Han salido algunas previews del No Man's Sky con impresiones bastante positivas.
I may exaggerate, but only slightly. No Man’s Sky is the long-awaited title from Hello Games that will be landing on PCs and the PlayStation 4 on June 21st. It’s essentially a space-exploration sandbox: players are dropped into a universe filled with roughly 18 quintillion worlds, each filled with their own specific landscapes, attributes, and indigenous creatures. The object of the game is largely undefined: you can hang out and mine crystals from massive underground caverns, or you can build up your spaceship, sit on space trade routes, and blow passing ships to pieces. It’s all up for grabs, and what’s clear after playing the game for a half-hour is that no amount of hands-on or preview time can ever convey the full experience of the game; No Man’s Sky is a life simulation.
After my 30 minutes in No Man's Sky had run out, I truly felt ripped out of the game—robbed, even, of my chance to keep exploring. Once my game was over, I began walking around the trippy demonstration room, where TVs were placed in a circle in front of massive, egg-shaped chairs. Each TV had a different player—and a different planet. One was drenched in acid rain. On another, a woman was blasting grenades into the side of a mountain so that she could essentially walk through it. To her right was a guy piloting his spaceship just above a planet's atmosphere and engaging in a battle with a floating fortress.
This feeling of watching just a few people play the game felt exhilarating. I can't even imagine how intense an entire Twitch world's worth of No Man's Sky streams will feel in comparison. The only thing more intense, honestly, is Murray's admission of an existential crisis only his kind of creation could instill in its creator: the reality that almost all of No Man's Sky truly will be no man's sky.
"The cool thing about the game—or maybe the sad thing—is that all of these stars, each with their planets, NPCs, buildings, and languages to learn... 99.9 percent of them will never be visited. That scale is really important to our game. But it’s a really hard game to demo in half an hour."
During the hands-on I found myself frequently bored, even while those around me seemed rapturous with delight. The shooting felt floaty, and, while there’s some cool tech that lets you blow holes in the ground with grenades, there doesn’t appear to be anything on the ground to actually fight beyond the droids you anger by destroying the worlds you visit.
A big argument against No Man’s Sky is going to hinge on the $60 price point and I think in terms of the work that’s gone into it, it’s absolutely worth that price. Aesthetically and technically it’s a massive achievement, and if you like the idea of exploring an infinite galaxy at your own pace then I couldn’t recommend it enough. If you were expecting an actual game under all of that framework though, you might, like me, be entirely disappointed.
Esta úñtima opinión es la única negativa que encontré, pero me llamó la atención porque incluso no gustándole el juego, dice que de verdad vale los 60€ porque técnica y estéticamente es un logro enorme.
Dejo aquí 3 gifs que enseñan un poco lo que haces en el juego.
http://i.imgur.com/0c3cV5o.gifhttp://i.imgur.com/MZvhCfK.gifhttp://i.imgur.com/aM3FLug.gif