nada esta mañana me pasao pero estaba caido eol,
lo primero de todo, amo rockstar, la amo porque no solo han creado el juego mas gore, si no que han creado ell juego que sera mas gore de la historia solo puedo decir que les amo, no solo vamos a poder quitar la censura que tenga, si no que ademas podemos potenciar lo que queramos, darle aspecto mas tetrico a todo, ampliar efectos, ampliar de maneras drasticas aspectos como la sangre y todo, osea luego de estar viendo encima con total acceso sin compresiones etc, solo puedo decir increible, han creado el juego mas violento pero con un potencial insuperable que todo el que puso empeño en su censura lo unico que nos ha hecho es un favor.
AMO ROCKSTAR!
RECORD gasfire1
PARTICLE
TEXTURE_FILE fx_spark
TEXTURE_MASK_FILE fx_sparkm
NUM_PARTICLES 6
EFFECT_DURATION -1.0
MIN_CREATION_DELAY 0.04
MAX_CREATION_DELAY 0.04
MIN_TIME 0.4
MAX_TIME 0.5
WIDTH 0.4
HEIGHT 0.4
SPEED 4.000
DIMENSIONS 0.9, 0.3, 0.9
DIRECTION 0.0, 1.0, 0.0
POSITION 32.6, 13.0, 38.7
RADIUS 3.0
EXPANSION 0.4, 0.8, 0.4
ROTATION 0.2, 0.2, 0.2
RGBA_START 255, 255, 255, 200
RGBA_END 120, 10, 0, 0
RGBA_FADE_DELAY 0.0,
MOTION 0.0, 7.2, 0.0
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CONTINUOUS 1
RESISTANCE 0.2
# PAUSECYCLE 4.0
# PAUSELENGTH 8.0
METHOD_POSITION USE_VALUE
METHOD_VELOCITY RANDOM_CONE
# METHOD_TIME USE_VALUE
METHOD_CREATION_DELAY USE_VALUE
# SRCBLEND BLENDONE
# DESTBLEND BLENDONE
END
RECORD lighterflame
PARTICLE
TEXTURE_FILE fx_spark
TEXTURE_MASK_FILE fx_sparkm
NUM_PARTICLES 8
EFFECT_DURATION -1.0
MIN_CREATION_DELAY 0.004
MAX_CREATION_DELAY 0.004
MIN_TIME 0.1
MAX_TIME 0.15
WIDTH 0.01
HEIGHT 0.01
SPEED 0.040
DIMENSIONS 0.9, 0.3, 0.9
DIRECTION 0.0, 1.0, 0.0
RADIUS 0.03
EXPANSION 0.4, 0.8, 0.4
ROTATION 0.2, 0.2, 0.2
RGBA_START 255, 255, 255, 200
RGBA_END 120, 10, 0, 0
RGBA_FADE_DELAY 0.0,
MOTION 0.0, 7.2, 0.0
FLOW 1
CONTINUOUS 1
RESISTANCE 0.2
METHOD_POSITION USE_VALUE
METHOD_VELOCITY RANDOM_CONE
METHOD_CREATION_DELAY USE_VALUE
END
RECORD smokegrenade
PARTICLE
TEXTURE_FILE fx_thksmoke
TEXTURE_MASK_FILE fx_thksmokem
NUM_PARTICLES 80
EFFECT_DURATION -1.0
MIN_TIME 6.5
MAX_TIME 7.4
MIN_CREATION_DELAY 0.08
MAX_CREATION_DELAY 0.08
WIDTH 0.15
HEIGHT 0.15
SPEED 2.0
RADIUS 1.1
DIRECTION 0.0, 1.0, 0.0
EXPANSION 20.0, 20.0, 20.0
ROTATION 0.4, 0.4, 0.4
RGBA_START 120, 120, 120, 100
