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Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!
Actually no, that's a lie. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.
Team Z2 was responsible for the code and animations you've just seen in action.
Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths.
This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.
This is how we envision a perfect Dragonball game. Gone is the sensation of every character being interchangeable and having the same style of fighting.
Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. We drew from all sources and we committed to our vision, which we share with you.
The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games.
The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes... it's all in there. I can see people going insane over the intense battles that are possible.
We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many.
We have 5 of these characters and 11 stages out there that anyone can try out. We have 3 characters unreleased and in several states of progress, we expect to put them out eventually as well.
This video was made mostly to make people aware that this exists. Why?
Because we love creating and we want to show our inner fire. Consider it a proof of concept. We knew this could be done with effort and talented people, all it takes is hard work.
Balthazar - Z2 captain, character spriter, main gameplay designer, maker of this video.
Iced - Idea Enginneer Extraordinaire, Z2 manager of sorts.
Cybaster - Character Programmer.
Daeron - Stage Spriter and programmer, character sprite assistant.
WizzyWhipItWonderful - Epic CPS2 music composer.
NoZ - Creator of the Saiyan Pride stage.
Infinite - Character AI programmer.
ShockDingo - Voice Actor for Freeza, Shenron and announcer.
RicePirate - Awesome Person and Voice Actor for Vegeta.
Philly Spider-Man - Voice Actor for Gohan.
The_None - Saibaman programmer.
The feedback we've received on these characters from the Mugen community has been very positive in general (if you didn't know, this was all coded in Mugen), but the mainstream audience doesn't really know they exist yet.
One of my greatest desires is to get some sort of acknowledgement from some people at Capcom or Bandai and from highly-regarded fighting game players.
Please leave us feedback and comments, we would love to see them!
Now, it's your time to help us. Help us get this video go viral. Like and Favourite it but most of all, SHARE it. That one kid you used to watch DBZ episodes with 10 years ago? Share it with him. Your parents, your boss? Link them up.
Any friends, family or contacts working at big game companies? Active in fightng game tournaments? Spread the word, share this video. I'm convinced we can do it!
If anything, I hope this video put a smile on your face.
Ronnie, a.k.a. Balthazar
P.S. HAPPY BIRTHDAY TORYAMA-SAN!
P.P.S. Get your pre-packed sample here:
http://z2.smeenet.org/HyperDBZsample.rar
Or, you can grab the characters and stages seperately here :
http://network.mugenguild.com/balthazar/
For more stuff, go here:
https://www.facebook.com/HyperDBZ
realbrucest escribió:http://www.youtube.com/watch?v=ZzQkB1gVtXA
realbrucest escribió:http://www.youtube.com/watch?v=ZzQkB1gVtXA
Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!
Actually no, that's a lie. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.
Team Z2 was responsible for the code and animations you've just seen in action.
Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths.
This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.
This is how we envision a perfect Dragonball game. Gone is the sensation of every character being interchangeable and having the same style of fighting.
Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. We drew from all sources and we committed to our vision, which we share with you.
The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games.
The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes... it's all in there. I can see people going insane over the intense battles that are possible.
We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many.
We have 5 of these characters and 11 stages out there that anyone can try out. We have 3 characters unreleased and in several states of progress, we expect to put them out eventually as well.
This video was made mostly to make people aware that this exists. Why?
Because we love creating and we want to show our inner fire. Consider it a proof of concept. We knew this could be done with effort and talented people, all it takes is hard work.
Balthazar - Z2 captain, character spriter, main gameplay designer, maker of this video.
Iced - Idea Enginneer Extraordinaire, Z2 manager of sorts.
Cybaster - Character Programmer.
Daeron - Stage Spriter and programmer, character sprite assistant.
WizzyWhipItWonderful - Epic CPS2 music composer.
NoZ - Creator of the Saiyan Pride stage.
Infinite - Character AI programmer.
ShockDingo - Voice Actor for Freeza, Shenron and announcer.
RicePirate - Awesome Person and Voice Actor for Vegeta.
Philly Spider-Man - Voice Actor for Gohan.
The_None - Saibaman programmer.
The feedback we've received on these characters from the Mugen community has been very positive in general (if you didn't know, this was all coded in Mugen), but the mainstream audience doesn't really know they exist yet.
One of my greatest desires is to get some sort of acknowledgement from some people at Capcom or Bandai and from highly-regarded fighting game players.
Please leave us feedback and comments, we would love to see them!
Now, it's your time to help us. Help us get this video go viral. Like and Favourite it but most of all, SHARE it. That one kid you used to watch DBZ episodes with 10 years ago? Share it with him. Your parents, your boss? Link them up.
