Adel escribió:Ahora es cuando lanzo una pregunta desde mi ignorancia... que recomienden el server 10 los de square a los franceses y alemanes, tendrá que ver con que el server esta alojado en Europa?
mimeh escribió:Adel escribió:Ahora es cuando lanzo una pregunta desde mi ignorancia... que recomienden el server 10 los de square a los franceses y alemanes, tendrá que ver con que el server esta alojado en Europa?
No, los servers están todos en Japón, lo único que hacen es juntar a todos los franceses y alemanes con el fin de crear un gueto. No veo mal que determinadas comunidades ya sea por idioma o por otras cosas se junten en un mismo server, pero de ahí a que "oficialmente" te intenten segregar pues... No sé si será una medida "legal" porque venden el juego traducido a alemán y francés y por tanto lo venden a gente que no sabe inglés y se ven obligados a hablar en inglés por cojones y se han quejado o algo, hay gente que aún no entiende el concepto de "servidores mundiales".
Lo de unir los servidores lo están haciendo de una forma bastante absurda, les bastaba con unir los servers basándose en jugadores activos de forma que todos terminen más o menos con el mismo número de jugadores y le ponen un nuevo nombre (o el nombre del que tuviera más jugadores de los 2 que unan) y ya está, como hicieron con el FFXI, sin marear tanto ni hacerte elegir server ni nada. Luego ponen transfer de server por 10€ y profit!
Ahora mismo puede pasar que te vayas por ejemplo al server 8 y cuando termine el cambio le pongan de nombre... BESAID
Tekan escribió:Un servidor tiene que ser "global" a mi modo de ver
Si vas a un servidor con 100% de horarios europeos... ireis a matar el mismo mierdabicho TODO el server en la misma franja horaria y os comereis los mocos y matareis a ostias todos los días...
Es cuestión de equilibrio, lo de hacer un servidor EU y que se marchen todos corriendo lo veo raro
AsheOlssen escribió:Tekan escribió:Un servidor tiene que ser "global" a mi modo de ver
Si vas a un servidor con 100% de horarios europeos... ireis a matar el mismo mierdabicho TODO el server en la misma franja horaria y os comereis los mocos y matareis a ostias todos los días...
Es cuestión de equilibrio, lo de hacer un servidor EU y que se marchen todos corriendo lo veo raro
Eso esta muy bien cuando los servidores tienen mucha gente y puedes hacer party a cualquier hora, cosa que ahora mismo no pasa. Por lo menos cuando yo lo deje hacer party por la noche era bastante difícil.
AsheOlssen escribió:Tekan escribió:Un servidor tiene que ser "global" a mi modo de ver
Si vas a un servidor con 100% de horarios europeos... ireis a matar el mismo mierdabicho TODO el server en la misma franja horaria y os comereis los mocos y matareis a ostias todos los días...
Es cuestión de equilibrio, lo de hacer un servidor EU y que se marchen todos corriendo lo veo raro
Eso esta muy bien cuando los servidores tienen mucha gente y puedes hacer party a cualquier hora, cosa que ahora mismo no pasa. Por lo menos cuando yo lo deje hacer party por la noche era bastante difícil.
Originally Posted by Naoki_Yoshida View Post
Hello! This is Producer/Director Yoshida.
Thank you for the large amount of feedback in regards to the world merge.
I’ve been reading through each of your posts (as well as Twitter) and I’m sorry my post is really late. A world merge at this current point in time, as well as being something of great magnitude for all of you players, it is at the same time something of great magnitude on the development and operations side.
I would like to follow up on the released specifications for the world merge.
Intent of the World Merge
I believe that MMORPGs are made up of large connections between the entire game community and the communities within each world. For MMORPGs, there are a lot of instances where you form parties and play, so because of this the community requires the proper number of players to be able to accomplish this. As we head toward 2.0, we began billing and we had a pretty good grasp on the number of people that would play the game. We predicted that conditions would arise on worlds where it would be difficult to establish a community, which is why we proceeded with the preparations for a world merge.
Of all of the comments that were against this world merge, the one comment seen most often was “don’t destroy the community!” However, just the same as all of you, the development and operations team and I consider “community” to be the highest priority. This is how we engaged in a discussion about the world merge specifications.
With that said, first let me say that our underlying feelings are in the same place.
Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
(By the way, there seems to have been some conjectures about financial aspects and what not; however, we had already been operating with 18 worlds, meaning that the game server hardware and database servers we already purchased. By stopping 8 worlds, there is a near zero affect and there is not a single motive having to do with cost, so please don’t think this is the case.)
Reasoning for the Announcement of the Specifications
A large reason why we announced the specifications early was to be able to see your feedback once we released the development and operation team’s specifications. World merges are an extremely delicate topic and we need to flesh out the specific details of the specifications, so we decided it wasn’t suitable for a survey and put a stop to the idea. (It would be near impossible to gather the appropriate responses by offering a survey with methods like: A, A1, A2, B, B1, B2)
Due to this, we released the specifications early to give ourselves time to make adjustments based on feedback. I am very sorry that I was so late to follow up on this as I crashed from a high fever until this evening.
There have been comments from Foxclon, but even internally there have been heated debates about the world merge between the development, operations, and QA teams. I will be honest in saying that up until the last minute there was no plan that everyone agreed on. (The reason for this being that every plan had its own set of pros and cons)
The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
(A=World with high population of players, B=World with low population of players, C=New World, X=Different World)
①A + B⇒A World to merge with B World
②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.
There were many others as well but I eliminated them.
Of these, after thinking very carefully, we decided to prepare an announcement for ④.
The Intentions of Going with Option ④
After weighing the pros and cons of each option day and night, I finally decided to go with option ④. The biggest deciding factor for this decision was me believing in the strong bond within the community.
We thought that by giving the community plenty of time before the application period, each community would come together and discuss their destinations.
Of course, we considered the players who do not login as often as others.
Discuss Period + Selection Period A (Decision Can be Changed) + Selection Period B (Decision Can Not be Changed)
With the long time frame that was provided, I believed it was enough time for a majority of the communities to agree on a World. Another reason we decided to not reveal the World names is because we wanted everyone to decide on a World purely based on what the community wants instead of having the World name getting in the way of making that decision.
We knew that the World names will be a huge factor in deciding what World you will be going to. By hiding the World names, we thought that we would be able to avoid flooding specific Worlds and provide each community a chance to spread out without losing anyone. (I assume this is one of the reasons why the community complains that the devs always makes the wrong decision…)
We also provided a World recommended for players in EU regions in order to make it easy for this community to gather together.
Furthermore, no matter what option we decide to go with, we knew we weren’t able to satisfy every customer. If that was the case, we thought it would be the best way to go if we gave the players the freedom to choose. Because there were no World Merges like this in the past, we had a really difficult time finalizing the specifications of the merge. On a side note, we also have plans to implement a system within The Lodestone wherein players will be able to track what players transferred to what Worlds (as Foxclon mentioned before).
The Cons of Option ④
The reason why I had a hard time choosing Option ④ was because of the following factors.
A: Players who belong to multiple communities might end up being torn apart by having to decide which community they will follow.
B: The option will cause stress on all players instead of causing stress on a number of players.
C: Players who decide to come back to the game after the merger will end up on a brand new World and no longer be able to player with friends.
Both the QA team and I though factor A was the biggest problem of them all.
Factor B may not be as bad because we provided everyone the freedom to choose a destination.
Factor C also may not be as bad because we have no idea when these players will return to the game and if they do, it would be most likely with 2.0. With 2.0, we had plans to implement a World Transfer Service so we believed that should be able to address this problem.
Why We Didn't Go With Option ①~③
Option ① would be the most straight forward option and also it’s also the option that we can execute with the least cost. However, this option was most likely not a viable option for the French/German players. Also, we believed it was too forceful to merge the Worlds based on population as it might also cause a lot of stress for the destination World. Overall, this would be the safest way to go.
With option ②, players will be given the option to transfer to another World. However, if there ends up being too many players who would want to transfer over to that World, it might end up going over the set capacity and overflow the World. Since we wouldn't know how the results would look until we see them, we would end up taking a huge risk. In addition, if a player belongs to multiple communities, they might end up being torn apart by having to decide which community they will follow (probably not be as bad as ④).
Option ③ is a twist on option ②. We put a lot of focus on the French/German players.
However, even this option might end up with not enough players wanting to transfer to the new World or too many non- French/German players that might want to transfer to the new World and prevent some French/German players from moving with their community.
I personally was deciding between option ② and option ④ until the last minute and finally decided to go with option ④.
Until the World Merge Occurs
As I mentioned originally, the World Merge will be a huge event for the whole community.
