es una a las que más juego.

Aunque esta nueva versión ya lleva un tiempo disponible, se ha retrasado la publicación del "whatsnew" de la versión MAME 0.220 pero ya está aquí y éstas son las novedades, mejoras y nuevas máquinas emuladas añadidas:

0.220 2020-04-06
----------------


MAME Testers Bugs Fixed
-----------------------
- 00954: [Graphics] (tecmo16.cpp) fstarfrc: Garbage scrolls past during into sequence. (N. Gilbert)
- 02343: [Crash/Freeze] (segac2.cpp) ribbit: Game freezes on later levels. (MetalliC)
- 03708: [Graphics] (deco32.cpp) nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. (cam900)
- 05331: [DIP/Input] (nemesis.cpp) konamigt, rf2: Steering controls should use an incremental encoder. (mmarino4)
- 05554: [DIP/Input] (nbmj8991.cpp) hyouban: DIP switch descriptions are missing. (kamilz)
- 06913: [DIP/Input] (esripsys.cpp) turbosub: Analog inputs are inverted. (MASH)
- 07038: [Sound] (segahang.cpp) sharrier: High score entry music continues to play after completing input. (cmonkey)
- 07518: [Sound] (spiders.cpp) spiders: Web and spiders moving sounds don't match recording. (Jim Hernandez)
- 07581: [Gameplay] (segahang.cpp) sharrier, sharrier1: Difficulty increases constantly due to protection. (Adrian Smethurst)
- 07582: [Crash/Freeze] (megadriv.cpp) megadriv [sonic3p1]: Fatal error on starting game. (Tafoid)
- 07592: [Plugins] (neogeo.cpp) viewpoin: hiscore: Error parsing hiscore.dat entry. (Carl)


New working machines
--------------------
Advance Bright Ltd Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game) [Sean Riddle, David Haywood]
Game & Watch: Crab Grab [algestam, Ryan Holtz]
OPlayer Mobile Game Console (MGS03-white) (Family Sport 100-in-1) [Sean Riddle, David Haywood]
Orb Gaming Retro 'Mini TV' Console 300-in-1 [TeamEurope, David Haywood]
Performance Designed Products (licensed by Taito / Data East) VG Pocket Caplet Fast Acting 50-in-1
  [Sean Riddle, David Haywood, Ryan Holtz]
SciSys President Chess [hap, Berger]
Solite Spirits [ShouTime, coolmod, The Dumping Union]
Soreike Kokology (Rev A) [Guru]
Systemhuset / Loproc Conchess Plymate (Amsterdam, T8) [hap, anonymous]
Systemhuset / Loproc Conchess Plymate Victoria [hap, anonymous]
Super Game 36-in-1 (TimeTop SuperGame) (PAL) [JP_Ronny, TeamEurope]
Technigame Super 4-in-1 Sports (PAL) [Sean Riddle, David Haywood]
Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK) [Sean Riddle, David Haywood]


New working clones
------------------
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon (set 2, SM570, ABL TV Game) [Sean Riddle, David Haywood]
Blue Shark (Model Racing bootleg, set 2) [Asayuki, pacman70]
Borench (Japan) [Apocalypse]
Burning Fight (prototype, newer, V07) [Brian Hargrove]
Cirqus Voltaire (D.52 prototype) [Matt Morin]
Cobra-Command (World/US) [caius, The Dumping Union]
Crazy Kong (bootleg on Moon Cresta hardware, set 2) [ColinD, hammy, Boge]
Dribbling (set 2) [f205v]
Fidelity Electronics Elite Avant Garde 2100 (set 2) [Berger]
Galaxian (Rene Pierre bootleg) [Michel BLANCO]
Jungler (Olympia) [f205v]
Miss Puzzle (Nudes, less explicit) [Brian Troha, The Dumping Union]
New Cherry '96 (v3.0, A PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.51, D PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 (v3.1, A PCB, set 2) [Ioannis Bampoulas]
New Fruit Bonus '96 (v97-3.1c, B PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.40, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.53, D PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v97-3.3c, D PCB) [Ioannis Bampoulas]
The Outfoxies (Korea?) [coolmod, The Dumping Union]
Pang! 3 (bootleg, set 2) [hammy, rtw, ekorz]
Penguin Adventure (bootleg of MSX version, not encrypted) [caius]
Scramble (Okapi bootleg) [hammy, Boge, ColinD]
Speed Ball (set 2) [Jorge Silva]
Tetris (bootleg set 4) [jordigahan]
Thunder Force AC (Japan, prototype, bootleg) [Marcio Miranda]
Undercover Cops - Alpha Renewal Version (US) [Brian Troha, The Dumping Union]


Machines promoted to working
----------------------------
Cambridge Microprocessor Systems CMS 6502 Development System [Nigel Barnes]
Green Beret (Irem) [Frank Palazzolo]
Linus Akesson Craft [Ryan Holtz]
Trivia Madness - Series A Question set [Dirk Best]


Clones promoted to working
--------------------------
Silicon Graphics Inc Indy (R5000, 150MHz) [Ryan Holtz]
Trivia Madness - Series B Question set [Dirk Best]


