BoB_69 escribió:magalin escribió:El juego en si yo te lo recomiendo pero la una pega que le veo es la poca gente que hay ya comparado con el dia de lanzamientO.Cunado lo volvi a probar hacer poco pokisima gente .
Ufff, esto tira para atras al ir a comprarlo....
con el lanzamiento hay menos, pero de hay a que no haya nadie, no te creas no es asi, MAG a vendido cerca de 1 millon y todabia hay muchisima gente, si no no sacarian dlc y cerrarian los server, piensalo
que no hay 1 millon jugando ahora, si, pero hay 700.000, pensad que lso nº son las partidas que hay jugando
si hay 300 paridas de sver es que hay 300 x 256 jugando el mapa de sver en dminacion, si hay 1000 partidas de raven en dominacion tanto lo mismo
pensad que solo 300 partidas son mas de 70.000 jugadores solo jugando en modo dominacion en el mapa sver
calculad y vereis que hay en momentos cerca de 700.000 jugadores muchas veces
MAG es a dia de hoy el mejor fps online con diferencia, por como funcionan los server, como estan hehcos los mapas, por su magnitud, pro su estilo de juego menor "arcade" pin pan pun tipo mw2 y bbc2, por premiar el jugar en equipo, pro tener lineas de defensa y ataque, etc
en fin, si te hechas pa atras tu mismo
tu te lo pierdes
pd: a mi lo que mas falta a MAg son las partidas entre clanes, eso peude ser el acabose, como las implanten
MAG Patch v1.06
Available June 2010 | Size: TBD
Gameplay
- Player knife attacks no longer deal damage to members of own PMC.
- Headshot damage bonuses no longer apply to friendly fire.
- Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive.
- Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate.
- All vehicle handling has been improved and been given more realistic physics.
- Added three gun ports to APCs of all factions.
- Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.
- Primary APC gun can now damage enemy APCs.
Weapons
- Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.
- Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).
- Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, - -SMGs and Shotguns.
- Made all LMG foregrips less effective at stabilizing fire.
- Made improved stability skills less effective at stabilizing fire for machine guns.
- Credit cost for Pistols has been changed to 0c from 100c.
- Credit cost for Machine Pistols has been changed to 200c from 300c.
- Credit cost for SMGs has been changed to 300c from 400c.
- Credit cost for Shotguns has been changed to 400c from 600c.
- Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.
- Credit cost for Smoke Grenades has been changed to 200c from 300c.
- Credit cost for Poison Gas Grenades has been changed to 500c from 600c.
- Credit cost for Explosives Detector has been changed to 300c from 600c.
Interface
- Adjusted requirements for most Medal Awards.
- Added progress bars to all Medal Awards.
- Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen.”
- Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names with multiple non-alphabet characters.
- Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives.”
Graphics
- Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.
- Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.
Technical
- Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body - Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access.
- Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.
- Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.
Server
- Updated patching system to allow for faster download speeds when retrieving in-game
pd: esto es un parche no el DLC
se a nuciado que en breve anunciaran un nuevo DLC que diecn que sera MUY GORDO y con un monton de cosa, tantas que se iran diciendo en varias notas