› Foros › PlayStation 5 › General
"First, a quick look at the two titles I was able to play, ASTRO's PLAYROOM and Godfall!
ASTRO's PLAYROOM will come pre-installed on the PS5, making it easy to experience features unique to the PS5. The game also features "haptic feedback", which conveys the in-game experience through the controller through vibrations, as well as "haptic feedback", which makes button resistance more realistic in response to the game's context. PS5 features such as adaptive triggers can be enjoyed to the fullest.
This might sound like a demo version, but this is a game that can be enjoyed as a normal game, with elements to enjoy the new features in an action game where you clear various stages. There's also a collection element, so I think you'll be able to get hooked on the game.
Godfall" is one of the titles that will be released at the same time as PS5, and it is an action RPG where you can experience exhilarating and powerful battles.
Speaking of launch title action titles, there's also "Demon's Souls", but the action seems to be going in a different direction. It's an exhilarating experience, as you can move quickly, and cleave enemies that come at you with aplomb. This is an action title that can be recommended to a wide range of players, including those who think that "deadly games are too difficult to play" (......).
My impressions of the PS5 after touching these games are ...... astonished at the strong impact they have on me! I honestly didn't even get to the point where I could feel the exaggeration of something like "I'm not sure if this is a good idea" (laughs). And there probably aren't many people who can tell if a PS4 or PS5 game is a PS4 game or a PS5 game by the way it looks!
So you were disappointed? ...... No, no, I actually touched the controller and saw the PS5 itself up close and personal, and I felt a real sense of anticipation for its release, and it made me want to have a PS5! I felt a real sense of anticipation for the release of the PS5 and my greed for it was stimulated.
At first glance, it doesn't look that different from the PS4, does it? But after playing the game, we found that there is a big difference between the benefits of PS4 and PS5. "There are some tactile sensations such as haptic feedback and adaptive triggers, but most importantly "It's all about loading speed. You don't have to wait around unnecessarily while playing. I felt a great benefit from this, but it's not a bad thing.
I think it's different when you're playing when you're restarting or switching between maps in a few seconds after a game over or when you switch maps, than when you're restarting or switching between stages that take about a minute to load.
Have you ever thought about not going back to the previous map for now because of the time it takes to switch between maps?
If you could fast-travel in an open-world game in a couple of seconds, wouldn't you want to actively explore every inch of the map?
Have you ever thought about taking quests in the northwest area in bulk because it takes more than 30 seconds to load every time you fast travel?
I think it's a great thing to not have to think about those "unnecessary" things when playing a game. I'm sure there are some people who use the length of the game to switch their minds and use the time in a positive way.
I'm sure there are a lot of titles that use loading times to display tips, but as a player, it's still better to not have them. In fact, the "quality" of the game experience will be very different if the game takes a long time to load and if it doesn't. In my opinion, this alone is enough to make it worth choosing the PS5 version over the PS4 version.
Aside from "loading", the other thing we experienced that made us go "oh" is "adaptive triggers". As announced so far, the load is applied to the game depending on the situation and the weight of the trigger to be pressed (or pulled) changes, but I think this is the feature that will surprise you the most when you touch PS5.
The controller's "vibration function" itself is something we've experienced with previous PlayStation consoles, so the "controller shaking" wasn't a big surprise to us. As soon as the controller is shaken, you will notice that the quality of the vibrations is different from the previous ones. Several different vibrations, including fine and loud vibrations, are transmitted at the same time, like ...... "thick but refreshing"? (Laughs) The minute but bold vibration feature makes you feel more immersed in the game! "This is how I feel about experiencing haptic feedback in action.
That said, a lot of these features I've talked about above are title-dependent, so I'd like to wait for a title with plenty of these features to come out.
Unfortunately, we weren't able to experience 3D stereophonic sound due to the studio's environment and equipment, but we'll be sure to tell you about its appeal when we have another opportunity to do so.
From here, I'd like to pick out some of the non-functional aspects of the PS5's features that I'm interested in.
To tell you the truth, even more than the loading function, we were shocked at how quiet the fan was. I'm sure there are many people who have been wondering about this. It's so quiet!
The experience lasted about an hour and 45 minutes, and I think I spent about an hour and 20 minutes actually running PS5. It was a studio, so there wasn't a lot of stuff around, but with the lighting, the room temperature felt pretty hot. While playing ASTRO's PLAYROOM and Godfall, the sound of the fans (exhaust heat) didn't bother me at all. Rather, when I was about to finish my gameplay, I would hear a "Huh? Have you been turning fans? I even hurriedly confirmed it.
The last time I touched the body, I didn't feel much heat and ...... seems to be no need to worry about the heat exhaustion structure.
I'm not going to be able to say that I'm not a fan of that, but I do feel that the body size is still very large. The thickness is also quite a bit, so I would like to secure a place with plenty of room to consider heat exhaustion for the installation location.