RGBA_END 120, 120, 120, 0
RGBA_FADE_DELAY 6.0
MOTION 0.0, 0.3, 0.0
RESISTANCE 0.06
METHOD_VELOCITY RANDOM_CONE
METHOD_TIME RANDOM
FLOW 1
CONTINUOUS 1
END
RECORD whitesmoke
PARTICLE
TEXTURE_FILE fx_thksmoke
TEXTURE_MASK_FILE fx_thksmokem
NUM_PARTICLES 4
EFFECT_DURATION -1.0
MIN_TIME 0.8
MAX_TIME 0.8
MIN_CREATION_DELAY 0.08
MAX_CREATION_DELAY 0.08
WIDTH 0.15
HEIGHT 0.15
SPEED 1.0
RADIUS 0.4
DIRECTION 0.0, 1.0, 0.0
EXPANSION 8.0, 7.0, 8.0
ROTATION 0.4, 0.4, 0.4
RGBA_START 120, 120, 120, 100
RGBA_END 120, 120, 120, 0
RGBA_FADE_DELAY 6.0
MOTION 0.0, 0.3, 0.0
RESISTANCE 0.06
METHOD_VELOCITY RANDOM_CONE
METHOD_TIME RANDOM
FLOW 1
CONTINUOUS 1
END
RECORD lasersight1
PARTICLE
TEXTURE_FILE fx_spark
TEXTURE_MASK_FILE fx_sparkm
NUM_PARTICLES 20
EFFECT_DURATION -1.0
MIN_CREATION_DELAY 0.04
MAX_CREATION_DELAY 0.04
MIN_TIME 0.4
MAX_TIME 0.5
WIDTH 0.07
HEIGHT 0.07
SPEED 0.000
DIMENSIONS 0.0, 0.0, 0.0
DIRECTION 0.0, 0.0, 1.0
POSITION 32.6, 13.0, 38.7
RADIUS 0.0
EXPANSION 0.8, 0.8, 0.8
ROTATION 0.0, 0.0, 0.0
RGBA_START 255, 0, 0, 200
RGBA_END 120, 10, 0, 0
RGBA_FADE_DELAY 0.5,
MOTION 0.0, 0.0, 0.0
FLOW 1
CONTINUOUS 1
RESISTANCE 0.2
# PAUSECYCLE 4.0
# PAUSELENGTH 8.0
METHOD_POSITION USE_VALUE
METHOD_VELOCITY USE_VALUE
# METHOD_TIME USE_VALUE
METHOD_CREATION_DELAY USE_VALUE
END
RECORD AlarmBox
PARTICLE
TEXTURE_FILE fx_spark
TEXTURE_MASK_FILE fx_sparkm
NUM_PARTICLES 3
EFFECT_DURATION -1.0
MIN_TIME 0.5
MAX_TIME 0.5
MIN_CREATION_DELAY 1.0
MAX_CREATION_DELAY 1.0
WIDTH 0.05
HEIGHT 0.05
SPEED 0.000
DIMENSIONS 0.0, 0.0, 0.0
DIRECTION 0.0, 0.0, 1.0
POSITION 32.6, 13.0, 38.7
RADIUS 0.0
EXPANSION 0.8, 0.8, 0.8
ROTATION 0.0, 0.0, 0.0
RGBA_START 255, 0, 0, 200
RGBA_END 255, 0, 0, 200
RGBA_FADE_DELAY 0.5,
MOTION 0.0, 0.0, 0.0
FLOW 1
CONTINUOUS 1
RESISTANCE 0.2
# PAUSECYCLE 4.0
# PAUSELENGTH 8.0
METHOD_POSITION USE_VALUE
METHOD_VELOCITY USE_VALUE
# METHOD_TIME USE_VALUE
METHOD_CREATION_DELAY USE_VALUE
END
RECORD caralarm
PARTICLE
TEXTURE_FILE fx_spark
TEXTURE_MASK_FILE fx_sparkm
NUM_PARTICLES 3
EFFECT_DURATION -1.0
MIN_TIME 0.5
MAX_TIME 0.5
MIN_CREATION_DELAY 1.0
MAX_CREATION_DELAY 1.0
WIDTH 0.2
HEIGHT 0.2
SPEED 0.000
DIMENSIONS 0.0, 0.0, 0.0
DIRECTION 0.0, 0.0, 1.0
POSITION 32.6, 13.0, 38.7
RADIUS 0.0
EXPANSION 0.8, 0.8, 0.8
ROTATION 0.0, 0.0, 0.0
RGBA_START 255, 0, 0, 200
RGBA_END 255, 0, 0, 200
RGBA_FADE_DELAY 0.5,
MOTION 0.0, 0.0, 0.0
