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Table of Contents:
--------------
1. Introduction
2. Revision History
3. How Jobs/Subjobs Work
4. The Part Everyone's Been Waiting For! The Job/Subjob Combinations
A. Warrior
B. Monk
C. Thief
D. Black Mage
E. White Mage
F. Red Mage
G. Paladin
H. Dark Knight
I. Summoner
J. Bard
K. Beast Master
L. Ninja
M. Ranger
N. Samurai
O. Dragoon
4. Contact information

--------------
1. Introduction
--------------
Okay, so this is my first try at making an FAQ. No big deal. Everyone at the
FFXI boards can tell you that this is one of the most discussed topics at the
board, and the constant questions about the combinations become obnoxious... So
finally I decided to take some action and post a job combinations FAQ, which I
hope everyone will find helpful! I couldn't have done it without ffxionline.com
and shadow-dragons.com, so I hope you visit those sites. Thanks for reading,
and I hope you'll find the information you'll need!

--------------
2. Revision History
--------------
v. 1.0 - First posting (10/17/03)
v. 1.01 - Few corrections, emphasis on the favored jobs added (10/25/03)
v. 1.02 - Useless ASCII art ^^, a few changes(nothing major) (10/27/03)
v. 1.10 - Finally added a little FAQ on how the subjobs work and other things
that need addressing. Big thanks to Dizax! (11/12/03)


--------------
3. How Jobs/Subjobs Work (this section contributed by Dizax)
--------------
(1). You have to have a Character reach level 18 at which point you can do the
quest to obtain the ability to HAVE a sub class.

(*) once you have completed the Quest once. that is LAST time you have to do
it. and you can now Sub ANY CLASS combonation you think of...(will explain more)

~~~~~~~
(2) You goto your Mog House. and Choose a MAIN JOB.. and SUB JOB.
--NOTE 2.A) ONLY your Main Job Gains Experience
--NOTE 2.B) your SUB job, does NOT gain EXP.
--NOTE 2.C) you can Switch your SUB and MAIN jobs

~~~~~~~
(3) LIMITATIONS? BENEFITS?
--NOTE 3.A) Regardless of what REAL level a Class is, if it is used as a SUB
class, it can only be HALF the level of the MAIN JOB
--NOTE 3.B) Any Skills that You level, will Transfer to your OTHER classes, but
will be Capped in relation to your Current Main Jobs level.
--NOTE 3.C) all armore restrictions are determined by your MAIN CLASS

~~~~~~~
EXAMPLES.. okie. let's put this theory into some examples..

So first Let's Say I have the following.
LEVEL 20 Monk
-- 60 h2h
LEVEL 16 WAR
LEVEL 6 WHM

Ok.. so here it is.

EX.1 Let's make this Combo. Monk/Sub-WARRIOR
The levels will be as follows 20 monk/ 10 War.
--Notice even though the Warrior is level 16, he can only be half the level of
the MAIN job so... He becomes Capped at 10 while a Sub for a level 20.

EX.2 COMBO. MONK/WHM
Levels = 20 MONK/6 WHM
--Notice even though there is a Cap for the sub job, the WHM isn't high enough
to be effected so who cares...

EX.3 COMBO= WHM/MONK
Levels = 6 WHM/ 3 MONK... again. The sub job is limited to HALF the MAIN jobs
level...

Ex.4 COMBO= WAR/MONK
LEVELs= 16 Warrio / 8 MOnk.
Again the half thing.

~~~~~~~Ok more details I will be referring to the Previous Examples.

EX.5 Ok let's go with EX.1 Combo. Let's say I play this combo for a Month. The
SAME COMBO.. I would ONLY get exp for my MAIN class. So as I leveled, ONLY my
MONK would increase in EXP LEVEL... But because the monk is getting higher. the
half is level is getting larger. So the pre-level warrior will also be able to
be tapped for his levels. Watch.
20 mnk /10 war
21 mnk /10 war
22 mnk /11 war //notice half went up.
23 mnk /11 war
24 mnk /12 war
30 mnk /15 war
40 mnk /16 war // the War Gains no exp so stays at 16 till you make him your
main and level him up as the MAIN job. so in truth in the above string of
levels. the war wasn't really leveling. just the Number=MAIN/2 was rising.
allowing the War to be tapped for more of his levels.

EX.6 Let's look at EX.1, 20 mnk/10 war
This is kewl. because not only do I have all the skills and such that come with
a level 20 monk. But I also have all the skills that come with a 10 war, like
PRovoke ( 5 war ability) plus any other abilities!

Ex.7 Skills. Let's look at Ex.1 one more time. Notice my Monk had high level
h2h. well when I start that War off. he will get that skill as well. Kinda..
see each level is capped at how high a weapon skill can go up. but let's say at
lvl 10 it's "BLAH". well since the Monk's Skill way higher than "BLAH" the monk
would automatically have the Max h2h he could have for this level

EX.8 look at EX.2.. I now have a Monk with awesome Fighting skill, and NOW..
low level WHM spells and skills!

EX.9 look at --NOTE 3.C, and WHM/WAR, the WHM can not now where heavy armor.
the WHM is still restricted only by the MAIN JOB. but the WHM, will have more
HP, etc

--------------
4. Job/Subjob Combinations
--------------
First off I have to give you some general rules to these combinations. First,
melee-type jobs and magic jobs generally don't mix well. I know everyone wants
to be that apparently sweet looking dual-dagger wielding Summoner, but the
thing is that mage stat bonuses and abilities don't help melee jobs much, and
vice-versa as well. The second thing I need to mention is that generally
Advanced jobs do not make good subjobs. They are so specialized that they
shouldn't be put as a sub. Of course, a few exceptions exist(Samurai comes to
mind), but otherwise it doesn't turn out so well. I will *not* put the worst(in
my opinion) combos, in here as of this version, so please don't ask where they
are.
I know I'll be contacted by tons of people saying the same thing, namely that
"people can be whatever job/subjob combination they want! It's their game!"
Please keep in mind that I'm only posting a guide for combinations that are
most useful to the party in general. Although that aforementioned
Summoner/Ninja might be able to fight, it still won't work as well in a party
as a Summoner/White mage because it has less MP. If you want to be any
combination you want, then stop reading this FAQ right now, but be warned - you
will not get as many party invites as these better combos, and you might be
replaced by them in a game. The point of these combos is to emphasize your main
classes strengths, and to let your party take care of your weaknesses. That
being said, let's get on to the meat of the
FAQ!

I've put some "-"'s on the favored combos.

***
A. Warrior
***
Warriors are the weapon specialists, and they have a nice balance among their
stats. This gives them many options to choose from.

