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Altlop escribió:Una cosa, es que ahora cuando empiezo un partido rápido solo me deja controlar a un jugador y no se ni por qué ni cómo quitarlo. ¿Alguien me ayuda? Gracias.
ThaSirPeka escribió:Altlop escribió:Una cosa, es que ahora cuando empiezo un partido rápido solo me deja controlar a un jugador y no se ni por qué ni cómo quitarlo. ¿Alguien me ayuda? Gracias.
Durante el partido puedes mirar en opciones, configuración del mando y una de las opciones es posición preferida.
Posiblemente tengas puesta alguna. Quítala y ya deberías de poder manejarlos a todos.
Chris_Alle escribió:Espero que salga el parche pronto corrigiendo los bugs del modo asociación y mi jugador, se sabe algo?
Comenté hace unos días el tema de hacer una euroleague, pues bien en compartidos me he descargado 6 equipos y los he metido en el modo asociación en la conferencia este, me está gustando mucho y le da vida al juego, a ver si alguien se anima y hace el caja laboral y alguno más.
Salu2
alefugo escribió:Chris_Alle escribió:Espero que salga el parche pronto corrigiendo los bugs del modo asociación y mi jugador, se sabe algo?
Comenté hace unos días el tema de hacer una euroleague, pues bien en compartidos me he descargado 6 equipos y los he metido en el modo asociación en la conferencia este, me está gustando mucho y le da vida al juego, a ver si alguien se anima y hace el caja laboral y alguno más.
Salu2
¿Podrías decirme como es su nombre?
¿Qué equipos están?
Chris_Alle escribió:alefugo escribió:Chris_Alle escribió:Espero que salga el parche pronto corrigiendo los bugs del modo asociación y mi jugador, se sabe algo?
Comenté hace unos días el tema de hacer una euroleague, pues bien en compartidos me he descargado 6 equipos y los he metido en el modo asociación en la conferencia este, me está gustando mucho y le da vida al juego, a ver si alguien se anima y hace el caja laboral y alguno más.
Salu2
¿Podrías decirme como es su nombre?
¿Qué equipos están?
Vas a 2k compartidos y en equipo creados, hay de todo. De Europa un poco decentes, pues el Olimpiakos, CSKA de Moscú, Tel Aviv, Barça, Madrid, un equipo esloveno Olimpija o algo así, les tengo todos en la misma división menos uno. Los demás que he visto por ahí no merece la pena, vienen con stats muy altos.
ah tb hay seleciones!! Serbia, Francia, España, Grecia, Puerto Rico y más
alefugo escribió:Digo si me podrías decir el nombre del archivo
juanfrasaga escribió:Una duda que tengo...no se si me pasa solo a mi, estoy con los Lakers en el My Player y solo se ponen la equipación amarilla para casa y la morada para fuera...pero ¿no deberían ponerse la blanca para cuando juegan en casa un domingo?...no deberían ponerse las equipaciones según festividades?? esa de "Los Lakers" en el día hispano y demas??
kiben escribió:Esta tarde, yo jugando con Lakers contra Houston en casa llego al último cuarto ganando de 13, y en los 4 primeros MINUTOS me han metido 27 puntos de formas absolutamente surrealistas:
- Yao un tiro de 6 metros contra tabla con una mano en la cara.
- Scola desde 6 metros contra tabla con gasol y bynum defendiéndolo bien y encima con falta.
- Fallo un triple con Kobe totalmente solo después de haber hecho una jugada de estrategia (y tirando bien, con el indicador en verde), coge el rebote kevin martin y él solito y sin que nadie le bloquee hace un mate + falta.
- Chase Budinger hace un fade away desde el triple con kobe defendiendolo bien.
- Chuck Hayes un mate en la cara de Bynum!!
- Alley-oop con pase de Brooks a kevin martin. Kobe mirándoselo sin moverse.
- Yao pone un tapón, Battier recoge el balón, hace un pase de canasta a canasta a.... Yao!!! que ya ha cruzado todo la pista llegando el primero a mi canasta y mate.
etc...
Después de los 8 primeros puntos he pedido un tiempo muerto. A los 19 otro, y a los 27 he apagado la play cagándome en los muertos de todo el mundo. Esto ha sido jugando en nivel estrella, con los sliders en simulación.
