Dracarys escribió:Estos días son los peores, ya destripandose todo y no poder catarlo... >_<
Tecmo Koei and Team NINJA released a day 1 patch for Dead or Alive 5 that addresses numerous issues with the game. Most notably, there have been several balance tweaks to nearly every character. Other changes include some minor improvements to the online mode.
I received a copy of the game last week and the online portion wasn’t really playable for reviewing purposes. There were only a handful of people online and they were mostly from Taiwan and Japan. I would be weary of any reviews that discuss the online mode because of this. The few games I did play against someone in the US had noticeable input delay, but further testing is required before anyone can make judgements about the netcode yet.
There’s also a bug on PS3 where the game will pause mid-match during offline play if Throwdowns are enabled. You need to disable this option after selecting a Fight mode in the main menu to avoid this game breaking problem.
These are the modes available in Online Mode:
Simple match (unranked quick matches) – You can search by rounds and region. That’s it.
Rank Match – Search by rounds, Region, and opponent rank. You can set a minimum and maximum rank. There is no way to filter out players by connection strength. In fact, you can’t even see your opponent’s connection at all.
Lobby match – You can set time limit, max health, number of players, and filter out what gets to be used in Random Select. The max players in a lobby is 16. You can choose to simply spectate matches, even if you’re the host. Spectator mode allows you to move around the camera freely. There is a chat room as well and, unlike Tekken Tag 2, it actually stays hidden. The biggest problem with Lobby Matches is that you can’t kick a player out after a session has begun. This option, along with the other match settings, simply disappears. Outside of politely asking, there is nothing you can do once a 1 bar connection joins your room after a game has started.
Fight rules in Lobby Match – Winner Stays, Loser Stays, Tournament, Kumite, Online Dojo. Fight Type can be solo or tag.
Patch Notes
Offline Mode
Removed the ability to change the stage models displayed in the background in order to improve load times.
Survival Mode: even if you are unable to clear the course, your points (Results Screen) will be displayed and the World Ranking will be updated.
Online Mode
During the pre-battle entrance animation, each character’s Grade and Title will be displayed.
The matchmaking system has been improved so it is easier to find and join a match.
In Lobby Match, the Random filter will display within the client’s settings rather than the host’s.
The cursor location will be remembered in the Character and Stage Select screens.
Added the ability to adjust the Hit Settings (Normal/Counter/High-Counter) in the Online Dojo.
Minor fixes to areas that had the possibility of causing instability within the game.
Overall
Slight adjustments to some of the character motions and moves.
Character Changes
Akira
Mid K while sidestepping
Hitting a character with this while their back is turned downs them.
66P
Hitting a character with this as a normal back hit causes a small stagger
46P,43P,64T
Increased input time
Ayane
Expert mid P hold
Changed damage: 25 -> 5
2P,1P, back-turned 2P,back-turned 1P,back-turned PP2P
Changed to stagger on back-turned hi counter and back-turned low hi counter
66K, back-turned PP6K
Changed damage reaction to small when landing as a normal hit
Eliot
236P
Change frame advantage on guard to +2 (guard break)
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Helena
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Kasumi
PP6P6KK,6P6K,9K
Changed behavior to a jump hold when held
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Christie
Tag throw when partnered with Hitomi
Changed damage: 10+20+70 -> 10+20+40
Tag throw when partnered with Helena
Changed damage: 50+50 -> 35+35
Back-turned P
Changed damage reaction to small when landing as a normal hit, same as landing as a counter hit
Back-turned 2P
Hitting a character with this as a normal back hit causes a small stagger
1K6K while in Jakeiho
Changed damage reaction to crumple stun when landing as a low counter or hi counter hit
H+KK
Changed stagger reaction to small when landing as a normal hit, same as landing as a hi counter hit
Gen Fu
1P+K (when not triggering a Power Blow)
Changed damage reaction to launch when landing as a low normal hit
Kokoro
236T
Increased recovery on unsuccessful grab by 4 frames.