New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd / Coleco / V-Tac Technology Co Ltd. Kick Boxing (BJ8888, ABL TV Game) [Sean Riddle, David Haywood]
Air Walkers [Guru]
Bandai Pac-Man Connect & Play (Feb 14 2012 10:46:23) [Sean Riddle, David Haywood]
Big Buck Hunter Pro (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Black Rose Rapid Fire Grand Prix (Konami Endeavour, Queensland) [Dam0, Heihachi_73]
Decathlon / SSD Company LTD Domyos Step Concept (Domyos Interactive System) [Sean Riddle, 404_11]
Denver Game Console GMP-240C 150-in-1 [TeamEurope]
E-mu Systems Emulator II [DBWBP]
E-mu Systems Emulator Three Digital Sound Production System [DBWBP]
Elka Synthex [DBWBP]
Excalibur Electronics Ford Racing [Sean Riddle, David Haywood]
Excalibur Electronics Fox Sports 7 in 1 Sports Games Plug n' Play [Sean Riddle, David Haywood]
Giochi Preziosi Gormiti Game Arena (Spain) [Sean Riddle, ClawGrip]
Halsall / time4toys.com / Electronic Games Shoot n' Score [Sean Riddle, David Haywood]
Imperial (1P1952IZ) Blue Moon [Pacmac94]
Imperial (1P19S1IZ) Sheer Magic [Pacmac94]
Imperial (2P1929IZ) Castaway Stampede [Pacmac94]
Imperial (3P1940IZ) Cashline D Bucks [Pacmac94]
JAKKS Pacific Inc / Code Mystics TV Touch Games: SpongeBob SquarePants Jellyfish Dodge [Sean Riddle, David Haywood]
Kawai Musical Instrument Manufacturing K1 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K1rII Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4 16-bit Digital Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing K5 Digital Multi-Dimensional Synthesizer [DBWBP]
Kawai Musical Instrument Manufacturing R-100 Digital Drum Machine [DBWBP]
Korg 707 Performing Synthesizer [DBWBP]
Korg DS-8 Digital Synthesizer [DBWBP]
Korg DSS-1 Digital Sampling Synthesizer [DBWBP]
Korg DW-8000 Programmable Digital Waveform Synthesizer [DBWBP]
Korg M1 Music Workstation (Rev 19) [DBWBP]
Korg Poly-61 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer [DBWBP]
Korg Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit) [DBWBP]
Korg Poly-800II Programmable Polyphonic Synthesizer [DBWBP]
Korg Polysix Programmable Polyphonic Synthesizer [DBWBP]
Korg Z3 Guitar Synthesizer [DBWBP]
Lexibook Retro TV Game Console - Frozen - 300 Games [TeamEurope]
Nintendo Computer Mah-jong Yakuman [Ryan Holtz, Sean Riddle, Yasuhiro Ogawa]
Olivetti L1 M44 [Alexander Kholodov]
Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Play Vision Haluatko miljonaariksi? (Finland) [Sean Riddle, Santeri Saarimaa]
Power Rangers Force In Time (JAKKS Pacific TV Motion Game) [Sean Riddle, Kev (FBN)]
Professor Trivia (set 1) [Slowcade]
Radica Digi Makeover (Girl Tech) [Sean Riddle, ClawGrip]
Roland Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer [DBWBP]
Roland Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer [DBWBP]
Roland D-10 Multi Timbral Linear Synthesizer [DBWBP]
Roland GR-700 Guitar Synthesizer [DBWBP]
Roland Juno-106 Programmable Polyphonic Synthesizer [DBWBP]
Roland Juno-6 (JU-6) Polyphonic Synthesizer [DBWBP]
Roland JX-10 Super JX Polyphonic Synthesizer [DBWBP]
Roland JX-3P Programmable Preset Polyphonic Synthesizer [DBWBP]
Roland JX-8P Polyphonic Synthesizer (Ver. 3.x) [DBWBP]
Roland MKS-30 Planet-S MIDI Sound Module [DBWBP]
Roland MKS-50 Synthesizer Module [DBWBP]
Roland R-8 Human Rhythm Composer (v2.02) [DBWBP]
Roland R-8 Mk II Human Rhythm Composer (v1.0.3) [DBWBP]
Roland TR-707 Rhythm Composer [DBWBP]
Roland TR-727 Rhythm Composer [DBWBP]
Snowball War - WakuWaku Yukigassen [rtw, SpinalFeyd]
Spider-Man Web Master (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Tiger Electronics Lazer Tag Video Game Module [Sean Riddle, David Haywood]
Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triple Header Sports (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
TV Fitness Center (Lexibook) [TeamEurope]
Win, Lose or Draw (Senario) [Sean Riddle, David Haywood]


