[Hilo Oficial] Guild Wars 2 Clan EOL V2.0 (#1)

Me uno al hilo que he adquirido recientemente el juego.
Ah no no, jaja. Mi ID es Masme aunque para añadirme supongo que deberás usar Masmez (es guerrero lvl 40).
-MasMe- escribió:Ah no no, jaja. Mi ID es Masme aunque para añadirme supongo que deberás usar Masmez (es guerrero lvl 40).



la id es un nik seguido de 4 numeros

masme1234
NEWREGALO escribió:
-MasMe- escribió:Ah no no, jaja. Mi ID es Masme aunque para añadirme supongo que deberás usar Masmez (es guerrero lvl 40).



la id es un nik seguido de 4 numeros

masme1234


Lol que retard soy xDDD

ID: MasMe.6038
Nash, la temperatura de la GPU es normal, la mía se pone a 76 jugando a tope. Lo de la CPU ya no sé... depende del procesador que tengas. Yo tengo un i5 2500k y va a 58º como mucho, con 2 pantallas todo esto.

Sobre lo que comentabas el otro día de cómo pillar ascendidos.

Guía de objetos ascendidos
Aunque se pueden conseguir casi todos o todos con laureles, no es lo mejor ya que algunos te piden además 50 ectos o cosas así.

Para pillar el amuleto, por laureles (y que sea de tipo Apoyo). Aquí no hay más. Sobre la infusión a meterle, si vas a ir mucho a fractales métele la de agonía, si no, pues la de + oro por muerte está bien.

Los anillos se pillan en fractales, a partir de nivel 10 de fractal. Has de tener nivel 10 de recompensa personal también. Se pillan con 10 chapas "pristinas" que se consiguen 1 al día en fractal lvl 10 o más. También pueden caerte en el cofre del cuarto fractal (fractales pares).

Los accesorios, como pendientes, por recomendaciones de clan. Para ello, hay que venirse a las misiones de clan. Con 12 pillas un accesorio.

Y la espalda, puede ser por chapas normales de fractales (1850 chapas) o bien con materiales tier 6 (250...) y otras cosas en la forja.
Paco20011 escribió:Nash, la temperatura de la GPU es normal, la mía se pone a 76 jugando a tope. Lo de la CPU ya no sé... depende del procesador que tengas. Yo tengo un i5 2500k y va a 58º como mucho, con 2 pantallas todo esto.

Sobre lo que comentabas el otro día de cómo pillar ascendidos.


Mi Pc:
Asus P8Z68-V GEN3.\\
CPU IntelCore i5 2500K.\\
8G Kingston DDR3-1333.\\
1 Seagate 250Gb SATA2 S.O. XP-S.P.3 - 1 Seagate 250Gb SATA2.\\
Asus GTS450 1GB GDDR5.\\
Torre Nox HAMMER SX .\\
F/A Thermaltake Litepower 600W.\\
TFT 20`1" LG-204WT \\
TFT 17" F1723\\

Y sobre el tema de los accesorios.... tienen que ser ascendidos, osea todos a lvl80 son ascendidos????
NEWREGALO escribió:
Y sobre el tema de los accesorios.... tienen que ser ascendidos, osea todos a lvl80 son ascendidos????


No, también hay accesorios exóticos que se pueden comprar en el TP, fabricarse con artesanía o que te caigan de bichos.
Hombre nash, lo de la GPU es típico, yo por eso depende de a que este jugando bajo la config del juego de tenerlo al máximo a medio para no quemarlas. Lo de la CPU si que no lo veo normal.

Yo tengo CPU phenom II X4 955 BE que de fábrica viene con 3,2 GHZ y le hago un oc de 4,1X GHZ y como mucho se pone a 68 grados jugando. Si hago un overclocking mas normal no llega ni a 60.

Que disipador tienes para la cpu?
Cuánto tiempo tienes el pc?
Lo has limpiado alguna vez?
voltaje de stock de la CPU?

Límpialo!
DeiMurD escribió:Hombre nash, lo de la GPU es típico, yo por eso depende de a que este jugando bajo la config del juego de tenerlo al máximo a medio para no quemarlas. Lo de la CPU si que no lo veo normal.

Yo tengo CPU phenom II X4 955 BE que de fábrica viene con 3,2 GHZ y le hago un oc de 4,1X GHZ y como mucho se pone a 68 grados jugando. Si hago un overclocking mas normal no llega ni a 60.

Que disipador tienes para la cpu?
Cuánto tiempo tienes el pc?
Lo has limpiado alguna vez?
voltaje de stock de la CPU?

Límpialo!


-disipador de serie
Imagen

-el Pc es de estas navidades

-3 veces, pero usando un bote de aire comprimido, no he desmontado nada, ni cambiado pasta termica de ningun lado, se que el colega que me monto el equipo, uso pasta de buena calidad

-esto donde lo miro y en que momento

esta es la confi que uso siempre, de hecho es la que detecta automaticamente, solo modifico lo del WvW, por que me sale en alto, y creo que es mejor bajarlo a medio
Imagen


Lo limpie hace bien poco, 2 semanas o asi
¿Alguien con un crossfire puede comentar si funciona bien este juego y hay perfil o no se aprovecha la segunda tarjeta?
NEWREGALO escribió:
-disipador de serie


-el Pc es de estas navidades

-3 veces, pero usando un bote de aire comprimido, no he desmontado nada, ni cambiado pasta termica de ningun lado, se que el colega que me monto el equipo, uso pasta de buena calidad

-esto donde lo miro y en que momento

esta es la confi que uso siempre, de hecho es la que detecta automaticamente, solo modifico lo del WvW, por que me sale en alto, y creo que es mejor bajarlo a medio



Lo limpie hace bien poco, 2 semanas o asi


Pues entonces yo creo que esta claro, cómprate un ventilador para el procesador xD
Yo te recomiendo el arctic cooling freezer 13 pro porque sin ser un cañón de disipador es lo suficientemente bueno para tirarte horas y horas. No seas rata y te compres uno de 10 euros, pero tampoco te compres uno de 60 porque si no vas a hacer oc es tontería. Además es bastante silencioso. He mirado el socket y te sirve, si no vas a montarlo tu pregúntale al amigo que te lo montó, que te recomiende algún ventilador(ya que tiene que instalarlo él).
DeiMurD escribió:Pues entonces yo creo que esta claro, cómprate un ventilador para el procesador xD
Yo te recomiendo el arctic cooling freezer 13 pro porque sin ser un cañón de disipador es lo suficientemente bueno para tirarte horas y horas. No seas rata y te compres uno de 10 euros, pero tampoco te compres uno de 60 porque si no vas a hacer oc es tontería. Además es bastante silencioso. He mirado el socket y te sirve, si no vas a montarlo tu pregúntale al amigo que te lo montó, que te recomiende algún ventilador(ya que tiene que instalarlo él).


a el ya le doy el coñazo ya [burla2]

me recomendaron este
http://www.pccomponentes.com/noctua_nh_u12p_se2.html

lo que no se, es si cambiar tambien el de la grafica de paso ¬_¬, es que no tengo A/A en casa y aqui pega el sol pero bien
¿Debo entender que las armas de categoría (lvl 40, 60 y 80) por karma serían una especie de Tier? ¿Ocurre lo mismo con las armaduras (lvl 35, 60 y 80) que valen 80p, 40p...?

