Nuevo parche
Patch notes-Added 30 new buildings (growables)
-Added tunnels for Pedestrian path
-Improved error handling for when a mod does unholy operations
-Added "unsubscribe all" button in the Steam Workshop category in Content Manager
-Fixed De-zoning areas sometimes results in zoned tiles reappearing
-Fixed trains stuck to map borders
-Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
-New option panel layout
-Auto-save option added for games
Graphics: visual glitches with pavement on steep slopes fixed
-Fixed polish UI audio volume not fitting the Options panel
-Fixed the keymapping in all languages not fitting to fit on 2 lines
-Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
-Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
-Fixed mouse wheel to scroll the build toolbar
-Added shutter sound to snapshots in map editor
-Fixed left and right mouse button references in all languages
-Ability to reset keybindings to default without losing all other settings
-Installing multiple workshop items at once should not freeze the game anymore
-Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) -
http://www.skylineswiki.com/Mod_Options_Panel -Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
-Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
-Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
-Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
-Asset editor: Removed color variation property from trees since it is not used by the game
-Asset editor: Optimizations on saving/loading custom assets
-Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
-Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
-Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
-Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
-Asset Editor: Railtracks now available in Intersection editor
-Asset Editor: Loading an asset does not reset the previously entered description
-Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
-Design: Now possible to see what all future milestones unlock
-RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
-Fixed trucks stop and wait outside cargo train station, blocking traffic
-Added population info in the load panel for new save games