New clones marked as NOT_WORKING
--------------------------------
Choy Sun Doa - Jackpot Carnival (20156611, Queensland) [Dam0, Heihachi_73]
Fisher-Price Fun 2 Learn Smart Fit Park (UK) [Sean Riddle, David Haywood]
InVision Interactive M1 Plus+1 Music Workstation [DBWBP]
JAKKS Pacific Inc / Digital Eclipse Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2) [Sean Riddle]
Kawai Musical Instrument Manufacturing K1m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K1r Digital Multi-Dimensional Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K4r 16-bit Digital Synthesizer Module [DBWBP]
Kawai Musical Instrument Manufacturing K5m Digital Multi-Dimensional Synthesizer Module [DBWBP]
Korg / Musitronics DW-8000-EX Programmable Digital Waveform Synthesizer [DBWBP]
Korg / Sound Logic DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit) [DBWBP]
Korg EX-8000 Programmable Polyphonic Synthe Module [DBWBP]
Korg M1 EX Music Workstation (v1.29) [DBWBP]
Korg M1R EX Music Workstation (v1.12) [DBWBP]
Korg M1R Music Workstation (v1.06) [DBWBP]
Professor Trivia (set 2) [Slowcade]
Red Baron - Jackpot Carnival (10160911, Queensland) [Dam0, Heihachi_73]
Roland JX-8P Polyphonic Synthesizer (Ver. 2.x) [DBWBP]
Roland MKS-70 Super JX Polyphonic Synthesizer [DBWBP]
Roland R-8M Total Percussion Sound Module (v1.04) [DBWBP]
Spider-Man v1.02 (English,French) [PinMAME]
VTech MobiGo (Spain) [Sean Riddle, ClawGrip]


New working software list additions
-----------------------------------
apple2_cass: Puck Man, Yonin Mahjong [Hubz, FakeShemp]
apple2_flop_clcracked:
  Cyborg (Version 2) (cleanly cracked), Money (Version 3.1.6) (cleanly cracked), Telling Time (Version 3.2.0) (cleanly cracked)
  [4am, Firehawke]
  Carmen's North Dakota Almanac Database (version 1.0) (cleanly cracked),
  Governors and First Ladies of North Dakota Database (Version 1.0) (cleanly cracked),
  North Dakota Agriculture Database (Version 1.0) (cleanly cracked), Where in North Dakota is Carmen Sandiego? (cleanly cracked)
  [Frank Cifaldi, 4am, Firehawke]
apple2_flop_orig:
  The Bard's Tale II: The Destiny Knight, The Brain Game, Countdown to Shutdown, Crosscheck, Crosscountry USA,
  The Curse of Crowley Manor, The Elysian Fields and Other Greek Myths, John Elway's Quarterback, Kaves of Karkhan,
  Murder on the Mississippi, Perry Mason: The Case of the Mandarin Murder, Rescue on Fractalus, Triad (Version 1.0),
  Typing Tutor III with Letter Invaders, Wizplus [4am, Firehawke]
  Carmen's North Dakota Almanac Database (version 1.0), Governors and First Ladies of North Dakota Database (Version 1.0),
  Minerals of North Dakota (Version 1.0), North Dakota Agriculture Database (Version 1.0), North Dakota Cities (Version 1.6),
  North Dakota Cities with Population 500 and Above (Version 1.0), North Dakota Cities with Population Under 500 (Version 1.0),
  North Dakota Counties (Version 1.0), North Dakota Explorers (Version 1.0), North Dakota Indian Tribes (Version 1.0),
  North Dakota Parks and Historical Sites (Version 1.0), North Dakota Plants (Version 1.0), North Dakota Pride (Version 1.0),
  North Dakota Symbols (Version 1.0), North Dakota U.S. Senators and Representatives (Version 1.0),
  North Dakota Wildlife (Version 1.0), Notable People of North Dakota (Version 1.0),
  Where in North Dakota is Carmen Sandiego (Version 0.98 beta), Where in North Dakota is Carmen Sandiego (Version 1.0 final beta),
  Where in North Dakota is Carmen Sandiego?  [Frank Cifaldi, 4am, Firehawke]
compis:
  MA2 info (skollicens), Skriv latt, skriv ratt (version 7532) [David Karlstrom, FakeShemp]
  ADB-lon (version 7482), Distributionskunskap (version 8014), Lakemedelsrakning (version 7234), Procentrakning (version 7334),
  Rakna latt, rakna ratt (version 6175) [FakeShemp]
conchess_plymate: Conchess L16 [hap, anonymous]
conchess_standard: Conchess L [anonymous]
fmtowns_cd:
  After Burner (v1.02), After Burner (v1.02, alt), Big Honour, Can Can Bunny Premiere, Debut Shimasu... - Nakagawa Yuuko,
  FM Towns World, Free Software Collection Marty 1, Gokko Vol. 02 - School Gal's, High C Compiler Multimedia Kit v1.7 L12,
  Hyper Channel - Towns TV, Kanade V1.1L10, Kanji no Ehon, Katakana no Ehon, Kyouiku & FM Towns Vol. 3, NHK Eigo de Asobo Vol. 1,
  NHK Eigo de Asobo Vol. 2, Pegasus (Rev A), SimCity (1990-03-05), TownsPAINT V1.1 L10 [redump.org, r09]
ibm5150:
  Dyna Blaster, Indiana Jones and the Last Crusade - The Graphic Adventure, Jack Nicklaus' Unlimited Golf & Course Design,
  Martian Memorandum, The Secret of Monkey Island (3.5", EGA version), The Secret of Monkey Island (5.25", EGA version),
  Test Drive III - The Passion [ArcadeShadow]
  Baal, Conflict, D/Generation, Fiendish Freddy's Big Top o' Fun, Go Simulator, Menace (3.5"), Moonwalker, Power Drift
  [Flyers80, FakeShemp]
  Crystal Caves (1.0) [Justin Kerk]
ibm5170:
  Alone in the Dark 2, Another World, Beneath a Steel Sky (France), Flashback, The Humans (5.25" HD), The Lost Vikings,
  Lotus - The Ultimate Challenge, Mortal Kombat, Pinball Fantasies [ArcadeShadow]
  CD-ROM God Boot Disk Version 5.5 BETA2, CD-ROM/DVD-ROM drive IDE/ATAPI interface V2.2,
  MS-DOS CD-ROM Extensions With Device Driver - Installation Disk Ver 1.25 [Justin Kerk]
lynx: Yastuna Vol.1 - The Alchemy of Cubes, Yastuna Vol.2 - The Space Incident [Fadest, Alexis B.]
mc1000_cass: Aventura, Circulos, Compcara, Controle de Despesas, Explosao, Modvideo, Teste de Color Artifacting [Robbbert]
neogeo: Burning Fight (prototype, newer, V07) [Brian Hargrove]
vgmplay:
  Batman - The Video Game (Nintendo Game Boy), Dig Dug II (Sharp X68000), Dragon Buster (Fujitsu FM77AV),
  Final Fantasy Legend III (Nintendo Game Boy), Konami's Boxing (MSX, PSG), Konami's Boxing (MSX, SCC-I), Konami's Tennis (MSX),
  Lemmings (Arcade), Libble Rabble (Sharp X68000), Pippols (MSX, PSG), Pippols (MSX, SCC-I), Princess Maker (MSX2), Qbert (MSX),
  Shantae (Nintendo Game Boy Color), Snatcher (MSX2), The Tower of Gazzel (MSX2), The Treasure of Usas (MSX2),
  Video Hustler (MSX, PSG), Video Hustler (MSX, SCC-I), Xak II (MSX2) [vgmrips.net, Tafoid]
vsmile_cart:
  The Batman - Panique a Gotham City (France), Disney Aladdin - Les fabuleuses aventures d'Aladdin (France),
  Disney/Pixar Le Monde de Nemo - Nemo a la decouverte de l'ocean (France),
  Disney/Pixar Toy Story 2 - Buzz a la Rescousse! (France), Spider-Man & ses amis - Le Defi Du Docteur Ock (France),
  V.Smile Football Challenge (France) [DisizDream]