Ítems amarillos.
NEWREGALO escribió:
DeiMurD escribió:Pues entonces yo creo que esta claro, cómprate un ventilador para el procesador xD
Yo te recomiendo el arctic cooling freezer 13 pro porque sin ser un cañón de disipador es lo suficientemente bueno para tirarte horas y horas. No seas rata y te compres uno de 10 euros, pero tampoco te compres uno de 60 porque si no vas a hacer oc es tontería. Además es bastante silencioso. He mirado el socket y te sirve, si no vas a montarlo tu pregúntale al amigo que te lo montó, que te recomiende algún ventilador(ya que tiene que instalarlo él).


a el ya le doy el coñazo ya [burla2]

me recomendaron este
http://www.pccomponentes.com/noctua_nh_u12p_se2.html

lo que no se, es si cambiar tambien el de la grafica de paso ¬_¬, es que no tengo A/A en casa y aqui pega el sol pero bien


El noctua es lo mejor que puedes pillar la verdad, lo tengo yo y eso es mano de santo
-MasMe- escribió:¿Debo entender que las armas de categoría (lvl 40, 60 y 80) por karma serían una especie de Tier? ¿Ocurre lo mismo con las armaduras (lvl 35, 60 y 80) que valen 80p, 40p...?

Ítems amarillos.


Sí, en este juego se llama tier a los sets de cada raza. Las armas no se si se consideran tier, porque las puedes comprar sea de la razas que seas, no? las armaduras si.
¿Nadie con un crossfire para comentar su rendimiento?
DeiMurD - Thx! Pues por el momento me he comprado una pechera, que tenía una malilla. Y también el martillo grande por Karma.


Satanas Cor Petit escribió:¿Nadie con un crossfire para comentar su rendimiento?


Si va mal con un SLI de GTX680... ya puedes imaginarte el qué de un CF xD
-MasMe- escribió:
Satanas Cor Petit escribió:¿Nadie con un crossfire para comentar su rendimiento?


Si va mal con un SLI de GTX680... ya puedes imaginarte el qué de un CF xD


vas sin ordenador ¬_¬
-MasMe- escribió:DeiMurD - Thx! Pues por el momento me he comprado una pechera, que tenía una malilla. Y también el martillo grande por Karma.


Satanas Cor Petit escribió:¿Nadie con un crossfire para comentar su rendimiento?


Si va mal con un SLI de GTX680... ya puedes imaginarte el qué de un CF xD


No tiene porque ser así igual hay algún perfil bueno para el crossfire.
Satanas Cor Petit escribió:
-MasMe- escribió:DeiMurD - Thx! Pues por el momento me he comprado una pechera, que tenía una malilla. Y también el martillo grande por Karma.


Satanas Cor Petit escribió:¿Nadie con un crossfire para comentar su rendimiento?


Si va mal con un SLI de GTX680... ya puedes imaginarte el qué de un CF xD


No tiene porque ser así igual hay algún perfil bueno para el crossfire.


Si no es el perfil, es el juego lo que está mal optimizado. En el resto del juego salvo zonas puntuales con mucha gente va a más de 100 si quieres.
Hola, llevo poco tiempo con el juego y me gustaría unirme al clan. De momento mi personaje es un Norn, guerrero, lvl 18. Mi nick es parrado.3708. Salu2!
-MasMe- Te pongo dos enlaces en los que se ve que "si" hay diferencia entre una tarjeta o dos, supongo que sera cuestión de buscar la versión de driver o hacer un perfil manual.

http://www.youtube.com/results?search_q ... pv0JUx6Vbc

http://www.youtube.com/watch?v=Fhzphgqld38

Creo que utiliza los 12.8.
Satanas Cor Petit escribió:-MasMe- Te pongo dos enlaces en los que se ve que "si" hay diferencia entre una tarjeta o dos, supongo que sera cuestión de buscar la versión de driver o hacer un perfil manual.

http://www.youtube.com/results?search_q ... pv0JUx6Vbc

http://www.youtube.com/watch?v=Fhzphgqld38

Creo que utiliza los 12.8.


Y tanto, si la hay. Anda que no se nota activar o no el SLI, lo sé porque notaba que los juegos no acababan de ir finos al máximo, entonces abrí el panel de control de Nvidia y vi que no estaba activado xD

No he dicho que no la haya, digo que en rendimiento del juego en zonas puntuales como Arco de Leon, Linde de la Divinidad, etc... van petadas.
Yo tengo un SLI GTX670 y me va a unos 45 fps de media a 6044x1080 si lo pongo a 1920x1080 me va a 60 siempre porque le tengo activada la sinconizacion vertical, pero tengo como 7 ventiladores en la torre 3 de ellos de los grandes y no tngo problemas de temperatura, yo creo que la clave es la torre, sino es lo suficientemente grande no le dejas respirar. Sobre temperaturas si quieres susurrame en el juego y te digo en ese momento las que tengo.

Por cierto yo tengo valores muy bajos en estas opciones de la configuración, si me va petado:

Medioambiente
Reflejos
Muestreo de renderizado


Son los que petan mas el juego.

Un Saludo
Vaya tela!, no vas manco precisamente !y en esa resolución!. Probado el Crossfire y decir que funciona correctamente y hay un buen aumento de fps, eso si lo que habéis comentado que hay zonas donde descienden los fps brutalmente. Muy contento la verdad.
Mi nick en el juego es Piccolo.
!Actualización matutina!
Letrina escribió:Yo tengo un SLI GTX670 y me va a unos 45 fps de media a 6044x1080 si lo pongo a 1920x1080 me va a 60 siempre porque le tengo activada la sinconizacion vertical, pero tengo como 7 ventiladores en la torre 3 de ellos de los grandes y no tngo problemas de temperatura, yo creo que la clave es la torre, sino es lo suficientemente grande no le dejas respirar. Sobre temperaturas si quieres susurrame en el juego y te digo en ese momento las que tengo.

Por cierto yo tengo valores muy bajos en estas opciones de la configuración, si me va petado:

Medioambiente
Reflejos
Muestreo de renderizado


Son los que petan mas el juego.

Un Saludo


¬_¬ donde vas sin longitud tio..... tienes los 3 monitores enlazados y ves el juego en los 3 a la vez? Oooh


Sobre la temp, no se si lo dices por mi, pero creo que la torre la tengo bien ventilada, 3 venti de 12, uno delante, uno arriba y el trasero sacando , el tema es que tanto la grafica como el proce si tiene los de serie, que lo mismo me toca cambiarlo este verano

Imagen
ayer alguien me dijo que me apuntaba al torneo PVP, lo he dado por hecho y no he posteado por lo mismo. soy yitanfran, alther lightwood o vedius lightwood.

saludos.
Yo tengo todas las opciones al máximo con el sobremuestreo xD

Lo que tengo una duda. Le falta el logro a un amigo, el de los fuegos artificiales, y me han dicho por privado en un server random, que ya no lo hacen :_
Anuncian grandes cambios de rasgos y habilidades, con algunos incluso que desaparecen y otros nuevos, con el fin de que haya más builds.