Speaking of the installation place, I noticed again when I took a picture of the PS5 main body that the disk slot should be on the bottom when the main body with a disk slot is placed horizontally. The image of the device itself has already been officially released by the company, but when you see it in person, you're like, "Ha!" I was reminded of this.
In addition, a stand will be included with the PS5 main unit. This stand is said to be used when the PS5 is placed horizontally. This information can be confirmed by the official images, but considering the shape of the console, it seems that it would be better to have a stand when the PS5 is placed horizontally to make it more stable.
As for the controller, it is bigger and heavier than the PS4 due to the additional functions and increased battery capacity, but it is surprisingly light when you actually hold it! Isn't it lighter than the PS4 controller? It's surprisingly light in my opinion. It's actually bigger and heavier than it was .......
This time the controller has a lot of new features, but the inclusion of a microphone is very useful! The windmill turning gimmick in ASTRO's PLAYROOM involves turning the windmill in response to the controller's microphone. The gimmick was responsive to the gimmick even when I had it on my desk, which will come in handy during actual chat use.
It can also produce sound just like the PS4 controller, but it also produces rather high-pitched sounds, and I felt that the range of sounds it can express has expanded since the PS4.
Unfortunately, we weren't able to check out the PS5's home screen or share play via the create button, or other features that haven't yet been revealed, but the experience of playing a game on the PS5 made us realize that the PS5's arrival is finally just around the corner.
The PS5 is only about a month away, and we'll be sure to bring you more information as we get closer to its release."
DiGiL escribió:Dengeki Online: "No noticeable fan noise on PS5 at all, console remained cold after 80 minutes of gameplay"
Dengeki Online "No se escuchaba nada de ruido del ventilador en PS5, la consola se mantuvo fría despues de 80 minutos jugando"
En spoiler la traducción completa de sus impresiones al ingles"First, a quick look at the two titles I was able to play, ASTRO's PLAYROOM and Godfall!
ASTRO's PLAYROOM will come pre-installed on the PS5, making it easy to experience features unique to the PS5. The game also features "haptic feedback", which conveys the in-game experience through the controller through vibrations, as well as "haptic feedback", which makes button resistance more realistic in response to the game's context. PS5 features such as adaptive triggers can be enjoyed to the fullest.
This might sound like a demo version, but this is a game that can be enjoyed as a normal game, with elements to enjoy the new features in an action game where you clear various stages. There's also a collection element, so I think you'll be able to get hooked on the game.
Godfall" is one of the titles that will be released at the same time as PS5, and it is an action RPG where you can experience exhilarating and powerful battles.
Speaking of launch title action titles, there's also "Demon's Souls", but the action seems to be going in a different direction. It's an exhilarating experience, as you can move quickly, and cleave enemies that come at you with aplomb. This is an action title that can be recommended to a wide range of players, including those who think that "deadly games are too difficult to play" (......).
My impressions of the PS5 after touching these games are ...... astonished at the strong impact they have on me! I honestly didn't even get to the point where I could feel the exaggeration of something like "I'm not sure if this is a good idea" (laughs). And there probably aren't many people who can tell if a PS4 or PS5 game is a PS4 game or a PS5 game by the way it looks!
So you were disappointed? ...... No, no, I actually touched the controller and saw the PS5 itself up close and personal, and I felt a real sense of anticipation for its release, and it made me want to have a PS5! I felt a real sense of anticipation for the release of the PS5 and my greed for it was stimulated.
At first glance, it doesn't look that different from the PS4, does it? But after playing the game, we found that there is a big difference between the benefits of PS4 and PS5. "There are some tactile sensations such as haptic feedback and adaptive triggers, but most importantly "It's all about loading speed. You don't have to wait around unnecessarily while playing. I felt a great benefit from this, but it's not a bad thing.
I think it's different when you're playing when you're restarting or switching between maps in a few seconds after a game over or when you switch maps, than when you're restarting or switching between stages that take about a minute to load.
Have you ever thought about not going back to the previous map for now because of the time it takes to switch between maps?
If you could fast-travel in an open-world game in a couple of seconds, wouldn't you want to actively explore every inch of the map?
Have you ever thought about taking quests in the northwest area in bulk because it takes more than 30 seconds to load every time you fast travel?
I think it's a great thing to not have to think about those "unnecessary" things when playing a game. I'm sure there are some people who use the length of the game to switch their minds and use the time in a positive way.
I'm sure there are a lot of titles that use loading times to display tips, but as a player, it's still better to not have them. In fact, the "quality" of the game experience will be very different if the game takes a long time to load and if it doesn't. In my opinion, this alone is enough to make it worth choosing the PS5 version over the PS4 version.
Aside from "loading", the other thing we experienced that made us go "oh" is "adaptive triggers". As announced so far, the load is applied to the game depending on the situation and the weight of the trigger to be pressed (or pulled) changes, but I think this is the feature that will surprise you the most when you touch PS5.