No hay nadie más que note estos momentos de endiosamiento de la CPU en la que mete ABSOLUTAMENTE TODO con CUALQUIER jugador? Estoy totalmente desesperado con el juego, no hay ni un sólo partido en el que no pase esto y pese a que la jugabilidad es muy buena te mete en el partido etc etc etc, estos momentos lo hacen absolutamente injugable.
Calidoso escribió:juanfrasaga escribió:Una duda que tengo...no se si me pasa solo a mi, estoy con los Lakers en el My Player y solo se ponen la equipación amarilla para casa y la morada para fuera...pero ¿no deberían ponerse la blanca para cuando juegan en casa un domingo?...no deberían ponerse las equipaciones según festividades?? esa de "Los Lakers" en el día hispano y demas??
para mi es uno de los fallos mas grandes del juego, yo soy de los magics y no poder jugar en el my player con las antiguas ekipaciones me jode un webo (esta mucho mas wapas)
una pregunta, alguien sabe como conseguir las zapas jordan? se desblokean por partidos jugados? 8tengo varias) o hay que hacer algo especifico para desblokear algunas
saludos
Chris_Alle escribió:alefugo escribió:Digo si me podrías decir el nombre del archivo
ni idea, no sé ni dónde lo guarda, creo que sobreescribe en el archivo de plantillas.
alefugo escribió:Chris_Alle escribió:alefugo escribió:Digo si me podrías decir el nombre del archivo
ni idea, no sé ni dónde lo guarda, creo que sobreescribe en el archivo de plantillas.
no me entiendes digo que tengo que poner en búsqueda para descargarme
stojakovic escribió:Tengo una preguntilla como haceis para robar balones? soy bastante torpe robando balones, simplmente pulsais el cuadrado? o teneis algun truquillo?
ekikomori escribió:No soy un amante de los mates pero eske no hay palabras, bueno si, BESTIAPARDISIMA, exar un vistazo al link
http://www.youtube.com/watch?v=aspCHyeOLPQ
saruna escribió:Hola, y perdonad si esto no va a aquí pq me acabo de registrar y no domino mucho el foro.
Gracias de antemano.
Mi duda o consulta o como lo queráis llamar.
Llevo pocos días con este juego. La verdad es q habré jugado 3-4 partidos a 6 minutos en el tipo de juego asociacion con Oklahoma. El nivel creo recordar que es el medio (no recuerdo ahora mismo el nombre, si era allstar o algo así). Nunca he sido muy malo a este tipo de juegos, aunq prefería los NBA Live. Ahora q tengo este me llama la atención lo malísimo requetemalo que soy. En los 3-4 partidos, me han ganado facilmente de 30-40 puntos. 70-30, 65-28 y cosas así.... Una pasada, vamos, además de deprimente.
Mi pregunta es....soy tan malo? La respuesta es evidentemente, SI.
Lo complicado....Q se debe hacer para progresar en este juego y al menos competir dignamente? He visto q hay jugadas, y de vez en cdo uso alguna y me salen...
Pierdo bastantes balones, y suelo meter pocos tiros incluso cdo estoy solo.Ademas rara vez me voy de mi defensor, ni con R2, ni L2 ni nada de nada...
Q puedo hacer antes de rendirme? Hay algún itinerario (entrenamientos, tiros a canasta, empezar por un nivel mas bajo...) que deba seguir para no rendirme y tirar el juego a la basura directamente ??
Bueno, pues eso, algunos consejos, please.
Muy amables. Y siento el ladrillazo....
saruna escribió:Gracias a todos por los consejos. Me habeis animado algo, desde luego. Iré probando todo eso que me decís, aunque muchas de esas cosas no se ni donde están en el juego.
Ya ves, que machote, me pongo a jugar directamente, a pelo...!!jejeje. Q iluso!
Seguiré intentándolo...!!!
pedrada14 escribió:hola tengo una duda , cual es el ke tiene mejor online en playstation 3 , nba 2k11 o nba live 2011 ??? cntxtad cuando podais gracias.
aircriss89 escribió:pedrada14 escribió:hola tengo una duda , cual es el ke tiene mejor online en playstation 3 , nba 2k11 o nba live 2011 ??? cntxtad cuando podais gracias.
NBA 2k, pork? pork el NBA LIVE 2011 (NBA ELITE 11) no existe y no existira este año . No sale a la venta
anpimat88 escribió:aircriss89 escribió:pedrada14 escribió:hola tengo una duda , cual es el ke tiene mejor online en playstation 3 , nba 2k11 o nba live 2011 ??? cntxtad cuando podais gracias.