--a. Warrior/Monk--
Monk's great boost in HP makes this a very nice tank combo. When using this
combo, you'll want to use claw-type weapons to take full advantage of the
Monk's abilities. Of course you might want to use the warrior's natural skill
in axes and swords also... Double attack and counter attack make this a heavy
hitting combo, while you can still take great damage and use provoke to become a
nice tank if you don't have a Paladin handy.

b. Warrior/Thief
With less of a boost to defense and HP, this combo is for support attacking
only. The most useful ability it gives you is probably backstab and some nice
agility and dexterity bonuses. You are not as good of a tank as the
Warrior/Monk, so if you have the option don't try. This combo is probably more
useful for solo play than party play with the gil and treasure finding
abilities.

c. Warrior/Black Mage
Don't make me laugh. With nearly no MP or INT, this combo will do very little
damage to enemies with spells, and as with Red Mage and White Mage subs, you
don't get useful stats or abilities. Nearly worthless job, so if you want
attacking magic go with a Dark Knight.

d. Warrior/White mage
This combo is bad as a party combination, and it should probably only be used
when soloing(and soloing is very rare at high levels). See the info for Red
Mage sub. If you want some healing magic, go Paladin.

e. Warrior/Red Mage
Not too good... Red mage is considered more of a mage class than a melee class
by far. However, you will get a few enfeebling spells, which will benefit your
attack power. The very bad side of this combo is that your MP will be
incredibly tiny, as well as your INT and MND, allowing only a few weaker spells
to be cast. Of course, as a Warrior you cannot sit around to recharge your MP,
as your TP will fall when healing. This makes the Red mage a fairly bad combo.
If you want a little magic, I recommend a Paladin or Dark Knight job. You will
not get much of a useful stat or ability increase as well with this combo.

f. Warrior/Paladin
The added defense from the Paladin sub is not as good as you would think. Also,
your White Magic(which is already limited as a Paladin), is halved, making it
almost useless. I would definitely choose Paladin/Warrior over this combo.

g. Warrior/Dark Knight
See the info for a Paladin sub above. The offensive increase isn't as large as
you would think, and your offensive magic is halved, making it useless. Choose
Dark Knight as a main to take advantage of its abilities.

h. Warrior/Summoner
I'm not covering these mage combos again... Summoner is especially bad as a
subjob, since you have tiny MP and half-leveled summons. For the good of the
FFXI world, don't pick this.

i. Warrior/Bard
You would think that the bard songs may give you some useful buffs, but think
again. You can only sing one song with bard as a subjob, and you can't equip
instruments which boost the power of your songs. Another bad combo.

j. Warrior/Beast Master
Not too good either(Notice the pattern with subbing advanced jobs?). You won't
be able to tame any good monsters and Beast Master only gives you mediocre stat
bonuses. Use Beast Master as your main if you want to control monsters.

k. Warrior/Ninja
Although dual wielding weapons might look cool, it doesn't add a bonus at all.
Your weapons' delays are also added together, making the result just as good as
only one weapon. Besides, Warriors specialize in the 2-handed axe, which of
course cannot be dual wielded. The only useful thing this combo would give
would be half-level ninjutsu, which is very expensive, and some
agility/dexterity bonuses. As above, if you want ninja abilities choose Ninja
as a main job.

l. Warrior/Ranger
Although warriors can already use bows and guns, they don't do too well with
them due to their lower dexterity and agility. Subbing ranger helps some, but
it still isn't a very good combo as you'll be missing out on the great weapon
skills that ranger as a main gets.

--m. Warrior/Samurai--
This combo could definitely work, especially at higher levels. Once you get
some of the better TP abilities of the Samurai, you can use them to your
advantage to unleash tons of great Warrior skills such as the great axe skills
that lower enemy stats. You'll be a very valuable member of the party by
leading in weapon skill combos as well.

n. Warrior/Dragoon
Rule 1 of subbing Dragoon: Don't do it. You lose the key ability of Dragoons,
the wyvern. Without your little attacking dragon, you only get the benefit of
the different jumps, with much less damage than if you had a wyvern. The wyvern
always attacks for half of your own damage every time you attack if your main
is Dragoon.

***
B. Monk
***
Monks have great HP, and they specialize in hand-to-hand combat. Their
multi-hitting and counter abilities are incredible, and they become great
damage dealers.

--a. Monk/Warrior--
This combo deals damage, and has higher natural defense and lower attack than
that of a Warrior/ Monk. Higher defense, lower attack. However, you attack much
faster than a warrior but gain lighter armor. You gain the ability to taunt,
but you should only be a tank when there aren't any Paladins or other great
tanks
around.

--b.Monk/Thief--
As a thief, you'll get more hits in than if you sub warrior, but with a lower
attack. You'll also be able to dodge and probably counter more, making this a
very wise combination. The gil and treasure abilities don't hurt either.

c. Monk/Black mage
See Warrior/Black mage. Your offensive spells will be useless.

d. Monk/White mage
See Warrior/White mage. Chakra's all you need, and you won't be very useful for
your healing spells.

e. Monk/Red mage
Not nearly as useful as other combos. See Warrior/Red mage

f. Monk/Paladin
Not too good, for reasons posted in Warrior/Paladin.

g. Monk/Dark Knight
You guessed it. Subbing Dark Knight isn't a good idea. See Warrior/Dark Knight.

h. Monk/Summoner.
Shame on you for trying to sub a mage job. See Warrior/Summoner

i. Monk/Bard
Again, subbing Bard or most other advanced jobs is pretty bad. See Warrior/Bard

j. Monk/Beast Tamer
If you want to be a beast tamer, put it as your main job. See Warrior/Beast
Tamer

k. Monk/Ninja
Pretty useless. Grappling weapons such as a monk uses are already equipped in
both hands, and half-level ninjitsu isn't too good for him. Monk/Thief is a
better choice.

l. Monk/Ranger
The only long distance attacking monks need to do is with their energy ball to
pull monsters. They are meant to be very close-ranged fighters, so stay away
from this combo.

--m. Monk/Samurai--
If you choose this combo, you will probably get more TP than any other job
except a main Samurai. The TP shoots up with this combo, and you should prepare
to use a ton of Weapon skills. Not bad as a combo.

n. Monk/Dragoon
See Warrior/Dragoon.

***
C. Thief
***
The thief is meant to be the one who controls the hate in the party and deals
some fairly constant damage.Keep that in mind...

--a. Thief/Warrior--
This combo deals moderate damage, but with the Feint attack and Surprise
attacks, you will be dealing some massive damage some of the time. Warrior adds
a few useful skills like Defender and whatnot, which helps make up for the
thief’s weakness in defense. You also get both triple and double attack, and if
at all possible, if the two kick in, you attack 6 times. Combined with a Weapon
skill that deals multiple blows, you can’t stop the fury.