The controller's "vibration function" itself is something we've experienced with previous PlayStation consoles, so the "controller shaking" wasn't a big surprise to us. As soon as the controller is shaken, you will notice that the quality of the vibrations is different from the previous ones. Several different vibrations, including fine and loud vibrations, are transmitted at the same time, like ...... "thick but refreshing"? (Laughs) The minute but bold vibration feature makes you feel more immersed in the game! "This is how I feel about experiencing haptic feedback in action.
That said, a lot of these features I've talked about above are title-dependent, so I'd like to wait for a title with plenty of these features to come out.
Unfortunately, we weren't able to experience 3D stereophonic sound due to the studio's environment and equipment, but we'll be sure to tell you about its appeal when we have another opportunity to do so.
From here, I'd like to pick out some of the non-functional aspects of the PS5's features that I'm interested in.
To tell you the truth, even more than the loading function, we were shocked at how quiet the fan was. I'm sure there are many people who have been wondering about this. It's so quiet!
The experience lasted about an hour and 45 minutes, and I think I spent about an hour and 20 minutes actually running PS5. It was a studio, so there wasn't a lot of stuff around, but with the lighting, the room temperature felt pretty hot. While playing ASTRO's PLAYROOM and Godfall, the sound of the fans (exhaust heat) didn't bother me at all. Rather, when I was about to finish my gameplay, I would hear a "Huh? Have you been turning fans? I even hurriedly confirmed it.
The last time I touched the body, I didn't feel much heat and ...... seems to be no need to worry about the heat exhaustion structure.
I'm not going to be able to say that I'm not a fan of that, but I do feel that the body size is still very large. The thickness is also quite a bit, so I would like to secure a place with plenty of room to consider heat exhaustion for the installation location.
Speaking of the installation place, I noticed again when I took a picture of the PS5 main body that the disk slot should be on the bottom when the main body with a disk slot is placed horizontally. The image of the device itself has already been officially released by the company, but when you see it in person, you're like, "Ha!" I was reminded of this.
In addition, a stand will be included with the PS5 main unit. This stand is said to be used when the PS5 is placed horizontally. This information can be confirmed by the official images, but considering the shape of the console, it seems that it would be better to have a stand when the PS5 is placed horizontally to make it more stable.
As for the controller, it is bigger and heavier than the PS4 due to the additional functions and increased battery capacity, but it is surprisingly light when you actually hold it! Isn't it lighter than the PS4 controller? It's surprisingly light in my opinion. It's actually bigger and heavier than it was .......
This time the controller has a lot of new features, but the inclusion of a microphone is very useful! The windmill turning gimmick in ASTRO's PLAYROOM involves turning the windmill in response to the controller's microphone. The gimmick was responsive to the gimmick even when I had it on my desk, which will come in handy during actual chat use.
It can also produce sound just like the PS4 controller, but it also produces rather high-pitched sounds, and I felt that the range of sounds it can express has expanded since the PS4.
Unfortunately, we weren't able to check out the PS5's home screen or share play via the create button, or other features that haven't yet been revealed, but the experience of playing a game on the PS5 made us realize that the PS5's arrival is finally just around the corner.
The PS5 is only about a month away, and we'll be sure to bring you more information as we get closer to its release."
DiGiL escribió:Dengeki Online: "No noticeable fan noise on PS5 at all, console remained cold after 80 minutes of gameplay"
Dengeki Online "No se escuchaba nada de ruido del ventilador en PS5, la consola se mantuvo fría despues de 80 minutos jugando"
En spoiler la traducción completa de sus impresiones al ingles"First, a quick look at the two titles I was able to play, ASTRO's PLAYROOM and Godfall!
ASTRO's PLAYROOM will come pre-installed on the PS5, making it easy to experience features unique to the PS5. The game also features "haptic feedback", which conveys the in-game experience through the controller through vibrations, as well as "haptic feedback", which makes button resistance more realistic in response to the game's context. PS5 features such as adaptive triggers can be enjoyed to the fullest.
This might sound like a demo version, but this is a game that can be enjoyed as a normal game, with elements to enjoy the new features in an action game where you clear various stages. There's also a collection element, so I think you'll be able to get hooked on the game.
Godfall" is one of the titles that will be released at the same time as PS5, and it is an action RPG where you can experience exhilarating and powerful battles.
Speaking of launch title action titles, there's also "Demon's Souls", but the action seems to be going in a different direction. It's an exhilarating experience, as you can move quickly, and cleave enemies that come at you with aplomb. This is an action title that can be recommended to a wide range of players, including those who think that "deadly games are too difficult to play" (......).
My impressions of the PS5 after touching these games are ...... astonished at the strong impact they have on me! I honestly didn't even get to the point where I could feel the exaggeration of something like "I'm not sure if this is a good idea" (laughs). And there probably aren't many people who can tell if a PS4 or PS5 game is a PS4 game or a PS5 game by the way it looks!
