Dark escribió:40 megas de actualizacion del BO2, a ver si realmente corrigen los fallos que dejaron tras el ultimo patch.
chor escribió:Pagaran justos por pecadores, pero era necesario, pues si no los hilos acabarían llenos de enlaces a youtube y eso es lo que querían evitar, no me acuerdo si es en miscelania o donde pero hay un hilo donde podéis postear vuestro canal, muchos cuando buscamos algo nos pasamos por allí.
deifmeister escribió:Pedir notas del parche de hoy es como pedir que llueva en el sahara no? No se donde las suben
kashina28 escribió:Dark escribió:40 megas de actualizacion del BO2, a ver si realmente corrigen los fallos que dejaron tras el ultimo patch.
Hola buenas, esa actualización que dices la han puesto hoy 19/02? lo digo porque ayer estuvimos jugando con unos colegas y uno nos comentaba que le ponia " tu lista de partidas es mas reciente que no se que ....." y no podia jugar con nosotros.
No estaría de mas que "nerfeasen" los puto.... quicks de los huevo.... que entre lo mal que va el juego y los "quickrambos", de paso que miren los respawns que ultimamente esta de moda que el equipo contrario te campe el respawn.
en fin un saludo
chuanillo_83 escribió:sabeis de ke era la actualización de hoy de 40MB? es ke llevo unas cuantas partidas y me van fatal. llevo con el juego desde ke salio y nunca me habia ido tan mal el online. un saludo
Feature Improvements
Party Members now appear on the mini map as purple when colorblind assist is turned on.
Added hint text tool tips for map voter buttons.
Multiplayer Issues Addressed
Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
Addressed an exploit where players could gain XP privately without matchmaking.
Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
Players will no longer fly into the air when knife lunging other players on certain types of inclines.
Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
Resolved an issue with dog spawns in Slums.
Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
Fixed an issue where the player may not die by the train running over them in Express.
Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
The System Link/LAN Party server list now sorts the available games by Host name.
Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
Resolved an issue with care packages bouncing unusually high.
Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
Addressed an issue where players could get on top of a tent in Grind.
Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
Reduced the red flash damage indicator when using the Toughness Perk.
Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
Addressed issue where Sliquifier would create too many slippery spots.
Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
Addressed an issue where players are able to start a game of turned with only one player.
Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
Addressed issues where players would say the wrong dialogue
Addressed several issues in Die Rise where Zombies had trouble pathing to players.
Addressed an issue where players could jump out of the playable space in Die Rise.
aven96 escribió:pues a mi me va bastante bien, por cierto, he notado que en los ataques relámpago, los circulitos naranjas ahora son más pequeños.
Edito: notas del parche:Feature Improvements
Party Members now appear on the mini map as purple when colorblind assist is turned on.
Added hint text tool tips for map voter buttons.
Multiplayer Issues Addressed
Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
Addressed an exploit where players could gain XP privately without matchmaking.
Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
Players will no longer fly into the air when knife lunging other players on certain types of inclines.
Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
Resolved an issue with dog spawns in Slums.
Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
Fixed an issue where the player may not die by the train running over them in Express.
Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
The System Link/LAN Party server list now sorts the available games by Host name.
Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
Resolved an issue with care packages bouncing unusually high.
Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
Addressed an issue where players could get on top of a tent in Grind.
Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
Reduced the red flash damage indicator when using the Toughness Perk.
Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
Addressed issue where Sliquifier would create too many slippery spots.
Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
Addressed an issue where players are able to start a game of turned with only one player.
Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
Addressed issues where players would say the wrong dialogue
Addressed several issues in Die Rise where Zombies had trouble pathing to players.
Addressed an issue where players could jump out of the playable space in Die Rise.
Edito 2: los packs de mapas filtrados son falsos, también se filtro este:
http://mp1st.com/2013/02/18/black-ops-2-orientation-map-pack-is-fake/
aven96 escribió:pues a mi me va bastante bien, por cierto, he notado que en los ataques relámpago, los circulitos naranjas ahora son más pequeños.
