abe_nano escribió:Cuando publican el scheudle oficial?? Si no cambian nada, con 6 compras corro al menos 8 carreras de la SCCA y de la skip y de regalo la grand touring y la global jajajjaja y alguna mas seguro que ahora cambian lo que sea y me joden, por cierto que raro que no hayan metido monza para la SCCA, aunque lo comprare fijo para la skip xD
thadeusx escribió:@behoram en Oval corro yo y te puedo decir que nada que ver con el antíguo.
Con el DW12 ir a rebufo en curva se convierte en tener que demostrar la habilidad al volante.El coche se vuelve super "tight" (subvirador) y hay que ser capaz de mantenerse cerca para aprovechar la recta para pasar.
La participación en la serie Fixed es buena y salen oficiales casi a cualquier hora.Eso si, hay que saber mantenerse fuera de los jaleos ya que cualquier toquecito a más de 300Km/h se convierte en una escabechina y difícilmente lo salvarás.
Pero a pesar del peligro son carreras que son adictivas.
En las Open incluso hay paradas en pits (en Fixed no en todas) así que son mas tranquilas y estratégicas pero dejan tocar el Weight Jacker durante la carrera y facilita un poco las cosas a la hora de ir a rebufo.
Lo malo que para encontrar una oficial Open ha de ser por la noche.
1Saludo
el_andresiko escribió:@behoram no tengo ni idea de oval, quiero empezar a probar pero estoy enganchado a road... Aunque creo que el Dallara puede estar bien.
Perdonad mi ignorancia, pero que es la WSCS???
nene15708 escribió:Yo creo que ya tengo claro al 100% las series para correr, la RUF Cup como principal, la Skip Barber como diversion (ya que para estar en buenos tiempos, con 3 vueltas me vale con este coche, lo tengo muy muy rodado), y correre la Indy Fixed por los creditos. Asi que los que coincidan conmigo en alguna serie, rodamos y entrenamos juntos cuando querais.
thadeusx escribió:@behoram sí hay luchas.En las curvas hay mas de un 2 wide por carrera.
También depende de los circuitos.Los hay en los que hay que frenar, los hay que solo hay que levantar y luego los Full Throttle.
Unos son más propensos que otros a estar en pelea pero hay varios en los que corres en 2 wide toda la santa carrera.
1Saludo
javi_V12 escribió:Gracias por la info sobre la WSCS, me gusta bastante, pero lo dejaré para otra season... Aunque no descarto comprar uno de los coches para ir probando, eso sí no tengo ni idea de cuál sería jajaja, a ver si veo alguna carrera para decidir
Behoram de hecho he corrido unas cuantas carreras esta semana en la grand touring cup, por eso digo que me han gustado las multiclase pero.. Es que no me gusta el Solistice... Ni me llaman tampoco ninguno de los otros dos jajaja, así que esa serie la descarto
unisol360 escribió:Hola buenas. Tardes tengo un problema acabo de pillar el juego pero no hay manera de correr ni hacer los test de carrera nunca me sale test me pone configurar controles y de hay no salgo, ya he visto todos los tutos de YouTube pero estoy desesperado. Un saludo perdonar el tocho
el_andresiko escribió:Sabéis cuál es son las series más limpias? Creo que saberlo puede ser interesante.
Lostrades escribió:Busco la tabla que utilizáis para comparar circuitos.
Se que la habéis puesto, pero miro paginas para atrás y no doy con ella, haber si alguien me la puede facilitar.
Y ya aprovecho para preguntar ¿habría algún problema en jugar con 2 monitores de 23" y uno de 24"?
Configuro los controles y apretó done y sigue igualbehoram escribió:thadeusx escribió:@behoram sí hay luchas.En las curvas hay mas de un 2 wide por carrera.
También depende de los circuitos.Los hay en los que hay que frenar, los hay que solo hay que levantar y luego los Full Throttle.
Unos son más propensos que otros a estar en pelea pero hay varios en los que corres en 2 wide toda la santa carrera.
1Saludo
Buenas.
¿Pero son luchas como las de las otras clases de Nascar? He probado muy poco, pero he probado las Truck y la Nascar B. Es que me agobia esa lucha cuerpo a cuerpo, no se me da bien (¿o no se me da bien porque me agobia?).
