[Hilo oficial] Halo 3 (#5)

gracias por la traducion, k mierda lo de los saltos cursis.


yo ya no lo quiero [666]
Pues a mi no me resulta esperanzador. Dicen que los gráficos tienen algunas cosas muy buenas pero que hay muchas cagadas en la IA [reojillo]
Pues a mi no me resulta esperanzador. Dicen que los gráficos tienen algunas cosas muy buenas pero que hay muchas cagadas en la IA


Si hay algo donde estoy seguro que no falla es en la IA, eso no quita que tengan defectos pero si hay algo que fijo que esta que te cagas es la IA.
victor123 está baneado por "Has sido expulsado definitivamente por troll. No vuelvas"
deberian aver hablado de la fluidez mas que nada, aunk sus predecesores no fallan en esto, exceptuando el halo de pc, k valla telita, tienes k tener una grafica un poco decente para movelo con soltura.
Adama escribió:
Si hay algo donde estoy seguro que no falla es en la IA, eso no quita que tengan defectos pero si hay algo que fijo que esta que te cagas es la IA.

Por eso mismo, yo estaba seguro también pero han dicho un par de cosas...
Confío en que cuando lo prueben bien tengan otra impresión.
Estoy leyendome un TOCHAZO que ha soltado un tio que ha estado alli.

Voy Traduciendo un poco a modo resumen:

- Una de las experiencias mas divertidas de su vida (vaya friki XD)

- El Framerate es increiblemente estable y seguro que corre a mas de 30 FPS

- Utilizan el MotionBlur de una forma increible

- No ha visto dientes de sierra por ningun lado , el antialiasing es increible (y eso dice mucho no notarlo en una pantalla de 22 metros)

- La IA esta muy currada

- El uso del HDR y la iluminacion son acojonantes. Hay un momento de la demo en que se paran los protas y miran hacia el horizonte con el Sol poniendose y dice que la sensacion de grandeza y de espacio es acojonante . La gente se quedo con la boca abierta en ese momento. Tb comenta que pasas por un tunel destrozado y que la luz pasa por los agujeros del tunel de una manera impresionante

-Hay un momento en le ka van montados en un Warthog y salen de un tunel oscuro hacia el exterior y que en ese momento (el paso de la oscuridad a la luz total) es realmente acojonante y la peña se quedo boquiabierta

-En un momento en el que estan en la superficie la camara empieza a temblar y se oscurece y de pronto pasa una nave Covenant. Comenta que esa parte es la reostia y la gente no deja de hacer comentarios y vitores

- Al final sigue hablando de los graficos que son los mejores que ha visto en su vida. Que la interaccion con la vegetacion es muy similar a la del Crysis (buff ojala sea cierto) y que el nivel de detalle es la ostia. Tb dice que lo mejor es la sensacion de escala que tiene el juego. que tu eres una hormiguita en todo ese fregado.Termina diciendo que los de bungie son dioses y frikadas simililares XDD


En resumen: LA REOSTIA PUTA

lo que no me puedo explicar es como puede decir eso y luego los de bungie soltar esos screenshots que dejan bastante que desear . me da que se lo han guardado todo en la manga y en la GDC que epieza mañana lo vamos a flipar en colores.

Saludos a todos

PD: si alguien quiere que pegue el tocho en ingles que me lo diga (es muy muy largo y cuenta con pelos y señales el transcurso de la demo)
migueldd escribió:Estoy leyendome un TOCHAZO que ha soltado un tio que ha estado alli.

Voy Traduciendo un poco a modo resumen:


- El Framerate es increiblemente estable y seguro que corre a mas de 30 FPS

- Utilizan el MotionBlur de una forma increible

- No ha visto dientes de sierra por ningun lado , el antialiasing es increible (y eso dice mucho no notarlo en una pantalla de 22 metros)

- La IA esta muy currada



Esto va a cerrar muchas booooooooooocas.

Un saludo.
Como no haya pagado alguna web por la exclusiva... no lo entiendo... a un mes y todavía estamos con cuentagotas :-?.......

Gran traducción migueldd ;)
migueldd escribió:Estoy leyendome un TOCHAZO que ha soltado un tio que ha estado alli.

Voy Traduciendo un poco a modo resumen:

- Una de las experiencias mas divertidas de su vida (vaya friki XD)

- El Framerate es increiblemente estable y seguro que corre a mas de 30 FPS

- Utilizan el MotionBlur de una forma increible

- No ha visto dientes de sierra por ningun lado , el antialiasing es increible (y eso dice mucho no notarlo en una pantalla de 22 metros)

- La IA esta muy currada

- El uso del HDR y la iluminacion son acojonantes. Hay un momneto de la demo en que se paran los protas y miran hacia el horizonte con el Sol pomniendose y dice que la sensacion de grandeza y de espacio es acojonante . La gente se quedo con la boca abeirta en ese momento. Tb comenta que pasas por un tunel destrozado y que la luz pasa por los agujeros del tunel de una menara impresionante

-Hay un momento en le ka van montados en un Warthog y salen de un tunel oscuro hacia el exterior y que en ese momento (el paso de la oscuridad a la luz total) es realmente acojonante y la peña se quedo boquiabierta

-En un momento en el que estan en la superficie la camara empieza a temblar y se oscurece y de pornto pasa una nave Covenant. Coemnta que esa parte es la reostia y la gente no deja de hacer comentarios y vitores

- Al final sigue hablando de los graficos que son los mejores que ha visto en su vida. Que la interaccion con la vegetacion es muy similar a la del Crysis (buff ojala sea cierto) y que el nivel de detalle es la ostia. Tb dice que lo mejor es la sensacion de escala que tiene el juego. que tu eres una hormiguita en todo ese fregado.Termina diciendo que los de bungie son dioses y frikadas simililares XDD


En resumen: LA REOSTIA PUTA

lo que no me peuso explicar es como puede decir eso y leugo los de bungie soltar esos screenshots que dejan batsante que desear . me da que se lo han guardado todo en la manga y en la GDC que epiza mañana lo vamos a flipar en colores.