Gritos, quejas e insultos en 3, 2, 1...
¡Las arenas personalizadas y el modo espectador dejan de ser beta!
Las arenas PvP personalizadas permiten a los jugadores organizar combates privados y personalizar la configuración del mapa. Esta función ya ha dejado de ser beta, con lo que ahora podréis comprar los kits de principiante de arena personalizada en la tienda de gemas. El modo espectador también deja de ser beta. ¡Juntas, estas dos funciones nos traen práctica, juego competitivo y torneos!

Habra que ir mirando precios para ver si compensa.
Drancell escribió:¡Las arenas personalizadas y el modo espectador dejan de ser beta!
Las arenas PvP personalizadas permiten a los jugadores organizar combates privados y personalizar la configuración del mapa. Esta función ya ha dejado de ser beta, con lo que ahora podréis comprar los kits de principiante de arena personalizada en la tienda de gemas. El modo espectador también deja de ser beta. ¡Juntas, estas dos funciones nos traen práctica, juego competitivo y torneos!

Habra que ir mirando precios para ver si compensa.


Hace un tiempo hicimos cuentas y era caro. Ahora que han subido las gemas, será más caro aún.
Lista de cambio de clases del próximo parche, no oficiales(filtración).

Weakness: Changed from 50% fumble on regular attacks to 25% fumble on all attacks. Now only stacks up to 5 times.
Torment: Added a new Condition called Torment. This does damage every second (75% of a bleed), and double damage to foes that are moving(150% of a bleed). Stacks intensity.
Pet Leash Range updated to 2000 units.
Fixed Confusion to no longer fire extra times on skills due to hidden script actions.
Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Tuna Morph, Time Warp, * Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater after-cast reduced by 1.1 seconds.
All Elite player transforms (racial and profession) now have a 1 second cool-down on leaving them. This was done to prevent leaving unintentionally through double clicking.
Mistfire Wolf: This elite now has a 150 second recharge, down from 240 and can be cast while moving. This pet’s health has been increased by 100%.
Reduced weakness duration to 3 seconds when preforming a leap combo finisher through a poison field.
Reduced weakness duration to 3 seconds when preforming a blast combo finisher in a poison field.

Elementalist
Arcane Wave: This skill now hits 5 targets instead of 6.
Signet of Air: This skill is now a stun breaker. Cooldown increased to 30s.
Lightning Flash: This skill is no longer a stun breaker. Damage increased by 50%. Cooldown reduced to 40s.
Cleansing Fire: This skill is no longer a stun breaker. Decreased recharge to 40s.
Glyph of Elemental Power: This skill is now a stun breaker.
Gust: This skill now passes through enemies striking multiple foes in a line.
Windborne speed: Reduced aftercast by .2 seconds.
Chain Lightning: Reduced the aftercast by .1 seconds.
Static Field: Reduced the aftercast by .3 seconds.
Eruption: Reduced the cast time of this skill from 1.8s to 1.2s.
Unsteady Ground: Increased duration from 9s to 10s.
Shockwave: Reduced the aftercast by .3 seconds.
Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.
Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accuratly show the area healed.
Geyser: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
Healing Rain: Reduced the aftercast by .3 seconds.
Gale: Reduced aftercast by .4 seconds.
Flamewall: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
Freezing Gust: Reduced the aftercast by .35 seconds.
Tornado: Cooldown reduced to 150 seconds.
Phoenix: Doubled the velocity. Added an unblockable skill fact.
Glyph of Elemental Power: Reduced weakness duration to 3 seconds.
Stoning: Reduced weakness duration to 2 seconds.
Lightning Touch: Reduced weakness duration to 3 seconds.
Meteor Shower: Increased the size of the area that each meteor strikes.
Magma Orb: Damage increased by 33%.
Detonate on ice wall: chill 2s – > 3s
Forked Lightning improved from .3 -> .4
Electrocute .8 – > 1.2, Recharge 5 s – > 12 s, now applies 5 stacks of vulnerbility for 6 s
Murky water recharge reduced from 45 to 40.

Air Magic
Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
Grounded: This trait has been merged into Tempest Defense.
Tempest Defense: Internal cooldown reduced from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
New grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.
Arcane
Windborne Dagger: Movement speed in combat is increased by 15% for the main-hand, 10% for the off-hand, with 25% total for both.
Earth
Obsidian Focus: Toughness is increased while channeling from 170 at level 80 to 300 at level 80.
Salt Stone: This trait has been merged into Stone Splinters.
Stone Splinters: Moved to Adept. This trait now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
Rock Solid: This trait has been moved to the master tier.
New grandmaster trait – Diamond Skin: 10% of your total toughness is converted into condition damage.
Fire
*Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds, damage from the lava font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
Persisting Flame: Updated this trait to also allow Blast finishers you do to give Fury(10s) as well as might.
Water
Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.


Enginner
Jump Shot: Increased the radius of the second attack from 120 to 240.
Jump Shot: Decreased the after-cast on this skill so that other skills can chain off of it more easily.
Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
Tool Kit: Smack and Whack now each apply 2 stacks of Vulnerability instead of 1 stack.
Rocket Boots: Now shoots you forward and doesn’t CC you. Cooldown reduced to 20 seconds. No longer a stun breaker.
Rumble: This ability now breaks stuns. Added 1s of stability.
Static Shield: The Static Shield buff is now removed if you cancel this skill. The buff is no longer removed if when you block a melee atttack. The stun duration has been reduced from 2s to 1s.
Throw Shield: Projectiles from this skill no longer passes through walls.
Blowtorch: Aftercast reduced from .65s to .4s.
Fix a bug that allowed Engineers to execute back to back heals by using the underwater transition.
Elixir X: Reduced Cooldown to 105 seconds.
Fire Ice Mortar cooldown reduced to 20 seconds.
Launch Personal Battering Ram: Recharge reduced to 15s.
Personal Battering Ram: Recharge reduced to 25s.
Analyze: Recharge reduced to 30s.
Throw Napalm: Increased burn duration to 5s.
Harpoon Turret Toolbelt: Decreased cooldown to 10s Increased damage by 25%.
Rifle Turret Toolbelt: Increased damage by 33%.
Rocket Turret Toolbelt: Decreased cooldown to 30s.
Elixir U: This ability now functions correctly with Potent Elixirs.
Elixir R: This skill is no longer a stun breaker.
Super Speed: This skill now breaks stuns.
Throw Junk: Reduced weakness duration to 1 second.

Alchemy
Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10 second recharge.
Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon.

Explosives
Acidic Elixirs: This trait now removes a boon when they land in addition to dealing damage.
Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.

Firearms
Knee Shot: This trait has been merged with Sitting Duck.
Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
Fireforged Trigger: This trait has been moved to the Adept tier.
Juggernaut: This trait has been moved to the Master tier.
Coated Bullets: This trait has been moved to the Master tier.
Napalm Specialist: This trait has been moved to the Grandmaster tier. Burns that you apply are increased by 33% duration.
New grandmaster trait – Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.