Software list items promoted to working
---------------------------------------
apfimag_cass: Escape!!!, Head-Hunter, SY-50 IM-1 Diagnostics, Super Frog, Theft at the Art Museum, Treasure Hunt [Robbbert]
fmtowns_cd: Jangou 4 [r09]


New NOT_WORKING software list additions
---------------------------------------
altos8600: Xenix v2.2b [Robbbert]
amigaocs_flop: 16 Bit Komix (Euro) [Mikerochip, FakeShemp]
bdesignm_design_cart:
  From TV Animation Slam Dunk (design), Rockman X3 Buster Battle (design), Weekly Shonen Jump Special (design)
  [RetroRomper, TeamEurope]
bdesignm_game_cart: Dungeon Diver (game), Rockman X3 Buster Battle (game) [RetroRomper, TeamEurope]
fmtowns_cd:
  Pro Yakyuu Family Stadium - 90-nendo Pennant Race-ban, Shamhat - The Holy Circlet, Suzaku, Towns VNet V1.1 L20 [redump.org, r09]
ibm5170:
  The Humans (3.5" DD) [ArcadeShadow]
  ASUS DVD / CD-ROM Drive Installation Disk Rev 1.5, CD-ROM Device Driver Version 2.00 [Justin Kerk]
mobigo_cart:
  Dino-Zug - Erforsche die Welt (Germany), Disney Minnie (Germany), Doc McStuffins - Spielzeugarztin (Germany),
  Hello Kitty - Hello Kitty feiert Geburtstag! (Germany), Jake und die Nimmerland Piraten (Germany),
  Marvel Super Hero Squad - Super Sportler (Germany), Planes (Germany), Sofia die Erste (Germany),
  Spongebob Schwammkopf - Rette das Geheimrezept (Germany), Thomas & seine Freunde - Wirklich Nuetzliche Loks (Germany),
  Tinkerbell - Tal der Feen (Germany), Ultimate Spider-Man (Germany) [TeamEurope]
mz2200_cass:
  Bomber Man, Cannon Ball, Help!, Hitsuja~i!, Hiyoko Fighter, MJ-05, Power Fail, The Spider, Vegetable Crash
  [Gaming Alexandria, FakeShemp]
pasopia_cass:
  The Golf, Part-Timer no Kyuuyo Keisan, Pasopia Derby, Pasopia Game Highlight, Pasopia Game-shuu, Sample Program PA7010-you
  [Gaming Alexandria, FakeShemp]
st_flop:
  1943 (Euro), Fantasy World Dizzy (Euro), Leviathan (Euro), Midwinter (Euro), Spidertronic (Euro, Smash 16), Striker (Euro),
  Track Suit Manager (Euro) [Mikerochip, FakeShemp]
vsmile_cart:
  Les aventures de imagniares d'Ernest et Bart (France), Les aventures du Petit Chaperon Rouge (France),
  Cranium - Le Parc D'Attractions (France), Disney - Les petits Einsteins - Le bal du soulier de verre (France),
  Disney La Maison De Mickey (France), Disney Manny et ses outils (France), Disney Mickey - Mickey a la Recherche De Pluto (France),
  Disney Princesses Cendrillon - Le reve enchante de Cendrillon (France, Rev. 105),
  Disney/Pixar Cars - Quatre Roues (France, Rev. 105), Disney/Pixar La-Haut (France, Rev. 005),
  Disney/Pixar Ratatouille - Les nouvelles recettes de Remy (France), Disney/Pixar Wall-E (France),
  Dora L'Exploratrice - Les aventures de Dora Apprentie Mecano (France, Rev. 105),
  DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France, Rev. 105),
  DreamWorks Shrek Le Troisieme - L'aventure d'Arthur (France), Kung Fu Panda - La Mission de Po (France),
  Marvel Spider-Man & ses amis - Missions secr tes (France, Rev. 105),
  Marvel Spider-Man & ses amis - Missions secretes (France, Rev. 305), Nickelodeon Go Diego! - A la rescousse des animaux! (France),
  Oui-Oui - Detective d'un Jour (France, Rev. 105), Scooby-Doo! - Panique a Funland (France, Rev. 105),
  V.Smile Clavier Tip Tap (France), V.Smile Defi Gym (France), V.Smile Mes Premiers Clics (France),
  V.Smile Studio De Dessin (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France, Rev. 205) [DisizDream]
vsmileb_cart:
  Baby Einstein - Un monde de decouvertes (France), Un jour a la ferme (France), La Maison Des Animaux (France) [DisizDream]
vsmilem_cart:
  Disney Winnie L'ourson - La Chasse au miel de Winnie (France), Disney/Pixar Cars - Quatre Roues (France),
  Disney/Pixar La-Haut (France), Disney/Pixar Wall-E (France), DreamWorks Monstres contre Aliens (France),
  La fee Clochette (France), Le Monde de Nemo - Nemo a la decourverte de l'ocean (France),
  Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (France), Oui-Oui - Detective d'un Jour (France),
  Scooby-Doo! - Panique a Funland (France), Walt Disney Cendrillon - Le reve enchante de Cendrillon (France) [DisizDream]