Back-turned PP
Changed damage reaction when landing as a low counter or hi counter hit from the back-turned reaction to front-facing reaction
Changed damage reaction when landing as a back-turned low counter or hi counter hit from the front facing reaction to back turned reaction
3P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
PK
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
Sarah
9K
Changed behavior to a parry when held
4PK
Changed initial frames: 19 -> 18
9H+KKK
Changed initial frames: 24 -> 20
Change wall-hit distance to 1.5m
4P+K
Changed damage reaction to crumple stagger when landing as a hi counter hit
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Jann Lee
H+K
Changed damage reaction on low hi counter hits to a large sit-down stun, just like with hi counter hits.
Changed damage reaction on back-turned low hi counter hits from front-facing reaction to back-turned reaction
Tina
46P,46T
Increased direction input time
Bass
PPK
Changed damage reaction on normal hit to stagger
4P,4PP
Changed stagger on low normal hit to small
7P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
7PT,3P+KT
Changed damage: 20+43-> 20+35
Back-turned 6T
Changed damage: 35 -> 50
Pai
Back-turned 9K
Changed to make it guardable.
Basic Tag Throw
Changed so opponent cannot tech roll after being thrown.
2P,3P, back-turned 2P
Changed damage reaction on back-turned hi counter and low hi counter hits to stagger
H+KP during Meishouho
Changed damage reaction on back-turned hi counter hit to stagger, same as on back-turned normal hit
PP4P, P4P during Bokutai
Changed attribute from mid to high
PPP7K
Changed damage reaction on counter and high counter hits to stagger, same as normal hit
6KP7K
Changed damage reaction on low counter and hi counter hits to stagger, same as on low normal hit
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
9K
Changed damage reaction on back-turned normal hit to small stagger, same as back-turned hi counter hits.
Bayman
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Hayate
3K
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
P during Tenshin Sen
Changed damage reaction on normal hit to small stagger, same as landing as low hit
Hitomi
PP6PP,66PP, sidestep P
Changed damage reaction on low counter to crumple stun
46P,46K
Increased input time
Brad
Gyoin-Dantai
The properties of “K during Gyomi-Inshusei” and “K during Tenshin-Hiinshu” were different, so we standardized on the first (K during Gyomi-Inshusei).
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
P during Dokuritsu-Ho
Hitting a character with this as a normal back hit causes a small stagger
6P in Kasenko
Changed general reaction when landing as a back hit to small stagger
46P,64P
Increased input time
La Mariposa
236K
Changed behavior from a jump hold to a normal hold when held
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
64T
Increased input time
Mila
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
PP6K
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
Rig
Back-turned P+K during Bending Stance
Was the same move as H+K, so made it a different move
4P, back-turned 4P, P in Turn Leg Cut, sidestep P
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
4P, back-turned 4P, P in Turn Leg Cut, sidestep P
Changed to damage reaction on back-turned normal and hi counter hits from the front-facing reaction to the back-turned reaction
PPK,6P
Changed damage reaction on counter hit to stagger, same as hi counter hit
66K
Changed reaction to knock-back on back-turned low hi counter hits
Leifang
Back-turned 4P
Changed damage reaction to stagger when landing as a low normal hit, same as normal hit
64P,46P
Increased input time
diegomel escribió:alguien puede subir el patch a xbuc pleasee..
gracias..
Manjimaru escribió:¿ Habéis visto ? Tanto pánico que había con el "online"...
O Dae_soo escribió:Manjimaru escribió:¿ Habéis visto ? Tanto pánico que había con el "online"...
Por experiencia te diré que esperemos a jugarlo regularmente para opinar,no cantes victoria tan pronto,que el cementerio de fightgames está lleno de grandes juegos como el MK9 o el KOFXIII por su online....
