La gran actualizacion de Noviembre de Forza 7: Adios cajas de botin, nuevos coches, nuevas fisicas de impacto, etc.1973 Porsche #6 Penske Sunoco 917/30 Can-Am Spyder
The age of Can-Am cars was an era of unparalleled speed. The 917/30 driven by Mark Donahue broke A.J Foyt’s closed course record-setting a speed of 221.120, a record that stood for nearly 20 years. It wasn’t just the power, it was the weight of the 917 – a scant 1,765 pounds – that made this car so formidable. It could go from 0 to 60mph in 2.1 seconds, 0 to 100 mph in 3.9 seconds, and 0 to 200 mph in 13.4 seconds. In 1973 those numbers set the 917/30 apart; 45 years later, this classic Porsche racer still astounds.
New Collision Model
While nearly everyone tries to avoid them, collisions are a part of racing. With the November update, we have implemented some important physics updates that significantly change collisions in the game. These changes can be found across three different areas of the game:
1) We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.
2) In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.
3) A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.
The sum of these changes means that contact and collisions feel much different in Forza 7 with this update. Car contact when side by side will result in fewer spins; tandem drifters will find that their cars will be more tolerant of tiny taps than before, and griefers dive-bombing into Turn 1 will have less of an effect on the rest of the field than before. In all, the new collision model is meant to bring car-to-car contact more in line with the real world, and also make the experience for players of all skill levels that much better.
Race Shop
Prize crates are gone and the Race Shop is here! The new Race Shop feature gives players the option to purchase Mod cards, Driver Gear, and Badges whenever they like. The Race Shop is found in a new tile on the main menu page of Forza Motorsport 7. The item lineup in the Race Shop is a mixture of Mod cards, Driver Gear, and badges, and the inventory for the Race Shop refreshes every six minutes. In the Race Shop, players can purchase items using in-game credits. These items will vary in cost based on the type of item and its rarity. Driver Gear and badges appearing in the Race Shop that a player already owns will be shown darkened out and won’t be available for purchase, but players will be able to purchase Mod cards that they might already have in their collection.
One important note for new Forza 7 players: As we announced in Friday’s edition of the Week in Review, we’ve replaced the prize crates that were part of our Forza Rewards programs for new Forza 7 players with Mod cards. New players will now receive Race Mod cards, depending on their Forza Rewards Tier level.
Hot Wheels Cars & More
Hot Wheels arrive in Forza Motorsport 7! Seven Hot Wheels models arrive tomorrow with the November update. This epic collection of cars is part of our epic celebration of Hot Wheels’ 50th anniversary. In addition to legendary Hot Wheels vehicles like the Twin Mill and the Bone Shaker, we’ve got a few new-to-Forza Hot Wheels 50th anniversary rides like the 1970 Hot Wheels Chevrolet Corvette ZR-1, the 1969 Hot Wheels Chevrolet Camaro Super Sport Coupe and the 1963 Hot Wheels Volkswagen Beetle.
Basicamente estos son los cambios:
- Nuevo sistema de colisiones, tanto offline como online. En el online las colisiones se calculan de manera local y se añaden a la partida, asi evitan que la latencia incida sobre las mismas.
Se mejora el choque entre vehiculos, la friccion de las ruedas, etc
- Se eliminan las cajas de botin, asi que ahora ne vez de ganar dichas cajas, ganar tarjetas de modificacion
- Se crea la "Car Shop", en la que podremos comprar distintivos, modificaciones y trajes para el piloto. La compra se realizara mediante creditos del propio juego y su valor varia dependiendo de la rareza de los articulos.
La tienda se actualiza cada 6 minutos y es personal de cada jugar, es decir, no es una tienda general done todos ven a la venta lo mismo al mismo tiempo.
- Para celebrar el 50 aniversario de Hot Wheels, se lanzan gratuitamente 7 coches.
Sin duda van en el camino correcto.
https://www.forzamotorsport.net/en-us/news/FM7_November_Update