Any friends, family or contacts working at big game companies? Active in fightng game tournaments? Spread the word, share this video. I'm convinced we can do it!
If anything, I hope this video put a smile on your face.
Ronnie, a.k.a. Balthazar
P.S. HAPPY BIRTHDAY TORYAMA-SAN!
P.P.S. Get your pre-packed sample here:
http://z2.smeenet.org/HyperDBZsample.rar
Or, you can grab the characters and stages seperately here :
http://network.mugenguild.com/balthazar/
For more stuff, go here:
https://www.facebook.com/HyperDBZ
BleachDbzNaruto escribió:Lo que va tomando una calidad considerable es el mod de tenkaichi 3 del chuchoman, ha mejorado bastante al bills que tenian hecho y ha metido los androides 14 y 15, aparte ha hecho el escenario de la ciudad de dia, que siempre se echaba en falta
realbrucest escribió:http://www.youtube.com/watch?v=ZzQkB1gVtXA
alkaiser69 escribió:Opening y ending de Dragon Ball Kai Saga Buu, mirar en el Opening el dibujo de Goku vs Vegeta, penoso el poco
Gustavoy escribió:alkaiser69 escribió:Opening y ending de Dragon Ball Kai Saga Buu, mirar en el Opening el dibujo de Goku vs Vegeta, penoso el poco
Te refieres a esto supongo:
Y no te pierdas a Babidi, da miedo, tiene la boca deforme:
Y aquí hay un fallo en el dibujo, le han dibujado el traje que no le corresponde a Gohan, y lo han intentado camuflar pintandole el pecho azul:
La verdad es que se lo podrían haber currado un poco más.
le han dibujado el traje que no le corresponde a Gohan, y lo han intentado camuflar pintandole el pecho azul:
Metis Connetis escribió:Lo de los ojos es lo unico que tiene un pase, porque se supone que gohan definitivo es una transformacion, al final del todo toriyama lo dibuja con sus ojos normales y el traje de goku porque ya no esta transformado.
Lo demas es bazofia pura.
Gustavoy escribió:alkaiser69 escribió:Opening y ending de Dragon Ball Kai Saga Buu, mirar en el Opening el dibujo de Goku vs Vegeta, penoso el poco
Te refieres a esto supongo:
Y no te pierdas a Babidi, da miedo, tiene la boca deforme:
Y aquí hay un fallo en el dibujo, le han dibujado el traje que no le corresponde a Gohan, y lo han intentado camuflar pintandole el pecho azul:
La verdad es que se lo podrían haber currado un poco más.
Metis Connetis escribió:Mencionas la fiesta de bulma como una referencia? Es el capitulo ese horrible (de lo peor que ha parido nunca el anime) en que goku hace fuerza para levantar una mierda de troncos, que sale vegeta compartiendo comida con bu, piccolo en la fiesta ( !! ) y gohan y videl bailando ???
Buf, recuerdo ese capitulo commo si lo hubiera visto ayer, lo de goku con cara de "vaya fuerza estoy haciendo" levantando troncos me calo hondo
Un saludo.
Metis Connetis escribió:Puf entre ese goku y vegeta y los capitulos dibujados por el estudio baratero de dragon ball no sabria cual es peor...
jinvegeta_sama escribió:El hecho de que la intro de lo nuevo de Dragon Ball Kai sea una bazofia a nivel de animación no quiere decir que toda la animación de esta generación sea una bazofia.
Se pueden hacer cosas mejores que las mejores animaciones que tuvo Dragon Ball Z en todo el anime ( pelea de Gokuh vs Majin Vegeta, el capítulo en el que Cell descubre a la A18, alguno de Gokuh vs Kid Buu, etc )...quitando esos capítulos, las animaciones del anime pecan de ser mediocres tirando a malas.
Metis Connetis escribió:Mencionas la fiesta de bulma como una referencia? Es el capitulo ese horrible (de lo peor que ha parido nunca el anime) en que goku hace fuerza para levantar una mierda de troncos, que sale vegeta compartiendo comida con bu, piccolo en la fiesta ( !! ) y gohan y videl bailando ???
Buf, recuerdo ese capitulo commo si lo hubiera visto ayer, lo de goku con cara de "vaya fuerza estoy haciendo" levantando troncos me calo hondo
Un saludo.
Gustavoy escribió:Pos a mi me gustó , el nivel de dibujo era pésimo y lo de Goku con los animalitos me parecio muy infantil, pero aún así me resulto un capítulo agradable.