--b. Thief/Monk--
Monk helps with dexterity some and HP. Most monk skills don't help too much
though. Counter and triple attack allow a nice attack rate which makes it an
interesting combo.

c. Thief/Black Mage
See Warrior/Black Mage. Try something else...

d. Thief/White Mage
See Warrior/White mage. Thieves aren't healers.

e. Thief/Red Mage
See Warrior/Red Mage. Go for better abilities in another sub.

f. Thief/Paladin
Thief is an attacker, not a defender. See Warrior/Paladin

g. Thief/Dark Knight
Although the attack bonus is nice, it's generally not as good of a combo as the
Dark Knight/Thief. See Warrior/Dark Knight.

h. Thief/Summoner.
See Warrior/Summoner. Summons will be absolutely useless.

i. Thief/Bard
See Warrior/Bard. It's not Robin Hood, there are no singing thieves ><

j. Thief/Beast Tamer
See Warrior/Beast Tamer. Use beast tamer as main if you want to use it.

--k. Thief/Ninja--
Finally, an exception to the no advanced sub rule! Dual dagger wielding thief
is pretty nice, and the agility and dexterity bonuses complement thief
perfectly. Ninjitsu might be helpful in some situations, and thief's gil and
treasure finder allow you to find the extra money to get it. One of the best
thief combos - go for it!

--l. Thief/Ranger--
Hooray - Another exception. Again, Ranger's dexterity and agility bonuses
complement thief well. However, bows and guns won't be as good as they
should.If you want to be a ranger and a thief, then go with Ranger/Thief and
use Ranger as main. The Thief/Ranger combo is more for close combat than
long-distance weaponry.

m. Thief/Samurai
You will gain a ton of TP, but there are much better combinations for thief out
there. If you want to control the weapon skill chains, then choose another job
than thief.

n. Thief/Dragoon
See Warrior/Dragoon. Worthless.

***
D. Black Mage
***
Ah, the black mage. Black mages are one of the best damage dealers in the game
with their elemental and magic spells, and they have some nice debilitating and
warping spells as well. Of course, as a mage, black mages can't do squat for
either giving or taking damage, so melee subjobs are a big no-no. I'm not even
going to bother listing melee subs for Black mage.

--a. Black mage/White Mage--
Generally considered the best combo for Black mages. Great MP boost as well as
curative spells for emergencies or if a white mage can't be found. Curative
spells and status eliminating spells are incredibly helpful for the party.

--b. Black mage/Red Mage--
If you choose this combo, you're going to go all out in offensive magic.
Gaining enfeeblement magic and INT boost from Red mage while getting those
deadly attacking spells from black mage, you'll be killing monsters, period. Of
course, you'll have a few minor healing spells, but nothing compared to Black
mage/White mage. You also get a small MP boost, although not as large as from
White mage. On the other hand, you get a bit more HP.

c. Black Mage/Summoner
Not as good as many are led to believe. You gain half level summons that you
should never use(except maybe at high levels for abilities such as Blink), and
a lower INT boost. However, you'll have the largest MP boost possible, causing
you to be an MP tank. On the other hand, you'll be limited to black magic,
meaning that if you only have one white mage in your party and he's in trouble,
then there's nothing you can do. Using all that MP is also a generally bad
idea, as you'll need to sit for long periods of time to heal which slows the
party down. However, you will gain the MP refresh ability from Summoner, which
speeds things up a little bit.

d. Black Mage/Bard
Subbing bard(as stated earlier) is a bad idea. On the other hand, any buff
helps out the party, even a weaker one.

***
E. White Mage
***
The basic support job. Curing spells, status curing spells, and even a few
attack spells make this a basic need of every party. Again, I won't put melee
jobs.

--a. White Mage/Black Mage--
The standard. With this you get a few attack spells, and spells like Poison or
Warp don't hurt either. Good MP boost as well.

--b. White Mage/Red Mage--
Pure support. You shouldn't use your limited black magic too much because it
will be very weak. Like Black Mage/Red Mage, you get less MP, and in this
situation INT, but you get more HP and MND, which is useful in some white magic
spells(NOT curative spells).

c. White Mage/Summoner
See Black Mage/Summoner. You will be a walking MP tank, but the above options
are really better. If you want to be a Summoner and a White Mage, go Summoner
as main.

d. White Mage/Bard
One of the better support combos, but you should really go Bard/White mage.
They get nearly all of the same good white mage spells anyway. Not actually a
bad combo though you will only be able to sing one song and have no instruments.

***
F. Red Mage
***
Ah, the Red Mage, the jack of all trades. As a rule though, the Red Mage loses
his strength in melee in the higher levels, and becomes more of a mage type
which is used for spells like Refresh. Remember, at higher levels melee subs
really lose their value, so I'll only put mage subs again. Subs such as Thief
and Warrior might be fun early off, but later they'll be doing very small
damage and will only be decent to get hit with when under Stoneskin/Phalanx. So
remember, Red mages can potentially be all right melee players at higher
levels, but they'll need constant buffs like the En spells that make them more
trouble than they're worth.

--a. Red Mage/Black Mage--
It may seem repetitive, but actually it's a very good combo which specializes
in attack magic and enfeeblement. With convert and refresh from the Red Mage
job, and the benefits of group spells, INT, and MP from Black Mage sub, this is
a very viable combo.

--b. Red Mage/White Mage--
Very similar to Red Mage/Black Mage, but this combo specializes in healing and
support, which goes very well with Red Mage's strength in enfeeblement. Better
MP and MND than average, and the group curative spells from White Mage makes
this job a very loved job in parties with Convert and Refresh.

c. Red Mage/Summoner
Fairly bad... Half-level summons and only benefits being an MP boost. It's much
better to have a subjob such as Black or White Mage.

d. Red Mage/Bard
This is actually a possible combination, but again Bard is really nerfed as a
subjob. Most parties would prefer a Bard/Red Mage to this combo.

***
G. Paladin
***
A Paladin is the tank of the party, period. You're there to take damage for the
less defensively-inclined of the group, and you should do a good job of it. A
couple curing spells help to hold hate a little bit. Their offense on the other
hand isn't the best out there...

--a. Paladin/Warrior--
If you want to be an effective, loved, or wanted Paladin, choose this. General
stat boosts from warrior as well as the almighty Taunt allow you to hold hate
effectively and well. Go for it.

b. Paladin/Monk
Less useful than Pally/Warrior. You'll only be the support tank and you won't
be able to keep hate nearly as well without Taunt.

c. Paladin/Thief
Pretty bad as well. Although you might have an interesting time keeping the
hate. Thief helps agility and dexterity, but no good HP or vitality bonuses
exist for this combo. Again, go for Paladin/Warrior.

d. Paladin/Black Mage
Paladin may come equipped with a tiny amount of MP, but that doesn't mean that
they should ever take a mage sub, especially Black Mage. No INT at all. See
Warrior/Black Mage.

e. Paladin/White Mage
Actually a possible combination, although your white magic will still be much
lower than average. However, you can use more cure spells to hold hate. But
with lower defense and without Taunt, this won't ever tank as well as
Paladin/Warrior. If you want this tank, Tarutaru is generally the best choice
for a character actually for the better MP.

f. Paladin/Red Mage
Useless... Paladins don't need attack magic. I don't recommend it. Besides, MP
still won't be big and you won't want to waste it on anything but healing.