So you were disappointed? ...... No, no, I actually touched the controller and saw the PS5 itself up close and personal, and I felt a real sense of anticipation for its release, and it made me want to have a PS5! I felt a real sense of anticipation for the release of the PS5 and my greed for it was stimulated.
At first glance, it doesn't look that different from the PS4, does it? But after playing the game, we found that there is a big difference between the benefits of PS4 and PS5. "There are some tactile sensations such as haptic feedback and adaptive triggers, but most importantly "It's all about loading speed. You don't have to wait around unnecessarily while playing. I felt a great benefit from this, but it's not a bad thing.
I think it's different when you're playing when you're restarting or switching between maps in a few seconds after a game over or when you switch maps, than when you're restarting or switching between stages that take about a minute to load.
Have you ever thought about not going back to the previous map for now because of the time it takes to switch between maps?
If you could fast-travel in an open-world game in a couple of seconds, wouldn't you want to actively explore every inch of the map?
Have you ever thought about taking quests in the northwest area in bulk because it takes more than 30 seconds to load every time you fast travel?
I think it's a great thing to not have to think about those "unnecessary" things when playing a game. I'm sure there are some people who use the length of the game to switch their minds and use the time in a positive way.
I'm sure there are a lot of titles that use loading times to display tips, but as a player, it's still better to not have them. In fact, the "quality" of the game experience will be very different if the game takes a long time to load and if it doesn't. In my opinion, this alone is enough to make it worth choosing the PS5 version over the PS4 version.
Aside from "loading", the other thing we experienced that made us go "oh" is "adaptive triggers". As announced so far, the load is applied to the game depending on the situation and the weight of the trigger to be pressed (or pulled) changes, but I think this is the feature that will surprise you the most when you touch PS5.
The controller's "vibration function" itself is something we've experienced with previous PlayStation consoles, so the "controller shaking" wasn't a big surprise to us. As soon as the controller is shaken, you will notice that the quality of the vibrations is different from the previous ones. Several different vibrations, including fine and loud vibrations, are transmitted at the same time, like ...... "thick but refreshing"? (Laughs) The minute but bold vibration feature makes you feel more immersed in the game! "This is how I feel about experiencing haptic feedback in action.
That said, a lot of these features I've talked about above are title-dependent, so I'd like to wait for a title with plenty of these features to come out.
Unfortunately, we weren't able to experience 3D stereophonic sound due to the studio's environment and equipment, but we'll be sure to tell you about its appeal when we have another opportunity to do so.
From here, I'd like to pick out some of the non-functional aspects of the PS5's features that I'm interested in.
To tell you the truth, even more than the loading function, we were shocked at how quiet the fan was. I'm sure there are many people who have been wondering about this. It's so quiet!
The experience lasted about an hour and 45 minutes, and I think I spent about an hour and 20 minutes actually running PS5. It was a studio, so there wasn't a lot of stuff around, but with the lighting, the room temperature felt pretty hot. While playing ASTRO's PLAYROOM and Godfall, the sound of the fans (exhaust heat) didn't bother me at all. Rather, when I was about to finish my gameplay, I would hear a "Huh? Have you been turning fans? I even hurriedly confirmed it.
The last time I touched the body, I didn't feel much heat and ...... seems to be no need to worry about the heat exhaustion structure.
I'm not going to be able to say that I'm not a fan of that, but I do feel that the body size is still very large. The thickness is also quite a bit, so I would like to secure a place with plenty of room to consider heat exhaustion for the installation location.
Speaking of the installation place, I noticed again when I took a picture of the PS5 main body that the disk slot should be on the bottom when the main body with a disk slot is placed horizontally. The image of the device itself has already been officially released by the company, but when you see it in person, you're like, "Ha!" I was reminded of this.
In addition, a stand will be included with the PS5 main unit. This stand is said to be used when the PS5 is placed horizontally. This information can be confirmed by the official images, but considering the shape of the console, it seems that it would be better to have a stand when the PS5 is placed horizontally to make it more stable.
As for the controller, it is bigger and heavier than the PS4 due to the additional functions and increased battery capacity, but it is surprisingly light when you actually hold it! Isn't it lighter than the PS4 controller? It's surprisingly light in my opinion. It's actually bigger and heavier than it was .......
This time the controller has a lot of new features, but the inclusion of a microphone is very useful! The windmill turning gimmick in ASTRO's PLAYROOM involves turning the windmill in response to the controller's microphone. The gimmick was responsive to the gimmick even when I had it on my desk, which will come in handy during actual chat use.
It can also produce sound just like the PS4 controller, but it also produces rather high-pitched sounds, and I felt that the range of sounds it can express has expanded since the PS4.
Unfortunately, we weren't able to check out the PS5's home screen or share play via the create button, or other features that haven't yet been revealed, but the experience of playing a game on the PS5 made us realize that the PS5's arrival is finally just around the corner.
The PS5 is only about a month away, and we'll be sure to bring you more information as we get closer to its release."
