horno_fundidor escribió:@Kurosawa42 Que chuladaaaaaaaaa!!!!!!!! Me encanta todo!.
nachobarro escribió:Primeras impresiones en Resetera tras 10h de juego:Xbox One X
Pre-Day 1 Patch Applied
10 Hours Of Game time
Hey everybody, I wrote early impressions of the game a couple of days ago when I only had maybe four to five hours of game time, so I thought I would come back and provide additional impressions of the game after 10 hours of game time.
Please note that the impression does not contain any story spoilers and is pretty broad in stroke.
Story
The story of cyberpunk is unexpected in many ways, and I think they did an excellent job of ensuring that people won't know how it's going to be told or how vital a lot of the characters that were revealed through gameplay and trailers will be. I'm not saying that the characters that have been revealed are going to be useless or incredibly important, but I will say that I was delighted to see how the story plays out after the first act.
One of the strongest aspects of the game so far is its writing and its pacing. Some of you might have noticed that I said that I completed Act One within 4 hours, but truth be told, my experience was quite a bit longer and was more in line with what other people with early copies had said where it had taken them you know around six hours to get through.
Now for reference, I am someone who is often annoyed with how long games are. The last really long game that I enjoyed was the Witcher 3, and the last long game that I noticed needed to be cut down significantly because there were multiple times where it felt that the game was over was the Last of Us Part 2. So it's incredible that I could essentially play 6 hours of the game and feel like only 4 hours had passed.
To go back to the writing of the story so far, I find that many of the characters are well written. They have great voice actors, and I feel like every character has a unique personality that stands out and makes them memorable.
Gameplay
When it comes to the gameplay of cyberpunk, I'm finding that the two main pillars, driving and shooting, are well thought out and have a layer of complexity to them that is almost overwhelming in a sense. There's a lot of perks, weapons, and vehicles to choose from, and it basically covers just about any play style you want to have. Compared to other RPGs, the amount of variety is on the level of a Bethesda game. You truly can decide to be a unique character that no one else will copy one to one. I still have not even scratched the surface of many of the perks, weapons, and vehicles that you can obtain. There is just so much.
Gunplay in particular is very satisfying. The weapons have great sounds and animations attached to them, and overall I would describe it as being punchy.
Vehicles sound like cars in a Forza game. It's ridiculous. Their handling feels more in line with GTAs, but that just makes it even more fun.
Quests
So far, I've done mainly the main quests and some side missions, and I find that a lot of them are well-paced but they aren't anything groundbreaking or mind-blowing. I do need to stress that you should temper your expectations for the gameplay of the quests themselves. It's not as diverse in terms of approach as the gameplay trailers have made them. One of the things that I wanted to highlight was that the game's hacking ability doesn't feel intuitive enough to want to use. It's like a hybrid of Watch Dogs and that annoying little mini-game puzzle in Spiderman PS4.
World
The environments that you experience on these quests are all well detailed and well lit. But it feels like there isn't the type of life that you're expecting. Population density is only felt when you're in clubs or walking out of your apartment.
What doesn't wow me about the game is the worldbuilding and immersion. Again, when I think of RPGs, I tend to think of CD Projekt red games like the Witcher 3 or Bethesda RPGs like Fallout and The Elder Scrolls, where worldbuilding and immersion are critical. One of the issues that I have with cyberpunk regarding that is that there seems to be a lack of attention to a lot of small detail to actions that tons of players who are familiar with RPG's love to engage with. I'm talking mainly about being able to see a chair and go sit in it, or seeing a shop and actually being able to go into it, rather than only limited to interactions with the environment when it's a mission.
The most immersive aspect of the game is that you are in the first person 100% of the time.
Wanted system mini-rant
I want to go on a mini rant about the Wanted System in the game. When you commit a crime in front of people, you will begin to attract police attention, and as a result, you have literally two options when it comes to engaging the police: you either kill them all and then escape or you don't kill them all, and you escape. There is no getting arrested. You just die or escape.
There also isn't any sort of bounty system in place that carries weight. You get told that a bounty / warrant is placed on you, but when you walk past a group of cops on the road, unless you're in their face, they aren't even phased by you. It just doesn't make any sense to me that the police don't automatically recognize you if you just escaped from an intense situation where you killed a couple of cops 3 minutes ago.