g. Paladin/Dark Knight
Never sub Dark Knight. It gets all its useful abilities at later levels. Plus,
Dark Knight's magic will be worthless, and the attack increase won't be as good
as you thought.

h. Paladin/Summoner
The tiny amount of MP doesn't help half-leveled summons. See Warrior/Summoner.

i. Paladin/Bard
Paladins are there to fight, not sing. Subbing bard is bad for reasons stated
above. See Warrior/Bard.

j. Paladin/Beast Tamer
Again, beast tamer doesn't give any real benefits to a Paladin. See
Warrior/Beast Tamer.

k. Paladin/Ninja
Dual wielding is useless. Even though you specialize in one-handed swords,
Paladins specialize in shields. Without those you're pretty much dead. Ninja's
stats don't complement Paladin as well, although I suppose Blink ninjitsu might
be fun. But really if you want Blink, get a summoner in your party.

l. Paladin/Ranger
Paladins are meant to be right in the fray, not away from it. See Warrior/Ranger

m. Paladin/Samurai
You're tanking less effeciently, but you'll be able to unleash a ton of weapon
skills. With all those skills it might be easier to keep hate, but if I were
you I'd stick to the tried and loved Paladin/Warrior.

n. Paladin/Dragoon
Bad. See Warrior/Dragoon.

***
H. Dark Knight
***
The main advantage to being a Dark Knight is... their AF armor. Just kidding!
These folks have crazy attack power, but keep the baddies off them or else
they'll fall. In other words, their defense is horrible. A few black magic
spells are useful as well.

--a. Dark Knight/Warrior--
One of the standard combos. Warrior's stats and abilities do help Dark Knight,
but you will only need to taunt in extreme, extreme emergencies(i.e. you and
the White Mage are the only ones alive). This combo does deal tons of damage,
so I recommend it.

b. Dark Knight/Monk
Honestly, I've never heard of anyone using this combo, but it doesn't sound too
good. You'll get more HP, but you won't be as powerful as the Warrior sub.
Fewer useful abilities as well.

--c. Dark Knight/Thief--
Another of the standard combos. This one deals huge damage, but with tiny
defense. However, sneak attack and backstab are useful, and you get some more
agility and dexterity, which Dark Knights need badly. The ability to get hate
off your back onto the Paladin makes this one of the best combos available for
Darks.

d. Dark Knight/Black Mage
Sure, you might get some better black magic and a bit more INT and MP, but the
Dark Knight is meant to be an attacker, not a mage. The magic you should be
using as Dark Knight is limited to the absorb spells and poison spells, which
work fine without the Black Mage sub.

e. Dark Knight/White Mage
An already puny mind stat and small MP make this pretty useless. If you want to
have some healing magic, go Paladin.

f. Dark Knight/Red Mage
Dark Knights have more magic power than Paladin, making this combo more useful
than its Paladin equivalent. You'll have low MP with which to cast your buff
spells(which are the most valuable), and less strength to attack with. I'd
recommend a Warrior or Thief sub.

g. Dark Knight/Paladin
Subbing Paladin is always bad. It doesn't give the defense you would believe,
and the healing spells you get become useless. Less attack power as well. Who
can be a holy and evil knight at the same time anyway?

h. Dark Knight/Summoner
Horrible. See Paladin/Summoner.

i. Dark Knight/Bard
Don't. See Warrior/Bard. Darks are there to attack, not sing.

j. Dark Knight/Beast Tamer
What a strange combination... Too bad it doesn't work well. See Warrior/Beast
Tamer.

k. Dark Knight/Ninja
Dual wielding is useless to Dark Knights because they specialize in two-handed
swords and scythes. Blink ninjitsu isn't worth it.

l. Dark Knight/Ranger
Dark Knights do have some skill with guns, but they'll either miss or have
horrible damage. Besides, they're meant to be on the front lines.

--m. Dark Knight/Samurai--
Quite a viable combo. You'll be dishing out tons of weapon skills such as
Guillotine, but make sure to attempt to keep down your hate or else the monster
will switch its focus from the tank. Unfortunately, Guillotine doesn't combo
well with other skills, but this combo could work nonetheless.

n. Dark Knight/Dragoon
Again, no. See Warrior/Dragoon.

***
I. Summoner
***
Summoner, the class I personally will play as. Their group support abilities
and a few attack abilities are great, but they can't keep their summons out for
very long. Don't expect summons to be the huge attackers they were in previous
games, or else you'll be sorely disappointed. Be a Black Mage if you want to
dish out attack magic.

--a. Summoner/White Mage--
The established standard. When you've used your useful summon's abilties and
recall it, you're able to be a backup White Mage which becomes a valuable asset
to the group. A great support class.

b. Summoner/Black Mage
With inferior black magic, it's not too useful. Besides, you have summons to
optionally attack, and if you waste MP on black magic the party will be angry
with you.

--c. Summoner/Red Mage--
Probably the second best combo. You get some cure spells, as well as buffs and
some MP. You can also possibly get spells and skills such as Convert and
Refresh at very high levels, although Convert might be a Red Mage only skill.

d. Summoner/Bard
You'll be able to sing one song when you call your summon back, and a pretty
ineffective one at that. Probably not the best option.

***
J. Bard
***
Excuse me while I refrain from mentioning the word "spoony." Oh darn, I
slipped. Anyway, these guys are one of the best support classes along with
White Mage, and are great assets to their parties with their crazy buffing
songs. Prepare to do a lot of running as a Bard.

--a. Bard/White Mage--
The ultimate support combo. You'll get your songs, as well as curative magic.
Parties love this stuff.

b. Bard/Black Mage
An all right combo, but not great. Your only usefulness for Black Mage lies in
status spells, and you shouldn't use anything else. Just go with White Mage.

--c. Bard/Red Mage--
Much better than Bard/Black Mage. Enfeeblement and some curing magic go well
with the job. Probably the second best combo behind White Mage as a sub.

d. Bard/Summoner
Totally useless. You have no MP to boost, and your summons will be ineffective.

***
K. Beast Master
***
One of the most different classes. This is generally considered the best solo
class, but it has use in parties as well. I've shortened the list some because
there are only a few combos that I see working. If you have another good one to
add, contact me.

--a. Beast master/Warrior--
The safest Beastmaster combo. A boost in attack gives you some safety in case
your tamed monster goes wild, and the warrior's other stats and abilties don't
hurt either.

b. Beast master/Thief
An interesting support attacker... Could be potentially useful but I'd go with
another combo.

--c. Beast master/White Mage--
One hell of a solo player. However, it's mainly useful due to increased
charisma(allowing easier taming), and you can cast a few cure spells in the
party.

d. Beast master/Bard
You'll be able to play a song while your beast is attacking, which might be
fun. Charisma bonus as well. However, you only get one song and no instrument.