Inventions
Stabilized Armor: Damage is reduced by 20% when you are knocked down or stunned.
Elite Supplies: This trait now improves Mortar range.

Tools
Always prepared: This trait now only drops bandages when the engineer is downed (10 second cooldown). Damage while downed is increased by 25%.
Packaged Stimulants: This trait now improves effectiveness of the thrown medkit by 25%.
Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
Leg Mods: Crippled, chilled, and immobilized are reduced by 33% duration.
Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25 second internal cooldown.
Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.


Guardian
Orb of Wrath: Increased the projectile speed of this skill by 30%.
Wrathful Strike: Increased the Might duration from 3s to 5s.
Signet of Judgement: This ability now breaks stuns. Increased cooldown to 30s.
Shield of the Avenger: Command: This ability now breaks stuns.
Shield of the Avenger: Command: Reduced weakness duration to 4 seconds.
Chains of Light: This ability now deals a small amount of damage.
Signet of Mercy: Reduced cooldown to 150s.
Bane Signet: Reduced cooldown to 40s.
Purifying Blast skill fact damage amounts fixed.
Refraction cast time went from 1.3 to .5 seconds.
Tome of Wrath: Zealot’s Fervor Quickness duration increased to 5 seconds.
Sanctuary: Fixed a bug where Consecrated ground was also reducing the cast time of this skill.
Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.

Honor
Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.
Radiance
Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Radiant Fire: This trait now grants 20% bonus to burning duration, in addition to reducing torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.

Valor
Glacial Heart: This trait now applies 5 seconds of chill on crit with a 100% proc rate up from 4 seconds on a 50% rate. This effect’s recharge has been reduced from 45 seconds to 30.
Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.

Virtues
Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.

Zeal
Wrathful Spirits: This trait now increases damage dealt by spirits by 50%, up from 10%.
Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
New Grandmaster- Kindled Zeal: 10% of your power is converted into condition damage.


Mesmer
Mind Spike: Reduced base damage by 20%. This skill does an additional 50% damage to targets with no boons.
Mind Stab: Aftercast reduced by .4s.
Illusionary Counter: This skill damage has been reduced to 25% of what it was. It now applies 3 stacks of Torment for 8 seconds.
Magic Bullet: Reduced the afterast by .2 seconds.
Into the Void: This skill now has a 1 second recharge before it can be used after placing Temporal Curtain.
Siren’s call: Bleed duration for player: 2s to 1s; Bleed duration for clones: 2s to 1s
Signet of Illusions: Clones and Phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
Feigned surge: Damage increased from .6 to .8
Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
Signet of Midnight. Increased Blind Duration to 5s. Decreased cooldown to 30s.
Illusion of Life: Fixed a bug so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
Chaos
Prismatic Understanding: This trait now pulses once every second while stealthed.
Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
Chaotic Interruption: This trait has been moved to the Grandmaster tier. In addition to inflicting a random condition, this trait will also apply a 2 second immobilize when interrupting an enemy.
Domination
Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.
Dueling
Protected Mantras: This trait now grants up to 400 toughness while channeling, up from 250.
Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
Illusions
Imbued Diversion: This trait now allows Diversion to daze 5 targets, up from 3. In addition, the daze radius has been increased to 360, up from 240.
Inspiration
Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
Shattering Conditions: This trait now removes one condition from all allies around the mesmer.

Necromancer
Putrid Curse: Increased Poison duration from 2s to 4s.
Necrotic Bite: Increased Life force gain from 4 to 6.
Corrupt Boon: Reduced the maximum amount of boons converted to 5.
Spectral Wall: Normalized the amount of protection gained to 7s for allies. Replaced the Vulnerability with a 1s fear when enemies try to cross the wall. Added 4% life force gain on hit.
Wail of Doom: Added an unblockable skill fact.
Well of Power: This ability now breaks stuns. Added 1s of stability. Cooldown reduced to 50 seconds.
Well of Corruption: Reduced cooldown to 40 seconds.
Well of Darkness: Reduced cooldown to 50 seconds.
Well of Suffering: Reduced cooldown to 35 seconds.
Unholy Feast: This ability now removes 1 boon from each target hit.
Spectral Armor: Reduced the recharge to 60s.
Signet of Spite: Now applies 2 stacks of bleeding for 10s, blind for 5s, Cripple for 10s, Poison for 10s, 5 stacks of vulnerability for 10s, and weakness for 10s. Recharge reduced to 60s.
Death Shroud: No longer removes the Spectral Armor buff.
Death Shroud: No longer removes the Spectral Walk buff.
Signet of Undeath: Increased cast time to 3s.
Locust Swarm: Increased the radius to 210. Increased animation size to better reflect it’s attack area.
Grim Specter: This ability can now be cast while moving.
Rigor Mortis: This ability is now instant.
Necrotic Grasp: Increased projectile velocity by 10%.
Consume Conditions: This skill now consumes Torment.
Putrid Mark: This ability will now transfer Blind to enemies it strikes, instead of missing.
Deathly Swarm: Increased projectile velocity by 30%.
Crimson Tide – Bleed duration 5s – 6s
Deadly catch – Cripple duration 3s – 6 s
Wicked spiral – Vuln duration 6s – 10s per hit
Deadly feast: Duration of feast, 6s – 8s
Death shroud: New ability #5 – Dark Binding: You tether all enemies within a 600 range, constantly dealing Torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
Underwater life blast: Decreased cast time and reduced aftercast
Bone Fiend and Shadow Fiend now regenerate outside of combat.
Ghastly Claws: Increased Life Force gain from 8 to 10.
Feast of Corruption: Increased Life Force gain from 2/condition to 3/condition.
Necrotic Grasp: Increased Life Force gain from 3 to 4.
Shadow Fiend Haunt: Blind Duration increased to 5s.
Plague: Reduced weakness duration to 1 second.
Well of Corruption: Reduced the duration of weakness when corrupting might to 5 seconds.
Corrupt Boon: Reduced the duration of weakness when corrupting might to 5 seconds.
Feast: Reduced weakness duration to 3 seconds.
Enfeebling Blood: Reduced weakness duration to 6 seconds.
Dark Path: Fixed a bug where the chill duration did not match the tooltip..
Reaper’s Touch: Fixed a bug so that it now applies the Vulnerability before the damage. Updated the tooltip to state the correct amount of Vulnerability.
Doom: This ability now lists the damage it deals to enemy targets.
Grim Specter: This skill is now unblockable.

Blood Magic
Dagger Mastery: This trait now grants a 20% recharge reduction.
Curses
Withering Precision: You apply 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.

Death Magic
Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds, up from 1 stack.
Death Nova: Minions now deal damage when death nova triggers.

Soul Reaping
Speed of Shadows: This trait now increases movement speed by 25% while in death shroud.
Decaying Swarm: This trait has been removed.
Near to Death: This trait has been moved to the Master tier.
New Grandmaster trait – Deathly Perception: You have a 50% greater critical chance while in Death Shroud.

Spite
Signet Power: This trait has been merged with Signet Mastery.
Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
Axe Training: This trait has been moved to the Master tier.
New Grandmaster trait – Dhuumfire: Inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.