Final thoughts as I continue playing
I've played 10 hours so far and I've had a lot of good fun with the game there is a lot to like about it and there is a lot too be disappointed with.
I think people really need to temper their expectations for what they think that they're getting. It feels like it should have been deeper and it isn't.
This game feels like a 7 out of 10 to me currently.
GordonFreeman escribió:nachobarro escribió:Primeras impresiones en Resetera tras 10h de juego:Xbox One X
Pre-Day 1 Patch Applied
10 Hours Of Game time
Hey everybody, I wrote early impressions of the game a couple of days ago when I only had maybe four to five hours of game time, so I thought I would come back and provide additional impressions of the game after 10 hours of game time.
Please note that the impression does not contain any story spoilers and is pretty broad in stroke.
Story
The story of cyberpunk is unexpected in many ways, and I think they did an excellent job of ensuring that people won't know how it's going to be told or how vital a lot of the characters that were revealed through gameplay and trailers will be. I'm not saying that the characters that have been revealed are going to be useless or incredibly important, but I will say that I was delighted to see how the story plays out after the first act.
One of the strongest aspects of the game so far is its writing and its pacing. Some of you might have noticed that I said that I completed Act One within 4 hours, but truth be told, my experience was quite a bit longer and was more in line with what other people with early copies had said where it had taken them you know around six hours to get through.
Now for reference, I am someone who is often annoyed with how long games are. The last really long game that I enjoyed was the Witcher 3, and the last long game that I noticed needed to be cut down significantly because there were multiple times where it felt that the game was over was the Last of Us Part 2. So it's incredible that I could essentially play 6 hours of the game and feel like only 4 hours had passed.
To go back to the writing of the story so far, I find that many of the characters are well written. They have great voice actors, and I feel like every character has a unique personality that stands out and makes them memorable.
Gameplay
When it comes to the gameplay of cyberpunk, I'm finding that the two main pillars, driving and shooting, are well thought out and have a layer of complexity to them that is almost overwhelming in a sense. There's a lot of perks, weapons, and vehicles to choose from, and it basically covers just about any play style you want to have. Compared to other RPGs, the amount of variety is on the level of a Bethesda game. You truly can decide to be a unique character that no one else will copy one to one. I still have not even scratched the surface of many of the perks, weapons, and vehicles that you can obtain. There is just so much.
Gunplay in particular is very satisfying. The weapons have great sounds and animations attached to them, and overall I would describe it as being punchy.
Vehicles sound like cars in a Forza game. It's ridiculous. Their handling feels more in line with GTAs, but that just makes it even more fun.
Quests
So far, I've done mainly the main quests and some side missions, and I find that a lot of them are well-paced but they aren't anything groundbreaking or mind-blowing. I do need to stress that you should temper your expectations for the gameplay of the quests themselves. It's not as diverse in terms of approach as the gameplay trailers have made them. One of the things that I wanted to highlight was that the game's hacking ability doesn't feel intuitive enough to want to use. It's like a hybrid of Watch Dogs and that annoying little mini-game puzzle in Spiderman PS4.
World
The environments that you experience on these quests are all well detailed and well lit. But it feels like there isn't the type of life that you're expecting. Population density is only felt when you're in clubs or walking out of your apartment.
What doesn't wow me about the game is the worldbuilding and immersion. Again, when I think of RPGs, I tend to think of CD Projekt red games like the Witcher 3 or Bethesda RPGs like Fallout and The Elder Scrolls, where worldbuilding and immersion are critical. One of the issues that I have with cyberpunk regarding that is that there seems to be a lack of attention to a lot of small detail to actions that tons of players who are familiar with RPG's love to engage with. I'm talking mainly about being able to see a chair and go sit in it, or seeing a shop and actually being able to go into it, rather than only limited to interactions with the environment when it's a mission.
The most immersive aspect of the game is that you are in the first person 100% of the time.
Wanted system mini-rant
I want to go on a mini rant about the Wanted System in the game. When you commit a crime in front of people, you will begin to attract police attention, and as a result, you have literally two options when it comes to engaging the police: you either kill them all and then escape or you don't kill them all, and you escape. There is no getting arrested. You just die or escape.