NBA 2k, pork? pork el NBA LIVE 2011 (NBA ELITE 11) no existe y no existira este año . No sale a la venta
air las 4 PM a las 4 de la madrugada aqui?
aircriss89 escribió:ATENCION!, NOTICIA IMPORTANTE!
Desde twitter:
Ronnie2k: #NBA2K11 v1.2 Patch Notes to be Released at approximately 4 PM PST- http://www.facebook.com/NBA2K
Asi que en breve tendremos un listado de las cosas que corregira el parche (aun no se cuando sale pero pronto) que ya viene siendo muy necesario
sayrok escribió:aircriss89 escribió:ATENCION!, NOTICIA IMPORTANTE!
Desde twitter:
Ronnie2k: #NBA2K11 v1.2 Patch Notes to be Released at approximately 4 PM PST- http://www.facebook.com/NBA2K
Asi que en breve tendremos un listado de las cosas que corregira el parche (aun no se cuando sale pero pronto) que ya viene siendo muy necesario
Gran noticia. He estado buscando estos dias. Pero ahora se me hará mas ameno la espera del parche con la salida del GT5... , jajajajaja
A ver si el parche sale pronto, que ya estaba algo cansado de jugar partidos amistosos.
Por cierto, aircriss y otros expertos del 2k. Si en los sliders se pone el factor de decision en 0, significa que la IA tendra "menos" porcentaje en anotacion al tomar "peores" decisiones? Es que lo tengo en un 50 me parece, y hay equipo que cuando cogen la racha, pueden machacarme con un 60 % en tiros de campo y se van a mas de 120 puntos, donde por mi juego "lento" (solo contrataque muy claros) apenas se llega a 100 puntos. Es que no se a los demas, pero un partido de 120 puntos, como siempre, no molesta porque puede pasar, pero ya si son 5 partidos seguidos, empieza a mosquearte.
Un saludo.
GENERAL GAME FEATURES
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
- Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
- The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
- Long socks should no longer appear visually corrupted during gameplay.
- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.
GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.
- Fixed a rare hang that would occur when intentionally fouling the inbounder.
- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
- Queuing a fake pass command when catching the ball will no longer result in a touch pass.
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
- Users are no longer able to call a timeout when they are bobbling the ball.
- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
- Players boxing out their opponent should no longer be called for Over the Back fouls.
- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
- On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.
PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
- Users are now able to button through lengthy substitution overlays and get right back to gameplay.
- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
ONLINE
- Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
- Users are no longer able to substitute in injured/fouled out players during Crew games.
- Opponents can no longer see Pick and Roll and Play Calling icons during online games.
- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
ASSOCIATION
- Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
- Addressed an issue where Potential values weren’t being properly updated in the player progression system.
- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
- Addressed a hang that would sometimes occur when completing a game during the NBA time period.
- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
- The Rookie of the Year Milestone should now properly unlock when the conditions are met.
- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
**ADDITION from Ronnie: Getting the question a lot about whether My Player's that froze before can be salvaged. The answer is in most cases, yes. As long as the data isn't corrupt. Do not quote me but many of you will be able to pick up and play your old My Player like nothing ever happened. Happy gaming!
pAxdV escribió:El factor de decisión lo que hace es, igualar los marcadores en los finales de partidos. Vamos que si tu vas ganando de, yo que se, 20 puntos, cuando queda poco del partido, por arte de magia, la máquina empezará a meter todo lo que se tire para así llegar igualados a los finales y darle emoción. También pasa al revés, tú remontarás de forma increible hasta alcanzar a la máquina.
Si lo que buscas es simulación a tope yo te recomendaría que lo desactivases.
Saludos.
General Game Features
-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
-Long socks should no longer appear visually corrupted during gameplay.
-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.
Gameplay
-Improved Shot Stick shot release timing and consistency across offline and online games.
-Fixed a rare hang that would occur when intentionally fouling the inbounder.
-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
-Queued pass/shot commands are now deleted when a fumbled catch occurs.
-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
-Queuing a fake pass command when catching the ball will no longer result in a touch pass.
-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
-Users are no longer able to call a timeout when they are bobbling the ball.
-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
-Players boxing out their opponent should no longer be called for Over the Back fouls.
-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.
Presentation
-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
-Users are now able to button through lengthy substitution overlays and get right back to gameplay.
-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
Online
-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
-Users are no longer able to substitute in injured/fouled out players during Crew games.
-Opponents can no longer see Pick and Roll and Play Calling icons during online games.