Saludos a todos

PD: si alguien quiere que pegue el tocho en ingles que me lo diga (es muy muy largo y cuenta con pelos y señales el transcurso d ela demo)

[Ooooo] [Ooooo] [Ooooo] [Ooooo] [Ooooo]


Merci por la traduccion
Me cago en la puta macho, yo no puedo leer estas cosas, me entra un jaip acojonanteeeeeee


OMG, que salga ya por dios, QUE SALGA YAAAAAAA!
victor123 está baneado por "Has sido expulsado definitivamente por troll. No vuelvas"
T o N i X escribió:
Esto va a cerrar muchas booooooooooocas.

Un saludo.


+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1


the masteeeeeeeeerrrrrr ¿donde te as metiiiiiidooooooo?

jajajajajaja.

salu2
Estoy leyendome un TOCHAZO que ha soltado un tio que ha estado alli.

Voy Traduciendo un poco a modo resumen:

- Una de las experiencias mas divertidas de su vida (vaya friki )

- El Framerate es increiblemente estable y seguro que corre a mas de 30 FPS

- Utilizan el MotionBlur de una forma increible

- No ha visto dientes de sierra por ningun lado , el antialiasing es increible (y eso dice mucho no notarlo en una pantalla de 22 metros)

- La IA esta muy currada

- El uso del HDR y la iluminacion son acojonantes. Hay un momneto de la demo en que se paran los protas y miran hacia el horizonte con el Sol pomniendose y dice que la sensacion de grandeza y de espacio es acojonante . La gente se quedo con la boca abeirta en ese momento. Tb comenta que pasas por un tunel destrozado y que la luz pasa por los agujeros del tunel de una menara impresionante

-Hay un momento en le ka van montados en un Warthog y salen de un tunel oscuro hacia el exterior y que en ese momento (el paso de la oscuridad a la luz total) es realmente acojonante y la peña se quedo boquiabierta

-En un momento en el que estan en la superficie la camara empieza a temblar y se oscurece y de pornto pasa una nave Covenant. Coemnta que esa parte es la reostia y la gente no deja de hacer comentarios y vitores

- Al final sigue hablando de los graficos que son los mejores que ha visto en su vida. Que la interaccion con la vegetacion es muy similar a la del Crysis (buff ojala sea cierto) y que el nivel de detalle es la ostia. Tb dice que lo mejor es la sensacion de escala que tiene el juego. que tu eres una hormiguita en todo ese fregado.Termina diciendo que los de bungie son dioses y frikadas simililares D


En resumen: LA REOSTIA PUTA

lo que no me peuso explicar es como puede decir eso y leugo los de bungie soltar esos screenshots que dejan batsante que desear . me da que se lo han guardado todo en la manga y en la GDC que epiza mañana lo vamos a flipar en colores.

Saludos a todos

PD: si alguien quiere que pegue el tocho en ingles que me lo diga (es muy muy largo y cuenta con pelos y señales el transcurso d ela demo)


joderjoderjoderjoderjoderjoderjoder. ME suena tela al E3 de Halo2 donde la fase aquella que luego no salio era orgasmica!!. Sere muy frikki pero a mi lo que mas me ha puesto es esto
-En un momento en el que estan en la superficie la camara empieza a temblar y se oscurece y de pornto pasa una nave Covenant. Coemnta que esa parte es la reostia y la gente no deja de hacer comentarios y vitores


Diossss, BUNGIE sacar el video cabronessss


Esto va a cerrar muchas booooooooooocas.

Un saludo.


En mi opinion estos comentarios sobran. Y mas cuando ha habido motivos para pensar que si iba a ver dientes de sierra.
migueldd escribió: seguro que corre a mas de 30 FPS


Con esto, el que lo ha dicho ya ha perdido toda la credibilidad. Ojo con los comentarios de fans, que muchas veces se hacen con el corazón y no con la cabeza.
Me gustan mucho esas impresiones. Sabia que el juego iba a ser alucinante.

A ver si sueltan el video.
g0en¡tz escribió:
Con esto, el que lo ha dicho ya ha perdido toda la credibilidad. Ojo con los comentarios de fans, que muchas veces se hacen con el corazón y no con la cabeza.


Esta claro que el hombre es muy fan del juego (en la traduccion resumen que he puesto he escrito mucho "la ostia" y "acojonante" porque esa es la sensacion que el chaval intenta transmitir)

Con respecto a lo del framerate dice que todo se mueve con una suavidad y naturalidad increibles y que casi seguro que eso va a mas de 30 fps...

Con lo que hay que quedarse de aqui es que minimo a 25-30 pfs estables iba la demo.

Saludos
En estos días IGN publicará diversos reportajes especiales sobre HALO 3.

Hoy tocan las Armas :D
Con esto, el que lo ha dicho ya ha perdido toda la credibilidad. Ojo con los comentarios de fans, que muchas veces se hacen con el corazón y no con la cabeza.