FLOW 1
CONTINUOUS 1
RESISTANCE 0.2
# PAUSECYCLE 4.0
# PAUSELENGTH 8.0
METHOD_POSITION USE_VALUE
METHOD_VELOCITY USE_VALUE
# METHOD_TIME USE_VALUE
METHOD_CREATION_DELAY USE_VALUE
END
RECORD flame1
PARTICLE
TEXTURE_FILE fx_fire1
TEXTURE_MASK_FILE fx_fire1m
NUM_PARTICLES 15
EFFECT_DURATION -1.0
# MIN_CREATION_DELAY 0.04
# MAX_CREATION_DELAY 0.04
MIN_TIME 0.7
MAX_TIME 0.7
WIDTH 0.090
HEIGHT 0.060
SPEED 0.000
DIRECTION 0.1, 0.4, 0.1
POSITION 32.6, 15.0, 38.7
RADIUS 0.5
EXPANSION 2.0, 8.0, 2.0
ROTATION 0.0, 0.0, 0.0
# RGBA_START 255, 255, 255, 255
# RGBA_END 0, 0, 0, 0
# RGBA_FADE_DELAY 0.10
MOTION 0.2, 10.0, 0.2
FLOW 1
CONTINUOUS 1
RESISTANCE 0.895
# METHOD_POSITION RANDOM_BOX
# METHOD_VELOCITY RANDOM_BOX
# METHOD_TIME USE_VALUE
# METHOD_CREATION_DELAY USE_VALUE
END
RECORD gunshot_spark
TRAIL
NUM_PARTICLES 3
NUM_TRAILS 3
STEP_TIME 0.0012 #0.0008
TEXTURE_FILE fx_spark
TEXTURE_MASK_FILE fx_sparkm
SPEED 2.5
WIDTH 0.015 #0.01
HEIGHT 0.015 #0.025
MIN_TIME 0.1
MAX_TIME 0.5
EFFECT_DURATION 0.48
MOTION 0, -10, 0
RADIUS 2.5
RESISTANCE 0
RGBA_START 255, 255, 255, 200
RGBA_END 120, 10, 0, 0
# RGBA_START 30, 25, 25, 255
# RGBA_END 0, 0, 0, 255
# SRCBLEND BLENDONE
# DESTBLEND BLENDONE
END
RECORD gunshot_streak
STREAK
NUM_PARTICLES 1
TEXTURE_FILE fx_streak
TEXTURE_MASK_FILE fx_streakm
SPEED 0.01
RADIUS 0.0
WIDTH 2.5
HEIGHT 0.02
MIN_TIME 0.1
MAX_TIME 0.3
EFFECT_DURATION 0.28
MOTION 0, 0, 0
RESISTANCE 0.00
RGBA_START 200, 200, 220, 60
RGBA_END 255, 255, 255, 0
METHOD_POSITION USE_VALUE
METHOD_VELOCITY USE_VALUE
END
RECORD gunshot_blood
TRAIL
#PARTICLE
NUM_PARTICLES 10
NUM_TRAILS 3
STEP_TIME 0.005
TEXTURE_FILE fx_blood_spurt
TEXTURE_MASK_FILE fx_blood_spurtm
SPEED 2.0
RADIUS 1.9
WIDTH 0.12
HEIGHT 0.12
MIN_TIME 1.0
MAX_TIME 1.0
EFFECT_DURATION 0.58
MOTION 0, -8, 0
RESISTANCE 0.02
# RGBA_START 255, 255, 255, 255
# RGBA_END 255, 255, 255, 0
RGBA_START 25, 25, 25, 255
RGBA_END 0, 0, 0, 255
SRCBLEND BLENDONE
DESTBLEND BLENDONE
# SRCBLEND BLENDSRCALPHA
# DESTBLEND BLENDINVSRCALPHA
#SRCBLEND BLENDSRCALPHA
#DESTBLEND BLENDONE
END
RECORD gunshot_chip
PARTICLE
NUM_PARTICLES 8
TEXTURE_FILE fx_blackm
TEXTURE_MASK_FILE fx_blackm
SPEED 0.9
RADIUS 0.88
WIDTH 0.01
HEIGHT 0.01
MIN_TIME 1.8
MAX_TIME 1.8
EFFECT_DURATION 1.78
MOTION 0, -10, 0
RESISTANCE 0.0
RGBA_START 12, 12, 12, 255
#problems with drawing black triangles...