Edito: notas del parche:Feature Improvements
Party Members now appear on the mini map as purple when colorblind assist is turned on.
Added hint text tool tips for map voter buttons.
Multiplayer Issues Addressed
Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
Addressed an exploit where players could gain XP privately without matchmaking.
Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
Players will no longer fly into the air when knife lunging other players on certain types of inclines.
Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
Resolved an issue with dog spawns in Slums.
Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
Fixed an issue where the player may not die by the train running over them in Express.
Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
The System Link/LAN Party server list now sorts the available games by Host name.
Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
Resolved an issue with care packages bouncing unusually high.
Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
Addressed an issue where players could get on top of a tent in Grind.
Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
Reduced the red flash damage indicator when using the Toughness Perk.
Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
Addressed issue where Sliquifier would create too many slippery spots.
Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
Addressed an issue where players are able to start a game of turned with only one player.
Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
Addressed issues where players would say the wrong dialogue
Addressed several issues in Die Rise where Zombies had trouble pathing to players.
Addressed an issue where players could jump out of the playable space in Die Rise.
Edito 2: los packs de mapas filtrados son falsos, también se filtro este:
http://mp1st.com/2013/02/18/black-ops-2-orientation-map-pack-is-fake/
Veisslan escribió:aven96 escribió:pues a mi me va bastante bien, por cierto, he notado que en los ataques relámpago, los circulitos naranjas ahora son más pequeños.
Edito: notas del parche:Feature Improvements
Party Members now appear on the mini map as purple when colorblind assist is turned on.
Added hint text tool tips for map voter buttons.
Multiplayer Issues Addressed
Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
Addressed an exploit where players could gain XP privately without matchmaking.
Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
Players will no longer fly into the air when knife lunging other players on certain types of inclines.
Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
Resolved an issue with dog spawns in Slums.
Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
Fixed an issue where the player may not die by the train running over them in Express.
Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
The System Link/LAN Party server list now sorts the available games by Host name.
Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
Resolved an issue with care packages bouncing unusually high.
Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
Addressed an issue where players could get on top of a tent in Grind.
Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
Reduced the red flash damage indicator when using the Toughness Perk.
Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
Addressed issue where Sliquifier would create too many slippery spots.
Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
Addressed an issue where players are able to start a game of turned with only one player.
Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
Addressed issues where players would say the wrong dialogue
Addressed several issues in Die Rise where Zombies had trouble pathing to players.
Addressed an issue where players could jump out of the playable space in Die Rise.
Edito 2: los packs de mapas filtrados son falsos, también se filtro este:
http://mp1st.com/2013/02/18/black-ops-2-orientation-map-pack-is-fake/
En resumen, arreglan problemas que a nadie le importa. Lo de la neblina de tranzit me ha dejado picueto.
Tenzor escribió:Tengo una pregunta que haceros y es la siguiente. ¿¿¿ Soy yo o este black ops 2 tiene muchisimos problemas de conexion ???. Cabe mencionar que ayer compre una suscripcion de xbox live y empece a jugar al black ops 2, y para mi comparado con el viejo mw2 (para mi el mejor) es una cagada, esta cada dos por tres cambiando host etc. Ayer no tube muchos problemas pero es que hoy es el colmo. Y luego la historia del ping buff muchas veces disparo primero y luego muero eso en mw2 no me pasaba.
P.D. solo me gustaria saber si es problema mio o lo tiene todo el mundo.
Dark escribió:Hay mucho cambio de host... porque juega mucho niño que cuando lo "enmantecas" y le das un poco de cera... se va corriendo tirando la partida, ponen a otros host, tu sigues "dando cera" y se pira este nuevo host... y asi como tonica general.
Para mi es mi pan de cada dia,... todos los dias tengo muchos cambios de host sin sentido, pero claro... como no hay penalizaciones para estos,...porque si registrara una stat que controlara las desconexiones de un host durante una temporada, que no les otorgase mas el host y listo...
Pero bueno,... es el duty, jaja este juego jamas estara bien hecho.