Por???, Si utilizan de manera inteligente el motion Blur como en el PGR3 por ejemplo, esos 30 fps pueden dar una sensacion acojonante. A ver si es que no notas la diferencia entre los 30 fps del PGR3 y los del 2.
Adama escribió:En mi opinion estos comentarios sobran. Y mas cuando ha habido motivos para pensar que si iba a ver dientes de sierra.


En la mia tan solo decir que se dió por sentado que Bungie vendia humo,que nos engañaba con imagenes modificadas por el photoshop,que el juego desmerecia muchisimo por los jaggies.... que en fin,mucha gente se sentia desilusionada y decepcionada.

Tan solo digo esto sin animo de ofender ni de faltar a nadie,ni mucho menos,pero mi comentario si sobra,sobra de igual forma que el resto de los desafortunados mensajes que he mencionado.

Me daba mucha pena la gente que se sentia decepcionada.

Un saludo.
Mas cosillas que saco de las opiniones de la gente que estuvo alli:

- La musica es igual de buena (sino mejor) que las anteriores entregas

- Lo de grabar tus videos esta muy bien hecho

- Cuando pasas de oscuridad a luz total hya un efecto que dura un segundo de "ojos acostumbrandose a la luz" que es bestial

- mucha gente comenta la parte de la pasada de la nave covenant oscureciendolo todo como algo increible (uno dice que al ver eso hizo un "wow" mas grande que cualquiero Wow que hizo jugando al Gears of war)

- Las imagenes mostradas no hacen justicia al juego. el juego es 100x mejor y verlo en movimiento es uan delicia (hacen otra mencion al genial framerate)
Una imagencilla del mapa de Sierra 117

Imagen
- La musica es igual de buena (sino mejor) que las anteriores entregas


Que sea igual de buena me lo creo, ahora, que mejor es imposible. Si hay algo en lo que Halo es insuperable en su genero es en la Banda Sonora.
Adama escribió:
Que sea igual de buena me lo creo, ahora, que mejor es imposible. Si hay algo en lo que Halo es insuperable en su genero es en la Banda Sonora.


Yo solo he tenido la oportunidad de jugar a Halo 2 pero la musica de los videos del Halo 3 es la mejor que he escuchado nunca junto a la de los Metal Gear.

Simplemente fantastica. A ver si cuelgan un video [tadoramo]
A medida que sigo leyendo los post veo mas y mas gente que comenta lo de la pasada de la nave Convenant (como lo mejor que han visto en sus vidas en un juego) . Joder, ya son demasiadas personas lo que lo dicen asi que tiene que ser acojonante verlo.

Saludos
Impresiones de un fan (sin traducir):


It was a great experience, easily some of the most fun I've had in my life. I missed out on going to PAX for this, and let me say, it was worth every bit of it. There's nothing like oohing and ahhing with hundreds of your fellow fans. We got into the theater and the Campaign lobby was up on the screen (holy wow I want one), and it looked fantastic. After the initial shock of how awesome it was, I noticed that the difficulty was set at easy. A few others did as well, apparently, because it wasn't long until jokes about skill at Luke's expense were being thrown around the theater. The campaign lobby is really cool, with the Chief and Arbiter standing on the edge of the Ark, just breathing. It's amazing how something so simple can be so impressive. After some shouting and laughs, the difficulty menu was brought up and we got to see what I thought was one of the biggest things in the demo. At the top there's a box to select difficulty, and then right below that there were skulls. Lots and lots of skulls. I wasn't able to count them all, but there are way more than 9 skulls. We're in for a real treat come launch. You can also set the way the metagame scores (if at all) before the match. You can have a combined total, where everyone's points go toward a single pool, team (?) which I'm assuming is when Team Elite and Team Heroes work against each other (2v2), and then there was FFA scoring, where it was each man for his own. I didn't pay attention to point totals when the game was playing (sorry), but there was just too much happening and I was far too awestruck to take note. Anyway, onto the gameplay.

The demo started in a small armory in a run down UNSC base, with the Chief's visor flashing those awesome lines followed by him pulling out his Assault Rifle (the way it was done, in such a cinematic manner with the motion blur and the screen moving was so cool - insert tons of cheering and whoops here). There's a brief exchange between Miranda and a pinned Sergeant, and you're given orders to get out of the base and assist said Sergeant. The dialog was cut short by Luke, who was playing as the Arbiter on a separate screen, cut down Frankie's shields and crouched rapidly up and down in an all-to-familiar manner. Laughs all around. Frankie then ran over to a weapon rack and swapped his Assault Rifle for a Shotgun. He then proceeded to run out into a large hangar of sorts, which was quite dark. He flipped on his flashlight and ran over to a switch on the wall, which opened the large doors. Turning around, he and Luke jumped into two separate Warthogs, which were quickly filled out by marines. This is where it got interesting. Starting down a long tunnel for the first time, I noticed the PHENOMENAL framerate. It was certainly higher than 30FPS, but just how much higher I can't. It was extremely disorienting at first, seeing as how I'd been acclimated to a pretty standard 30FPS for the game. Everything moved so quick and smooth-like, it was very impressive. There was also motion-blur present, and it looked amazing. Anyway, after a short drive and some marine banter they arrived at the exit of the cave, guarded by several Jackals, a few Grunts, and a Brute or two. The duo made short work of them and they plowed straight through, crushing everything in their path. Outside, the pair of 'Hogs crested a small hill and we got to see the scale of the game for the first time. Everyone gasped, myself included. Our eyes met a gorgeous expanse of canyon, with the huge skeleton of the space elevator towering over the rest of the land. At this point, Frankie hopes out of his 'Hog and dives into a small group of enemies. He quickly disposes of them, picks up a FRG, and gets into Luke's 'Hog as a gunner. I should probably mention that there were no signs of jaggies anywhere, throughout the entire duration of the singleplayer demo. They definitely bumped up the level of AA. Now we're onto part two of the campaign demo.