I’m trying my best to be open with you by provide you specifications via topic posts and forum posts, yet it still seems to be not enough. I apologize for not being able to provide a clear explanation for everyone.
We will continue to perform internal discussions based on the feedback we have received. As I mentioned before, we want to perform the World Merge to “Move Forward in FFXIV.” In no way did I have any intentions of breaking the “bond” between you and your friends, nor break the “bond” between you and the development team.
Once again, I would like to apologize for not being able to provide a clear explanation for everyone. The only thing I would like to ask of you is to keep your feedback constructive.
Hello! This is Producer/Director Yoshida.
Thank you for the large amount of feedback in regards to the world merge.
I’ve been reading through each of your posts (as well as Twitter) and I’m sorry my post is really late. A world merge at this current point in time, as well as being something of great magnitude for all of you players, it is at the same time something of great magnitude on the development and operations side.
I would like to follow up on the released specifications for the world merge.
Intent of the World Merge
I believe that MMORPGs are made up of large connections between the entire game community and the communities within each world. For MMORPGs, there are a lot of instances where you form parties and play, so because of this the community requires the proper number of players to be able to accomplish this. As we head toward 2.0, we began billing and we had a pretty good grasp on the number of people that would play the game. We predicted that conditions would arise on worlds where it would be difficult to establish a community, which is why we proceeded with the preparations for a world merge.
Of all of the comments that were against this world merge, the one comment seen most often was “don’t destroy the community!” However, just the same as all of you, the development and operations team and I consider “community” to be the highest priority. This is how we engaged in a discussion about the world merge specifications.
With that said, first let me say that our underlying feelings are in the same place.
Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
(By the way, there seems to have been some conjectures about financial aspects and what not; however, we had already been operating with 18 worlds, meaning that the game server hardware and database servers we already purchased. By stopping 8 worlds, there is a near zero affect and there is not a single motive having to do with cost, so please don’t think this is the case.)
Reasoning for the Announcement of the Specifications
A large reason why we announced the specifications early was to be able to see your feedback once we released the development and operation team’s specifications. World merges are an extremely delicate topic and we need to flesh out the specific details of the specifications, so we decided it wasn’t suitable for a survey and put a stop to the idea. (It would be near impossible to gather the appropriate responses by offering a survey with methods like: A, A1, A2, B, B1, B2)
Due to this, we released the specifications early to give ourselves time to make adjustments based on feedback. I am very sorry that I was so late to follow up on this as I crashed from a high fever until this evening.
There have been comments from Foxclon, but even internally there have been heated debates about the world merge between the development, operations, and QA teams. I will be honest in saying that up until the last minute there was no plan that everyone agreed on. (The reason for this being that every plan had its own set of pros and cons)
The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
(A=World with high population of players, B=World with low population of players, C=New World, X=Different World)
①A + B⇒A World to merge with B World
②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.
There were many others as well but I eliminated them.
Of these, after thinking very carefully, we decided to prepare an announcement for ④.
The Intentions of Going with Option ④
After weighing the pros and cons of each option day and night, I finally decided to go with option ④. The biggest deciding factor for this decision was me believing in the strong bond within the community.
We thought that by giving the community plenty of time before the application period, each community would come together and discuss their destinations.
Of course, we considered the players who do not login as often as others.
Discuss Period + Selection Period A (Decision Can be Changed) + Selection Period B (Decision Can Not be Changed)
With the long time frame that was provided, I believed it was enough time for a majority of the communities to agree on a World. Another reason we decided to not reveal the World names is because we wanted everyone to decide on a World purely based on what the community wants instead of having the World name getting in the way of making that decision.
We knew that the World names will be a huge factor in deciding what World you will be going to. By hiding the World names, we thought that we would be able to avoid flooding specific Worlds and provide each community a chance to spread out without losing anyone. (I assume this is one of the reasons why the community complains that the devs always makes the wrong decision…)
We also provided a World recommended for players in EU regions in order to make it easy for this community to gather together.
Furthermore, no matter what option we decide to go with, we knew we weren’t able to satisfy every customer. If that was the case, we thought it would be the best way to go if we gave the players the freedom to choose. Because there were no World Merges like this in the past, we had a really difficult time finalizing the specifications of the merge. On a side note, we also have plans to implement a system within The Lodestone wherein players will be able to track what players transferred to what Worlds (as Foxclon mentioned before).