Ranger
“Protect Me”: This ability now breaks stuns.
Splitblade: Reduced the aftercast on this skill from .4 seconds to .2 seconds.
Path of Scars: Now pulls enemies on the return flight.
Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%
Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%
Point Blank Shot: Increased arrow speed by 15%
Barrage: Increased cripple duration by 50%.
Muddy Terrain: Decreased the duration from 20s->10s. Increased cripple duration per pulse from 1s->2s. Decreased the cooldown from 30s->25s.
Lightning reflexes: travel distance has been halved underwater.
Man o war: 18 base recharge to 25
Counterstrike: 15 base recharge to 20
Swirling strike: .6 to .8
Crossfire: Range decreased to 900.
Poison Volley: Range decreased to 900
Quick Shot: Range decreased to 900. Damage increased by 14%.
Crippling Shot: Range decreased to 900. Damage increased by 14%.
Concussion shot: Range decreased to 900. Damage increased by 14%. Reduced the aftercast by .25 seconds.
Spirit activated skill range increased from 180 to 240 (360 when traited)
Call Lightning: Increased damage by 150%.
Solar Flare: Decreased the cast time from 1.7s to .5s.
Winter’s Bite: Reduced weakness duration to 3 seconds. Fixed a bug so that it now chills for the 3s (as listed in the tooltip) instead of 2s.
Enfeebling Roar: Reduced weakness duration to 8 seconds.

Pets
Armor Fish: Bite: Reduced damage by 50%.
Bird: Slash: Increased damage by 15%.
Eagle: Lacerating Slash: Reduced damage by 50%.
Raven: Blinding Slash: Reduced damage by 34%.
Canine: Bite: Reduced damage by 27%.
Devourer: Twin Darts: Reduced damage by 20%.
Drake: Bite: Reduced damage by 27%.
Drake: Lightning Breath: Reduced damage by 17%.
Feline: Maul: Reduced damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased damage by 33%.
Moa: Peck: Reduced damage by 7%.
Pig: Jab: Reduced damage by 25%.
Shark: Bite: Increased damage by 10%.
Spider: Spit: Increased damage by 10%.

Beastmastery
Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s.
Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.

Marksmanship
Keen Edge: This trait now activates when you strike a target that is below 50% health, instead of when your health reaches 75%.
Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
Spotter: This trait has been increased from 70 precision to 150.

Nature Magic
Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
Spiritual Knowledge: This trait has been moved to the Adept tier.
Evasive Purity: This trait has been moved to the Master tier.
New Grandmaster trait – Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.

Skrimishing
Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.

Thief
Lotus Strike: Poison duration increased form 2s to 4s.
Shadow Trap: Increased recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
Death Blossom: Now costs 4 initiative.
Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
Pistol Whip: Decreased the time between the sstun and the sword flurry.
Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Recharge reduced to 35.
Cluster Bomb range set to 900 from 1200.
Larcenous Strike: Initiative cost increased to 2.
Nine tail strike: 3 initiative to 5
Shadow assault: 5 initiative to 7
The ripper: 5 seconds of bleed – > 7 s of bleed
Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
Skale Venom: Replaced Weakness with Torment.
Dancing Dagger: Reduced initiative cost to 3.
Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
Withdraw: Travel distance cut in half underwater to match the land distance.
Deadly Strike: Reduced weakness duration to 3 seconds.
Crippling Strike: This ability no long applies weakness.
Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
Throw Scale: Reduced weakness duration to 6 seconds.

Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.

Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.

Deadly Arts
Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.

Shadow Arts
Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.

Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.


Warrior
Tremor: Increased projectile velocity by 33%.
Axe Chain: Moved the damage more towards the end of the chain without reducing overall DPS.
Chop: Reduced damage by 9%
Double Chop: Reduced damage by 12%.
Triple Chop: Reduced damage of the first two hits by 20%. Increased the damage on the final hit by 75%
Final Thrust: This skill has been moved to slot #3 . Now does more damage and extra damage vs foes below 50%.
Hamstring: This skill has been moved to the end of the skill chain. Cripple reduced to 1s.
Savage Leap: This skill now applies 3s of cripple.
Leg Specialist: This trait now has an internal cooldown of 5 seconds.
Skull Crack: Increased stun duration from 1,1.5,2 to 1,2,3; Increased damage by 50%.
Endure Pain: Recharge reduced from 90 to 60.
Stomp: This ability now breaks stuns. Added 1s of stability. Reduced cooldown to 45 seconds.
Dolyak Signet: This is now an instant Stun Breaker.
Bolas: Reduced the aftercast by .3 seconds.
Kick: Doubled the damage.
Berserkers Stance: Increased recharge to 60 seconds. Reduced duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
Balanced Stance: This now also applies siwftness.
Dual Strike: Aftercast Reduced from .5s to .25s.
Whirling Axe: Aftercast reduced by .2 seconds.
Rush: Aftercast reduced by .2 seconds. Transition between the run and swing portion smoothed out for hitting moving targets.
Hammer Shock: Reduced the aftercast by .4 seconds.
Staggering Blow: Reduced the aftercast by .25 seconds.
Backbreaker: Reduced the aftercast by .25 seconds.
Crushing blow: Reduced the aftercast by .2 seconds.
Brutal Shot(rifle): Reduced the aftercast by .3 seconds.
Healing Signet: 20s->15s
Mending: 25s->20s
drenaline Surge: 30s -> 25s
Rampage: Reduced cooldown to 150 seconds.
Brutal shot(speargun) now adds 5 stacks of Vulnerability, up from1. Duration of Vulnerability applied changed from 15 seconds to 5.
Knot shot’s recharge has been reduced from 25 to 15.
Untraited Longbow range updated to 1000 from 900.
Riposte: If you block an attack from range, it no longer cancels the blocking.
Whirling Axe: Increased damage by 50%.
Fierce Blow: Reduced weakness duration to 4 seconds.
Pulverize: Reduced weakness duration to 4 seconds.

Arms
Deep Strike: This trait now scales with level rather than granting a flat bonus.
Furious Speed: Gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
Opportunist: This trait grants 10 seconds of fury when you immobilize a target. This effect can only occur once every 10 seconds.
Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
Last Chance: This trait’s recharge has been reduced to 45 seconds, down from 60.

Defense
Defy Pain. The cooldown of this trait has been reduced from 90 seconds to 60. This trait will have a 4 second duration, 5 seconds when traited with Sure-Footed.
Vigorous Return: This trait now grants an additional 100% endurance when you rally.
Sundering Mace: Fixed a bug causing this trait to apply weakness on mace critical strikes.
Embrace the Pain. This trait has been merged into a new Master tier trait Cleansing Ire.
Cleansing Ire: New Master tier trait with the following effects. Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
Shield Master: This trait has been moved to Adept tier.

Discipline
Warrior’s Sprint: Movement speed has been increased from 10% to 25%.
Sharpened Axes: This trait also reduces axe skills by 20% in addition to increasing adrenaline with axe critical hits.
Vigorous Focus. This trait has been moved to the Adept tier.
Destruction of the Empowered: This trait has been moved to the Master tier.
Heightened Focus: This trait has been moved into the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.