There also isn't any sort of bounty system in place that carries weight. You get told that a bounty / warrant is placed on you, but when you walk past a group of cops on the road, unless you're in their face, they aren't even phased by you. It just doesn't make any sense to me that the police don't automatically recognize you if you just escaped from an intense situation where you killed a couple of cops 3 minutes ago.
Final thoughts as I continue playing
I've played 10 hours so far and I've had a lot of good fun with the game there is a lot to like about it and there is a lot too be disappointed with.
I think people really need to temper their expectations for what they think that they're getting. It feels like it should have been deeper and it isn't.
This game feels like a 7 out of 10 to me currently.
¿No era este el sitio que acusaban a CD Projekt de homófobos o algo así? Como para creerles una palabra
GAIZKO LSK escribió:Comprado en GoG por 21€, una cosa que es DRM-FREE? me han mandado un correo diciéndome que gracias etc...
Juanatan escribió:GAIZKO LSK escribió:Comprado en GoG por 21€, una cosa que es DRM-FREE? me han mandado un correo diciéndome que gracias etc...
Quiere decir que no tiene DRM, que es un sistema antipiratería invasivo. Además estás adquiriendo el juego, no una licencia de uso. Puedes hacer copias de seguridad del mismo, etc.
Juanatan escribió:GordonFreeman escribió:nachobarro escribió:Primeras impresiones en Resetera tras 10h de juego:Xbox One X
Pre-Day 1 Patch Applied
10 Hours Of Game time
Hey everybody, I wrote early impressions of the game a couple of days ago when I only had maybe four to five hours of game time, so I thought I would come back and provide additional impressions of the game after 10 hours of game time.
Please note that the impression does not contain any story spoilers and is pretty broad in stroke.
Story
The story of cyberpunk is unexpected in many ways, and I think they did an excellent job of ensuring that people won't know how it's going to be told or how vital a lot of the characters that were revealed through gameplay and trailers will be. I'm not saying that the characters that have been revealed are going to be useless or incredibly important, but I will say that I was delighted to see how the story plays out after the first act.
One of the strongest aspects of the game so far is its writing and its pacing. Some of you might have noticed that I said that I completed Act One within 4 hours, but truth be told, my experience was quite a bit longer and was more in line with what other people with early copies had said where it had taken them you know around six hours to get through.
Now for reference, I am someone who is often annoyed with how long games are. The last really long game that I enjoyed was the Witcher 3, and the last long game that I noticed needed to be cut down significantly because there were multiple times where it felt that the game was over was the Last of Us Part 2. So it's incredible that I could essentially play 6 hours of the game and feel like only 4 hours had passed.
To go back to the writing of the story so far, I find that many of the characters are well written. They have great voice actors, and I feel like every character has a unique personality that stands out and makes them memorable.
Gameplay
When it comes to the gameplay of cyberpunk, I'm finding that the two main pillars, driving and shooting, are well thought out and have a layer of complexity to them that is almost overwhelming in a sense. There's a lot of perks, weapons, and vehicles to choose from, and it basically covers just about any play style you want to have. Compared to other RPGs, the amount of variety is on the level of a Bethesda game. You truly can decide to be a unique character that no one else will copy one to one. I still have not even scratched the surface of many of the perks, weapons, and vehicles that you can obtain. There is just so much.
Gunplay in particular is very satisfying. The weapons have great sounds and animations attached to them, and overall I would describe it as being punchy.
Vehicles sound like cars in a Forza game. It's ridiculous. Their handling feels more in line with GTAs, but that just makes it even more fun.
Quests
So far, I've done mainly the main quests and some side missions, and I find that a lot of them are well-paced but they aren't anything groundbreaking or mind-blowing. I do need to stress that you should temper your expectations for the gameplay of the quests themselves. It's not as diverse in terms of approach as the gameplay trailers have made them. One of the things that I wanted to highlight was that the game's hacking ability doesn't feel intuitive enough to want to use. It's like a hybrid of Watch Dogs and that annoying little mini-game puzzle in Spiderman PS4.
World
The environments that you experience on these quests are all well detailed and well lit. But it feels like there isn't the type of life that you're expecting. Population density is only felt when you're in clubs or walking out of your apartment.
