Pues a Rachel la van a dejar asi:
Buff
+ 6A: it’s now really good anti-air. If you have 50% meter, you can expect 3000 ~ 4000 dmg combo ends up with 3C > pumpkin oki setup.
+ 5B: damage increased. 5B > 6B already does more than 1000 dmg. Air unblockable.
+ 6B: 6B (counter hit) > 9jB connects. 6B > 6C connects. Also gatlings into 5C and 3C.
+ 6B still jump cancellable (max range 6B -> j3DA works as a block string, but there is a gap). 6B can also gatling into jC now.
+ 3C: has wider vertical hitbox, but still cannot pick up all characters.
+ 2C: You can connect to JC even if you don’t use the wind.
+ 6C: Forces standing once hit.
+ JA: overhead now. JA > J2C doesn’t work.
+ JB: JB > J2C works
+ JC : has more untechable time.
+ J2C: cancels into normals on landing
+ All Lobelias: The hitbox disappears once Rachel gets hit, but the seed itself still remains and sets up the pole. So only pole setup is guaranteed.
+ Frog: now you can setup frog again even if there is already frog out. Has wider attack range and hit box.
+ Frog: Frog gauge does not appear if Rachel is hit/techs a throw while George is out or if George is killed. Frog gauge does appear if any of the above happen after George starts to activate.
+ Pumpkin: Travels farther and faster, attack level buffed to 3. Looks a lot like CT pumpkin.
+ BBL: body lily has more damage.
+ Air Throw: When you do air throw at the low enough air, you can do follow up combo without 2D. Damage increased to 1600.
+ Wind’s effect is now stronger than CS1
+ Wind recovery speed is slower than CS1. But wind recovery ‘acceleration’ speed way faster than CS1. During level 1 TD summon, Rachel can gain back 3 bars.
+ 5B > 2B > 5B chain is possible. but due to the knockback impact and 2B’s short reach, 5B > 2B > 5B > 2B doesn’t work. Maybe you can do 5B > 2B > 5BD > 2B (x N)
+ Tempest Dahlia: Does not spend a wind gauge anymore. Lvl 3 and 4 have faster start up and less recovery. When you’re using lvl 4 version, you can move even before the King George comes out. When at 0 wind stock, lvl 1 TD will come out. When at 1 wind stock, new version of TD will come out (8 small bats + 1 giant bat). Damage increased.
Nerf
- 2B: has shorter reach now.
- 5CC: slides you down once ground hit instead of the stun impact. Can connect other moves (frog, 2b, 5b) only at the corner. People don’t want to use this at the field. They rather just use 5C > 3C> frog setup. Still does slide down effect even if they're hit in the air. However, can still be looped in the corner.
- 6C: Has more proration now. 5B > 6CD > jB > 5B > 6CD > jC > 5B > 3C does about 2000 damage. 5B > 6CD > JC > 5B > jc > J3BD > J2C > 5C > 3C does about 2700 damage.
- 2C: has shorter guard point frame. Has more hitstop now.
- Frog: Has less life now.
- J2C: No longer overhead
- A Lobelia: now has more recovery than CS1. You can’t throw 2 cannons while BBL hits.
-BBL rod is dead. Sword Iris does more damage.
copy-paste de dustloop xD
soy nuevo y todo eso ^^
aqui dejo mi gamertag: JackletsRock