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Release of Patch 1.6!
Posted by Confrontation Online Team
We are happy to announce that Patch 1.6 will be available for download tomorrow, December 10th at 2am PST (5am EST, 4am CST, 3am MST, 10am GMT, 7pm JST). Please note that the server will not be available during the update but should be available within 1 hour of the release time.
This highly anticipated patch contains a number of updates as well as free downloadable content! In preparation for the upcoming Cold Front DLC, Patch 1.60 provides players with new content and feature updates that include new Special Forces complete with their own unique weapons as well as new primary weapons that will be immediately accessible to all players. In addition to this new content, further optimizations, enhancements and fixes have been added. The highlights of the new content and fixes are detailed below:
New Special Forces
The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update. Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads. Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear. New voice-overs have been added for the new Special Forces characters as well.
New Weapons
Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces. In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.
Crashes, Freezes and Hangs Fixed
* Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay.
* Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round.
* Fixed a hang that occurred when attempting to join a Completed Ladder match.
General Gameplay Updates
* In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00.
* Fixed an issue in which players couldn’t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots.
* Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon.
* Prohibited players from floating in the air above the level boundaries.
* Hostages will no longer sometimes appear invisible to players that Late Joined a game.
* The effects of the Mark 141 will no longer carry over from one round to the next.
* Fixed an issue in which a player would sometimes load into the game a few seconds before other players.
* Fixed an issue where multiple players could receive credit for capturing the same control point.
* Fixed the rare occurrence of a flashing blue Satchel Charge.
* Added the ability for players to walk over shin height objects without getting stuck and having to jump.
* Improved the ability to shoot over railings and out windows.
User Interface
* New Loading Screens referencing the Map and Game Mode being played have been added.
* DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items.
* Added a new Brazilian Channel to the list of available Channels.
* Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe.
* Searching for a game in Quick Match will now continually search for matches until one has been found without timing out.
* In Quick Match, a Cancel option has been added to stop searching for matches at any time.
* Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
* Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
* Made some existing clan colors unique to the U.S. Navy SEALs Special Forces.
* Removing players from your Tournament team no longer removes those players from the Tournament.
* Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments.
* Clans that leave a Ladder can no longer be challenged.
* Character models in the Armory will no longer slide off of the screen.
* Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game.
* Multiple selection icons will no longer sometimes appear in the Region screen.
* Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen.
* Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume.
Weapon Updates & Fixes
* M87ELR has been augmented to use .50 cal rounds.
* Shotguns now do less damage at long range but slightly more damage at close range.
* Grenade Launchers and Rocket Launchers have significantly less fire delay.
* Grenade Launcher ammo explosions have a slightly larger blast radius.
* Slightly increased the accuracy of the M16A4.
* Slightly increased Grenade encumbrance.
* Slightly reduced the fire rate of the DE .50.
* Weapon stat values updated to reflect new and upcoming weaponry.
* C4 will now chain-react when they explode.
* Grenade Launcher ammo will no longer pass through players.
* Slightly increased encumbrance for all Grenade Launchers and their ammunition.
Crossroads
* Players will no longer get stuck when going Prone near some vehicles.
* Players can no longer get stuck in the Lion statue.
* Fixed some issues pertaining to the Classic Camera clipping through walls.
* Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps.
* Hostages will no longer get stuck on concrete barriers in the Extraction zones.
* Improved AI paths for Hostages in Extraction and Escort modes.
Quarantine
* Fixed multiple issues involving the dropping out of the Dome graphics.
* Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4.
* Prevented players from getting stuck on various props in the Mercenary spawn area.
* Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
* Improved AI paths for Hostages in Extraction and Escort modes.
Fallen
* Players will no longer get stuck while trying to move through holes in the stone walls.
* Improved AI paths for Hostages in Extraction and Escort modes.
Kasbah
* Added collision to the short walls to prevent players from passing through them.
* Improved AI paths for Hostages in Extraction and Escort modes.