Blackpo92 escribió:Nero_The_Juan escribió:Blackpo92 escribió:No sé si lo habéis comentado pero he leído que los japos comentan que la consola parece muy silenciosa y me parece una gran noticia, me perdonaréis ésta vez no haber leído los últimos mensajes pero es que hay tanta pelea que me resulta muy tedioso.
Saludos
Buena noticia.
Yo también paso muy por encima, me da pereza tanta pelea con RT y demás detalles técnicos.
Últimamente dudo entre PS5 o XS por el precio y servicio que ofrece, pero luego veo lo que me pierdo de PS4 y me da otra vez por la de Sony.
Para mí el tamaño de la consola supone un problema, a falta de saber si el soporte que tiene hace que pueda sobresalir un poco de la estantería donde pienso colocarla (25 centímetros de profundo).
Acabo de leer el artículo y JODER!!!! ojalá sea todo cierto, es una grandísima noticia e invita al optimismo para todo lo demás.
@Nero_The_Juan A mi sobre el papel y siendo totalmente sincero no me parece la mejor consola de nueva generación (igual luego me callan la boca) pero me parece que de lejos tiene los mejores juegos y por mucho que la competencia compre estudios los va a seguir teniendo. De salida si quieres jugar a algo un poco más especial tienes que comprarte una PS5 porque lo demás sólo te ofrece jugar a los multis de turno.
Saludos
Ja011 escribió:
Entiendo que alguna gente se esté desesperando con los tiempos de Sony a la hora de facilitar información, pero está claro que la van desvelando según sus intereses y no los de unos ansiosos como nosotros. Tengo el convencimiento de que antes de la salida de PS5 todas las dudas que podamos tener estarán resueltas. Y si no es así yo también me sentiría defraudado.
YOO escribió:Hola!
Con respecto a Astro's Playroom, ¿se sabe la duración del juego? Entiendo que sirve un poco de escaparate para ver las novedades del mando, pero no me queda claro si es realmente un juego completo, con su campaña y tal, o es mas una especie de demo.
ron_con_cola escribió:Ja011 escribió:
Entiendo que alguna gente se esté desesperando con los tiempos de Sony a la hora de facilitar información, pero está claro que la van desvelando según sus intereses y no los de unos ansiosos como nosotros. Tengo el convencimiento de que antes de la salida de PS5 todas las dudas que podamos tener estarán resueltas. Y si no es así yo también me sentiría defraudado.
No sé yo que intereses pueda tener Sony que no sea el de contentar y convencer a todos esos ansiosos que nos vamos a dejar 500 euretes en su cacharrito.
Que parece que a veces se os olvida que si una gran empresa vende su consola en tantos millones de unidades es porque detrás estamos millones de personas que nos dejamos el dinero en ella. Lo que deberían ser es más agradecidos y menos soberbios.
ron_con_cola escribió:Ja011 escribió:
Entiendo que alguna gente se esté desesperando con los tiempos de Sony a la hora de facilitar información, pero está claro que la van desvelando según sus intereses y no los de unos ansiosos como nosotros. Tengo el convencimiento de que antes de la salida de PS5 todas las dudas que podamos tener estarán resueltas. Y si no es así yo también me sentiría defraudado.
No sé yo que intereses pueda tener Sony que no sea el de contentar y convencer a todos esos ansiosos que nos vamos a dejar 500 euretes en su cacharrito.
Que parece que a veces se os olvida que si una gran empresa vende su consola en tantos millones de unidades es porque detrás estamos millones de personas que nos dejamos el dinero en ella. Lo que deberían ser es más agradecidos y menos soberbios.
stroggof escribió:Lo más raro es que solo han podido tocar el mando y no hay ninguna reseña destacando nada de él.
ron_con_cola escribió:Ja011 escribió:
Entiendo que alguna gente se esté desesperando con los tiempos de Sony a la hora de facilitar información, pero está claro que la van desvelando según sus intereses y no los de unos ansiosos como nosotros. Tengo el convencimiento de que antes de la salida de PS5 todas las dudas que podamos tener estarán resueltas. Y si no es así yo también me sentiría defraudado.
No sé yo que intereses pueda tener Sony que no sea el de contentar y convencer a todos esos ansiosos que nos vamos a dejar 500 euretes en su cacharrito.
Que parece que a veces se os olvida que si una gran empresa vende su consola en tantos millones de unidades es porque detrás estamos millones de personas que nos dejamos el dinero en ella. Lo que deberían ser es más agradecidos y menos soberbios.
RiverWolf escribió:YOO escribió:Hola!
Con respecto a Astro's Playroom, ¿se sabe la duración del juego? Entiendo que sirve un poco de escaparate para ver las novedades del mando, pero no me queda claro si es realmente un juego completo, con su campaña y tal, o es mas una especie de demo.
Buenas.