The 'Hog made a short trip through some wreckage and small encampments of enemies (Brute packs**, which were supported by nearby sniper towers) and over a large hill nearby to the next section, which was comprised of a large canyon with a small oasis in the middle. There were a few shenanigans as Frankie and Luke rode around the canyon for a little while. It wasn't long until the Brutes fought back, however, filling the air with Fuel Rods and covering the ground in deployed equipment. We got our first taste of the flare shortly after, which is very interesting. It deploys and starts floating in the air, and I would best describe it as a small miniature sun. Extremely bright, and it burned images into the "retinas" of the player, kind of like a ghosting effect. Frankie's shields were dropped by a near-headshot from a Jackal Sniper, and they hid behind a large rock at the entrance of the area, above the Oasis. Getting out of the 'Hog, Frankie and Luke started whittling away at the enemy forces (of which there were many). A Phantom dropped in and started unloading troops into the water. Frankie took a few potshots at it with the FRG, failing to take it down. It fires a lot faster now, and it's shots are devastating, taking out about 2/3rds of the shield with a single hit. It sprayed the duo before zooming off. Frankie was walking around the rock and Luke's head was blown off right in front of him by Jackal sniper. Think Last Resort leak and the Spartan Laser at Camp Froman, much to the entertainment of Frankie and the crowd. After respawning, Luke and Frankie worked by moving from cover to cover, picking off Jackal Snipers and taking out small packs of Brutes. Frankie also demonstrates the Plasma Turret here, picking it up and dropped into third person. Tons of cheers from the crowd. After the area was cleared, they moved up to the left of a large gate-like structure. The foliage system is amazing, and has improved a ton since we last saw it. I mean, wow. It sways in the winds and responds by getting pushed aside when you walk through it. The draw distance for it has also significantly improved. As far as I can tell, it goes as far as the eye can see. There's a couple Shade turrets on the aforementioned gate structure, which Frankie makes short work of with the FRG. He then narrowly escapes from a plasma tossed by one of the new, and still lovable (despite the change in appearance) grunts. After killing him, they moved on to the next section. The hill sloped down and past the gate. A friendly Warthog arrived, and trapped the two-dozen or so enemies that were entrenched behind the gate, upon which Frankie and Luke descended, raining Battle Rifle death on all those who dared oppose them. The animations and AI for the Brutes are incredible, by the way. They dive, roll, and weave in and out of cover, taking potshots and throwing grenades, calling out combat banter and really adding to the chaos with their squad tactics. There was one part where Frankie tossed a grenade, and Brute dived out of the way, rolling, and while diving out the roll, tossed a grenade and followed it with a volley of spikes at Frank. Again, people cheered. Another Flare was dropped, completely blinding Frankie, who quickly retreated back up onto the gate. After regaining his vision, Frank and Luke commandeered the Warthog and rode off. Que next section.

On the note of another desperate call from the pinned Sergeant, you're ordered to continue pressing forward. There's a very scenic trip through some wreckage of the elevator, and we get our best look yet at just how huge this game is. Frankie and Luke pause for a moment, and look up at the wreckage, gleaming in the setting sun. It's absolutely massive, eclipsing everything else and making the player look like an ant. It was one of the defining moments of the demo, for me. The entire crowd gasped, I just kind of let out a muffled grunt, too awestruck to even make a sound. It was incredible. You don't know it until you see it in person. Holy wow it was -blam!- incredible. Anyway, after the break, they continued through a tunnel that's been blown to all hell, with holes in the ceiling and such. It also happens to be a great place to showcase the incredible HDR, with blaring sunlight streaking in through the holes and bathing the floor of the cave in an eerie glow. The guys emerge from the tunnel into another huge area, and after a short interlude from the pinned Sergeant stating his location on Tsavo Highway we get our first glimpse of another real battle. Dozens of enemies and at least seven vehicles (enemy, mind you) are out in this large area where the road falls off into the giant crater of the Ark to your right, and to your left there's a large cavern with a giant shield door which blocked all projectiles and vehicles from passing through. Situated directly across from the player, past the road and in-between the crater and the shield door was a large cliff, which had a sharp incline on either side, each with a sniper tower. The low area by the road is the location of the "roadblock" screenshots we saw in EGM and Edge, with large cargo trucks busted up and turned into some cover by the Brutes. Before you got to the road there were several bunkers and wrecked cars. Frankie and Luke moved into the area, killing two Choppers and a gaggle of Brutes right off the bat. This is when Frankie gets the bright idea of getting out of the Warthog and commandeering a Chopper. The Chopper, by the way, is incredible. The way it works is hard to explain, but basically the big wheels in the front are the main part of it, and actually the part that turns, dragging the rest of the vehicle with it. Again, hard to describe, but it looked perfect. Frankie whips around after mowing down a couple enemies and heads to the top of the cliff. He promptly jams the chopper up against a sniper tower, and flails about wildly as he attempts to get it unstuck. Much to his dismay, a Brute pack is quick approaching and before he gets a chance to get out of the Chopper and into cover, he's blown away by a hail of Brute Shots and Spikes. Painful looking stuff, I'm telling you. Cut to the follow camera for the Arbiter, who also happens to be getting owned by the fifteen or so Drones who emerged from behind the Shield Door. These things are serious business now, and their new look and sounds really convey that well. I don't know if any of you have ever seen a swarm of locusts in person, but that's what it sounded like. This terrible buzzing blazed through the speakers, followed by these earsplitting and seriously frightening shrieks and screeches. You do NOT want to -blam!- with a lot of these guys at once. Luke desperately runs for cover as they pour plasma down on him. Long story short, he's cut down fairly unceremoniously, prompting a short pause as the game loaded the last checkpoint and a thunderous applause and tons of cheering from the crowd. After they get dropped back into the game, Frank and Luke get to work on the masses of enemies again. This time, there's less stupid mistakes and more pwnage. Some more magic with the Chopper, some backup ownage by Luke on the Warthog's chaingun, and a another dead Frankie the duo is ready to get past the shield door. Luke holds off the incoming reinforcements as Frank plows through a bunch of Grunts with the Chopper, gets it stuck in a small dug-out area next to the door, and hops out. He proceeds to toss a grenade onto the shield generator, and the two surprised Grunts guarding the thing had just enough time to scream in terror before the went off, with a very satisfying "THUMP" and an echo through the cavernous tunnel beyond. Once again, the Drones descend on the (slightly) better prepared group, and after several trips between scattered cover and a demonstration of the impressive dual-cannons on the Chopper, the group gets into a Warthog and they start the trip down Tsavo Highway.