***
L. Ninja
***
Seems like everyone wants to be the ninja... However, the truth behind the cool
looking dual katanas is that they don't really give a bonus to attack since
they have double wait time to strike. However, some abilities decrease wait
time which allows it to be more useful. And extra stats on weapons also make
this useful. Of course, ninjitsu is useful(especially Blink), but it's
incredibly expensive. Like Ranger, only play this class if you
have some cash handy or you can make the materials easily in a guild.

--a. Ninja/Warrior--
This combo can work well as an interesting tank. Stat and ability bonuses help
out ninja anyway. If you have the money for tons of blink ninjitsu, then taunt
away and you could possibly replace a Paladin as the best tank. Otherwise, just
try and attack away as you get larger than normal attack stats.

b. Ninja/Monk
I have no idea how this would work. Really though, the stat and ability bonuses
of the Monk don't work well on Ninja. Go with Warrior or Thief.

--c. Ninja/Thief--
One of the best combos for ninja. Increased dexterity and agility allow benefit
the already strongly speedy ninja. However, you get less attack power than with
a Warrior. With this you'll only be a support attacker with the benefit of some
ninjitsu.

d. Ninja/Black Mage
See Warrior/Black Mage. Don't even try it.

e. Ninja/White Mage
See Warrior/White Mage. The only magic-like skills you need are in ninjitsu.

f. Ninja/Red Mage
Another bad one. See Warrior/Red Mage.

g. Ninja/Paladin
Ninjas don't need more defense, and curing spells will be horrible cut. See
Warrior/Paladin.

h. Ninja/Dark Knight
Perhaps more useful than Ninja/Paladin, but still not too good. You should
never use black magic, and subbed Dark Knight is useless anyway. See
Warrior/Dark Knight.

i. Ninja/Summoner
Horrible. See Warrior/Summoner.

j. Ninja/Bard
Pretty useless... Have you ever seen a singing Ninja? See Warrior/Bard.

k. Ninja/Beast Master
Bad. See Warrior/Beast Master

l. Ninja/Ranger
You cannot dual wield bows or guns, so stop asking. No real benefits to this
one except for some added agility and dexterity.

m. Ninja/Samurai
You will get a ton of weapon skills with this combo, although one-handed weapon
skills aren't exactly the best ones. Still, not a bad combo.

o. Ninja/Dragoon
No. No. See Warrior/Dragoon.

***
M. Ranger
***
Rangers are the heaviest damage dealers in the game. They stay away from the
enemy and hit hard with bow and gun skills. Agility is incredibly important to
rangers. As a rule, rangers must be rich to keep up the costs of ammo, or else
have crazy amounts of guild skills.

a. Ranger/Warrior
Warrior's stats help Ranger survive more, and Berserk may allow some impressive
damage. You'll never ever want to use Taunt though. You might be better off
with another sub.

b. Ranger/Monk
Some HP, dexterity, and vitality, but it's really useless. You should never be
close enough to counter.

--c. Ranger/Thief--
A very good combo. Thief helps pay the expenses of ranger, and it gives that
valuable agility and dexterity bonus. You'll also be better with daggers when
you absolutely must gather TP quickly, which is a good thing.

d. Ranger/Black Mage
Mage sub to melee main = bad. Although it may sound fun to bind someone and
then shoot away, you should go with a better sub such as thief. See
Warrior/Black Mage.

e. Ranger/White Mage
No need for Rangers to be backup healers - they're there to do damage. See
Warrior/White Mage

f. Ranger/Red Mage
Same as above, See Warrior/Red Mage.

g. Ranger/Paladin
Rangers don't need defense. See Warrior/Paladin.

h. Ranger/Dark Knight
Strength doesn't effect bows or guns. See Warrior/Dark Knight.

i. Ranger/Summoner
Almost no MP and half-leveled summon. See Warrior/Summoner.

j. Ranger/Bard
This isn't Robin Hood: Men in Tights. Rangers don't sing. See Warrior/Bard.

k. Ranger/Master
Again, not too good. See Warrior/Beast Master.

--l. Ranger/Ninja--
Actually I've heard this be useful for some people. Agility and dexterity are
added, and you get some useless ninjitsu. Dual wielding daggers could help in
gathering TP quickly, and there are some daggers that give you better accuracy.
And no, you cannot dual wield bows or guns, so stop
asking.

--m. Ranger/Samurai--
You won't hit as often or as hard, but you'll gain crazy amounts of weapon
skills, which the Ranger is very good at. Tons of TP makes this fine for a
combo. Have fun with Sidewinder and Slugshot! Just make sure you don't get too
much hate...

n. Ranger/Dragoon
Horrible, bad, please stop. See Warrior/Dragoon.

***
N. Samurai
***
The Samurai is there for one thing: weapon skills. These guys gain TP like
crazy, and they're the leaders in skill chains. A very fun class...

--a. Samurai/Warrior--
Some nice stat and ability bonuses. As stated above, you'll be dishing out tons
of weapon skills, so this combo helps in case you gain too much hate and have
to take a few hits.

--b. Samurai/Monk--
Tons of damage and skills. Some monk abilities aren't useful, but you do get
counter and some other interesting stuff. Prepare to dish out some damage and
try not to take too much hate.

--c. Samurai/Thief--
More evasion and accuracy always helps. Since you may gather some hate when
doing all those weapon skills, thief allows for some of that to be shed.

d. Samurai/Black Mage
No. See Warrior/Black Mage

e. Samurai/White Mage
Don't do it... See Warrior/White Mage

f. Samurai/Red Mage
Some buffs aren't worth it... See Warrior/Red Mage

g. Samurai/Paladin
Not useful either. See Warrior/Paladin.

h. Samurai/Dark Knight
Might give a bit more damage, but you're better off going with a Warrior sub.
See Warrior/Dark Knight.

i. Samurai/Summoner
No-no. See Warrior/Summoner.

j. Samurai/Bard
Not too good. See Warrior/Bard.

k. Samurai/Beast Master
Again, no. See Warrior/Beast Master.

l. Samurai/Ninja
Dual wield is useless as you have a specialty in two-handed katanas. Ninjitsu
doesn't help so much either, except maybe Blink in some situations. See
Warrior/Ninja.

m. Samurai/Ranger
True, a Samurai does start out with some bow skills. However, it's really not
enough to be useful, and you should stick with the giant katana. See
Warrior/Ranger.

n. Samurai/Dragoon
Again, very bad. Don't worry, we'll get to the good Dragoons soon. If you want
to be a Dragoon and a Samurai, be Dragoon/Samurai. See Warrior/Dragoon.

***
O. Dragoon
***
Dragoons have one main advantage: the wyvern. This little guy allows you to
deal tons more damage. Always keep it handy, and try to keep it alive. Jumps
aren't as useful as you may think, except for Super Jump, which gets rid of
your hate. Very useful. Just remember, the wyvern does half your damage at
every attack, and also unleashes some breath skills every time you use a weapon
skill, or in other occasions sometimes...

