A ver, he visto un enlace en los foros de Ps3, del compi 13bor
http://blackops.digitalwarfare247.com/n ... allpaper-7Cosillas:
.- Vuelven los K/D ratios relativos a cada modo de juego. Tienes uno general y otro con tu K/D en cada modo de juego (al estilo del CoD 5, un gran acierto desde mi punto de vista), el de vicorias y derrotas supongo que igual.
.-Nuevas ventajas:
---Flak Jacket — This perk is overlooked by many but it might as well be best perk in the game. A main complaint about CoD4: Modern Warfare 2 were the explosives. With this perk, this problem was canceled out, and not a problem whatsoever. An explosive could literally never kill you unless it's either a direct impact or you've taken damage beforehand. Even though Infinity Ward tried to mimic this with the Blast Shield, it never felt as close to the game as the Flak Jacket.
---Viene siendo el riot shield del MW2 pero en ventaja, por lo que dice solo te matarán los explosivos de impacto directo o si ya estabas dañado.
___M2 Flamethrower — The flamethrower is pretty much confirmed to be in both the DS title as it's bigger brother (GKNOVA6 documents). What was so great about this perk was that it was both incredibly fun and effective, it was well balanced. A lot of people hate the flamethrower for it's lack of range, charge time, and that you need to keep the flames on target for a second or so for them to die. It wasn't unstoppable by any means, but it was still a lot of fun, and useful at times. And don't you play this fun just for fun? Well, the majority does...
___Lanzallamas M2: Supongo que igual que en el CoD WaW
...Reconnaissance — Great perk to counter killstreaks. Unlike with Modern Warfare 2 you could see all killstreaks on the entire map if you pull it up. This way you could make sure you weren't in the crossfire for friendly ones in hardcore, or just to outrun any enemy killstreak.
...Reconocimiento: También supongo que como la ventaja del WaW, donde se veían perros y demás.
::::Toss back/Shades/Gas Mask/fireproof — Now, these weren't by any means the best perks in the game, but there is a reason why we wanted to discuss the real quick... They were just-in-case perks; If the enemy nades/tabun gas/flares/flamethrower were to become overpowered, they had a counter ready for them. This is a good sign on the balance side of things, even if they're "just in case".
::::Devolver(no recuerdo como se llamaba ni la traducción de esto, la de devolver las granadas en el WaW), sombras (para las bengalas), máscara de gas, y a prueba de fuego. Todos salían en el WaW. básicamente dice que no son los mejores perks, pero están "solo en caso de..."
.-Playlist Organization — Treyarch introduced the separated playlists. They had several playlists divided into three categories; Core, Hardcore and Map pack. More game modes, leniency for requests from the community, convenience and generally a lot better.
Otra vez, como en el WaW, lobbys separados en básico, extremo y mapas nuevos, con sus modos de juego dentro de cada uno, dominio, cuarteles, capturar la bandera, etc...
.-Search & Destroy — Some think it's "part of the game" and even though it takes skill and practice to kill the entire other team within seconds of the start of the match, 99% hates your F'ing guts if you spawn tube in S&D. Treyarch thought so too and they had their own way of dealing spawn tubing in CoD: World at War. Any tube fired less than 30 seconds into the game instantly became duds, making it pointless to even try. Not everyone will agree (yes, we're looking at you tubers...,wow that sounded wrong) but we think it's a great solution for the general public to enjoy the game.
Habrá un restraso de 30 segundos para lanzar noobtubes. Gran noticia.
UP!