WiZzYx escribió:Dislexia de refran, se llama eso (?). Es mas o menos como decir "Al que Dios ayuda, madruga"
Manjimaru escribió:
Hombre, si al DOA Ultimate se podía jugar y al DOA 4 también, y encima se toman medidas para mejorar el "online", como quitar los "lobbys" con monigotes, todo invita a pensar que un juego hecho por la misma gente no tiene por qué ser peor que sus antecesores.
WiZzYx escribió:Manji y Chino, a ver cuando se dan una vuelta por el foro de mi firma, que de a poco va tomando forma y ganando en movimiento.
Missing_nin escribió:WiZzYx escribió:Dislexia de refran, se llama eso (?). Es mas o menos como decir "Al que Dios ayuda, madruga"
Haciendo un poco de offtopic, he pasado por tu página, pero al irme a registrar había que poner todo el rollo de canalmail y todo eso, y paso de que me inunden a spam y tal, lo siento pero ya tengo bastante correo basura para que se apunten también los de canalmail
Saludosss
Azazelsb escribió:Lo estoy probando y tiene una pintaza... Estoy empezando por la historia Una cosa, como se desbloquean los personajes ocultos y los distintos trajes?
WiZzYx escribió:Missing_nin escribió:WiZzYx escribió:Dislexia de refran, se llama eso (?). Es mas o menos como decir "Al que Dios ayuda, madruga"
Haciendo un poco de offtopic, he pasado por tu página, pero al irme a registrar había que poner todo el rollo de canalmail y todo eso, y paso de que me inunden a spam y tal, lo siento pero ya tengo bastante correo basura para que se apunten también los de canalmail
Saludosss
Eso es parte del proceso de registro, pero no deberia llegarte nada, puesto que yo pagué para eliminar la publicidad a los miembros (no asi a los invitados, que ven todos los ads del sitio). Hice una prueba registrando un usuario para probar algunas cosas, y hasta el dia de hoy no me ha llegado ningun correo de ellos. Lamentablemente es algo que a veces disminuye los posibles registros pero añadiendo el remitente como correo no deseado, en caso de que llegue alguno, se arregla el problema.
Sakai escribió:A mi en Amazon me pone ENTREGA ESTIMADA Miércoles 3 oct 2012 - Jueves 4 oct 2012 Lo raro es que cuando hice la reserva de la edición normal (no llegue a la coleccionista) no me daba la opción del envió de 1 día.
Rockstar75 escribió:Sakai escribió:A mi en Amazon me pone ENTREGA ESTIMADA Miércoles 3 oct 2012 - Jueves 4 oct 2012 Lo raro es que cuando hice la reserva de la edición normal (no llegue a la coleccionista) no me daba la opción del envió de 1 día.
A mi EXACTAMENTE igual...es porque en Amazon RECIBEN el juego el dia 30 de septiembre, domingo, ergo no hay opcion de elegir 1 dia de envio porque al llegarles el domingo, las empresas de mensajeria no funcionarian digo yo al ser domingo...no se a mi exactamente igual.
Elaphe escribió:¿Sabeis si este juego vendra con pase online?
Sakai escribió:Rockstar75 escribió:Sakai escribió:A mi en Amazon me pone ENTREGA ESTIMADA Miércoles 3 oct 2012 - Jueves 4 oct 2012 Lo raro es que cuando hice la reserva de la edición normal (no llegue a la coleccionista) no me daba la opción del envió de 1 día.
A mi EXACTAMENTE igual...es porque en Amazon RECIBEN el juego el dia 30 de septiembre, domingo, ergo no hay opcion de elegir 1 dia de envio porque al llegarles el domingo, las empresas de mensajeria no funcionarian digo yo al ser domingo...no se a mi exactamente igual.
Lo último que pedí, el Tales of Graces f de PS· tuvo toda mi reserva como entrega estimada el 4 de septiembre (el juego salía el 30 de agosto) pero de repente salió de la sede de Amazon el 27 y me llego el día 30, con el envio a 3 días, justo el día de su salida, ¿no podría ser este el caso?
kosmos100 escribió:En Xtralife ya esta en stock, supongo que les llego ayer por la tarde.