We thought we'd seen it all when it came to scale, but boy we couldn't be MORE wrong. The crowd collectively gasped as the Warthog moved out of the cool, dark tunnel into the blaring sunlight (HDR in full effect here, and wow, just... wow) on the highway. Here we get our first good glimpse of the Ark crater and the Forerunner ship popped down right smack in the middle of it. The highway winds around and another HUGE part of the demo ensues. The screen starts to shake and we here this crazy rumbling coming from the speakers. All of a sudden, the entire highway is cast into shadow as a Covenant Cruiser passes so close overhead that I swear you could almost reach out and touch it. The roar of the engines, the shaking of the screen, the SCALE of it all was mind-blowing. My thoughts were apparently echoed by many because the crowd once again burst out into impressed shouts and cheers. The ship glides over and heads toward the center of the crater, toward the Forerunner ship. Shortly after, the group comes to a broken section in the highway (which is elevated a hundred feet or so above the the ground below it). Frankie does some shenanigans with the Warthog, and his attempt to blast it over the concrete barriers and the hole in the highway goes terribly awry as it slams into him, nearly rocketing him off of the highway and sending him plummeting to his death. Team Heroes jumps out onto some of the protruding steel reinforcements and scale the gap in the highway as they move onto the final, and by far, most impressive part of the demo.

The group arrives at the Sergeant's location, and is ready to kick some ass when suddenly the situation becomes all too clear. Dozens and dozens of characters roam the canyon below, with a marine encampment up and to the left of the highway, completely surrounded by four or five Brute packs. To the right, there's a massive structure of some sort which gives a good overview of the entire area. Frankie and Luke begin working their way toward this large structure (kind of like a retaining wall, now that I think about it) and pick off Brutes antagonizing the marines on their way. There's tons of fire raining down upon the poor blokes, with no less than four or five fuel rods in the air at time, in addition to the obligatory hailstorm of spikes, Brute Shots, and Plasma/Spike grenades. There were so many marines it was hard to take a good count, but I'm going to guess around 20 of them were entrenched, lobbing grenades and desperately spraying AR and BR fire into the crowd of attackers. Luke tore off in a different direction than Frank. He must've been throwing himself into the crowds of enemies, because I noticed he was respawning a lot. Pretty humorous, really. Frank moved up onto the large wall structure (on which we met the rather depressing and bloody scene of what was obviously the scene of a massacre, with dead marines everywhere) and picked up a sniper rifle, sliding in a new clip into place (with that oh-so-awesome clinking sound). Before he began picking off the Brutes, who had since turned their attention away from the marines and toward this new, larger threat, we could clearly observe the way that equipment really changes up the campaign. There were at least four bubble shields deployed, a couple of flares going off, and I thought I saw a power drainer or two in action. Mind you, this is all at the same time Anyway, back to our Brute friends. They began advancing in droves, as Frank tried to pick as many off as he could. He's hilariously bad with the sniper, actually. After pissing a few off, a gaggle of Rangers took to the skies, flying through the air and returning fire on Frank, who missed every single shot aimed toward the flying foes. The crowd found this pretty amusing. Anyway, the Brutes landed opposite of the marine encampment at the far end of the canyon, where the road winded off to the next area. Luke was nearby and engaged the Brutes as they tried to cope with the two targets. One of the Rangers spooked and took off, he didn't get far though, as Frankie finally landed a headshot, knocking the sucker out of the sky. The crowd cheered him on as he moved in to regroup with the marines. There were about a dozen or so left alive. After a short breather, Miranda tells the group that Pelicans with heavy weapons are on their way and they should hold tight while they wait. BAD CHOICE. Literally moments afterword three or four Phantoms come swooping in from the horizon, and begin raining death down on the poor bastards stuck below. Frankie and Luke quickly take cover, heading for some weapons stashed nearby. Of all the things in world, Luke DUAL WIELDS PLASMA WEAPONS as Frank gets on a nearby turret. The Phantom's extremely powerful turrets once again become a factor here as Frankie quickly has his shields knocked down, and he yanks the turret off, trying his damnedest to scramble deeper into the bunker to seek cover. After the Phantom is done dropping it's troops off, Frankie heads out of the bunker and engages the enemy forces in earnest. Wave after wave, they approach, quickly running Frank out of ammo and pushing the marines and Team Heroes back. Frank's shields drop again, as Luke drops a Bubble Shield. After recuperating his shields, Frankie tries to remove himself from the battle and instead finds himself in the middle of a Brute pack, staring face-to-face with a Chieftain. It didn't take long for him to high-tail it out of there, grabbing and tossing a trip mine into the midst of another pack of Brutes, and running off, his shields being cut through like butter once again. He doesn't make it far, and is made short work, as he lie face-down in the dirt only ten feet from a nearby bunker. After respawning, we get to see Luke tagging the mine Frankie dropped, and the ensuing hilarity as the flying of the bodies began. This was short-lived, however, as three more Phantoms arrived and, literally, there were Brutes flowing out of them, as if someone had just turned on a giant fountain of hurt and pain. When all was said and done, there must've been at least another 30 Brutes added to the fray. More desperate fighting, and before we know it, the marines are shouting to look out for the Wraith. At this point, everything has gone to hell. Battle cries, screams of pain, explosions going of everywhere, spikes, grenades, and lead making the air so thick with hurt that you could practically take a knife to it. So then a Wraith comes down the highway, and Frankie desperately engages it, tossing grenade and trying to get close enough to board. It losses its mortar onto a group of hapless Brutes and marines, all being blown to pieces indiscriminately. The gunner opens up on Frank, nearly killing him, as Luke moves in to engage the sleek purple tank. After the gunner is offed, a couple well-placed grenades make short work of the now helpless Wraith. Some mop-up work, and finally a respite from the relentless fighting. The group is informed that the Pelicans have almost arrived, and sure enough, they soar in from over the hills and swoop down, delivering some fresh Warthogs in an extremely epic manner. But way, it just isn't meant to be. Luke makes short work of the Warthogs with an FRG, and Frankie begins engaging him. It degrades into a massive friendly-fire of hilarity, as everyone starts shooting everyone. It's there they end the single-player portion to a standing ovation and much cheers and happiness all about.