Source Changes
--------------
-segahang.cpp: Improved sharrier protection simulation. [Adrian Smethurst]

-Entirely replaced legacy Intel 8274, NEC uPD7201, Zilog SIO and Zilog DART serial controller emulation. [AJR]

-xerox820.cpp: Connected SIO modem control inputs and fixed SIO addressing. [AJR]
* Also added default configuration for optional serial terminal on port B, and marked mk83 as a clone of bigboard.

-Added skeleton Am79C30A Digital Subscriber Controller device. [AJR]

-sound/ym2151.cpp: Added YM2164 "OPP" variant and emulated some known differences. [AJR]
* Used by Yamaha FB-01 and SFG05 MSX cartridge.

-cpu/upd7810 updates: [AJR]
* Implemented internal clock dividers.
* Prevented non-maskable interrupts from being masked out.
* Made changes to EI take effect after the following instruction.
* Fixed interrupt flag being cleared incorrectly when another interrupt of the same priority is pending.
* Added a crude start bit check to asynchronous serial mode.
* Refresh PA/PB/PC/PF outputs on mode changes.
* Fixed upd78k3 SFR identification in disassembly of MOV A,sfr and MOV sfr,A opcodes.

-Added new, thorough emulation of Signetics SCN2651, SCN2661 and SCN2641 Communication Interface chips. [AJR]
* Replaced old MC2661 device with new device - fixes dual86.cpp and pcd.cpp Baud rate issues and wy100.cpp line ending issue.

-teleray10.cpp: Inverted polarity of DIP switches, and hacked CTS to always be active. [AJR]

-wangpc.cpp: Hooked up modem control lines - RS-232 test now passes with a loopback connector. [AJR]

-wicat.cpp: Removed some 68k interrupt conditions that were conflicting with each other. [AJR]

-fp1100.cpp: Improved synchronization for CPU communications using generic latch devices. [AJR]

-cpu/m6800/m6801.cpp updates: [AJR]
* Fixed a bug that caused the emulation to lock up on WAI/SLP if a timed event had already occurred.
* Fixed disassembly of SLP instruction for HD6301.
* Added second timer output comparator and associated status register to HD6301X/HD6301Y.

-spdodgeb.cpp: Replaced protection simulation with emulation of the HD63701Y0 microcontroller. [AJR]

-cpu/ns32000: Improved disassembly. [AJR]
* Recognize scaled index modes with W/D/Q factors.
* Added some restrictions on addressing modes (mostly to avoid infinite recursion with scaled index specifiers).
* Force operand size for some instructions (in particular, the first operand is always a byte for shift/rotate instructions).
* Fixed some minor formatting glitches.
* Changed integer literal prefixes to better align with National Semiconductor assembly code examples.
* Cut immediate operands down to size.
* Format displacements as signed numbers and abbreviate small ones.
* Force decimal format for bit positions and shift counts.