Strength
Physical Training: This trait has been moved to the Master tier.
Dual Wielding: This trait has been moved to the Adept tier.
Berserker’s Power: This trait has been moved into the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every three seconds, while they are in combat.
Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.

Tactics
Burning Arrows: This trait now reduces the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
Desperate Power: The threshold of this trait has been increased, dealing 20% additional damage while you are below 50% health instead of below 25%.
Empower Allies: This trait has been increased to 150 points of power.
Chiquilicuatres. Mañana como es la noche de San Juan no es un buen día en principio para hacer misiones de clan.

Propongo aplazarlas y dejarlo para el jueves (a lo mejor esta semana se puede hacer un jueves/sábado-recuperación).
Paco20011 escribió:Chiquilicuatres. Mañana como es la noche de San Juan no es un buen día en principio para hacer misiones de clan.

Propongo aplazarlas y dejarlo para el jueves (a lo mejor esta semana se puede hacer un jueves/sábado-recuperación).



+1, siempre que tengamos fiestas señaladas en los dias de mision de clan, es muy probable que falte un 50% de la gente, con lo cual es mejor trasladar el dia
Si yo lo aplazaría para jueves y sábado (repetir quien le falte), porque el sábado aun seria esta semana, no la siguiente, no?

Saludos.
Torneo Eoliano
  • Los combates serán de 1vs1 y acordaran entre ellos la hora que les venga mejor para el encuentro mediante chat, foro, correo del juego...
  • El combate se desarrollará en una sala vacía, en la base central.
  • Para ganar hay que vencer 3 veces, rematando.
  • No se permiten lameradas, del estilo de dejar a alguien en abatido para hacer tiempo y recargar la elite, eso esta muy bien pero en los torneos, no entre nosotros.
  • El único que recibirá recompensa será el 1º, dependiendo del número de participantes, se aumentara a 2º y 3º también.
  • La recompensa es un rango con el nombre que quiera el ganador, manteniendo los mismos permisos y 2 oros.

Participantes
Zafer
Trilero
Ethnea
Igritte(gelucho)
Ygritte (Paco20011)
Roodass
Nash Raiziel
Dei
Drancell
Alther
Ezer



Los emparejamientos:
http://tournamentscheduler.net/schedule/NjI4MDg4OTE2
Bien/mierda.... el primero en to la frente, trilero pa que me de a base de bien... menos mal, que luego descanso, con lo cual tendré tiempo para estudiar lo que he hecho mal... lo que viene siendo todo [+risas]

¬_¬ falta la fecha, no????
Jo, ahora que me nerfean a tope la build que uso [+risas].

¿Cómo hacemos lo de la fecha? Yo ahora mismo no tengo ningún problema de hora o día.
Hola chicos!!

estoy pensando en hacerme con guild wars 2.. sabeis si existe un sistema de invitaciones/codigos de amigo para poder probar el juego primero?? a ver como va en mi PC o por si me funciona a tirones

Tambien me vale un Benchmark

SALUDOS
Nop, no hay manera de probar el juego sin comprarlo... desde que lo sacaron solo ha habido 2 ocasiones en que se pudo probar el juego, una de 15 dias y otra de un fin de semana




Compis, tengo:
2010 chapas de llama
174 laureles
548 de fractales
1 de fractal prisma
29 de recompensa de clan ( del resto de mazmorras tengo 4 contas, con lo cual no las nombro [ayay] ) me orientáis un poco sobre en que gastarlas.....

Mi Pj principal (aka main) es un Charr Guardian, si sirve o es necesario

Tengo la guia, que muy amablemente me habéis hecho:
Aunque se pueden conseguir casi todos o todos con laureles, no es lo mejor ya que algunos te piden además 50 ectos o cosas así.

Para pillar el amuleto, por laureles (y que sea de tipo Apoyo). Aquí no hay más. Sobre la infusión a meterle, si vas a ir mucho a fractales métele la de agonía, si no, pues la de + oro por muerte está bien.

Los anillos se pillan en fractales, a partir de nivel 10 de fractal. Has de tener nivel 10 de recompensa personal también. Se pillan con 10 chapas "pristinas" que se consiguen 1 al día en fractal lvl 10 o más. También pueden caerte en el cofre del cuarto fractal (fractales pares).

Los accesorios, como pendientes, por recomendaciones de clan. Para ello, hay que venirse a las misiones de clan. Con 12 pillas un accesorio.

Y la espalda, puede ser por chapas normales de fractales (1850 chapas) o bien con materiales tier 6 (250...) y otras cosas en la forja.


osea se donde se consiguen las cosas, lo que no tengo claro es en que gastarlo... las chapas de llama.. pues o bien pillo algun arma chachi, ya que no tengo, lo mejor es:

-cetro 737-831 pot+pre+d.condi + escudo 714-805 vit+p.cura+d.condi y martillo 872-984 vit+p.cura+d.condi

y creo que son mejorables [sonrisa] o pillo una armadura de llama, para transmutarla con la tier3 de la Guerrera, que es mi segundo Pj
Hola,
Estoy intentando usar el SweetFx con el juego pero al seleccionar el icono de arranque sale como con un candado y no me deja modificar los parámetros. ¿Alguien sabe alguna solución?
Saludos y propicios días.
Zafer escribió:
Torneo Eoliano
  • Los combates serán de 1vs1 y acordaran entre ellos la hora que les venga mejor para el encuentro mediante chat, foro, correo del juego...
  • El combate se desarrollará en una sala vacía, en la base central.
  • Para ganar hay que vencer 3 veces, rematando.
  • No se permiten lameradas, del estilo de dejar a alguien en abatido para hacer tiempo y recargar la elite, eso esta muy bien pero en los torneos, no entre nosotros.
  • El único que recibirá recompensa será el 1º, dependiendo del número de participantes, se aumentara a 2º y 3º también.
  • La recompensa es un rango con el nombre que quiera el ganador, manteniendo los mismos permisos y 2 oros.

Participantes
Zafer
Trilero
Ethnea
Igritte(gelucho)
Ygritte (Paco20011)
Roodass
Nash Raiziel
Dei
Drancell
Alther
Ezer



Los emparejamientos:
http://tournamentscheduler.net/schedule/NjI4MDg4OTE2


Hmm a mi me faltan datos xD

¿Cómo leches nos enfrentamos? ¿Tenemos que pagar todos los oros que cuesta la arena personal? Es un poco pasada.

Es que estoy totalmente off del pvp.

Y no tengo ni build ni pollas XD a ver si al menos me pongo runas en el pvp...
NEWREGALO escribió:Nop, no hay manera de probar el juego sin comprarlo... desde que lo sacaron solo ha habido 2 ocasiones en que se pudo probar el juego, una de 15 dias y otra de un fin de semana



Muchísimas gracias compañero... World of Warcraft y Diablo 3 me funcionan perfect,así que no veo por que este no

SALUDOS
Por cierto, no me acordaba que el jueves es el partido de España - Italia justo a la horas de las misiones de clan, así que previsiblemente no habrá ni dios.