As for some general things, there was a lot of combat banter. The Grunts were always screaming about the Arbiter, telling him to "get away while he still could" and to "save himself" (shaky loyalties... a sign of things to come, maybe?), and going on about "How could the Demon be here?!" "The Demon is alive?", and all around Grunt banter. The Brutes were quick to anger and were constantly shouting taunts, orders, and just making quite the racket. Jackals were still (from what I could tell), illegible. Drones were downright -blam!- scary, their shrieks are still burned into my head. The graphics were, again, this bears repeating, amazing. The best looking game I've ever laid eyes on. Even when I take my Halo blinders off, the game is a technical masterpiece. The HDR, scale, and attention to detail is phenomenal. There's tons of objects littering the environment. From what little we saw of it, the water looks incredible. The framerate is as smooth as butter and most probably above 30FPS. The motion blur is incredible, and does wonders for the game. The foliage system is even better than it was in the Beta, with the draw distance bumped up significantly and the overall lushness and plentifulness of it a thousand fold what we saw before. It swayed in the wind, and actually moved as the player traversed through it. The same applied to the bigger foliage, which has reached Crysis-levels of interactivity, gently brushing aside as players moved through it, or violently snapping around as vehicles traversed nearby. Leaves and such now respond as well, moving out the way to make way for characters. It should also be noted that throughout the entire level, there were tons of Banshees and Phantoms removed from the fight streaking toward the Ark. The sense of scale you get from this game is unprecedented. It's truly a masterpiece. Sounds were another huge thing, vastly improved from what I could tell (even through the terrible speakers they had set up). It loud and abundant, really adding to the experience. This game is going to be INCREDIBLE on a good surround sound system. I really need to invest in a new one, because really, you'd be doing yourself a disservice by not having only the best setup to run this baby on.

All in all, it was INCREDIBLE. This was hands-down the most fun I've ever had with Halo, and I wasn't even playing. I don't know what's going to happen to me on the 25th, because I think that my head my damn well explode when I boot it up for the first time. -blam!- incredible atmosphere, graphics, combat, flow, everything was perfect. Everything was a thousand times better than I was expecting. I really don't know what to say other then, Bungie, you are -blam!- Gods. All of the people shouting for you guys to have their babies were right on, because, seriously, I want you guys to have my manbabies. Holy -blam!-. Well, that about sums up my single player impressions. It's 4AM in the morning, and I've got to go to work in two hours, so I'll save the Forge and Save Films impressions for tomorrow. Hoped you guys enjoyed this fairly in-depth rundown, as I know a lot of guys were looking for detail.

http://www.bungie.net/Forums/posts.aspx?postID=12442648

Luego comento su hay álgo interesante a parte de lo ya comentado.

EDIT: Otras impresiones:

Overview

They did three demos of about 10-12 minutes each: Two player co-op on Tsavo Highway, Forge on High Ground, and a Saved Film from the E3 build, set on Sandtrap. It looked like the Epsilon build, from the maps and options available.

I'll do this in two parts - some larger, sweeping observations, and then a list of cool details I noticed. I think that will be better than excess blocks of exposition (sorry, Voc!).

