@Inquiristor Yo creo que lo hablamos pero en otro hilo xD
No me había leído el blog entero, pero esto es interesante:
The initial Factorio commit was done 31.3.2012, so Factorio was in the development for 8 years 10 months. I did this kind of comparison in FFF-223 and FFF-81, I hope you don't mind if I compare it with the current state.
Our effort in numbers:
In development for 1106 → 2099 → 3233 days.
88 → 221 → 411 public releases.
14 082 → 34 686 → 57 932 commits in the master branch.
204 917 → 465 550 → 856 800. lines of code, 546 339 → 1 258 939 → 2 340 804 words and 7 693 483 → 17 517 675 → 35 216 019 characters, this is equivalent to 15 → 35 → 70 average books.
20 791 → 56 947 → 87 703 different sprites with 54 114 147 → 336 907 147 → 945 930 442 non empty pixels.
1492 → 5034 → 8688 resolved bugs (only counting those reported on our forums).
3027 → 7670 → 13 265 lines in the changelog.
Results in:
56 500 → 341 000 → 799 000 Youtube videos
403 000 → 1 900 000 → 2 670 000 Google hits of Factorio.
75 146 → 303 773 → 483 539 forum posts
0 → 11 704 → 38 870 years of combined playtime played on Steam.
and finally 74 914 → 1 200 000+ → 2 500 000+ copies sold.
This leads me to different kind of comparisons:
2.7 → 0.42 → 0.34 lines of code per one buyer
12.7 → 16.5 → 17.9 commits per day
2.7 → 6 → 9.2 Youtube videos per one sprite
0 → 2.3 → 4.4 years of playtime per resolved bug report
0 → 4 → 8 months of Steam playtime per one commit
0 → 9.1 → 37 days of Steam play for each line of code
0 → 18.2 → 21.5 minutes for each pixel
I could go on like this for a while
But mainly, it makes me realize, that making changes, improving things, and fixing even small annoyances in the game is worth it. Also, it seems like we generally doubled everything in 2 years, which sounds like a good progression, lets see where we get in the next 2 years