Pues es una buena pregunta y me uno a ella.ron_con_cola escribió:Ja011 escribió:
Entiendo que alguna gente se esté desesperando con los tiempos de Sony a la hora de facilitar información, pero está claro que la van desvelando según sus intereses y no los de unos ansiosos como nosotros. Tengo el convencimiento de que antes de la salida de PS5 todas las dudas que podamos tener estarán resueltas. Y si no es así yo también me sentiría defraudado.
No sé yo que intereses pueda tener Sony que no sea el de contentar y convencer a todos esos ansiosos que nos vamos a dejar 500 euretes en su cacharrito.
Que parece que a veces se os olvida que si una gran empresa vende su consola en tantos millones de unidades es porque detrás estamos millones de personas que nos dejamos el dinero en ella. Lo que deberían ser es más agradecidos y menos soberbios.
Buenas.
No se que relación tiene la soberbia con el plan de ruta que tenga trazada la empresa en su calendario con los eventos o información que van dando. Calendario, que ninguno de nosotros sabemos, ni decisiones del porque de presentar antes la batería de juegos que lo que falta por saber de la consola. Como digo no veo la soberbia en ningún lado, solo una ruta de calendario y decisiones de presentar antes unas cosas que otras.
AndyElGrande escribió:ron_con_cola escribió:Ja011 escribió:
Entiendo que alguna gente se esté desesperando con los tiempos de Sony a la hora de facilitar información, pero está claro que la van desvelando según sus intereses y no los de unos ansiosos como nosotros. Tengo el convencimiento de que antes de la salida de PS5 todas las dudas que podamos tener estarán resueltas. Y si no es así yo también me sentiría defraudado.
No sé yo que intereses pueda tener Sony que no sea el de contentar y convencer a todos esos ansiosos que nos vamos a dejar 500 euretes en su cacharrito.
Que parece que a veces se os olvida que si una gran empresa vende su consola en tantos millones de unidades es porque detrás estamos millones de personas que nos dejamos el dinero en ella. Lo que deberían ser es más agradecidos y menos soberbios.
Los ansiosos somos 4 gatos que pululamos los foros, el resto de los mortales quieren jugar y ya.
OscarKun escribió:Es cierto que al verla en vivo gana respecto a los renders. Pero a mí no me ha gustado que la parte negra sea de plástico "piano black". Soy muy maniático con la limpieza y odio ese material.
danielgr escribió:RiverWolf escribió:
Buenas.
No se que relación tiene la soberbia con el plan de ruta que tenga trazada la empresa en su calendario con los eventos o información que van dando. Calendario, que ninguno de nosotros sabemos, ni decisiones del porque de presentar antes la batería de juegos que lo que falta por saber de la consola. Como digo no veo la soberbia en ningún lado, solo una ruta de calendario y decisiones de presentar antes unas cosas que otras.
La única intención de Sony es vender cuanto más mejor.
antinari escribió:Nadie ha comentado la mayor occidentalización de Sony en sus 74 años de historia y que hace virar su estrategia de una manera nunca vista en las 4 generaciones anteriores... Aceptar será el botón X
MutantCamel escribió:Cuánto daño ha hecho nVidia desde que basó su marketing en la mierda de raytracing cuando aún no hay potencia para ello, aparte de usarlo para cuatro efectillos de mierda.
dorneiro escribió:antinari escribió:Nadie ha comentado la mayor occidentalización de Sony en sus 74 años de historia y que hace virar su estrategia de una manera nunca vista en las 4 generaciones anteriores... Aceptar será el botón X
ya lo era en ps4
skoexd escribió:@oscar_fv
Si te fijas bien los dos pasillos son diferentes
En el primer vídeo aparece un círculo central azul reflejando en todo el recorrido
En el segundo no aparece ese círculo azul
A sido mejorado y retocado en esta versión segunda
Al igual que el godfall lo han mejorado de este último gameplay al primero que enseñaron
MutantCamel escribió:Cuánto daño ha hecho nVidia desde que basó su marketing en la mierda de raytracing cuando aún no hay potencia para ello, aparte de usarlo para cuatro efectillos de mierda.
pjiglesias escribió:Silenciosa hasta que le metan juegos exigentes
Como la PS4
Los japos analizando una consola que no han podido ni tocar
Luego vendrán los lloros
Ruben_Gti escribió:nachobarro escribió:
1.- SEGURO ???????? https://www.4gamer.net/games/990/G999027/20201002016/
2.- Queda un mes, tiempo de sobra para enseñar todo.
3.- Digo lo mismo, queda tiempo.
4.- Que raro, que te cobren por un remaster! Me cachis, deberían regalarme los remaster por mi cara bonita. A ver si diferenciamos remaster, remake, upgrades via parche... Te gustará más o menos, pero TODAS las compañías cobran los REMASTER.
5.- Todos suben precios, no solo Sony.