RGBA_END 0, 0, 0, 0
END
RECORD gunshot_smoke
PARTICLE
TEXTURE_FILE fx_smoke
TEXTURE_MASK_FILE fx_smokem
NUM_PARTICLES 6
EFFECT_DURATION 1.38
MIN_TIME 0.6
MAX_TIME 1.4
MIN_CREATION_DELAY 0.0
MAX_CREATION_DELAY 0.0
WIDTH 0.07
HEIGHT 0.07
SPEED 0.6
RADIUS 0.59
EXPANSION 3.0, 3.0, 3.0
ROTATION 0.4, 0.4, 0.4
RGBA_START 255, 255, 255, 80
RGBA_END 255, 255, 255, 0
MOTION 0.0, 2.0, 0.0
RESISTANCE 0.02
METHOD_VELOCITY RANDOM_CONE
METHOD_TIME RANDOM
END
RECORD glock_fire_smoke
PARTICLE
TEXTURE_FILE fx_smoke
TEXTURE_MASK_FILE fx_smokem
NUM_PARTICLES 1
EFFECT_DURATION 1.68
MIN_TIME 0.6
MAX_TIME 1.7
MIN_CREATION_DELAY 0.0
MAX_CREATION_DELAY 0.0
WIDTH 0.2
HEIGHT 0.2
SPEED 0.0
RADIUS 0.0
EXPANSION 2.0, 2.0, 2.0
ROTATION 1.0, 1.0, 1.0
RGBA_START 40, 40, 45, 180
RGBA_END 40, 40, 45, 0
MOTION 0.0, -0.5, 0.0
RESISTANCE 0.04
METHOD_VELOCITY RANDOM_CONE
METHOD_TIME RANDOM
END
etc etc etc y nada es esto.. dejare el juego mas radical y tenebroso que se haya visto,
el juego esta preparado para ser multi5 aunque para la version eur incluidan los archivos de las traducciones
el titulo para mi es a dia de hoy de lo mejorcito que hay, un buen motor grafico solido y de gran estabilidad, buenas texturas e fantastica iluminacion,, buenos modelados y detalle de estos, un juego fantastico y con un potencial increible, rockstar ha sabido darles fuere a esa chusma y me alegro tanto no esperaba menos de ellos.
los filtros y algunos efectos pueden ser algo excesivos pero tambien dan ambientacion, el sonido es brual directamente y recuera muchisimo a titulos como silent hill
sisi por que ahora manhunt ya no es ese titulo tan repetitivo que apenas variaban escenarios y personages, sin linea argumental y totalmente lineal,
para comenzar con poco que juguemos tansolo con una hora podemos ver ya una variedad de escenarios y personajes considerable, detalles en su trama como las alucionaciones que dan mucha ambientacion,
grandes criticas esta teniendo en torno a su argumento etc, este jeugo tiene un gran argumento y profundidad, darle tiempo para ver y apreciar su grandeza, os aseguro que le da mil vueltas a su primera entrega.
os dejo algunos pic que no me dio tiempo de poner ayer
Manhunt2 dara mucho de que hablar, y esto es tansolo el principio, una vez mas rockstar ha hecho historia.
seguire traisshing