-homedata.cpp: Slowed down main CPU to 2MHz for all games in driver (rated clock speed for MC68B09E). [AJR]

-tv912.cpp: Implemented protected, underline, invert and blink field attributes, and made cursor blinking more accurate. [AJR]

-cpu/tlcs90: Added TMP90C051 disassembler (only accessible through unidasm for now). [AJR]

-bus/isa: Added dump of Ultrastor Ultra 12F/32 ISA card. [Al Kossow, Bitsavers]

-bus/nubus: Added preliminary Sigma Designs LaserView monochrome NuBus video card support. [Al Kossow, R. Belmont]

-segas16b.cpp: Improved Heavyweight Champ input handling, and added Y handle limits. [Angelo Salese]
* Allows player to change stance, block and attack directions.

-legionna.cpp: Added DIP switch locations for Seibu Cup Soccer, fixed visible area, and improved documentation. [Angelo Salese]

-holeland.cpp: Added DIP switch locations and raw screen timing parameters. [Angelo Salese]

-taito_z.cpp: Fix enforceja analog inputs, and added raw screen timing parameters for all games. [Angelo Salese]

-boogwing.cpp: Fixed shadow effect on first boss. [Angelo Salese]

-bus/isa: Added Microlog Baby Blue II CPU Plus card. [Barry Rodewald]

-deco32.cpp updates: [cam900]
* Improved Night Slashers blending/priorities, palette effects and background color.
* Improved Tattoo Assassins blending behavior.
* Hooked up palette bank selection.

-taito_f2.cpp: Fixed sprite/tilemap priorities. [cam900]

-gstream.cpp: Added notes describing sprite limits. [cam900]

-video/gp9001.cpp: Implemented per-frame sprite limits. [cam900]

-sound/x1_010.cpp: Improved playback rate calculation, cleaned up code, and updated notes. [cam900]

-boogwing.cpp: Fixed palette effects and improved priorities when palette fading is in use. [cam900]

-video/deco16ic.cpp: Fixed 16-bit indexed mode drawing, implemented palette bank selection, and fixed 8-bit color base. [cam900]

-video/decospr.cpp: Exposed external priority/color mixing flags to callbacks. [cam900]

-xexex.cpp: Implemented alpha blend enable flag. [cam900]

-video/namco_c355spr.cpp: Cleaned up sprite drawing code and added support for 32-bit RGB bitmaps. [cam900]

-namcos23.cpp, gal3.cpp: Derive palette length from RAM size. [cam900]

-1945kiii.cpp: Implemented double buffered video RAM and sprite limits, and converted to raw screen parameters. [cam900]

-segahang.cpp: Hooked up sound CPU reset (fixes MT07038). [cmonkey, smarty, dj_yt]

-nlwav: Add sampled output format (takes point samples at regular intervals from log files). [Couriersud]

-williams.cpp: Use palette values calculated using netlist for mysticm, tshoot and inferno. [Couriersud]

-netlist: Added compile-time option to use linearized diode model when maximum dissipation is exceeded. [Couriersud]

-spg2xx_mysprtch.cpp, spg2xx_zone_32bit.cpp: Improved ROM banking. [David Haywood]

-m92.cpp: Added notes on Under Cover Cops - Alpha Renewal Version. [David Haywood, Alex Marshall]

-trvmadns.cpp driver re-write: [Dirk Best]
* Hooked up inputs via AY8910, hooked up lamps, and added a simple layout with illuminated buttons.
* Fixed banking.
* Hooked up palette RAM and converted drawing to use a tilemap.
* Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters.
* Added save state support.
* Added PAL dump.

-drw80pkr.cpp: Hooked up 6845 CRT controller, and changed configuration to use raw screen timing parameters. [Dirk Best]

-summit.cpp updates: [Dirk Best]
* Added a hand-made palette and hooked up color attribute.
* Fixed memory map and hooked up scroll registers.
* Mapped most remaining inputs, improved input labels, and hooked up coin counters.
* Added a rudimentary layout showing the lamps and buttons.
* Added a link to the patent describing the machine, and removed references to MC6845 and AY8910.

-bus/hp80_io: Added support for HP82939 serial I/O and HP82900 CP/M modules. [F.Ulivi]

-screen.cpp: Added a missing break in switch statement (GitHub #6372). [fasteddo]

-luaengine.cpp: Added support for saving and loading state to/from binary string buffers. [feos]

-cpu/sh: Removed unnecessary SuperH 3/4 timers restarts. [MetalliC]

-segac2.cpp: Fixed ribbit random jumps back to first round. [MetalliC]

-bus/ti99/peb: Added Myarc DDCC-1 and CorComp disk controller cards, and FORTi sound card. [Michael Zapf]

-sn76496: Fixed ready output read handler. [Michael Zapf]

-machine/wd_fdc.cpp: Added a MON output callback, and changed the spin-down delay to nine revolutions. [Michael Zapf]

-bus/ti99: Clear data multiplexer's stale latched value when no device responds to a bus access. [Michael Zapf]

-xavix2: Massively improved graphics emulation. [N. Gilbert]