Hello,
Please be advised that we have a revised delivery date for the items you ordered on August 17 2012 (Order #026-2641439-2579531).
"Dead or Alive 5: Collector's Edition (Xbox 360)"
Estimated arrival date: October 01 2012 - October 05 2012
WiZzYx escribió:Elaphe escribió:¿Sabeis si este juego vendra con pase online?
Si, trae Pase Online.
guillian-seed escribió:He podido probarlo en casa de un amigo y... ¿soy el único al que le parece que le falta "algo"? No sé, me ha dejado un poco frío el juego. no digo que sea malo ni mucho menos, pero es que no veo nada que me anime a meter este juego en mi consola en lugar de hacer lo propio con DOA 4. Me ha parecido que a los combates les falta un poco el frenesí de DOA4, pero lo mismo es mi imaginación
Estoy planteándome cancelar mi reserva, porque la verdad es que en mi primer contacto me ha gustado menos que la cuarta parte. De todos modos debería jugarlo más a fondo.
Crazy Rainbow escribió:alguien que haya probado la dos versiones, verifica si una va mejor que otra?, o como va el tema de los fallos graficos??
LINKr2 escribió:Parece mentira que tras reviews sólidas como la de Manjimaru se le siga dando vueltas a todas estas tonterías que están más que habladas xD
ARG, ojalá pueda hacerme con el juego hoy *___*
The Good
-Complex and hard-hitting fighting mechanics
-Stable online play
-Smooth character animations.
The Bad
-Poorly executed educational mode
-Sorting replays is a chore.
"Performance-wise, Dead or Alive 5 keeps pace with genre standards. Against online opponents with three connection bars or below, there is noticeable input lag between when you enter a command and when you see it performed onscreen. In contrast, matches with four- and five-star connections run without serious issue.
Dead or Alive 5 is a deceptive game. The subtleties of its solid fighting mechanics are easy to miss under all the flashy visual effects layered on top. It is a game new players can pick up and enjoy without feeling overwhelmed by too many options, while still offering complexity to those who know where to look. It's a dynamic fighter that can be enjoyed by players of all skill types. "
LINKr2 escribió:Parece mentira que tras reviews sólidas como la de Manjimaru se le siga dando vueltas a todas estas tonterías que están más que habladas xD
ARG, ojalá pueda hacerme con el juego hoy *___*
guillian-seed escribió:No sé a que viene decir que lo que digo son tonterías, a ver si ahora no soy libre de dar mis impresiones tras haber jugado unos pocos combates, tal y como he avisado en mi primer post, porque si algo he dejado claro es que no he podido probarlo en profundidad, ¿me inhabilita eso para dar mi opinión?. A veces parece que el juego lo hayáis parido vosotros por la manera en que os ponéis.
Por supuesto, ya tendré tiempo de probarlo más en profundidad, porque tengo el juego reservado y pagado. Si cambio de opinión lo digo sin problema, ojalá, porque después de probar un poco este DOA5 no he visto motivos para jugarlo en lugar de jugar al 4. Y lo de el Ultimate y las contras es algo que me importa poco, porque no juego online.
guillian-seed escribió:No sé a que viene decir que lo que digo son tonterías, a ver si ahora no soy libre de dar mis impresiones tras haber jugado unos pocos combates, tal y como he avisado en mi primer post, porque si algo he dejado claro es que no he podido probarlo en profundidad, ¿me inhabilita eso para dar mi opinión?
Dead or Alive 5 is a delicious surprise. While casual fighting game fans will be able to pick up and play, serious combatants will enjoy the rich and deep counter and hold system, as well as the tag team elements where unique match-ups can offer their own rewards. It's still not as technical a fighter as Tekken or Virtua Fighter