Movemos de nuevo las misiones... no sé ya si ponerlas mañana miércoles o dejarlo sólo en el sábado. De momento lo intentamos mañana miércoles a ver si hay suerte. A las 22:30. Por favor, sed puntuales porque todos los días tenemos que estar esperando 20 minutos a que aparezca la gente y no es plan.

Voy a avisar por el Twitter... si alguien puede poner el aviso en el mensaje del día del clan se agradece.
Señores tras un tiempo sin vicio he vuelto asi que a ver si me podéis volver a meter en el clan Eoliano XD

Nombre: Yandrak de Idhun. [+furioso] [oki]
NEWREGALO escribió:Nop, no hay manera de probar el juego sin comprarlo... desde que lo sacaron solo ha habido 2 ocasiones en que se pudo probar el juego, una de 15 dias y otra de un fin de semana




Compis, tengo:
2010 chapas de llama
174 laureles
548 de fractales
1 de fractal prisma
29 de recompensa de clan ( del resto de mazmorras tengo 4 contas, con lo cual no las nombro [ayay] ) me orientáis un poco sobre en que gastarlas.....

Mi Pj principal (aka main) es un Charr Guardian, si sirve o es necesario

Tengo la guia, que muy amablemente me habéis hecho:
Aunque se pueden conseguir casi todos o todos con laureles, no es lo mejor ya que algunos te piden además 50 ectos o cosas así.

Para pillar el amuleto, por laureles (y que sea de tipo Apoyo). Aquí no hay más. Sobre la infusión a meterle, si vas a ir mucho a fractales métele la de agonía, si no, pues la de + oro por muerte está bien.

Los anillos se pillan en fractales, a partir de nivel 10 de fractal. Has de tener nivel 10 de recompensa personal también. Se pillan con 10 chapas "pristinas" que se consiguen 1 al día en fractal lvl 10 o más. También pueden caerte en el cofre del cuarto fractal (fractales pares).

Los accesorios, como pendientes, por recomendaciones de clan. Para ello, hay que venirse a las misiones de clan. Con 12 pillas un accesorio.

Y la espalda, puede ser por chapas normales de fractales (1850 chapas) o bien con materiales tier 6 (250...) y otras cosas en la forja.


osea se donde se consiguen las cosas, lo que no tengo claro es en que gastarlo... las chapas de llama.. pues o bien pillo algun arma chachi, ya que no tengo, lo mejor es:

-cetro 737-831 pot+pre+d.condi + escudo 714-805 vit+p.cura+d.condi y martillo 872-984 vit+p.cura+d.condi

y creo que son mejorables [sonrisa] o pillo una armadura de llama, para transmutarla con la tier3 de la Guerrera, que es mi segundo Pj


Yo de ti me esperaba al parche porque segun dicen ahora el guardian puede pegar mas que un warrior, y hay miles de debates que le vuelven a uno loco.
Si te recomiendo ahora que pillarte lo mismo despues del parche no te sirve.
Paco20011 escribió:Hmm a mi me faltan datos xD

¿Cómo leches nos enfrentamos? ¿Tenemos que pagar todos los oros que cuesta la arena personal? Es un poco pasada.

Es que estoy totalmente off del pvp.

Y no tengo ni build ni pollas XD a ver si al menos me pongo runas en el pvp...


Nos podemos meter en un server vacío y ya está, hay un millón y habrá más cuando salgan las arenas personalizadas y todos los clanes de PvP se compren su arena propia.
Mesmer
============

- Dueling

"Protected Mantras" which will give you +400 toughness (at level 80) as compared to the previous +250 toughness.

Grandmaster Trait "Furious Interruption" which gives 3 secs of Quickness when you interrupt a foe every 15 secs.

- Chaos

The Master trait "Chaotic Interruption" has been swapped with the Grandmaster trait "Bountiful Interruption". "Bountiful Interruption" now provides might for 5 secs when you interrupt a foe, then gain another boon randomly.

"Chaotic Interruption" now Immobilizes your target when you interrupt them and randomly applies blind, cripple or chill.

- Inspiration

"Malicious Sorcery" now gives +200 condition damage when wielding a scepter.

"Shattered Conditions" now removes conditions from allies around you and yourself.

- Illusion

The Minor Adept trait "Illusionists Celerity" has been made the Minor Grandmaster trait and the other Minor traits have been pushed down.

"Imbued Diversion" has been clarified to Diversion hits up to 5 targets in a large area.


============
Warrior
============

- Strength

"Dual Wielding" was moved to Adept Trait.

"Phyiscal Training" was moved to Master Trait.

"Berserker's Power" was moved to Grandmaster Trait with a adjustments of bonus damage of 5% at Stage 1, 10% at Stage 2, 15% at Stage 3.

"Berserker's Might" has been changed to: Generate two strikes of adrenaline every 3 secs while in combat.

- Arms

"Furious Speed" has been changed to: Gain 10 secs of swiftness on critical hits. This effect can only occur once every 15 secs.

"Furious" has been changed to: Critical hits grant triple adrenaline.

"Last Chance" has had it's cooldown reduced to 45 secs.

- Defense

"Embrace the Pain" has been removed.

"Shield Master" has been moved to Adept Trait.

"Vigorous Return" has been changed to: Increases health by 35% and endurance by 100% on rally.

New Master Trait "Cleansing Ire": Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.

- Tactics

"Empower Allies" now increases power of nearby allies by +150.

"Desperate Power" now gives 20% additional damage while below 50% maximum health.

- Discipline

Adept Minor trait "Versatile Rage" now only triggers once every 5 secs.

"Vigorous Focus" has been moved to Adept Trait.

"Destruction of the Empowered" has been moved to Master Trait.

"Sharpened Axes" now reduce axe skill recharge time by 20% in addition to what it already does.

"Burst Mastery" has been changed to: Burst skills deal more damage and cost less.

"Heightened Focus" has been moved to Grandmaster Trait XII and has been changed to: Gain 5% critical-hit chance for 1 stage of adrenaline, 10% for 2 stages and 15% for 3 stages.


============
Guardian
============

- Zeal

The Master Trait "Zealous Blade" now reads: Attacks with your greatsword deal an extra 5% damage and heal you.

Master Trait "Scepter Power" now increases scepter damage by 10%.

Grandmaster Trait "Wrathful Spirits" now increases spirit weapon damage by 50%.

New Grandmaster Trait "Kindled Zeal" reads: 10% of your power is converted to condition damage.

- Radiance

The Master Trait "Radiant Fire" now increases all burning durations by 20% in addition to reducing torch skill recharge time by 20%.

- Valor

Adept Trait "Strength in Numbers" now provides up to +150 toughness.

The Master Trait "Mace of Justice" gives up to +250 healing power in addition to 5% additional damage when wielding a mace.

Master Trait "Glacial Heart" has now been completely revamped to: Critical hits with a hammer have a 100% chance to chill your target for 5 secs. This effect can only occur once every 30 secs.


============
Ranger
============

- Marksmanship

Adept Trait "Keen Edge" now reads as: Use Sharpening Stone when your foes health reaches 50%. The effect can only trigger once every 45 secs.

Master Trait "Spotter" now increases precision of nearby allies up to +150.