Yo disfrutaba de la mayoria de episodios en los que se veía a los personajes vivir sus vidas, después de ver tantos capítulos en la saga de Buu con todos luchando y muriendo, se agradecía un capítulo tranquilo, sin peleas, sin tensión, y nose tu pero a mi me gustó ver a Gohan bailando, a Piccolo disfrutando y a Vegeta demostrando que ya no era tan malo, digamos que yo también disfrutaba de la paz que ellos trasmitian (es lo que tiene ser tan friki xD)
DavitinZ escribió:Gustavoy escribió:Pos a mi me gustó , el nivel de dibujo era pésimo y lo de Goku con los animalitos me parecio muy infantil, pero aún así me resulto un capítulo agradable.
Yo disfrutaba de la mayoria de episodios en los que se veía a los personajes vivir sus vidas, después de ver tantos capítulos en la saga de Buu con todos luchando y muriendo, se agradecía un capítulo tranquilo, sin peleas, sin tensión, y nose tu pero a mi me gustó ver a Gohan bailando, a Piccolo disfrutando y a Vegeta demostrando que ya no era tan malo, digamos que yo también disfrutaba de la paz que ellos trasmitian (es lo que tiene ser tan friki xD)
Nuevamente, para gustos colores. Pero es indiscutible que ese tipo de cosas le pegan una patada en la boca a la personalidad original de los personajes, la personalidad que el autor les dio a cada uno, y eso va a misa. Para Toriyama era inpensable poner a Vegeta "de buen rollo" con Majin Bu, compartiendo comida... Y lo mismo para Piccolo y así lo reflejó en el manga.
Hay casos similares pero muchisimo más acertados, como el final de la Ova "Los guerreros de plata", con todos en el hospital riendolé las gracias a Krilin (ese super humor de los Japoneses) y Piccolo y Vegeta en plan antisocial, sentados, espalda con el espalda en un trozo de tierra en mitad del mar y con cara de mala hostia.
Repito, para gustos colores, pero que ese tipo de licencias son una cagada, es innegable.
Metis Connetis escribió:A mi no me parece que la saga de bu sea en la que mas sufren, a mi modo de ver pierden mucho mas con la llegada de vegeta, o el final contra freezer que es mucho mas ajustado hasta la llegada del ssj. Contra bu pequenyo era tan facil como llevar a gohan a pelear y listo, esta claro que eso le hubiera quitado gran parte del encanto, pero para mi la saga de bu es muuy buena porque recuperan gran parte del humor que se pierde al principio de z, con personajes comicos y quitandole gran parte de tension como el combate gotenks vs bu.
Personalmente no me desagradarian tanto esos capitulos de relleno si no fueran una bofetada a la personalidad de los personajes, como han mencionado. El gesto de que vegeta aparezca en muchos ovas de espaldas a todos queda en verdad mucho mejor que verlo compartir comida con bu...
satan bihotz txiki escribió:Aupa kolegis , cuanto tiempo hay alguna novedad de dragon ball next-gen???
Un saludo
alkaiser69 escribió:Alguien se ha pasado por GAME y ha visto lo que comenté del stand de Dragon Ball ???
Caitano escribió:alkaiser69 escribió:Alguien se ha pasado por GAME y ha visto lo que comenté del stand de Dragon Ball ???
Te refieres a la venta de tickets y toca siempre regalo de Dragon Ball? Si y a 10€ no merece la pena ni comprarlo. Te puede tocar una preciosa carpeta de 10€ xD
DavitinZ escribió:Imagino que este año tardaremos en saber algo del nuevo juego, ya que el BoZ ha salido hace a penas 2 meses. Yo diría que sobre finales de este año empezaremos a saber algo y para mediados de 2015 lo tendremos.
Solo espero que la espera (valga la redundancia) merezca la pena, porque como me anuncien un BoZ 2 yo tiro la toalla para con los juegos de DB
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satan bihotz txiki escribió:Lo digo , porque parece que se esta gestando algo, despues de preguntarle a treevax si habra un dragon ball next-gen parece que algo habra. 0 ilusiones , pero ya que se ira asentado la next-gen y ahora no habra excusa para pepinos graficos y entornos altamente destruibles etc..... pero bueno lo de siempre , al final han conseguido que lo que esperaba con muchas ganas y ilusion sea algo muy secundario para mi(y para la mayoria)
Y bueno que hacia mucho que no me pasaba a visitar mis kolegis os he echado de menos
Un saludo
Super Vegeta escribió:los modelados de ese cartel son muy parecidos, por no decir exactos, a los del primer Raging Blast