Operation Cold Blood, nueva actualización gratuita de contenido. Dejo aquí la descripción en inglés.
New Map: Bab
Fight your way through a village, down snowy hills, over a frozen river, and up to the gates of an ancient fortress. This map differs from our other maps by being more supportive of long-range combat and open layout play, but still has plenty of points for medium to close range engagements. It also sports a more mountainous, snowy, rural environment, which is only otherwise seen in our other snow map, Hillside. For those of you who are curious, “Bab” is an Arabic word that means “gate”. Bab has support for the following game modes:
Versus
Push Security
Push Insurgents
Firefight
Domination
Co-op
Checkpoint Security
Checkpoint Insurgents
Hardcore Checkpoint Security
Hardcore Checkpoint Insurgents
Outpost
New Weapons: M110 SASS, M1 Garand
There are two new high caliber semi-automatic sniper rifles available for the Marksman class: the M110 SASS for Security at 4 supply points, and the M1 Garand for Insurgents at 2 supply points. Both weapons support Optic, Underbarrel, Barrel, and other upgrades, including an old school 22mm muzzle-loaded grenade launcher for the M1 Garand. Oh, and be careful: when you run out of bullets in the M1 Garand, both you and your enemies will hear its loud iconic “ping” sound.
Please note that these weapons are not included in Competitive, as the Sharpshooter does not have access to lower recoil semi-auto battle rifles such as the SVD.
New Feature: Toggleable Optics
Toggleable optics are optics that can be switched between a short-range magnification and a long-range magnification. We know you’ve been wanting this for a while, so here it is. We’ve added 9 new toggleable optics to Sandstorm, and we’ve updated 8 existing optics that were already in the game so they can now be toggled. Optic availability on a per-class basis has not been changed. The new medium to long range oriented 6x-3x optics are available for the Marksman class as with 7x optics.
Here’s a list of the new toggleable optics:
New Insurgent Toggleable Optics
2x-1x OKP-7
2x-1x MARS
2.5x-1x M1C Scope (M1 Garand specific)
4x-1x M150 BUS (Red dot sight on top)
6x-3x T Scope
New Security Toggleable Optics
4x-1x SU230 BUS (Red dot sight on top)
3x-1x CH Sight BUS (Red dot sight on top, G36K specific)
6x-3x DOS Scope (M110 SASS specific)
6x-3x Red Ring Scope
Here’s a list of optics that already existed in the game prior to update 1.9, but have been updated to be toggleable between two magnification levels. Their names have been updated to show both supported magnification levels. The original magnification level (2x, 4x, and 1.5x) is still available and unchanged, you just now have a backup option you can switch to.
Existing Insurgent Optics That Were Updated to be Toggleable
2x Kobra -> 2x-1x Kobra
Existing Security Optics That Were Updated to be Toggleable
2x Holographic -> 2x-1x Holographic
2x Red Dot -> 2x-1x Red Dot
4x SU230 -> 4x-1x SU230
4x C79 -> 4x-1x C79
4x SUSAT -> 4x-1x SUSAT (L85A2 specific)
4x ISM -> 1.5x-1x CH Sight (G36K specific)
1.5x A1 Scope -> 1.5x-1x A1 Scope (AUG A3 specific)
Optic Upgrade Supply Point Changes
Decreased G36K’s 1.5x-1x CH Sight from 3 supply to 1
Decreased M16A2's 3x A2 Scope from 3 supply to 2
Decreased SVD and AS Val's 4x PSO-1 from 3 supply to 1
Decreased Mosin-Nagant's 4x PU Scope from 3 supply to 1
Decreased L85A2’s 4x-1x SUSAT from 3 supply to 2
Increased 4x-1x C79 from 2 supply to 3
Increased 4x C79 NV from 2 supply to 3
Decreased 7x Sniper Scope from 3 supply to 2
Decreased 7x Hunting Scope from 3 supply to 2
Decreased 7x Sniper Scope NV from 3 supply to 2
Decreased 7x Hunting Scope NV from 3 supply to 2
Y un montón de cosméticos para armas y personajes.