-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
Association Mode
-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
-Addressed an issue where Potential values weren’t being properly updated in the player progression system.
-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
My Player
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
-Addressed a hang that would sometimes occur when completing a game during the NBA time period.
-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
-The Rookie of the Year Milestone should now properly unlock when the conditions are met.
-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
Icy escribió:Ya esta el parche! son 55m y arregla todos los problemas que teniamos tanto en el modo franquicia como en el myplayer:General Game Features
-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
-Long socks should no longer appear visually corrupted during gameplay.
-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.
Gameplay
-Improved Shot Stick shot release timing and consistency across offline and online games.
-Fixed a rare hang that would occur when intentionally fouling the inbounder.
-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
-Queued pass/shot commands are now deleted when a fumbled catch occurs.
-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
-Queuing a fake pass command when catching the ball will no longer result in a touch pass.
-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
-Users are no longer able to call a timeout when they are bobbling the ball.
-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
-Players boxing out their opponent should no longer be called for Over the Back fouls.
-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.
Presentation
-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
-Users are now able to button through lengthy substitution overlays and get right back to gameplay.
-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
Online
-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
-Users are no longer able to substitute in injured/fouled out players during Crew games.
-Opponents can no longer see Pick and Roll and Play Calling icons during online games.
-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
Association Mode
-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
-Addressed an issue where Potential values weren’t being properly updated in the player progression system.
-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
My Player
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
-Addressed a hang that would sometimes occur when completing a game during the NBA time period.
-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
-The Rookie of the Year Milestone should now properly unlock when the conditions are met.
-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
Se sabe si está ya disponible en xbox 360???
ekol escribió:Yo hoy no creo que pueda probarlo, pero sobretodo para los mas observadores, seria genial si pudierais destacar si han dejado el juego al nivel de la edición USA, para mi es lo mas sangrante...
Calidoso escribió:ekol escribió:Yo hoy no creo que pueda probarlo, pero sobretodo para los mas observadores, seria genial si pudierais destacar si han dejado el juego al nivel de la edición USA, para mi es lo mas sangrante...
que diferencia hay con respecto a la edición USA? (perdona mi ignorancia)
traduciendo con el google las partes del my player, no han arreglado la "única" cosa que para mi fallaba, que si no eres base, no puedes marcar jugada, coño quiero ir con mi escolta anotador por la zona pasando blokeos, jugando pick and roll, jugarme aclarados, postenadole a mi defensor con ventaja tras jugada..... menudo fiasco me acabo de llegar (estaba esperando al parche, para empezar de nuevo el my player)
ekol escribió:Calidoso escribió:ekol escribió:Yo hoy no creo que pueda probarlo, pero sobretodo para los mas observadores, seria genial si pudierais destacar si han dejado el juego al nivel de la edición USA, para mi es lo mas sangrante...
que diferencia hay con respecto a la edición USA? (perdona mi ignorancia)
traduciendo con el google las partes del my player, no han arreglado la "única" cosa que para mi fallaba, que si no eres base, no puedes marcar jugada, coño quiero ir con mi escolta anotador por la zona pasando blokeos, jugando pick and roll, jugarme aclarados, postenadole a mi defensor con ventaja tras jugada..... menudo fiasco me acabo de llegar (estaba esperando al parche, para empezar de nuevo el my player)
Yo puedo contarte lo que he leido en este foro, por lo visto la versión viene mejor acabada, todo es mas exacto a como es en la actualidad hablando de campos, logotipos... Entre que no soy experto en NBA y que evidentemente no he podido catar la version USA no se hasta que punto lo notaria, pero un par de paginas antes en este hilo unos compañeros mas chanantes comentaban que merecia la pena la version USA.
Calidoso escribió:ekol escribió:Yo hoy no creo que pueda probarlo, pero sobretodo para los mas observadores, seria genial si pudierais destacar si han dejado el juego al nivel de la edición USA, para mi es lo mas sangrante...
que diferencia hay con respecto a la edición USA? (perdona mi ignorancia)
traduciendo con el google las partes del my player, no han arreglado la "única" cosa que para mi fallaba, que si no eres base, no puedes marcar jugada, coño quiero ir con mi escolta anotador por la zona pasando blokeos, jugando pick and roll, jugarme aclarados, postenadole a mi defensor con ventaja tras jugada..... menudo fiasco me acabo de llegar (estaba esperando al parche, para empezar de nuevo el my player)