Zemal escribió:Dark escribió:Hay mucho cambio de host... porque juega mucho niño que cuando lo "enmantecas" y le das un poco de cera... se va corriendo tirando la partida, ponen a otros host, tu sigues "dando cera" y se pira este nuevo host... y asi como tonica general.
Para mi es mi pan de cada dia,... todos los dias tengo muchos cambios de host sin sentido, pero claro... como no hay penalizaciones para estos,...porque si registrara una stat que controlara las desconexiones de un host durante una temporada, que no les otorgase mas el host y listo...
Pero bueno,... es el duty, jaja este juego jamas estara bien hecho.
+1. De todas maneras yo prefiero esto a que se acabe la partida.
laleshe escribió:Zemal escribió:Dark escribió:Hay mucho cambio de host... porque juega mucho niño que cuando lo "enmantecas" y le das un poco de cera... se va corriendo tirando la partida, ponen a otros host, tu sigues "dando cera" y se pira este nuevo host... y asi como tonica general.
Para mi es mi pan de cada dia,... todos los dias tengo muchos cambios de host sin sentido, pero claro... como no hay penalizaciones para estos,...porque si registrara una stat que controlara las desconexiones de un host durante una temporada, que no les otorgase mas el host y listo...
Pero bueno,... es el duty, jaja este juego jamas estara bien hecho.
+1. De todas maneras yo prefiero esto a que se acabe la partida.
Se nota que pocas veces habéis sido host...
Dark escribió:Yo he sido muchas veces el host, sobre todo cuando busco partidas con mas colegas, imagino que por ser lider del grupo de busqueda, me otorga el hosteo, y el hosteo tiene 2 vertientes:
- O ves a todos 1,5 segundos antes, y encima con 2 balas del peor subfusil a 1 kms de distancia matas al que mas.
- O ellos son los que te ven a ti con casi 2 segundos de retardo,...y te paras a ver replays para saber donde fue tu tiro.... con la sorpresa de que tu tiro ni salió.
Ser host y Español no es grato, si te toca un host ingles o aleman, te aseguro que si se piran... es porque se estan llevando manteca de la buena... y como estan acostumbrados con sus supermegaconexiones a matar facil... cuando no lo consiguen, se piran.
gotelin_ivan escribió:Lo de ser el host solo lo saben quienes lo programaron. Yo tengo adsl de orange y me pone de host muchisimas veces, incluso cuando se que me conexion no esta funcionando bien o estoy subiendo un video a la vez q juego...
Saludos.
Locobos escribió:No entiendo como hay gente que se queja de ser host en este juego mas de alguno mataria la mitad y moriria muchisimo mas si no fueran host lo se por mi amigo jugando en mi casa y llora mas que yo cuando tiene que hacer mil cosas para matar a uno y no como en su casa con los 100 megas.
Ilerdense69 escribió:Llamarme ignorante como se sabe quien es el Host de una partida???
laleshe escribió:Locobos escribió:No entiendo como hay gente que se queja de ser host en este juego mas de alguno mataria la mitad y moriria muchisimo mas si no fueran host lo se por mi amigo jugando en mi casa y llora mas que yo cuando tiene que hacer mil cosas para matar a uno y no como en su casa con los 100 megas.
Pues nada chico, que nos quejamos por vicio.
Locobos escribió:laleshe escribió:Locobos escribió:No entiendo como hay gente que se queja de ser host en este juego mas de alguno mataria la mitad y moriria muchisimo mas si no fueran host lo se por mi amigo jugando en mi casa y llora mas que yo cuando tiene que hacer mil cosas para matar a uno y no como en su casa con los 100 megas.
Pues nada chico, que nos quejamos por vicio.
Yo lo llevo de serie, pero por mi parte como he dicho no lo entiendo si te da mas facilidades que en el gears siendo host matas mas y mas facil y para morir necesitas mucho mas tiro y ya no te digo que encima ves a los contrarios con mucha antelacion que da muchisima mas ventaja, no abre muerto yo por este motivo de estar girando una esquina y morir y ver en la camara de muerte como el otro te estaba viendo desde hace mil y disparandote.