Tsavo Highway

My take on Tsavo Highway is that it's essentially Halo, but with of the best design elements of the series and none of the poor ones, and taken up several notches. Luke, Frank and a large pack of Marines pile into a convoy of Warthogs and head out of an underground bunker into a long cave, which transitions outside. What follows reminded me of a combination of the outdoor section of Assault on the Control Room from Halo 1 and the vehicle sections on the beach of Outskirts from Halo 2. The level design pushed you forward like AoTC, but was very wide and had lots of small splits and elevations to allow for different approaches to the various encounters. Vehicles abounded on both sides of the fighting, mixed with a lot of ground troops.

Simply put, the fighting in Halo 3 is on the kind of scale that I wanted in the first two games. Even in vehicles, there were enough ground troops to overwhelm if Luke and Frank got careless - easily more than a dozen at one point, and that's not including the guys hammering them from turrets, snipers taking pot shots and the multiple vehicles cruising around all at once. All of this takes place in some good sized battle fields (still enclosed a bit, ala AotCR) with some epic, sweeping views of mountains, plains and the Ark site from the announcement trailer. The sense of scale that Frank has talked up is there. I'll write about the cool details that I saw here at the end. Visually, the game is STUNNING. More importantly, smart design choices abound and the combat just kept throwing one cool thing after another out there. It was unpredictable and thrilling. Frank and Luke both died. Lots.

Brutes are formidable. They deploy equipment pretty frequently. The first was a Flare pitched at Frank from a good distance. I thought it was a Fuel Rod shot at first, then it arced over to him and he screen went white, except for the HUD. He avoided ownage by running around like a chicken with it's head cut off. It dissipated after about five seconds. Several times, he'd start to pepper a Brute from mid-range only to have them throw down personal shields and force a change in tactics. Once I saw a Brute throw down a Bubble Shield - but not for itself. It was protecting a pack of Grunts getting mauled by Luke. Really, really cool that they actually protect other troops from fire. Luke got booted off the gunner seat of a warthog by a Brute once, to my surprise. They're very aggressive. Oh, and they sound terrifying. Remember how the sounds in the Beta had that nice, deep oomph to them, like the frag grenade explosions? Take that kind of impact and add it to the snarling of a Brute - they're terrifying to hear charging you.

Forge

From the Campaign Lobby is an option to Change Lobby, so the party can move to Custom Games, Forge, the film theater and matchmaking all from there together. Forge on High Ground was next. They start as a Spartan and with the click of a button turn into a Monitor, which you control from first person with a unique HUD. While a Monitor you can pick up the objects that are on the map and drag them around through the air - rocket launcher, turret, Mongoose.

Frank pulled up the objects menu that appeared on the right hand side of the screen (small enough that it only took up about 1/5 of the view) and there was a budget in dollars, which started around $170. There were seven categories of objects to place, the first of which were weapons, which cost $2 each. Next up was vehicles, which had higher costs - a Scorpion was $20 (which Frank dropped on Luke, who was busy building a pile of fusion cores), smaller vehicles cost less. He spawned a large box (Urk's dream) and demonstrated the physics of it by having Luke stand on top, and then lifting them both into the air. Luke was dumped off it when Frank rotated the box forward.

After that they screwed around a little - Luke destroyed Frank's Monitor with a Spartan Laser, blew up a big pile of fusion cores (the sound was simply thunderous), and then Frank grabbed the Gravity Hammer.

Ho. Ly. SHIT.

Frank demonstrated it by swatting a parked Mongoose, which blew up and flew 20 feet away, crashing into the rock wall. One smart, subtle design decision: the explosion came a moment after it was swatted, so he wasn't harmed by it. If it blew right away, you could kill yourself by swatting vehicles. It was simply awesome, and will change multiplayer quite a bit - you'll have to look to see if that guy you're about to run down is toting one before heading their way.

After that, it was on to Saved Films. AKA, my new favorite feature in Halo 3 (sorry, online co-op!).

Saved Film

It's one of those things I thought would be okay until I saw it. Frank replayed a fight on Sandtrap (probably the one they showed at E3, since it was the now-ancient E3 build). A few great moments captured:

1) Freeze-frame the moment a lone gunner on a warthog had the 'hog blown out from under him by a Spartan Laser. The 'hog few out from underneath, and he flew back from the explosion. Catching the contorting corpse and zooming in on the explosion Matrix-like was simply awesome.

2) Following a group of vehicles chase-cam style as they raced around the map towards an intersection - then pausing and swinging the camera around to spot three other vehicles coming in from the other side. Demolition derby ensues. (Red team = owned.)

3) The sound effects pause. So zooming in on a rocket flying through the air brings the whoosh of the rocket to the fore. Ditto the energy drain, an explosion, and more. It's a subtle and brilliant touch.

I will probably spend at least as much time on Saved Films as actual multiplayer. So. Awesome.
Me da que en la GDC no enseñaran nada y lo haran en el X07 de Toronto.
victor123 está baneado por "Has sido expulsado definitivamente por troll. No vuelvas"
ombre the master, as vuelto, as leido lo k dicen los fan del A-A (don't failed) xDD

salu2
Un par de cosillas interesantes:

Once I saw a Brute throw down a Bubble Shield - but not for itself. It was protecting a pack of Grunts getting mauled by Luke. Really, really cool that they actually protect other troops from fire.
En una ocasión se vió a un bruto lanzando un escudo burbuja pero no para él si no para su grupito de peones que estaban siendo acribillados.

Luke destroyed Frank's Monitor with a Spartan Laser
En el modo forja se puede destruir al monitor XD
and then Frank grabbed the Gravity Hammer.

Ho. Ly. SHIT.

