State of game de hoy señores
https://www.twitch.tv/videos/405527186Muy interesante esto:
On Friday a new apparel crate will be added for a limited time. This crate contains all the new apperal items (weapon skins, emotes, masks, etc) and you can either buy the crates with real money or earn them through projects. You also get one free crate when you log in after the update.
Like i said before, the new apparel crates are event crates which means they will only be available for a limited time but they also contain no duplicates. After the event is over the crates will be removed and the contents will be added to the regular drop pool for the normal crates (with duplicates
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State of the Game
In this State of the Game Community Developer Chris Gansler and 3C designer, Fredrik Thylander talked about the changes that will be introduced with the “Invasion: Battle for D.C.” update on Friday.
Invasion: Battle for D.C.
Maintenance
The Invasion: Battle for D.C. – Update will drop on Friday during the regular maintenance from 9:30 am CET – 12:30 CET that will last for about 3 hours.
First Apparel Event
With the “Invasion: Battle for D.C.” we will also get the first Apparel Event
The Special Event will last for four weeks (April 5th – May 2nd) where players can get Special Event Caches.
The Special Event Caches contain cool new outfits and other things like emotes.
You can also get Masks from these caches.
Everybody will get one Special Event Cache for free in the first week – if you log in before Thursday.
Year 1 Pass owners get three additional free caches when they log in during the event.
There will be ways to gain more free caches – like specific projects that you can finish.
Special Event Caches don’t have any duplicates.
=> Weapon Skins
=> Masks
Announced Bug Fixes
When your Crafting Station is stuck on a lower World Tier, that will be fixed with this update.
You will get a sensitivity slider for when you zoom in.
Field of View slider will also be added with this update.
There will be many more bug fixes that will be listed in the Patch Notes
Balancing Changes
With “Invasion: Battle for D.C.” we will also have the first balancing pass
Keep in mind, it is very early in the lifecycle so this is a first step in balancing to address some peaks.
There is also a lot of talk about PVP – this update will not focus specifically on PVP balance, this is something for a later date – but some of the small changes will, of course, impact PVP.
The Sniper M700 and the Rifle MK17 will get a damage reduction.
Crit Damage and Headshot Damage will be lowered across all existing gear, so if you have equipment with these stats on it, they will be different when you log in on Friday.
“Safeguard Talent” (extra healing) will get an internal cooldown so that it can’t be up all the time
Demolitionist Talent “Crisis Response” (when armor breaks you replenish your ammo) will also get an internal cooldown.
Skills Changes
Sniper Turret
Sniper Turret has been reworked
You will have a button above an enemy and the Turret will then shoot that NPC and it will automatically track it.
When you aim at the same NPC you can also specifically control where the shot will go (headshot or weakpoint etc)
That should make the Sniper Turret more accessible.
Chem Launcher
The handling of the Chem Launcher has been a bit awkward.
Now when you activate the Chem Launcher, it will activate and you can use it like a weapon until you put it away.
That should also give you more control about the skill
FireFly
Aiming mechanism has been reworked, so you can mark targets faster
Skill Mods
The Skill Mods have been revamped
The Bonuses you get from the Skill Mods correlate now with the amount of Skill Power required to unlock them.
They are now within the bounds of the Skill Power that you can get on your gear and they also changed the amount of Skill Power that you get on your gear.
So even when you have less Skill Power on your gear when you log in on Friday, don't panic, you may be able to unlock a lot of mods that you could before.
With these changes skill builds should become a lot more viable.
Weapon Mods changes
As of now, the Weapon Mods always had a positive or negative aspect on them.
But that meant, what was designed as a reward for missions and activities could also have a very negative effect on your build
That is why all the Weapon Mods have been rewamped:
All weapon mods got new values, new positives, more in line what they would do in real life
They also have lower values – since they don’t have their drawbacks anymore.
The only time there are negatives now on the Weapon Mods is when there are multiple mods – like magazines – one of them will have higher positive values, but also some negative values.
For every slot, there is a mod for every type of stat that has no negative values.
Now you can choose the mods you want to use and that should also be more fun.
Other Changes
Sharpshooter Signature Weapon has a faster lock – on, so if you had the feeling that you often missed the shot with the signature weapon, this should be addressed.
LVOA-C, the Lightweight M4, the Shotgun AA12, LMG MG5 got a buff
Patch Notes
They will be extensive, currently we have no exact date when they drop.