Hoy encendere la consola para que se actualice y hechare unas partiditas para ver que tal va hoy la cosa.
zucarito escribió:Ilerdense69 escribió:Llamarme ignorante como se sabe quien es el Host de una partida???
segun me an dicho es nada mas comenzar la partida cuando empieza la cuenta atras le das al back y el primero que salga con las 4 rayas en verde ese es el host.
Locobos escribió:laleshe escribió:Locobos escribió:No entiendo como hay gente que se queja de ser host en este juego mas de alguno mataria la mitad y moriria muchisimo mas si no fueran host lo se por mi amigo jugando en mi casa y llora mas que yo cuando tiene que hacer mil cosas para matar a uno y no como en su casa con los 100 megas.
Pues nada chico, que nos quejamos por vicio.
Yo lo llevo de serie, pero por mi parte como he dicho no lo entiendo si te da mas facilidades que en el gears siendo host matas mas y mas facil y para morir necesitas mucho mas tiro y ya no te digo que encima ves a los contrarios con mucha antelacion que da muchisima mas ventaja, no abre muerto yo por este motivo de estar girando una esquina y morir y ver en la camara de muerte como el otro te estaba viendo desde hace mil y disparandote.
Hoy encendere la consola para que se actualice y hechare unas partiditas para ver que tal va hoy la cosa.
Tenzor escribió:Madre mia, en mi vida me se rieron tanto de mi en un juego como lo hacen en este, dios mio.
Entre en una partida de demolicion y el equipo contrareo todas las rondas campeandonos en el respan y nosotros una y otra vez apareciendo y asi hasta acabar la partida con 33 veces muerto y 2 bajas.
Menudo cabreo me pille y viendo que no podia hacer nada, pues me puse a ver la tele hasta que acabo la partida.
masky escribió:
El host de este juego tiene dos opciones:
- Darte una ventaja brutal, como comentas en el post. Generalmente es gran parte de las ocasiones.
-Por otro lado, el tema del lag compesation. En determinadas partidas siendo host, he sufrido relentizaciones brutales, que ellos me vean antes, ir a saltos, no matar ni por asomo etc. Que quede claro que tengo fibra óptica y buen ping tanto dentro como fuera de la peninsula, nunca conecto el ordenador ni internet cuando juego en 360 o Pc por lo que toda la conexión funciona exclusivamente para el juego. La conexión es por cable y no por wifi por lo que teniendo en cuenta las posibles fluctuaciones de mi servidor de internet (por suerte de lo que tengo contratado me llega integro el 99% es decir unos 20 megas y 2 de subida sin variaciones a lo largo del día) me hace sospechar que en determinadas ocasiones y según con la gente que me junte siendo host a mi me ha perjudicado, es una realidad como la copa de un pino.
Tenzor escribió:Despues de llevar 4 dias jugando por fin hoy por la mañana conseguido mi primer arma de oro. Me doi cuenta de que en este juego los "FRANCOS" estan bastante chetados (no se es mi opinion, con nada te matan), despues de conseguir mi subfusil en oro, me puse un franco para probar y madre mia a nada que le des ya tienes un muerto.
Y otra cosa de la que me doy cuenta es que por las noches no hay quien juegue, y pienso "sere yo que soy malisimo o algo, no entiendo", en MW2 lo hacia medianamente bien pero en este BO2 por el dia lo hago mas o menos bien, pero por las noches para mi es imposibler jugar. Y luego que te hagan lo que me hicieron ayer que era imposible moverse del respaw.
P.D: Menudo bajon me dio al entererarme que para tener las armas en diamante hay que completar todas las de su clase.
jesteveztb escribió:hay exp doble?? en armas en general o de las dos cosas....
Carladeadware escribió:Alguien que con este juego, haya roto el mando? Gracias.