The Cons of Option ④
The reason why I had a hard time choosing Option ④ was because of the following factors.
A: Players who belong to multiple communities might end up being torn apart by having to decide which community they will follow.
B: The option will cause stress on all players instead of causing stress on a number of players.
C: Players who decide to come back to the game after the merger will end up on a brand new World and no longer be able to player with friends.
Both the QA team and I though factor A was the biggest problem of them all.
Factor B may not be as bad because we provided everyone the freedom to choose a destination.
Factor C also may not be as bad because we have no idea when these players will return to the game and if they do, it would be most likely with 2.0. With 2.0, we had plans to implement a World Transfer Service so we believed that should be able to address this problem.
Why We Didn't Go With Option ①~③
Option ① would be the most straight forward option and also it’s also the option that we can execute with the least cost. However, this option was most likely not a viable option for the French/German players. Also, we believed it was too forceful to merge the Worlds based on population as it might also cause a lot of stress for the destination World. Overall, this would be the safest way to go.
With option ②, players will be given the option to transfer to another World. However, if there ends up being too many players who would want to transfer over to that World, it might end up going over the set capacity and overflow the World. Since we wouldn't know how the results would look until we see them, we would end up taking a huge risk. In addition, if a player belongs to multiple communities, they might end up being torn apart by having to decide which community they will follow (probably not be as bad as ④).
Option ③ is a twist on option ②. We put a lot of focus on the French/German players.
However, even this option might end up with not enough players wanting to transfer to the new World or too many non- French/German players that might want to transfer to the new World and prevent some French/German players from moving with their community.
I personally was deciding between option ② and option ④ until the last minute and finally decided to go with option ④.
Until the World Merge Occurs
As I mentioned originally, the World Merge will be a huge event for the whole community.
I’m trying my best to be open with you by provide you specifications via topic posts and forum posts, yet it still seems to be not enough. I apologize for not being able to provide a clear explanation for everyone.
We will continue to perform internal discussions based on the feedback we have received. As I mentioned before, we want to perform the World Merge to “Move Forward in FFXIV.” In no way did I have any intentions of breaking the “bond” between you and your friends, nor break the “bond” between you and the development team.
Once again, I would like to apologize for not being able to provide a clear explanation for everyone. The only thing I would like to ask of you is to keep your feedback constructive.
Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
Delhora escribió:A veces alucino un poco... xD
Respecto a los Merge server, me limito a decir que es necesario tal y como está el juego ahora, que todos lo sabéis porqué jugáis activamen...Oh Wait....
Hay una parte clave en la carta, que me gustaría resaltar.Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
Uno de los problemas que tiene el juego ahora es ese precisamente, no tener la suficiente gente en la misma zona horaria. (Al menos en Ghysal)
Ale.
AcePiNa escribió:Pero què más os dará que ' recomienden ' un servidor para franceses y alemanes ( es decir , europeos ) . Por ejemplo en mí caso me viene bien la recomendación , porque sé un servidor donde seguro no ir ( porque no tengo horarios , e imagino que en el 10 , en la madrugada sería imposible casi encontrar gente activa ) .
Lo que quiero decir es ..... que no entiendo la queja . Mira que les doy por este XIV ( no así el ' loveable ' XIII-2 xd ) , pero también bocear por esto es realmente no entendible .
Khazar escribió:por el feedback de los player estan pensando en quizas hacer al final el plan 2 de tranfers de los 4 que pensaron.
es decir server A va a server B y si los jugadores prefieren ir a otro podrán
http://forum.square-enix.com/ffxiv/thre ... post548620
mimeh escribió:AcePiNa escribió:Pero què más os dará que ' recomienden ' un servidor para franceses y alemanes ( es decir , europeos ) . Por ejemplo en mí caso me viene bien la recomendación , porque sé un servidor donde seguro no ir ( porque no tengo horarios , e imagino que en el 10 , en la madrugada sería imposible casi encontrar gente activa ) .
Lo que quiero decir es ..... que no entiendo la queja . Mira que les doy por este XIV ( no así el ' loveable ' XIII-2 xd ) , pero también bocear por esto es realmente no entendible .
