Parche 1.40 para Resistance 2 anunciado para el Lunes 26/Enero/2009
http://beta-forums.myresistance.net/myres/board/message?board.id=resistance2&thread.id=52346EGMBryan escribió:If you played Resistance: Fall of Man, you know that Insomniac continually looked for ways to improve the online experience, even several months after the game's release. We're taking the same approach with Resistance 2, as patch 1.40 will be available for download on Monday, January 26 (you'll automatically receive the download prompt the next time you play the game). The patch addresses several areas, including,
Multiplayer Progression: Some people have seen their competitive and/or cooperative characters reset to level 1. For several of those cases, this patch will not only bring back all the XP, stats, and attributes that you've lost, but it will also add to your character profile the XP/stats/attributes that you've earned since those levels were reset. For example, say you were a level 20 medic and after being reset to level 1, you earned 5,000 XP. Thanks to the patch, you'll return a level 20 medic and that 5000 XP will be added to your profile.
This patch will also correct some medal and trophy issues, including the "Killing Machine" trophy (if you've already accumulated 10,000 kills but haven't received this trophy, it'll pop up as soon as you download the patch).
Here are some additional patch 1.40 details:
Trophy/Medal/Ribbons
- "Salute Me" trophy is not awarded until player reaches level 31 (Lieutenant)
- "Berserker" trophy can be collected during non-ranked games
- "Survivor" medal can be collected in cooperative games
- "Sure Shot" ribbon is awarded if player has accuracy of exactly 50%
Clans
- Added clan support for viewing members, sending invites, and setting up clan tags
- Default clan region is now USA
Match Balancing
- Unbalanced ranked games are cancelled in staging before the game is started
- Parties are prevented from matchmaking into free-for-all Deathmatch games
Competitive
- Loadouts can be disabled in the "Create Game" screen in competitive games
- Balanced the chance of dropping large ammo pickups in competitive games
- Core Control scoreboard displays "Kills"
- Improved scoreboard formatting
Cooperative
- Balanced the amount of XP gained by the Medic class in cooperative games
- Stalker movement enabled in cooperative games
- Small ammo pickups don't give LAARK ammo in cooperative games
Weapons/Gameplay
- Splash damage on Pulse Cannon can damage the player firing it
- Rossmore reticule better reflects its accuracy
- Fire is easier to shake off
- Players cannot swap weapons in the middle of a melee attack
Miscellaneous
- Localized text updates
- Network message optimizations
- EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish
Now you may be asking, "But what about adding the option to save the second player's character progress?" Truth be told, it required a certain PS3 firmware that wasn't available at the time of Resistance 2's release. We now have that firmware and are currently working to implement the feature. As soon as it's ready, we'll get it out to you.
Vamos, parches menores, no corrigen los fallos más gordos (en mi opinión, el de no guardar la exp. para 2 players, aunque como dicen abajo están en ello) ni ponen contenido nuevo.
No he visto nada comentado sobre él en las últimas páginas, ni ningún hilo parecido. Si ya estaba puesto, borradlo y disculpadme.