What doesn't wow me about the game is the worldbuilding and immersion. Again, when I think of RPGs, I tend to think of CD Projekt red games like the Witcher 3 or Bethesda RPGs like Fallout and The Elder Scrolls, where worldbuilding and immersion are critical. One of the issues that I have with cyberpunk regarding that is that there seems to be a lack of attention to a lot of small detail to actions that tons of players who are familiar with RPG's love to engage with. I'm talking mainly about being able to see a chair and go sit in it, or seeing a shop and actually being able to go into it, rather than only limited to interactions with the environment when it's a mission.
The most immersive aspect of the game is that you are in the first person 100% of the time.
Wanted system mini-rant
I want to go on a mini rant about the Wanted System in the game. When you commit a crime in front of people, you will begin to attract police attention, and as a result, you have literally two options when it comes to engaging the police: you either kill them all and then escape or you don't kill them all, and you escape. There is no getting arrested. You just die or escape.
There also isn't any sort of bounty system in place that carries weight. You get told that a bounty / warrant is placed on you, but when you walk past a group of cops on the road, unless you're in their face, they aren't even phased by you. It just doesn't make any sense to me that the police don't automatically recognize you if you just escaped from an intense situation where you killed a couple of cops 3 minutes ago.
Final thoughts as I continue playing
I've played 10 hours so far and I've had a lot of good fun with the game there is a lot to like about it and there is a lot too be disappointed with.
I think people really need to temper their expectations for what they think that they're getting. It feels like it should have been deeper and it isn't.
This game feels like a 7 out of 10 to me currently.
¿No era este el sitio que acusaban a CD Projekt de homófobos o algo así? Como para creerles una palabra
Pues desconozco el tema o la credibilidad que tenga esta gente, pero dice cosas muy concretas que no me gustan nada y dudo que sean mentira. Lo de la pobre interacción con el entorno, lo de las tiendas, el cachondeo con la poli, el tema de la densidad de NPC's, etc.
También es cierto que hacer unas primeras impresiones de 6 horas, y a las 10 horas cascarle un 7 "de momento", me parece muy poco profesional. Es que aunque fuera un 10, ¿qué coño hace puntuando un juego sin análisis completo?
Juanatan escribió:GordonFreeman escribió:nachobarro escribió:Primeras impresiones en Resetera tras 10h de juego:Xbox One X
Pre-Day 1 Patch Applied
10 Hours Of Game time
Hey everybody, I wrote early impressions of the game a couple of days ago when I only had maybe four to five hours of game time, so I thought I would come back and provide additional impressions of the game after 10 hours of game time.
Please note that the impression does not contain any story spoilers and is pretty broad in stroke.
Story
The story of cyberpunk is unexpected in many ways, and I think they did an excellent job of ensuring that people won't know how it's going to be told or how vital a lot of the characters that were revealed through gameplay and trailers will be. I'm not saying that the characters that have been revealed are going to be useless or incredibly important, but I will say that I was delighted to see how the story plays out after the first act.
One of the strongest aspects of the game so far is its writing and its pacing. Some of you might have noticed that I said that I completed Act One within 4 hours, but truth be told, my experience was quite a bit longer and was more in line with what other people with early copies had said where it had taken them you know around six hours to get through.
Now for reference, I am someone who is often annoyed with how long games are. The last really long game that I enjoyed was the Witcher 3, and the last long game that I noticed needed to be cut down significantly because there were multiple times where it felt that the game was over was the Last of Us Part 2. So it's incredible that I could essentially play 6 hours of the game and feel like only 4 hours had passed.
To go back to the writing of the story so far, I find that many of the characters are well written. They have great voice actors, and I feel like every character has a unique personality that stands out and makes them memorable.
Gameplay
When it comes to the gameplay of cyberpunk, I'm finding that the two main pillars, driving and shooting, are well thought out and have a layer of complexity to them that is almost overwhelming in a sense. There's a lot of perks, weapons, and vehicles to choose from, and it basically covers just about any play style you want to have. Compared to other RPGs, the amount of variety is on the level of a Bethesda game. You truly can decide to be a unique character that no one else will copy one to one. I still have not even scratched the surface of many of the perks, weapons, and vehicles that you can obtain. There is just so much.
Gunplay in particular is very satisfying. The weapons have great sounds and animations attached to them, and overall I would describe it as being punchy.