--a. Dragoon/Warrior--
Good stat boosts and abilities. Pretty standard, and not a bad combo.

b. Dragoon/Monk
I suppose you would get some counters and HP, but it's really
not worth it. Go for the Warrior sub.

c. Dragoon/Thief
More evasion, dexterity, surprise/faint attack, and more treasure and gil. Not
bad. On the downside, you get less attack and defense(although Dragoons
shouldn't take damage anyway).

d. Dragoon/Black Mage
Very bad, see Warrior/Black Mage. Haven't you learned this yet?

e. Dragoon/White Mage
Some people say that this is the best combo because you get healing breath from
your dragon. It's not worth it. You'll be overlooked in parties, and your melee
stats will be lower than normal. Besides, your dragon can get firebreath from
other subs. See Warrior/White Mage

f. Dragoon/Red Mage
See Warrior/Red Mage. You may be able to enchant and enfeeble, but I'd still
recommend a melee sub.

g. Dragoon/Paladin
Dragoons don't need defense or healing magic. See Warrior/Paladin. Random
healing breath isn't that useful either.

h. Dragoon/Dark Knight
You will get an attack bonus, but no useful Dark Knight abilities. See
Warrior/Dark Knight. Random healing breath isn't that useful either.

i. Dragoon/Summoner
Please, don't. See Warrior/Summoner

j. Dragoon/Bard
Not too good... Dragoons are attackers, not supporters. See Warrior/Bard.

k. Dragoon/Beast Master
Not good as well. See Warrior/Beast Master.

l. Dragoon/Ninja
You're using a two-handed spear so dual wield is useless. Ninjitsu and evasion
isn't worth it. See Warrior/Ninja.

m. Dragoon/Ranger
Dragoons are close ranged. See Warrior/Ranger.

--n. Dragoon/Samurai--
One of the best Dragoon combos! Huge TP allows for multiple weapon skills such
as the great Pentathrust, which will pile on damage. Great attacker. And you
can use Super Jump to shed hate.
Bueno estoi MUY decepcionado con este juego me gustaria saber a kien se le ocurrio la brillante idea de hacer este juego solo online,me parece mu bien lo de poder pikarte con tus colegas pero que me expliken a mi komo es eso de tarjeta de credito rekerida :-O bueno por no hablar de las mensualidades, k pasa con los k no tenemos pelas nos kedamos sin jugar a este pedazo de juego por culpa de 4 GIli...... k lo unico k kieren es llenarse los bolsillos a costa de los k nos gusta este juego. Bueno ya ta dixo me parece horroroso k no aigan exo tb la version de 1 jugador.
Simplemente nadie te obliga a pagar, si no quieres no pages, te quedas sin jugar y ya esta. Nadie te obliga.
Supongo q sabias lo q era un MMRPG y lo q ello conlleva.
Los MMORPG son todos asi, o lo tomas o lo dejas. El everquest,
Ultima Online,Anarchy Online, DAOC, Star Wars galaxies son
todos iguales, solo online y pagando una mensualidad, es lo
que tienen estos juegos tan grandes, tu pagas el servidor,
hacerlo pa 1 player es inviable.
hola amigos soy de puerto rico y he comprado este juegazo pero no entiendo nada de nada solo quiero q me ayuden quiero estar en el party de los latinos para asi q me ayuden soy un hume estoy en level 3 soy black mage y estoy en el reino de san d'oria. no se como hacer las missiones no se como odtener dinero. gracias y espero q me ayuden y poder formar parte se su party . [bye]
Escrito originalmente por super_calavera
hola amigos soy de puerto rico y he comprado este juegazo pero no entiendo nada de nada solo quiero q me ayuden quiero estar en el party de los latinos para asi q me ayuden soy un hume estoy en level 3 soy black mage y estoy en el reino de san d'oria. no se como hacer las missiones no se como odtener dinero. gracias y espero q me ayuden y poder formar parte se su party . [bye]




Pregunto yo... te has leido el hilo? hay bastantes omentarios sobre algun tema de los k preguntas, i sino preguntalo d e new i yo estare encantado de responderte.

Para ganar dinero matando bichos vendiendo cosas, pescando por jemplo i vendiendo... haciendo missiones alguisn te dara algun GI eso seguro.

Para crear una party es mu sencillo, solo teneis de poneros deacuerdo i meteros tos juntos, bueno yo solo e exo unas cuantas partis asin k no tengo muxa experiencia pero chungo no es.

Haver si katana o Indahouse o alguien te lo especifica mejor kellos tienen mas experiencia k yo!
Q guay, hoy me acaba de llegar el juego, asi q antes de ponerme a jugar, en q server hay mas españoles? Creo q en el de Ragnarok no?
X cierto, al principio te dejaran hacerte 1 personaje y si te haces otro, te cobran 1 € al mes, pero....si tienes 1 personaje y lo borras y te haces otro, tb te lo cobran?

X cierto, acepto consejos para mi nick en el juego [jaja]
En Ragnarok somos unos 50. Estamos repartidos por todas las ciudades pero nos juntamos de vez en cuando para hacer quest juntos.

Al principio cuando no habia dinero para pillar el famoso World Pass que te deja elegir server, nos dedicabamos a crear personaje y ver en que server te dejaban si veiamos que no era ragnarok, desconectabamos y borrabamos el personaje. Asi hasta que saliera el dichoso server . Por cierto nunca intentarlo en fin de semana ya que ragnarok es de los que mas gente tiene y el server te da solamente los que menos gente tiene. Con esto quiero decir que borrar y volver a crear no hace que pagues un euro cada vez [jaja]
Yo toy de examenes, asi que jugaré bastante poco estos dias,
pero dudas respondo todas las q hagan falta. ;-)
Asiassss, mañana lo pillo de correos, lo instalo y lo pruebo ZzzZZ
Si te vas a hacer un elvaan, pillate de ciudad sand´oria, q te dan
un anillo bastante wapo. Yo estoy en esa ciudad, me puedo
meter y ayudarte con lo basico.
Si te vas a hacer un hume/galka , elige bastok, puedo llegar
hasta alli, pero tengo q pillar chocobo( buena caminata)
,y no es mi ciudad.
Sip.me voy a hacer un elvaan, seguramente ladron (no se si esta raza sera la mejor pero bueno).
Lo q no se aun es mi nombre. Tenia pensado ponerme shin shan pero fijo q estara pillao. Tu q nombre tienes?

PD: Intentare ponerme estos nick: Shin Shan -> Espinete -> Calimero -> yandux

El server es Ragnarok no? Haber si nos vemos x ahi, saludos
El nombre te lo tienes k "currar" jajaj yo trde un rato en hacerme el mio, al final entre yo i un colega decidimos k para mi taru piyasemos Dardo xDDDDDDDD
Dime hora y dia y me meto un rato contigo yandux.
Nick: Radel Raza: Elvaan Nivel: WAR 20/ 7 MNK
Venom y Katana

En que servidores estais ?
Coño, me pongo a actualizar los 7500 archivos y despues de otros 1900 va y se peta la conexion y a volver a empezar [+furioso] [+furioso] [+furioso]
Al final no voy a poder empezar a jugar en la vidaaaaaaaa
Escrito originalmente por yandux
Coño, me pongo a actualizar los 7500 archivos y despues de otros 1900 va y se peta la conexion y a volver a empezar [+furioso] [+furioso] [+furioso]
Al final no voy a poder empezar a jugar en la vidaaaaaaaa



A eso se le llama......