Frank demonstrated it by swatting a parked Mongoose, which blew up and flew 20 feet away, crashing into the rock wall. One smart, subtle design decision: the explosion came a moment after it was swatted, so he wasn't harmed by it. If it blew right away, you could kill yourself by swatting vehicles. It was simply awesome, and will change multiplayer quite a bit
Con el martillo de gravedad de un solo golpe envias a la mangosta a unos 12 metros y la revientas.
2) Following a group of vehicles chase-cam style as they raced around the map towards an intersection - then pausing and swinging the camera around to spot three other vehicles coming in from the other side. Demolition derby ensues.
Vieron un replay de una partida que hicieron tipo Destruction Derby XD.
) The sound effects pause. So zooming in on a rocket flying through the air brings the whoosh of the rocket to the fore. Ditto the energy drain, an explosion, and more. It's a subtle and brilliant touch.
Al pausar la repetición se usa una nueva tecnica para simular un sonido pausado, es decir, oiremos un efecto de ruido al acercarnos a un cohete aunque estemos en pausa (lo qual es fisicamente incorrecto XD).
victor123 está baneado por "Has sido expulsado definitivamente por troll. No vuelvas"
ser guiri trae muchas ventajas, sabes ingles etc etc.
¿no dicen nada de que personajes enemigos llevan escudo?
Es que en el trailer se que los brutes tienen escudo "ellos o los nuevos enemigos que parecen lagartos" y lo curioso es que vi en una imagen que los hunters son enemigos....supongo que serian enemigos del jefe maestro.

Saludos
the_master escribió:Un par de cosillas interesantes:

En una ocasión se vió a un bruto lanzando un escudo burbuja pero no para él si no para su grupito de peones que estaban siendo acribillados.

En el modo forja se puede destruir al monitor XD Con el martillo de gravedad de un solo golpe envias a la mangosta a unos 12 metros y la revientas.
Vieron un replay de una partida que hicieron tipo Destruction Derby XD.
Al pausar la repetición se usa una nueva tecnica para simular un sonido pausado, es decir, oiremos un efecto de ruido al acercarnos a un cohete aunque estemos en pausa (lo qual es fisicamente incorrecto XD).


A este ritmo vamos a desplumar tanto el juego que cuando lo tengamos en nuestras manos no nos va a sorprender nada.... [babas]

un saludo.
Quiero mas mas mas mas mas mas mas

imagenes , videos lo que sea [plas]
QUIERO MAS COÑO!!!!!!!! Y QUIERO MAS , COÑO!!!!!!!


EDIT:mejor asi no?
WIZZY escribió:QUIERO MAS COÑO!!!!!!!!!


Pon una coma por dioooosss.

**edit

WIZZY escribió:QUIERO MAS COÑO!!!!!!!! Y QUIERO MAS , COÑO!!!!!!!


EDIT:mejor asi no?



De lujo [qmparto]
Adama escribió:Por???, Si utilizan de manera inteligente el motion Blur como en el PGR3 por ejemplo, esos 30 fps pueden dar una sensacion acojonante. A ver si es que no notas la diferencia entre los 30 fps del PGR3 y los del 2.


Si, pero siguen siendo 30 fps. ;)
IMPRESIONANTEEEEEEEEEEEEEEEEE [tadoramo] [tadoramo] [tadoramo] [tadoramo] [tadoramo]

Imagen
que iluminacion que modelados que fluidez ¡¡¡¡ lo quiero yaaaa !!!!
coño

esto que es???

lo estoy bajando pero no se a que te refieres con el modo 1 solo jugador

si no hay videos de ese modo
joder joder [flipa] [flipa] [flipa] [flipa] [flipa]

IMPRESIONANTE


lo quiero yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Que maravilla,adoro a Bungie. dije que no iba a volver a entrar al hilo hasta que saliera el juego y he vuelto a caer en la tentacion, pero a merecido la pena. X-D
pd: voy a hacer una declaracion en exclusiva......¡¡¡¡ I LOVE MASTER CHIEF!!!!!
AMO A HALO aj0saj0asj0as0jas0jas0jas0j0jasas [flipa] [+furioso]
[flipa] [flipa] MARAVILLA [flipa] [flipa]

Con que un Halo 2.5 XD

DIOS!! que ganas le tengo y encima sale el dia de mi cumpleaños [amor]
victor123 está baneado por "Has sido expulsado definitivamente por troll. No vuelvas"
estoy bajando el video, espero k no sea fake, de lo contrario tendre k cagarme en alguien. :p
victor123 escribió:estoy bajando el video, espero k no sea fake, de lo contrario tendre k cagarme en alguien. :p


+1....

Tan bueno es ????? [360º] [360º] [360º] [360º]
Tras este video, tenemos un claro ganador =)

Y solo queda 1 mes de na.
me dejais decir lo que se ve que no tiene en ese video, o no me molesto??
Luce muuuuuuuuy bien el juego, ya sabía yo que sería tremendo incluso cuando muchos estaban cabizbajos y algo decepcionados con las primeras fotos y el video del E3, sabia que sería una bomba, la gente que sabe....SABE!! y estos tíos no eran ningunos principiantes a la hora de hacer juegos, y no creo que mi opinión sea la de un descerebrado ni fanboy, a mi ni me va, ni me viene, pues ni tengo 360, ni se si lo podré jugar, a ver si me dejan la consola pa pasarmelo como las otras dos partes.

Pos eso felicidades!!! XD


Madre del amor hermoso.

Ahora creo que es hora de ir haciendo owneds a todos los que dijeron que Halo 3 se veria igual que la Beta, o que mejoraria solo un poco. [carcajad]

PD: Gears of what?
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