Vehicles sound like cars in a Forza game. It's ridiculous. Their handling feels more in line with GTAs, but that just makes it even more fun.
Quests
So far, I've done mainly the main quests and some side missions, and I find that a lot of them are well-paced but they aren't anything groundbreaking or mind-blowing. I do need to stress that you should temper your expectations for the gameplay of the quests themselves. It's not as diverse in terms of approach as the gameplay trailers have made them. One of the things that I wanted to highlight was that the game's hacking ability doesn't feel intuitive enough to want to use. It's like a hybrid of Watch Dogs and that annoying little mini-game puzzle in Spiderman PS4.
World
The environments that you experience on these quests are all well detailed and well lit. But it feels like there isn't the type of life that you're expecting. Population density is only felt when you're in clubs or walking out of your apartment.
What doesn't wow me about the game is the worldbuilding and immersion. Again, when I think of RPGs, I tend to think of CD Projekt red games like the Witcher 3 or Bethesda RPGs like Fallout and The Elder Scrolls, where worldbuilding and immersion are critical. One of the issues that I have with cyberpunk regarding that is that there seems to be a lack of attention to a lot of small detail to actions that tons of players who are familiar with RPG's love to engage with. I'm talking mainly about being able to see a chair and go sit in it, or seeing a shop and actually being able to go into it, rather than only limited to interactions with the environment when it's a mission.
The most immersive aspect of the game is that you are in the first person 100% of the time.
Wanted system mini-rant
I want to go on a mini rant about the Wanted System in the game. When you commit a crime in front of people, you will begin to attract police attention, and as a result, you have literally two options when it comes to engaging the police: you either kill them all and then escape or you don't kill them all, and you escape. There is no getting arrested. You just die or escape.
There also isn't any sort of bounty system in place that carries weight. You get told that a bounty / warrant is placed on you, but when you walk past a group of cops on the road, unless you're in their face, they aren't even phased by you. It just doesn't make any sense to me that the police don't automatically recognize you if you just escaped from an intense situation where you killed a couple of cops 3 minutes ago.
Final thoughts as I continue playing
I've played 10 hours so far and I've had a lot of good fun with the game there is a lot to like about it and there is a lot too be disappointed with.
I think people really need to temper their expectations for what they think that they're getting. It feels like it should have been deeper and it isn't.
This game feels like a 7 out of 10 to me currently.
¿No era este el sitio que acusaban a CD Projekt de homófobos o algo así? Como para creerles una palabra
Pues desconozco el tema o la credibilidad que tenga esta gente, pero dice cosas muy concretas que no me gustan nada y dudo que sean mentira. Lo de la pobre interacción con el entorno, lo de las tiendas, el cachondeo con la poli, el tema de la densidad de NPC's, etc.
También es cierto que hacer unas primeras impresiones de 6 horas, y a las 10 horas cascarle un 7 "de momento", me parece muy poco profesional. Es que aunque fuera un 10, ¿qué coño hace puntuando un juego sin análisis completo?
Kurosawa42 escribió:Aqui otro que se ha preparado para Cyberpunk2077, posters edic limitada recibidos ayer y cambie la Asus Evo RTX 2080 dual OC, por una MSi RTX 3080 Sprime X que consegui por tener amistad /buen rollo con la tienda on line, si no ni de coña.
Un nomada que ira a por los chochitos ciberneticos jeje ..En los gifs de la refri no podia faltar Roy Batty,no hay nadie mas Cyber que el
Perdon por la mala calidad de las fotos.
Que poco faltaaaaaa
Saludos jugones.
fluzo escribió:Y los Corpo me podéis comer los robotesticulos por debajo de mi brillante culo metalico
ionesteraX escribió:nacieron las benditas pizza con piña
GAIZKO LSK escribió:Comprado en GoG por 21€, una cosa que es DRM-FREE? me han mandado un correo diciéndome que gracias etc...
pilotos93 escribió:@eRiKaXPiReNCe Creo que sus valoraciones son con el parche aplicado. Alemnos según lo escrito es lo que yo entiendo.
Lo único que me creo a pies juntillas es los de los npc, siendo para xbox one x en vez de pc, faltará densidad de población al igual que The witcher 3. Por lo demás, ya lo probaré yo mismo.