Urban Wasteland
* Fixed some issues where players would get stuck while moving in prone next to certain vehicles.
* Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level.
* Improved AI paths for Hostages in Extraction and Escort modes.
FrostFire
* Removed a piece of invisible collision in the computer room.
* Improved AI paths for Extraction and Escort modes.
Desert Glory
* Changed Mercenary bomb site to ammunition crates to become consistent with other maps.
* Added a new AI path for Hostages to use the Breach Wall route once destroyed.
* Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
* Improved AI paths for Extraction and Escort modes.
You can comment on this post here.
alex_murcia escribió:Hola weis, ahorita mismo me los estoy descargando!!
Vamos chingones, denle velde!!!
Kotorro a ver si entras más que te veo muy poco por el socom!!!
alex_murcia escribió:Hola weis, ahorita mismo me los estoy descargando!!
Vamos chingones, denle velde!!!
Kotorro a ver si entras más que te veo muy poco por el socom!!!
* Slightly increased Grenade encumbrance.
lopes5 escribió:Alex!!!! No hables en panchoooooo que bastante dais el coñazo en las partidas
sckroll escribió:Yo lo he puesto a descargar este medio dia, a ver si esta noche lo pruebo que hace siglos que no me conecto. Me va a costar acostumbrarme de nuevo.... me van a dar pal pelo jeje
Saludos
We also have some big news on the SOCOM Confrontation ‘Cold Front’ DLC Pack. To begin with, we now have an official release date: December 17th on the PlayStation Network. We want to make sure that you’re able to spend the holiday break playing ‘Cold Front’. In addition, the special $9.99 pricing will now be available from launch through Sunday, December 20
guigocres escribió:Yo creo que los de Slant Six se deben de pensar que somos gilipollas o algo.
Vamos, que DLC se lo metan por el culo.
Personajepr escribió:...es único en su género puesto que no hay otro que ni siquiera se le parezca, por desgracia...
Personajepr escribió:Para mí el MW2 no tiene nada que ver, pero bueno, es una opinión personal.
Me sigo quedando con el Socom claramente.
Saludos.
Chimpum escribió:...lagosos...
TAIRON escribió:Ni un duro me sacan estos, antes me pillo el hana montana .
Saludos
khaosjimena escribió:También quiero añadir que IW tampoco se esta portando muy bien, con online sin servidores dedicados, un modo campaña extremadamente corto, 5 € mas caro que el resto de juegos, con un supuesto DLC que no es tal al estar oculto en el juego, lleno de fallos como glitches, mods, hacks, etc.
Tacticom escribió:khaosjimena escribió:También quiero añadir que IW tampoco se esta portando muy bien, con online sin servidores dedicados, un modo campaña extremadamente corto, 5 € mas caro que el resto de juegos, con un supuesto DLC que no es tal al estar oculto en el juego, lleno de fallos como glitches, mods, hacks, etc.
Y no pensáis que 685 megas son muchas megas para las "mejoras" del juego? Yo creo que ya tenemos los mapas metidos en la PS3, y que los 10€ sólo servirán para activar los mapas ya descargados en el parche...
Derita escribió:...Por cierto lo que soleis hablar aqui, sois de algun clan en concreto?...
khaosjimena escribió:
Por cierto, anoche ví un Teaser de un juego que me recordó a Socom, una mezcla de Fallen y Urban W. concretamente:
Spec Ops: The Line http://www.gametrailers.com/video/spec-ops-spike-tv/59821
Salu2...
Protek escribió:khaosjimena escribió:
Por cierto, anoche ví un Teaser de un juego que me recordó a Socom, una mezcla de Fallen y Urban W. concretamente:
Spec Ops: The Line http://www.gametrailers.com/video/spec-ops-spike-tv/59821
Salu2...
Pufffff, que pintaza tiene el juego....
Este puede ser un buen juegazo en 3ª persona si logra tener un buen online y bastante jugadores.