PUTADON,PUTANDON!!PUTADON PUTADON!!!jajajajajaa. XD
Capullo!! Voy a ponerme a jugar ahora, 21:30 hora zulu!
Deseadme suerte.
Chicos, los q jugais en ragnarok me podeis conseguir 1 World pass x favor?
Intento jugar pero siempre me mete en el server de leviathan y lo peor es q tener q aguantar toda la introduccion.
Definitivamente, paso de este puto juego. X mas q lo intento, me mete en cualquier server menos en ragnarok. YA he perdido la paciencia, abre creado unos 10 personajes y nada.

Sniff, me voy a llorar a la cama hasta q consiga una world pass [mamaaaaa]
solo 10 ?

jajajajaja. Yo estuve 2 dias chaval.

Hay una forma rapida de hacerlo. Justo cuando creas personaje empieza a cargar una presentacion. Ahi pulsa ALT + TAB. En ese momento el juego te dira que ha habido un error de conexion.

No te asustes por que no pasa nada. Simplemente vuelve a cargar el juego. En vez de crear personaje ve a DELETE, dentro veras un personaje creado con el perfil que tu querias de nivel 1 y mas abajo veras el servidor que te habian asignado. Que no te gusta, borras el personaje. Que por el contrario da la casualidad que es Ragnarok, sales y le das a SELECT personaje y continuara la presentacion.

Yo hice unos sesenta y pico personajes, menos mal que al final me compraron un WS. Pero al menos esa tecnica era mas rapida.

Ten encuenta que cuanto mas petado esta el servidor menos posibilidades tiene de salir y creeme que Ragnarok es de los que mas gente tiene. Animo.
Escrito originalmente por indah0use
Venom y Katana

En que servidores estais ?


En ragnarok tio, juego con el remko el matias i la peña esa... (bueno al mathiu sudo un poko de el) haver si nos vemso tio i me ayudais a subir level, k volvi a crear el personage i me da palo subir level desde el 6 k estoi ahora... [enfa] enga tio, espero verte, dime cuando te conectas i nos vemos...!! ;) ara mismo toi por san doria! ;) enga ta pronto! [bye]

PD: esta noche me meto, ime algo nano! vit025@hotmail.com / Mi nick en el final es Dardo
Joder que putada... me llega aier el juego... to wapo... desembalo y tal cual

Y a tomar por kulo, no lo puedo probar porke no tengo una MasterKard ni una Bisa... joer!! Me muero de ganas de poder jugar (mas oiendoos a vusotros) pero no puedo!!

Arg! Me daran una visa a mi? ni de coña

K hago???? aiuda plissssssss kiero jugáaaaaaa [buuuaaaa]

P.D: Donde esta el codigo para el mes gratis? o te lo dan sin na de primeras?
Chicos, me podeis comprar o conseguir un world pass para ragnarok? xfa xfa xfa xfa xfaaaaaaaaaaaaaaaaaaaaaaaaa
No consigo entrar ni poniendome de rodillas, y llevo ya casi 2 dias intentandolo.

X favorrrrrr, conseguidme un world pass para q pueda empezar a jugar, ya os devolvere si eso el dinero q os cueste.

Saludoss
Indahouse, vaya pregunta tio... si nos cargamos al dark dragon
juntos.. ultimamente no juego casi por los examenes de la uni
en cuanto acaben vuelvo al tema.
Soy Radel en el juego.
Coño ! yo contigo he jugado Katana, pero no matando al dragon. Hicimos alguna que otra expedicion...

Yo ahora estoy estancado en Qufim. A ver si subo a lv25 y despues a por la llaves de khazam.

Yandux me pilla fatal ahora sandoria. No creo que pueda comprarte un World Pass. Ademas ha subido a 1800gil y esta muy cara la vida. Te recomiendo que te pases por http://www.planetafriki.com y vayas al post de peticion de Wpass. Pregunta primero si hay alguien que le sobre un uso. Ya sabes que si compras un WPAss tienes 5 usos.

Se nota mucho que algunos estais de examenes. A ver si pasa la marea y nos volvemos a ver todos.

Venga, nos vemos en Vanadiel. !
Joer que no encuentro el codigo de promocion........ aonde esta? algun alma caritativa k me lo diga [angelito] ... o no hay?

Joer k torpe estoy ultimamente... :-P
que codigo ni que gaitas !

Tu registrate y mete un numero de tarjeta de una VIsa o Master y te diran. Este mes es gratis pero al siguiente te cobramos eh ??

Y ya esta ! [fumando]
jjeeje no te dan el mes si no metes el numero de la visa o mastercard.
Gracias, estoy jugando en otro server con otro amigo.

Me parece a mi, o nos han quitado las fotos de los nicks?
hola gente, me he leido las 18 pag de este hilo chorreando cantidades industriales de baba, pero tengo un gran problema, ahora mismo estoy en colombia y aqui no ha llegao el juego o al menos yo no le podido conseguir, entonces he recurrido a algo (no seamos hipocritas) q todos hubieramos hecho en un momento de deseperacion (como el mio) se lo he pedido a mi amigo "el mula" estais seguros seguros de q no se peude jugar al q me va a traer mi "amigo"? no se conformarán con les pague las mensualidades? es q mi amigo tiene muchos password y son todos el mismo, y tb tiene comentarios como ("el juego esta en un ingles muy bueno") lo cual significaria q alguien si ha podido jugar...(aunq tb estan los comentarios tipo: "se puede jugar de manera local?").

va a ser q no pero yo lo intento

un saludo de alguien q se os quiere unir desesperadamente...(sniff)
ok ok...... ntonces a crear pjs hasta k me lo koloke en ragnarok no?