Si leyeras el mensaje de Yoshida sabrías que "la queja" no es que hagan un servidor europeo sino que deshagan totalmente todos los servidores y lo intenten justificar con que es necesario para poder hacer un servidor europeo.Khazar escribió:por el feedback de los player estan pensando en quizas hacer al final el plan 2 de tranfers de los 4 que pensaron.
es decir server A va a server B y si los jugadores prefieren ir a otro podrán
http://forum.square-enix.com/ffxiv/thre ... post548620
Me parece lo más lógico, no sé cómo pensaron que la gente estaría conforme con el plan 4...
Se unen 2 servers como se ha hecho toda la vida y encima al que no le guste la unión porque el otro server le cae mal o lo que sea pues se puede mudar. A mí me parece mucho mejor plan que el 4...
AcePiNa escribió:Pero a qué viene esto tío xd
Vamos a ver , yo lo entiendo muy sencillamente lo que ha pretendido SE con esta forma ' nueva ' de hacer un server merge ;
- Servidores sin nombre ; todos sabemos que hay nombres ' favoritos ' para la gran masa de gente , y quitándolos logran que la gente no tenga preferencias a la hora de elegir un servidor y pase lo que suele pasar , que X tiene mucha gente y Y no , única y exclusivamente por el nombre . Pues bien , luego cuando ya se hayan distribuido los jugadores en servidores , sin saber a cual ir por nombre , los nombrarán . Y a quien no le guste , pues mala suerte . Pero así se hacen servidores equálimes , sin hándicaps de entrada y siendo poblados , más menos , por igual .
- Servidor ' europeo ' ; hay mucha gente que no quiere o no sabe comunicarse en inglés , y además juegan en horarios GMT . Por lo cual , la mejor forma de crear un servidor destinado a ellos , es esto precisamente , dejar uno al final para que la gente pueda entrar a sabiendas que lo que se encontrará será una población similar a ellos .
En definitiva , son dos elecciones muy muy acertadas a la hora de hacer un cambio de servidores . Ellos lo que quieren son servidores con un número de población global parecida , y luego uno con población europea . Y así lo consiguen sin problemas , sin líos ni complicaciones . Y con el único ' pero ' que entras a ciegas respecto al nombre del servidor ; pero es el único pero de una solución muy buena y al final compensativa para todos .
Tekan escribió:Si no pagas... te mueven a un servidor random, o incluso obligarte a cambiar a todo el servidor a otro "nuevo" sin opción a que A+B = C y asegurarte de que todo el mundo "viejo" del server va a ir al mismo servidor excepto los desertores que así lo deseen
Dispersan a la gente y obligan a pagar si no lo entendí bien, pueden hacer un server europeo indepencientemente de la forma en que lo hagan, pueden hacer A+B = server 1 y guardarse el 10 para ser europeo sin hacer las demás gilipoyeces
Khazar escribió:Acepina, nunca pense que iba a estar de acuerdo contigo en algo xD
Khazar escribió:tekan, van a hacer el plan 2 al final seguramente, no entiendo lo de partir los server, los unen y el que quiera irse a otro puede hacerlo que es libre de hacerlo.
The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
(A=World with high population of players, B=World with low population of players, C=New World, X=Different World)
①A + B⇒A World to merge with B World
②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.
AcePiNa escribió:- Servidor ' europeo ' ; hay mucha gente que no quiere o no sabe comunicarse en inglés , y además juegan en horarios GMT . Por lo cual , la mejor forma de crear un servidor destinado a ellos , es esto precisamente , dejar uno al final para que la gente pueda entrar a sabiendas que lo que se encontrará será una población similar a ellos .
AcePiNa escribió:Pero con la 2da opción no se puede crear un servidor europeo , .....
Mis opciones son 3 ( creando por nuevo server el de europa ) o el 4 .
Aku escribió:AcePiNa escribió:- Servidor ' europeo ' ; hay mucha gente que no quiere o no sabe comunicarse en inglés , y además juegan en horarios GMT . Por lo cual , la mejor forma de crear un servidor destinado a ellos , es esto precisamente , dejar uno al final para que la gente pueda entrar a sabiendas que lo que se encontrará será una población similar a ellos .
???
Lo del horario lo veo, pero lo del inglés a qué viene? En qué te crees que se hablaría en un servidor europeo, en "europeo"? Sería exactamente igual que en uno internacional mientras no hagan servidores exclusivos de un idioma...
AcePiNa escribió:Aku escribió:AcePiNa escribió:- Servidor ' europeo ' ; hay mucha gente que no quiere o no sabe comunicarse en inglés , y además juegan en horarios GMT . Por lo cual , la mejor forma de crear un servidor destinado a ellos , es esto precisamente , dejar uno al final para que la gente pueda entrar a sabiendas que lo que se encontrará será una población similar a ellos .
