Nota de prensa
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E3 2007 PRESS RELEASE
FOR IMMEDIATE RELEASE
The Ultimate First-Person Shooter Emerges, Introducing Players To An Intense 'Theater Of War' With KillzoneTM 2 For PLAYSTATION®3
Highly Anticipated Follow-Up to the Top-Selling KillzoneTM Delivers Next-Gen Gameplay, Stunning High Definition Graphics, and Ultra-Realistic Combat
SANTA MONICA, Calif., July 11, 2007 – Sony Computer Entertainment America Inc. announced the 2008 release of Killzone™ 2, available exclusively for the PLAYSTATION®3 (PS3™) computer entertainment system. Developed by Guerrilla Games, a wholly owned subsidiary of Sony Computer Entertainment, Killzone 2 throws players back into the midst of a hostile and dramatic ongoing battle between the ISA and Helghast army. Following events and action from the original Killzone for PlayStation®2, Killzone 2 sets a new standard for next-gen gaming by delivering intense warfare with incredibly lifelike character animations, highly detailed and destructible environments, realistic physics, and advanced levels of artificial intelligence (A.I.).
Unveiled for the first time Tuesday evening at an exclusive media event in Santa Monica, the Killzone 2 demo awed guests with action-packed sequences full of detail and game variety, sure to draw players right into the heart of battle. Once again set in an extreme post-modern war, Killzone 2 utilizes the power of PLAYSTATION 3 to deliver a striking graphical style that showcases a gritty realism unique to the Killzone franchise.
“There have rightly been high expectations for Killzone 2 since we shared the vision for the title back in 2005,” said Phil Harrison, president, Sony Computer Entertainment Worldwide Studios. “Guerrilla have worked hard to focus the power of PLAYSTATION 3 to realize their true vision for the game. With incredible action, drama-fueled gameplay sequences, and a vast array of weapons and vehicles, Killzone 2 defines a new benchmark of our industry.”
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy’s home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy’s war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
With an extensive, story-driven single-player mode and thrilling multiplayer mode, Killzone 2 offers a host of new elements that caters to both hardcore and casual gamers alike. The game features highly atmospheric environments that respond accurately to weapon fire as players storm through the world of Helghan. The harsh climate and conditions of Helghan are also a factor, forcing players to adapt new tactics to survive. Proprietary tools and technology such as deferred rendering techniques are implemented to create advanced effects, such as ultra-vivid and detailed character animations and environments. Advanced cinematic effects are used to provide unprecedented visuals, including motion blur, internal lens reflections, and depth-based color grading that will let players experience gameplay that is sharp, detailed, and vibrant. Additionally, Killzone 2 supports 7.1 surround with location-specific audio, providing players the opportunity to experience sound and music that are not only dynamic but in context to indoor and outdoor locations.
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Hoja de Detalles
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E3 2007 PRESS RELEASE
KillzoneTM 2
FACT SHEET
Publisher: Sony Computer Entertainment America Inc.
Developer: Guerrilla Games
Platform: PLAYSTATION®3 (PS3™) computer entertainment system
Genre: First-Person Shooter
Rating: “RP” for “Rating Pending”
OVERVIEW
Developed by Guerilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone™ 2 is the highly anticipated first-person shooter created exclusively for the PLAYSTATION®3 (PS3™) computer entertainment system. Following events and action from the original Killzone for PlayStation®2, Killzone 2 brings players into a highly detailed, ultra-realistic “theater of war” that truly leverages the processing power of the PS3.
Throughout the campaign, players will encounter lifelike and adaptable artificial intelligence (A.I.) from enemies as well as fellow soldiers, destructible environments, and stunningly detailed scenery. Additionally, players will be tasked with utilizing a host of new weapons and vehicles in the war to stop the Helghast. Featuring an extensive single-player campaign and thrilling multi-player mode, Killzone 2 delivers a host of new gameplay elements and an intense storyline that will once again drive gamers to join the ranks of the ISA and fight the Helghast…this time on the enemy’s home planet.
STORYLINE
Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn’t just fighting enemy forces – their fiercest opponent may be the planet itself.
KEY FEATURES
• Experience realistic, highly atmospheric environments that respond dynamically to the violent conditions on the planet Helghan.
• Witness the devastating effects of Helghan’s climate as it forces you and your enemies to adapt to new tactics.
• Control an arsenal of new and unique weapons and vehicles, in addition to trusty Killzone classics like the M82-G and the StA-52 LA.
• Face off against fearsome enemies who have learned to wield the hostility of Helghan itself against their opponents.
• Between Killzone 2’s unique visual style, the power of PS3, the use of EDGE tools, and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments, and realtime cutscenes.
• Experience a beautifully lit world brought to life by deferred rendering technology. Multiple shadows casting light sources bring out the highly detailed environments and character animations.
• With true next-gen audio the player is further immersed in the world, supporting 7.1 surround and location-specific audio with wave tracing. Players will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual.
• Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal lens reflections, and depth-based color grading, players will experience a picture that is sharp, smooth, and full of detail.
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FAQ de Guerrilla
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E3 2007 PRESS RELEASE
KillzoneTM 2
Guerrilla Games Media Q&A
Q: How big is the team currently at Guerrilla?
A: 135 people
Q: Please describe the work atmosphere at Guerrilla.
A: It’s a very creative environment, with a great international workforce. We have over 20 different nationalities inside the studio.
Q: What is the premise of Killzone™ 2?
A: It’s 2 years later and the ISA are invading the Helghast home planet of Helghan. The goal is to capture the Helghast leader and bring the war machine to a halt.
Q: What inspired the team to come up with the Killzone world?
A: We have a great number of team members who love First Person Shooters and we wanted to have elements of the great conflicts of the 20th century depicted in the Killzone franchise.
Q: What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before?
A: For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.
Q: How is the Killzone franchise different from other first-person shooters and what makes it unique?
A: What has always made Killzone unique is it’s about a realistic influence with a twist. We take inspiration from conflicts of the 20th century, but we don’t set the game on Earth or use historical reference for location or setting.
Q: What are some of the key impressions you want to make with gamers after seeing Killzone 2?
A: We want people who see the game to say “Wow! What a rush!” We hope that they see the level of detail, intensity, and chaos we have put into building the game and are really excited to see and hear their reactions.
Q: Did any military personnel or other professional advisors help with the design of Killzone 2?
A: Not military, but we did work with Hollywood special effects people and weapon experts from a variety of fields. We’ve captured things like muzzle flashes, reloads, and how a weapon feels and reacts in your hand. We want it to be as realistic as possible.
Q: What can players expect to see in terms of new environments and will they be interactive?
A: Killzone 2 is a hostile theater of war, with a gritty look to the environments that players will find are highly dynamic and destructible. We’re introducing a completely new planet so there are numerous environments that will be unique in the game.
Q: In terms of A.I., what changes/improvements are you seeing and what do you hope to accomplish by the time the game ships?
A: We are bringing very dynamic environments and the AI must deal with the nuances in each by intelligently navigating and fighting through the world. Enemies will also be able to see at night with their goggles so we wanted to make their actions accurate even in darkness.
Q: How does the team feel about the current progress of the game when everyone has been so focused on the E3 2005 target video?
A: The level we showed at our event is a very important milestone for the team since this is the first anyone has seen of the game. We are very proud of the game’s progress to date and look forward to having more available for you all soon.