Auriok escribió:Juanatan escribió:GordonFreeman escribió:¿No era este el sitio que acusaban a CD Projekt de homófobos o algo así? Como para creerles una palabra
Pues desconozco el tema o la credibilidad que tenga esta gente, pero dice cosas muy concretas que no me gustan nada y dudo que sean mentira. Lo de la pobre interacción con el entorno, lo de las tiendas, el cachondeo con la poli, el tema de la densidad de NPC's, etc.
También es cierto que hacer unas primeras impresiones de 6 horas, y a las 10 horas cascarle un 7 "de momento", me parece muy poco profesional. Es que aunque fuera un 10, ¿qué coño hace puntuando un juego sin análisis completo?
Y hasta nombra a GTA como juego que le recuerda en una parte concreta, sin mencionar que lo que dice de la policía es también totalmente de GTA. Se vienen los suicidios colectivos.
pilotos93 escribió:@eRiKaXPiReNCe Yo si, dado que me estoy pasando ahora el spiderman, sera el de las corrientes electricas, DNA, que tienes que acertar el voltage correcto, o poner los straps de ADN en su sitio, cosas asi.
horno_fundidor escribió:@fluzo Hola. Lo siento, no pretendía hacer apología de nada. Realmente he comprado bastantes cosas del universo CP 2077 (dos libros, la coleccionista de Ps4, y la versión "barata" para pc), y considero que he contribuido algo para apoyar el gran trabajo que la compañía está realizando. Simplemente opté por esa opción porque la versión de Ps4 ni la voy a abrir, y gastarme otros 60 lereles en la versión de PC me supone un gasto muy elevado ya.
Disculpad, y si es necesario edito el mensaje anterior.
V de viciado escribió:@Kurosawa42 Maravilloso setup, dos cosillas, eres zurdo? y la otra, no te molesta el amarillo tan intenso como fondo de pantalla?
Strait escribió:Pequeño gameplay de los corpo:
https://siasky.net/AADGInUcEzmUpRv8X7wkCMNwso16gArbgUG72VDJJqRChw
JOSS_BM escribió:Strait escribió:Pequeño gameplay de los corpo:
https://siasky.net/AADGInUcEzmUpRv8X7wkCMNwso16gArbgUG72VDJJqRChw
Se sabe que versión es ?
RaulKO escribió:Auriok escribió:Juanatan escribió:
Pues desconozco el tema o la credibilidad que tenga esta gente, pero dice cosas muy concretas que no me gustan nada y dudo que sean mentira. Lo de la pobre interacción con el entorno, lo de las tiendas, el cachondeo con la poli, el tema de la densidad de NPC's, etc.
También es cierto que hacer unas primeras impresiones de 6 horas, y a las 10 horas cascarle un 7 "de momento", me parece muy poco profesional. Es que aunque fuera un 10, ¿qué coño hace puntuando un juego sin análisis completo?
Y hasta nombra a GTA como juego que le recuerda en una parte concreta, sin mencionar que lo que dice de la policía es también totalmente de GTA. Se vienen los suicidios colectivos.
Yo agarraria todo lo que se filtra estos días con pinzas... para empezar los que lo muestran o valoran estos días lo hacen en contra de la petición de CDPR, lo que ya muestra cierto desplante hacía ellos...
Respecto a esta crítica en concreto, se nota bastante deliberada y dudosa... primero se "gana" nuestra confianza diciendo algo positivo que todos necesitamos o buscamos oir (lo del gunplay y la conducción) y luego crítica precisamente aquellos apartados que los periodistas que lo jugaron las 16 horas más alabaron, como el ambiente de Night City o las quests... para mí mas falso que un billete de 4 € y encima con un ligero olor a rancio...
Kóyito escribió:Una cosa al comprarlo en GOG te dan directamente la chaqueta del lobo blanco y la camiseta, mas otra skin con el logo de GOG?
Estoy viendo videos de YT y todos dicen que si lo tienen en otra plataforma y la vinculas tienes esos regalos pero no dicen nada de tenerlo en GOG aparecerá el dia 1 con el lanzamiento no? supongo...
https://hud.gg/cyberpunk/como-conseguir ... 8uRygNjQlv
Kurosawa42 escribió:Aqui otro que se ha preparado para Cyberpunk2077, posters edic limitada recibidos ayer y cambie la Asus Evo RTX 2080 dual OC, por una MSi RTX 3080 Sprime X que consegui por tener amistad /buen rollo con la tienda on line, si no ni de coña.