Ale, paentro k voyyyyyyyyy

Mi nombre sera "Warrilla" lo digo por si me veis xdddd
Escrito originalmente por Siul
hola gente, me he leido las 18 pag de este hilo chorreando cantidades industriales de baba, pero tengo un gran problema, ahora mismo estoy en colombia y aqui no ha llegao el juego o al menos yo no le podido conseguir, entonces he recurrido a algo (no seamos hipocritas) q todos hubieramos hecho en un momento de deseperacion (como el mio) se lo he pedido a mi amigo "el mula" estais seguros seguros de q no se peude jugar al q me va a traer mi "amigo"? no se conformarán con les pague las mensualidades? es q mi amigo tiene muchos password y son todos el mismo, y tb tiene comentarios como ("el juego esta en un ingles muy bueno") lo cual significaria q alguien si ha podido jugar...(aunq tb estan los comentarios tipo: "se puede jugar de manera local?").

va a ser q no pero yo lo intento

un saludo de alguien q se os quiere unir desesperadamente...(sniff)



¿?¿?¿??¿¿?¿??¿?¿??¿?¿?¿? Oooh


Chaval, dudo muchisimo k konsigas jugar i sino k te lo cuente indahouse k te pegara un repaso [poraki] [poraki] [poraki]

De ontra vanda, hay paginas del cual lo puedes conseguir nuevo de importacion, en paginas tanto americanas como españolas... tu mismo, si necessitas ayuda para encontrarlas solo tienes k pedirla!!! ;) un saludo!!! [bye]
ya sabia yo pero la esperanza es lo ultimo q se pierde.
aun asi me he comido tanto el tarro con esto q me molaria oir vuestras experiencias similares :p

si me pasais la pag donde me lo puedo pillar y q me lo traigan mejor q mejor (a ver si me va a salir mas caro el collar q el perro)

gracias
Weeeeeeeeeno... y si nadie me pasa un world pass pa ragnarok............ como consigo uno???

Con que npj tengo k hablar y en donde? Joooo que tengo ganas de hablar con gente española... toy harto de tanto guiri y yanki :D

Espero respuestas

P.D: Arriba arriba el post!
Yo tb me lo acabo de pillar el game! 70$= 61€ (mas o menos)
La proxima semana me llega, y a unos colegas tb....

Esperamos que no nos defraude el juego :D :D

bye y thx!
Que pasa con el server racknarok?No dejan entrar a mas jente? esta a petar? alguien que informe!! Oooh
Haver, tengo un problema k me e dao cuenta ahora... no se como no lo havia visto antes por dios... el otro dia vino un colega a casa i me dijo coño si no tienes la expansion instalada... bueno, pos nos pusimos a jugar con su perfil, i al rato, salimos i la instalamos, bien, pos luego entramos con su perfil i la expansion tav instalada i todo ok... pos luego se iva i eso k borramos su perfil de m pc i entramos con el mio... i me dicek no estava instalada... k tenia de desinstalar los archivos i volver a instalar!!!1 DIOS!!! pos desde entonces k no hay manera, la desinstalo i la buelvo a intalar 50... ino puedo. HAver si alguien me echa una mano, un saludo!!! [bye]

PD: es bastante unrgente!! merci!!! nchaaa
Despues de instalarla la has registrado ?

Importantisimo. En el manual viene como hacerlo. Tienes que irte antes de jugar a avanzadas donde esta el MOG que chilla [carcajad]

Prueba que si no registras la expansion se cree que no la tienes instalada.


Por cierto he cerrado los ojos cuando empezaba a leer un post de si lo consigo en la mula y chorradas varias.

Son 4 codigos imposibles de desencriptar. Bueno si, pero con nuestros PCs no se puede. Bajar se puede bajar pero para plancharlos y tenerlos de decoracion. POr que jugar no podras.
Merci inda, lo prove con el remko i con su personaje me decia k si la habia instalado, pero con el mio no, supongo k el instalandolo desde su casa jugando con ella al crearlo en mi casa ya se lo identificava, supongo k es eso... hoy lo are, gracias nano, un saludo!!! [bye]
me lo quiero pillar eso ta claro pero aora no ando de dinero mu bien alguien me podia explicar con detalle lodel dinero al mes y todo por favor es urgente tengo unas ganas de jugar diossssssss [fies] [beer] gracias
Pues sobre el tema de los pagos...

14$ al mes algo asi como 11€ mas o menos
El primer mes es gratuito.
Luego tienes un juego de cartas que si quieres ponertelo te cuesta 1$ +.
Y tienes un personaje gratis que entra dentro de tu cuenta mensual.Luego si quieres crearte mas personajes.1$ + x cada 1...

Creo que es asi.SI me equiboco que me corrijan.Un saludo! [chulito]
bueno entonces sale un poco caro joder
sobre todo e estado leyendo antes q la peña a estado creandose personajes y eso se an tenio q dejar un paston por favor a los mas abituales venom y esos a ver a cuanto les esta saliendo a ellos al mes en total plis repuesta rapida q mañana pido el juego si veo q tengo pelas



DeSeaNDo Q LLeGue eL Dia 2 a [chulito] cobrarrrrrrr
A mi me ponía que me cobraban 10$ cuando me registré.
De todas formas esta en los 10 euros, cosa que no me parece
muy cara cuando eso ( y más) me lo dejo yo todos los findes
en copas o simplemente al bajar al bar con los amigos a tomar
unas cervezas.
La gente le tiene mucho pánico a eso de los 10 euros mensuales,
y en realidad es una tonteria, pq con el FFXI no te vas a comprar
mñas juegos en mucho tiempo, es como si lo actualizas cada mes
por diez euros, te diviertes lo mismo , pero sin pagar 60€ por un
juego q t lo pasas en dos dias.
bueno creo q ya ta claro gracias tio me lo as dejao bastante claro la verdad q en lo q me gasto los findes jeje no son 10 euros jeje yo creo q por eso tengo el problema con el dinero mira asi ya dejo de salir un poco otra cosa q me preocupa es lodel idioma no se me da mal el ingles pero aun asi
bueno si no os importa dejarme algun links pa pedir el juego plis
y ya cuando lo tenga preguntare pa lodel servidor meterme en alguno de españolesjeje venga cenq [uzi] [chiu]
tengo un p3 a 1000
gforce 4 64mb
winxp
y luego tengo el de mi ermana
p4 2600
gforce 4 64mb
win millenium

q creeis ¿?
el mio ya se ta qdando echo mierda pero no tengo dinero pa uno nuevo y el de mi ermana pos eso es eld e mi ermna nos e se me junta todo no se si pillarlo
En el tullo va a ir muy justo.En el de tu hermana tirara normal.
Jeje vaya cosas. Tu hermana con millenium y tu con XP. Tendria que ser al reves, pero bueno...

Engaña a tu hermana y juega en ese pero bajo XP [sonrisa]

Ahora en serio. A tu PC le falta grafica para ir sin problemas cuando te juntes con varias partys dandole que te pego.
¿Saldrá Final Fantasy XI en Europa?

El gran coste de localización del juego a EEUU ha tardado un año en hacerse y en probar los servidores. En Europa la cosa es mucho más complicada porque tendría que localizarse a todos los idiomas, preparar los servidores, etc... De todos modos no descartamos que salga en Europa en un futuro.

No descartan que salga en europa....Y eso de localizarse a todos los idiomas...Me gusta!Eso quiere decir que si sale seguro que salen en castellano!!!itritirtiri...Continuare con la espera de que salga en españa....Que tarde lo que quiera.XD
Pos preparate pq si no voy mal, tienes hasta el año k biene, mediados finales si no me ekivoco!!! ;) [poraki] [poraki]
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