6.- Ya te han dicho que funcionarán prácticamente todos. De verdad, que más necesitáis? Un video con los 2000 juegos de PS4 funcionando en PS5???? Algunos juegos tendrán mejoras por Game Boost, exáctamente igual que Series X. Pero no esperemos maravillas, solo mejoras de fps y resolucion en aquellos que tengan unlocked FPS y resolucion dinamica. Me repito, queda 1 mes.
De verdad, que generación de quejicas. Si tantas dudas tenéis no la compréis de salida, fin. Pero ya me parece quejarse por quejarse. Cada una lleva su ritmo.
1. Si seguro , pero si no han dejado tocar la consola a los japoneses hoy, las comparaciones son odiosas
2.Queda un mes , cuando quede una semana también habrá tiempo .
3. El resto quién ? Compañías como Ea, Activision y demás compañías saca cuartos?
Spiderman no deja de ser un upgrade que nos quieren cobrar a precio de novedad ..
4. Quién sube precios ? Te vuelvo a lo mismo si me sacas a compañías que sabemos cómo funcionan pues apaga y vámonos .
5. El Game boost es lo mismo que tiene la pro y está a años luz del de Microsoft .
Quejicas por estar en un foro comentando lo que me parece? Cada uno lleva su ritmo está bien cuando quedan 6 meses, cuando queda un mes o un mes y medio no .
Cuando creo que se hace bien lo digo y cuando no lo digo también.
Nero_The_Juan escribió:MutantCamel escribió:Cuánto daño ha hecho nVidia desde que basó su marketing en la mierda de raytracing cuando aún no hay potencia para ello, aparte de usarlo para cuatro efectillos de mierda.
Y les doy las gracias, porque de no ser por ellos y sus precios estratosféricos no estaría mirando las consolas
Loevhe escribió:Sobre el ruido y el calor
https://www.4gamer.net/games/990/G999027/20201002016/
Traductor de google
Sistema de ventilacion:
También me gustaría mencionar la estructura de admisión y escape de PS5 aquí. La PS5 tenía un mecanismo que cuando se instalaba verticalmente, tomaba aire desde la parte superior del frente (estructuralmente probablemente también en la parte inferior) y lo expulsaba por la parte posterior. Como puede ver en la imagen de abajo, puede ver algunas partes metálicas a través del espacio en la entrada superior. Este era un objeto con los dedos, y era tan grande como un ventilador de 200-240 mm. Además, por la estructura, parece que hay un ventilador sirocco incorporado, por lo que parece que la carcasa en sí funciona como caja de ventilador. Se cree que este enorme ventilador garantiza un rendimiento silencioso y de refrigeración. Por cierto, desde la parte superior, no pude ver lo que parecía ser un disipador de calor, sin importar cómo lo mirara. ¿Qué es exactamente la estructura interna?
Ruido y calor
¿Cuál es la temperatura del cuerpo principal con el mecanismo de enfriamiento de PS5? Empecé a jugar uno de los títulos de lanzamiento, " Godfall " , y lo comprobé después de un rato, pero el viento que salía del puerto de escape era suave y no se sentía muy caliente. En este momento, la temperatura del estudio es de unos 30 grados. De las especificaciones del SoC instalado, se considera que opera en torno a los 55 a 60 grados. Podrías pensar, "¿No es tan ruidoso?", Pero es todo lo contrario. Como se mencionó anteriormente, el escape era suave y casi no podía escuchar nada que pareciera ser el ruido de rotación del ventilador.
Por cierto, el estudio donde filmé estaba en el sótano, y había cuatro luces para grabar videos en el techo, por lo que la temperatura ambiente llegaba a los 30 ° C. Sin embargo, en un hogar típico, la temperatura ambiente será de alrededor de 20 a 25 grados Celsius. En otras palabras, si imagina el uso en casa de la situación en el entorno del estudio, es muy posible que la PS5 no tenga nada que ver con la explosión. En todo caso, la influencia de la ubicación de la instalación parece ser grande, por lo que será necesario asegurar suficiente espacio para la entrada y la salida. Si planeas instalarlo en lugar de PS4, asegúrate de que haya un espacio de 10 a 15 cm en la parte delantera, trasera, izquierda y derecha del lugar donde se encuentra actualmente PS4, o si se puede preparar.
oscar_fv escribió:Nero_The_Juan escribió:MutantCamel escribió:Cuánto daño ha hecho nVidia desde que basó su marketing en la mierda de raytracing cuando aún no hay potencia para ello, aparte de usarlo para cuatro efectillos de mierda.
Y les doy las gracias, porque de no ser por ellos y sus precios estratosféricos no estaría mirando las consolas
Mmm pero hace unas semanas se hablaba de que los precios de nvidia habían roto el mercado no? La gente ya se va dando cuenta de que una gráfica no funciona ella sola?
No va por ti, que conste.
@davidcup las consolas no hacen el mismo ruido con juegos normalitos que con juegos exigentes, que se lo digan a la pro.