Un nomada que ira a por los chochitos ciberneticos jeje ..En los gifs de la refri no podia faltar Roy Batty,no hay nadie mas Cyber que el
Perdon por la mala calidad de las fotos.
Que poco faltaaaaaa
Saludos jugones.
Strait escribió:Pequeño gameplay de los corpo:
https://siasky.net/AADGInUcEzmUpRv8X7wkCMNwso16gArbgUG72VDJJqRChw
Senegio escribió:@cloudluc2 Es un disipador de la CPU pero que refrigera con líquido. Últimamente las están haciendo para poder mostrar imágenes e incluso vídeos, al igual que algunas tarjetas gráficas (RTX 3080/90 Aorus Xtreme) que tienen una pantalla LED y se puede jugar en ella a juegos como el Doom antiguo xD
Pedazo de setup @Kurosawa42 . Yo soy más clásico, todo blanco y negro y lucecitas las justas
cloudluc2 escribió:Senegio escribió:@cloudluc2 Es un disipador de la CPU pero que refrigera con líquido. Últimamente las están haciendo para poder mostrar imágenes e incluso vídeos, al igual que algunas tarjetas gráficas (RTX 3080/90 Aorus Xtreme) que tienen una pantalla LED y se puede jugar en ella a juegos como el Doom antiguo xD
Pedazo de setup @Kurosawa42 . Yo soy más clásico, todo blanco y negro y lucecitas las justas
Gracias! es lo mas cyberpunk que he visto en bastante tiempo! jeje
ps: Resetera dandole un 7 sobre 10 al Cyberpunk xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Auriok escribió:Pero eso es porque las críticas de esos periodistas encajan más con lo que tú esperas del juego, por eso te parecen más certeras. He buscado ahora mismo las impresiones de los periodistas con las 16 horas para no equivocarme con lo que decían, te pongo dos ejemplos para que veas que tampoco se diferencian mucho en sus formas de la nueva filtración:
'Night City is densely populated and very diverse''
'Story is very dark and intense, but also very silly and ridiculous at times'
La primera con el famoso tema de los npc, ya dudosa tanto por este análisis como por las imágenes que se están filtrando. Queda la defensa de que en PC habrá densidad de población, pero es algo que primero está por confirmar y segundo habría que ver ya hasta qué punto es realmente significativo. Porque no es lo mismo que las versiones de consola estén con calles medio vacías y en PC se vean más o menos normales a que en las versiones de consola se vean más o menos normales y en PC realmente se sientan como una ciudad muy poblada. Tiene muchísima pinta de que va a ser más bien lo primero.
Luego la segunda contrasta con este nuevo análisis donde alaba la historia al completo. ¿Damos la razón a los periodistas de las 16 horas con sus momentos estúpidos y ridículos? No acabo de verlo, y esto es extrapolable al tema de las quest respecto al ambiente. No deja de ser algo subjetivo y lo seguirá siendo después del lanzamiento, pero no me parece correcto ahora mismo descartar o aceptar un análisis u otro por estos puntos.
No me entiendas mal, yo realmente estoy de acuerdo con lo que dices que coger con pinzas la filtraciones de estos días, pero lo extendería a los análisis posteriores también y a nuestra propia forma de valorar las cosas. Va a haber mucho blanqueamiento y mucho autoconvencimiento cuando estemos jugando y eso va a ser por el enorme hype que la propia CDprojectk ha alimentado durante años.
Lo que quiero decir: leo a los periodistas de las 16 horas y a esta persona de Reddit y sigo igual. Espero un muy buen juego, sin más, que es lo que extraigo de ambas lecturas, y si sale obra maestra eso que nos llevamos todos. Las dudas justamente me saldrían si esperase una obra maestra y es por lo que está habiendo tanta polémica.
nachobarro escribió:Creo que demasiada gente se piensa que el juego va a ser revolucionario o algo... yo creo que simplemente será un juego mundo abierto excelente, con una buena historia y alejado de los mundos abiertos clónicos de Ubisoft...