???
Lo del horario lo veo, pero lo del inglés a qué viene? En qué te crees que se hablaría en un servidor europeo, en "europeo"? Sería exactamente igual que en uno internacional mientras no hagan servidores exclusivos de un idioma...
A ver ..... lo del inglés viene a que si alguien se va a un servidor ' europeo ' , siempre tendrá gente con la jugar en su localidad y por lo tanto su idioma . Tb en inglés , pero mucho menos que si se van a un servidor ' global ' , desde luego .
PD . una cosa , decís de pagar , pero esto no era gratuíto ..... es decir si eligen el plan 4 , qué pago vas a hacer por elegir servidor xd
AcePiNa escribió:Por qué no en lugar de decir eso ( por segunda vez consecutiva ) , no me informas ' bien ' , amigah
mimeh escribió:AcePiNa escribió:Por qué no en lugar de decir eso ( por segunda vez consecutiva ) , no me informas ' bien ' , amigah
http://lodestone.finalfantasyxiv.com/pl/index.html
De nada
Colen escribió:Por una vez, hay cosas que dice AcePina que tienen sentido y todo, estoy de acerdo en algunas cosas que comenta.
Sin embargo....eso del inglés y el servidor europeo....
En un servidor porblado por gente europea, el idioma preferente va a ser el inglés, no te engañes.
Y lo de pagar por elegir el server, si lees las noticias sobre el tema, indica que para poder elegir destino, es necesario tener cuenta activa. Y para tener cuenta activa, adivina que es lo que hay que hacer....
AcePiNa escribió:mimeh escribió:AcePiNa escribió:Por qué no en lugar de decir eso ( por segunda vez consecutiva ) , no me informas ' bien ' , amigah
http://lodestone.finalfantasyxiv.com/pl/index.html
De nada
Por más que leo y releo otra vez , no veo ningún caso donde pone lo de pagar por moverte en ESTE move transfer ( el opcional supongo que , como en XI , será de pago claro )
AcePiNa escribió:Colen escribió:Por una vez, hay cosas que dice AcePina que tienen sentido y todo, estoy de acerdo en algunas cosas que comenta.
Sin embargo....eso del inglés y el servidor europeo....
En un servidor porblado por gente europea, el idioma preferente va a ser el inglés, no te engañes.
Y lo de pagar por elegir el server, si lees las noticias sobre el tema, indica que para poder elegir destino, es necesario tener cuenta activa. Y para tener cuenta activa, adivina que es lo que hay que hacer....
Vale , leyendolo ya llegue a esa conclusión antes , pero no creí que fuera algo tan sumamente LÓGICO . Si tienes cuenta activa te mueves donde quieres , si no te mueven ellos pero sigue siendo sin pagar en ambos casos .
Lo que no entiendo es qué diferencia , en este sentido , habría entre el plan 1 y 2 , y los 3 y 4 ( los mejores en mi opinión )
Lo del inglés como idioma preferente en un servidor europeo , ni tú te lo crees . Qué va xd . Precisamente en Europa casi cada país tiene su idioma , por lo cual entre los ' guettos ' digamos que se hablaría el idioma ' natal ' , y claro está , en general habría que usar algo el inglés ( pero cuando pudieras juntarte con personas de tu localidad , dudo que lo usases ya mucho más que para lo dicho y básico en todo MMORPG )
To ensure that the World merge is fair for all players, character transfers will be required for all existing characters. Players must select a new post-merge World for their characters, and will be reassigned automatically should they not do so by the established deadline.
Restrictions on selecting a destination
To select a destination, an existing playable character must be associated with a player’s service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for.
* To view and change your subscription details, visit the Square Enix Account Management System and click Select Service on the left-hand menu, and then select FINAL FANTASY XIV.
Reassessing the Merger of FFXIV Worlds (02/13/2012)
We would like to take this opportunity to thank all of you for the wealth of feedback you have provided us with following the announcement made on February 9, 2012 (Thursday), regarding the World merge and character transfers. In order to ensure that the most desirable and effective outcome is achieved, we will be reassessing the method of the merger process.
New details on the World merge will be made public as they become available in the Topics section of the Lodestone.
* The original announcement on the World merge and character transfers has been removed.