Magix escribió:pepetu escribió:Ferdopa escribió:Jur...
@pepetu
Antes de hablar de RayTracing (y en general), te recomiendo ver este vídeo.
Es un tutorial excelente de cómo funciona esta técnica en cualquier PC o consola y porqué no solo es "vamos a poner un espejo y ya se refleja todo".
Cómo verás, hasta en PC se recortan texturas, resolución objetos y detalles de "lo reflejado" haciendo Ray Tracing.
Por eso en la conocida imagen de Spider-Man Remastered faltan árboles, se baja la resolución del reflejo e incluso el detalle en el reflejo.
Un saludo.
El primer problema es que dicen que tiene raytracing por markéting. Aunque sea un rtx ultracapado. Cuando las consolas puedan poner uno completo cómo lo diferenciarán? Dirán "ahora sí, rtx completo y no capado"
El segundo problema es que los de DF, principalmente, analizan las dos fotos de promoción del juego, que parecen sacadas de un modo foto. Hasta que el juego no salga no me lo creo. Ya ha habido un montón, pero un montón de downgrades en muchísimos juegos. De hecho, ya hubo downgrade en Spiderman y de ahí "ahora hay rtx en los charcos".
Igualmente, me parece chapuza meter un poquito de rtx, 4k dinámicos y 60fps para desmejorar lo demás: cero coches, menos sombras y menos detalles.
Hasta ahora los dos únicos juegos que parecen nextgen son el rachet y el demons. Cuando salgan a ver si es verdad que se ven tan bien. Que la mayor decepción la dieron los de Ubi con el Watch dogs 1, y cuando salió no tenía nada que ver.
Cómo lo diferenciarán ? Muy sencillo, analizando la imagen. Ya en el RT de Spiderman puedes ver que no es RT completo. Por otro lado, las consolas next-gen no van a tener ni un solo juego con RT completo, como mucho el Minecraft y capado a 1080p 30fps, es muy demandante. Y de marketing...nada de nada, RT es simplemente un sistema de iluminación, nada más, como SVOGI etc.
Lo de no creerte que sea cierto...me parece fantástico, pero es un argumento muy pobre para desmerecer lo que ofrece el juego, así podemos desmerecer cualquier cosa hasta que la tengamos en nuestras manos diciendo un "no me lo creo".
Lo de "cero coches", "menos sombras" y "menos detalles" es un invent tuyo, de hecho mejora:
Ahora me dirás, que Insomniac miente, dan fotos falsas (a 1 mes de salir el juego) etc...
Como último apunte, DF está impresionada con lo que ofrece Spiderman en cuanto a RT:
OscarKun escribió:Es cierto que al verla en vivo gana respecto a los renders. Pero a mí no me ha gustado que la parte negra sea de plástico "piano black". Soy muy maniático con la limpieza y odio ese material.
davidDVD escribió:OscarKun escribió:Es cierto que al verla en vivo gana respecto a los renders. Pero a mí no me ha gustado que la parte negra sea de plástico "piano black". Soy muy maniático con la limpieza y odio ese material.
Sí, en las fotos 8K ya se apreciaba una sección con arañazos... queda bonita pero ufffff
Yo ya me voy mentalizando
adri1520 escribió:Hay algún vídeo dónde se muestre la interfaz y el menú de la consola??
davidcup escribió:@oscar_fv te hablo de consolas "silenciosas" de verdad, es decir, me pones un juego que haga sonar a la consola, Devil May Cry, Doom 2016, TLOU2, etc, en una consola silenciosa y no suena nada, ni revoluciones en ciertos momentos ni historias de estas, nada, cualquiera que haya tenido una ps4 "silenciosa" lo podrá confirmar, otra cosa es que no las hayaís tenido, pero haberlas las hay, eso te lo garantizo 100%
oscar_fv escribió:davidcup escribió:@oscar_fv te hablo de consolas "silenciosas" de verdad, es decir, me pones un juego que haga sonar a la consola, Devil May Cry, Doom 2016, TLOU2, etc, en una consola silenciosa y no suena nada, ni revoluciones en ciertos momentos ni historias de estas, nada, cualquiera que haya tenido una ps4 "silenciosa" lo podrá confirmar, otra cosa es que no las hayaís tenido, pero haberlas las hay, eso te lo garantizo 100%
No voy a discutir más este tema. Si la gente está tan preocupada es por algo. Fin. En Galicia también las brujas yo no las he visto, pero haberlas haylas.
@davidDVD cuales son las fotos 8k?
@Loevhe premium? Es lo más cutre que hay ese plástico. Arañazos, huellas...
Mr_Children escribió:adri1520 escribió:Hay algún vídeo dónde se muestre la interfaz y el menú de la consola??
pero no te has enterdado? queda un mes y medio aún para que hagan eso, incluso si lo muestran el día de antes tienen tiempo, es la estrategia de sony.
oscar_fv escribió:@davidDVD cuales son las fotos 8k?