-tecmo16: Improved fstarfrc video interrupts, fixing title screen scroll timing. [N. Gilbert, David Haywood, hap]

-elan_eu3a05.cpp: Added notes on elan_buzztime I/O. [N. Gilbert]

-spg2xx_skannerztv.cpp: Moved rad_sktv to its own source file and added notes. [N. Gilbert]

-bus/acorn/cms: Added IEEE-488 controller card. [Nigel Barnes]

-cms6502.cpp: Corrected M4 ROM ordering. [Nigel Barnes]

-bus/bbc/1mhzbus: Added Pull Down RAM, Colour Card 500 and PEDL Multiform Z80 devices. [Nigel Barnes]

-bus/bbc/1mhzbus: Added the RetroClinic DataCentre storage controller. [Nigel Barnes, RetroClinic]

-bus/electron/cart: Added Winchester slot to Solidisk EFS device. [Nigel Barnes]

-bus/bbc/internal: Improved Cumana 68008 Upgrade Board interrupt handling, and updated Winchester to use NSCSI_BUS. [Nigel Barnes]

-bus/bbc/userport: Added the Clwyd Technics Colour Palette and Micro User Chameleon devices. [Nigel Barnes]

-indy_indigo2.cpp: Hooked up EDLC Ethernet device, and implemented Ethernet DMA. [Patrick Mackinlay]

-Fixed potential debugger crashes in cheatlist and help commands. [quasiscroto]

-bus/coco: Added the CoCo PSG cartridge device. [Roberto Fernandez, Nigel Barnes, Ed Snider]

-iris3130.cpp: Added Storager 3030 ROM dumps. [Ryan Holtz, Bitsavers]

-machine/pxa255.cpp: Added more GPIO callbacks, improved member naming, and converted logging to use logmacro.h. [Ryan Holtz]

-zaurus.cpp: Split machine configuration by SoC type, enable real-time clock hack, and adjusted to correct clocks. [Ryan Holtz]

-cpu/avr8 udpates: [Ryan Holtz]
* Hooked up OCR1A/OCR1B for Fast PWM mode 15.
* Removed hacky get_elapsed_cycles accessor.
* Improved save state support, re-formatted source and converted logging to use logmacro.h.

-bus/isa: Added skeleton Vectrix EX1280 video card. [Ryan Holtz, Bitsavers]

-bus/isa: Added support for mapping the linear frame buffer to S3 ViRGE (used by "Analog 801" demo). [Ryan Holtz]

-vgmplay.cpp: Added a visualizer. [Ryan Holtz, Justin Frankel]

-cpu/mips: Added basic R5000 support to the r4000 interpreter. [Ryan Holtz]

-cpu/unsp updates: [Ryan Holtz]
* Added individual members for FR status flags.
* Added Ext A6 support, and implemented Fraction on/off, SECBANK on/off, IRQNEST on/off, and move to/from FR.
* Fixed shift instructions and cleaned up GOTO MR.
* Respect interrupt enable flag.
* Disabled DRC for the time being.

-frontend: Added an About menu option to display the contents of COPYING in order to be more license-compliant. [Ryan Holtz]

-bus/snes: Fixed SA1 type 1 character conversion, and added save state support. [Ryan Holtz]

-machine/i2cmem.cpp updates: [smf]
* Latch upper address bits from device ID after receiving lower eight bits of the address.
* Implemented software reset.
* Stopped NACK from incorrectly pulling SDA low.
* Removed redundant state from page write.
* Added support for high address byte used by devices larger than 4KiB.

-xavix2.cpp: Changed port 0 to read SDA from I2C when reading the data register with the bit configured as an input [smf]
* Previously it was incorrectly latched when changing the bit to input or when the SCL output was changed.

-xavix2.cpp updates: [smf, N. Gilbert]
* Hooked up development menu inputs and I2C SDA to the CPU via an I/O port.
* Updated PIO based on I/O test.
* Hooked up a 24C64 EEPROM to the Domyos games.

-gigatron.cpp: Hooked up gamepad input and LED outputs. [Sterophonick]

-cpu/mcs96: Fixed jh/jnh branch condition. [ValleyBell]

-roland_cm32.cpp: Added preliminary Roland PCM sample playback. [ValleyBell]

-ms32.cpp: Verified that the background graphics ROM dump for gratiaa is correct. [Apocalypse]

-williams.cpp: Added explicit suffix to float literals to avoid MSVC warning C4305. [Belegdol]

-Allow Edit-and-Continue for Visual Studio debug builds, as internal compiler error has been fixed. [Belegdol]

-taito_z.cpp: Dumped missing bipolar PROMs and PALs for sci and clones. [Brian Troha, The Dumping Union]

-dec8.cpp: Added PCB locations to ROM labels for all Cobra-Command sets. [caius]

-itech32.cpp: Decapped and dumped ITBWL-3 and ITGFM-3 PIC microcontrollers. [Dr. Decapitator, Caps0ff]

-compis.xml: Replaced converted dumps with original files, and updated all documented dumps with a lot more information. [FakeShemp]

-apple2_flop_clcracked.xml, apple2_flop_clcracked.xml: Cleaned up comments, improving consistency and searchability. [Firehawke]