Master Trait "Beastmaster's Might" now reads: Activating a signet grats 3 stacks of might (15 secs).

- Skirmishing

The Adept Trait "Companion's Might" reads: Critical hits grant 5 secs of might to your pet.

- Wilderness Survival

The Grandmaster Minor Trait "Peak Strength" now grants 10% extra damage when your health is above 90%.

The Adept Trait "Healer's Celerity" now increases revive speed by 10% in addition to granting swiftness to you and your ally when you revive.

- Nature Magic

The Adept Trait "Vigorous Spirits" now reads: Spirits have twice as much health. Spirit bonuses have a 35% better chance of providing their benefits.

The Grandmaster Trait "Evasive Purity" has been moved to a Master Trait.

New Grandmaster Trait "Nature's Voice": Shouts apply Regeneration (10 secs) and Swiftness (10 secs) to Allies. 360 degree radius.

- Beastmastery

Adept Minor Trait "Zephyr's Speed" has been removed for "Instinctual Bond" which reads: When you are downed, your pet gains quickness for 5 secs. 50 sec cooldown.

New Grandmaster Trait "Zephyr's Speed": You and your pet gain 3 secs of quickness when you swap pets.


============
Engineer
============

- Explosives

Adept Trait "Acidic Elixirs" now remove a boon in addition to causing damage when you throw elixirs and they land.

Grandmaster Trait "Autodefense Bomb Dispenser" has a cooldown of 30 secs now.

- Firearms

Master Trait "Fireforged Trigger" has been moved down to Adept Trait.

"Sitting Duck" Adept Trait now reads: Cripple targets for 5 secs whenever you immobilize them. Immobilizing a fow also applies 5 stacks of vulnerability (8 secs) to them. Cooldown: 5 secs.

Grandmaster Trait "Coated Bullets" has been moved to Master Trait.

Grandmaster Trait "Juggernaut" has been moved to Master Trait.

New Grandmaster Trait "Modified Ammunition" reads: 2% increased damage for each condition on a foe when wielding a rifle or pistol.

Master Trait "Napalm Specialist" have been moved to Grandmaster Trait and now reads: Burns you apply last 33% longer.

- Inventions

Adept Trait "Stabilized Armor" now reads: You take 20% less damage when you are knocked down or stunned.

- Alchemy

"Acidic Coating" Adept Trait now reads: 50% chance to cause Blindness for 3 secs when struck with a melee attack. The effect cannot trigger more then once every 10 secs.

- Tools

"Always Prepared" Adept Trait now reads: Drop bandages when downed. This effect can only trigger once every 10 secs. Downed damage is increased by 25%.

Master Trait "Packaged Stimulants" reads: Med Kit skills can be thrown and are 25% more effective.

Master Trait "Scope" has been changed to: Gain 10% critical hit chance against targets more than 600 units away.

Master Trait "Leg Mods" now reads as: Cripple, Chill and Immobilize duration reduced by 33%.

Grandmaster Trait "Amor Mods" now grants Aegis instead of Retaliation.


============
Elementalist
============

- Fire Magic

"Lava Tomb" Adept Trait now grants: Create a lava font when downed (10-sec cooldown). Deal 33% more damage while downed.

Grandmaster Trait "Pesisting Flames" now reads as: Blast finishers you execute on fire fiels give fury for 10 secs. Fire Fields last 30% longer.

- Air Magic

Master Trait "Arcane Lightning" has been changed to: Gain 10% more critical hit damage for 15 secs when you use an arcane skill. Does not stack.

Grandmaster Trait "Tempest Defense" reads as: Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, or sink). This effect can only trigger once every 60 secs. Deal 20% more damage to stunned or knocked-down foes.

The Grandmaster Trait "Grounded" has been replaced with a new Trait "Fresh Air" which does: Recharge Air attunement on a critical hit (5-sec cooldown).

- Earth Magic

Master Trait "Serrated Stones" has been moved down to Adept Trait with the changes of: Bleeds you apply last 20% longer and deal 5% more damage to bleeding foes.

Adept Trait "Stone Splinters" has had it's ranged changed to 600.

Grandmaster Trait "Rock Solid" has been moved down to Master Trait.

New Grandmaster Trait "Diamond Skin": 10% of your toughness is converted to condition damage.

- Water Magic

Minor Grandmaster Trait has been changed to deal 1% more damage for each boon on you.

- Arcana

Master Trait "Windborne Dagger" has been changed to: Move 15% faster while wielding a main-hand dagger. Move 10% faster while wielding an off-hand dagger.


============
Necromancer
============

- Spite

Adept Trait "Signet Mastery" reads: Signets recharge 20% faster. Activating a signet gives you three stacks of might for 10 secs.

Grandmaster Trait "Axe Training" has been moved down to Master Trait.

New Grandmaster Trait "Dhuumfire": 100% chance to inflict burning for 4 secs on critical hits. This effect can only trigger once every 10 secs.

- Curses

Master Trait "Focused Rituals" has been moved down to Adept Trait.

Adept Trait "Terror" has been moved up to Master Trait.

Grandmaster Trait "Withering Precision" now reads: Apply 5 secs of weakness on critical hits. This effect can only trigger once every 20 secs.

- Blood Magic

Adept Trait "Dagger Mastery" now grants 20% reduced recharge time for dagger skills.

- Soul Reaping

Adept Trait "Speed of Shadows" now grants 25% speed while in death shroud.

Grandmaster Trait "Near to Death" has been moved down to Master Trait and reads: Death Shroud recharges 30% faster.

New Grandmaster Trait "Death Perception" reads: You have 50% greater critical chance while in death shroud.


============
Thief
============

- Deadly Arts

Grandmaster Trait "Panic Strike" now has a 30 sec cooldown.

- Critical Strikes

Adept Trait "Furious Retaliation" has a reduced cooldown of 30 secs.

Shadow Arts

Adept Minor Trait "Last Refuge" has a reduce cooldown of 60 secs.

Acrobatics

Grandmaster Trait "Hard to Catch" has a reduced cooldown of 30 secs.

Trickery

Adept Trait "Merciful Ambush" now reads: Stealth yourself and your target for 2 secs when reviving an ally.

"Sleight of Hand" Grandmaster Trait now reads: Stealing also dazes your targer for 1 second. Reduces steal recharge by 20%.
Los viernes a las 18:00 es la hora de los combates pvp, en caso de que no se pueda, como ya se dijo, poneros en contacto con un correo en el juego/chat/foro.
El como enfrentarnos, pues yo propongo el punto mas cercano entre las dos zonas de salida.

http://tournamentscheduler.net/schedule/NjI4MDg4OTE2
Zafer escribió:Los viernes a las 18:00 es la hora de los combates pvp, en caso de que no se pueda, como ya se dijo, poneros en contacto con un correo en el juego/chat/foro.
El como enfrentarnos, pues yo propongo el punto mas cercano entre las dos zonas de salida.

http://tournamentscheduler.net/schedule/NjI4MDg4OTE2


IMPOSIBLE.... el sabado tengo una boda y el viernes es el cumple de la señorita, osea tenemos muxa tarea, yo esta semana no puedo [snif] [agggtt]
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