-taito_l.cpp: Added working brute-forced equivalent PAL images to Kuri Kinton. [Frank Palazzolo]

-kyugo.cpp: Added PCB layout and DIP switch locations. [Guru]

-toaplan1.cpp: Added DIP switch locations, and enabled all jumpers combinations. [Guru]

-20pacgal.cpp: Measured CPU clock frequency and updated comments. [Guru]

-aristmk6.cpp: Reorganized BIOS order and updated documentation. [Heihachi_73]

-midzeus.cpp: Confirmed Zeus 2 linking is IEEE 1394 using TSB12LV01A link layer controller and IBM21S851 transceiver. [Hydreigon]

-specpls3_flop.xml updates: [ICEknight]
* Documented dual Spectrum/Amstrad releases.
* Correctly split the two Navy Moves Spanish editions, and removed a duplicate with altered header.
* Added known checksums and apparent sizes for missing IPF files.
* Corrected metadata and cleaned up comments.

-goldstar.cpp: Identified one DIP switch for cmasterh, and corrected graphics ROMs for nfb96. [Ioannis Bampoulas]

-sidearms.cpp: Added a note about the star field ROM. [jordigahan]

-stv.cpp: Dumped v1.11 USA BIOS. [Kravex, Jorge Silva]

-skyarmy.cpp: Fix bit rot in ROM dump, making the game fully playable. [O. Galibert]

-snk.cpp: Dumped PROMs for sathena. [Porchy]

-fmtowns_cd.xml: Added requirements for software items that need more hardware than what an unexpanded Model 1 would provide. [r09]

-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
* 4ddrivin, aitd, azure, beast, biblemas, blandia, daisenr3, deathbrd, drakkhen, dstall, elfish, fwc1, gundamhc, hanayor2, if2,
    mightmg3, opwolf, panicbom, pegasus, shangrl2, sodyssey, tatsuou, tim, titan, tss1110, yamikets, zokudm

-peoplepc.cpp: Added notes about keyboard layout and usage. [rfka01]

-pc.cpp: Added BIOS V2.2 to ncrpc4i. [rfka01]

-apfimag_cass.xml: Replaced seven bad dumps with good ones, promoting them to working. [Robbbert]

-neogeo.cpp: Added Universe BIOS 4.0 to AES and MVS machines. [Robbbert]

-neogeocd.cpp: Added Universe CDBIOS 3.3. [Robbbert]

-ssv.cpp: Dumped PLDs for ryorioh and sxyreac2. [twistedsymphony]

-vgmplay.xml: Updated three packs. [vgmrips.net, Tafoid]

-apple2gs.cpp: Fixed name of apple2_flop_misc software list. [xinyingho]

Quitando el efecto de color ese tan chulo que tiene es bastante basica
Hola a todos

Hay forma de que se queden guardadas todas las "slider control" es raro porque se guardan bien las de brillo, contraste, gamma pero las de distorcion cubica redondeo de esquinas y demas se borran cada vez que cierro el mame, trate de editar el archivo ini pero solo pude agregar el efecto de la Hum Bar Amount que me gusta bastante.

Por ahi lei que se podia crear un archivo ini que se tenia que llama horizontal.ini y ya serviria con todos los juegos pero nada mas no puedo.

Alguien sabra que estoy haciendo mal? Tengo la ultima version mame 0.220.
LostsoulDark escribió:Hola a todos

Hay forma de que se queden guardadas todas las "slider control" es raro porque se guardan bien las de brillo, contraste, gamma pero las de distorcion cubica redondeo de esquinas y demas se borran cada vez que cierro el mame, trate de editar el archivo ini pero solo pude agregar el efecto de la Hum Bar Amount que me gusta bastante.

Por ahi lei que se podia crear un archivo ini que se tenia que llama horizontal.ini y ya serviria con todos los juegos pero nada mas no puedo.

Alguien sabra que estoy haciendo mal? Tengo la ultima version mame 0.220.


Hola fíjate
https://insertmorecoins.es/foro/mame/do ... mame-2242/
kaldebaram escribió:
LostsoulDark escribió:Hola a todos

Hay forma de que se queden guardadas todas las "slider control" es raro porque se guardan bien las de brillo, contraste, gamma pero las de distorcion cubica redondeo de esquinas y demas se borran cada vez que cierro el mame, trate de editar el archivo ini pero solo pude agregar el efecto de la Hum Bar Amount que me gusta bastante.

Por ahi lei que se podia crear un archivo ini que se tenia que llama horizontal.ini y ya serviria con todos los juegos pero nada mas no puedo.

Alguien sabra que estoy haciendo mal? Tengo la ultima version mame 0.220.


Hola fíjate
https://insertmorecoins.es/foro/mame/do ... mame-2242/



Muchas gracias amigo, mucho por digerir tengo

La verdad tontamente nunca me habia metido tan a fondo con el mame y me he quedado con la boca abierta lo asombroso que puede lucir con los bezels y estos filtros.

Ya despues me toca aprender de Front ends.
Buenas gente...

llevo poco con esto del MAME lo instale gracias a un tutorial del YT ....y aun me queda un poco bastante para controlarlo ajaja...me suscribo a este hilo...y ahora una duda como se hacen las capturas en el MAME?
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