Me lo estoy pensando.javi_V12 escribió:Gracias por la info sobre la WSCS, me gusta bastante, pero lo dejaré para otra season... Aunque no descarto comprar uno de los coches para ir probando, eso sí no tengo ni idea de cuál sería jajaja, a ver si veo alguna carrera para decidir
Behoram de hecho he corrido unas cuantas carreras esta semana en la grand touring cup, por eso digo que me han gustado las multiclase pero.. Es que no me gusta el Solistice... Ni me llaman tampoco ninguno de los otros dos jajaja, así que esa serie la descarto
Pues el Mustang me parece muy divertido, aunque hace mucho tiempo que no lo toco,unisol360 escribió:Hola buenas. Tardes tengo un problema acabo de pillar el juego pero no hay manera de correr ni hacer los test de carrera nunca me sale test me pone configurar controles y de hay no salgo, ya he visto todos los tutos de YouTube pero estoy desesperado. Un saludo perdonar el tocho
Pues configura los controles. No se que problema tienes. Una vez que configures los controles ya te aparecerá Test.
Como no especifiques más poco podremos hacer. Decir donde no te deja seguir, que no te deja configurar de los controles, no se, algo.
Saludos.
unisol360 escribió:Configuro los controles y apretó done y sigue igualbehoram escribió:thadeusx escribió:@behoram sí hay luchas.En las curvas hay mas de un 2 wide por carrera.
También depende de los circuitos.Los hay en los que hay que frenar, los hay que solo hay que levantar y luego los Full Throttle.
Unos son más propensos que otros a estar en pelea pero hay varios en los que corres en 2 wide toda la santa carrera.
1Saludo
Buenas.
¿Pero son luchas como las de las otras clases de Nascar? He probado muy poco, pero he probado las Truck y la Nascar B. Es que me agobia esa lucha cuerpo a cuerpo, no se me da bien (¿o no se me da bien porque me agobia?).
Me lo estoy pensando.javi_V12 escribió:Gracias por la info sobre la WSCS, me gusta bastante, pero lo dejaré para otra season... Aunque no descarto comprar uno de los coches para ir probando, eso sí no tengo ni idea de cuál sería jajaja, a ver si veo alguna carrera para decidir
Behoram de hecho he corrido unas cuantas carreras esta semana en la grand touring cup, por eso digo que me han gustado las multiclase pero.. Es que no me gusta el Solistice... Ni me llaman tampoco ninguno de los otros dos jajaja, así que esa serie la descarto
Pues el Mustang me parece muy divertido, aunque hace mucho tiempo que no lo toco,unisol360 escribió:Hola buenas. Tardes tengo un problema acabo de pillar el juego pero no hay manera de correr ni hacer los test de carrera nunca me sale test me pone configurar controles y de hay no salgo, ya he visto todos los tutos de YouTube pero estoy desesperado. Un saludo perdonar el tocho
Pues configura los controles. No se que problema tienes. Una vez que configures los controles ya te aparecerá Test.
Como no especifiques más poco podremos hacer. Decir donde no te deja seguir, que no te deja configurar de los controles, no se, algo.
Saludos.
Blaxei escribió:Hola, estoy interesado en empezar con este juego, alguien tiene un código de estos de 3 meses?
Kruppo escribió:Blaxei escribió:Hola, estoy interesado en empezar con este juego, alguien tiene un código de estos de 3 meses?
@Blaxei Hace poco preguntó por si habian codigos promocionales, ayer vi uno en la retransmisión de Racespot que ofrece 3 meses por 12$ con el paquete basico+FordGT(gt2 y gt3) para miembros nuevos, espero que sea de utilidad.
PromoCode: PR-RaceSpotLive (no se si el PR hay que ponerlo o no)
Y por otro lado, cambiando de tema, creo que de por aqui alguno le da o va a darle al spec ford, aqui teneis un evento bastante curioso que se celebrará el domingo 15 de marzo.
http://members.iracing.com/jforum/posts/list/3302781.page
abe_nano escribió:Kruppo escribió:Blaxei escribió:Hola, estoy interesado en empezar con este juego, alguien tiene un código de estos de 3 meses?
@Blaxei Hace poco preguntó por si habian codigos promocionales, ayer vi uno en la retransmisión de Racespot que ofrece 3 meses por 12$ con el paquete basico+FordGT(gt2 y gt3) para miembros nuevos, espero que sea de utilidad.
PromoCode: PR-RaceSpotLive (no se si el PR hay que ponerlo o no)
Y por otro lado, cambiando de tema, creo que de por aqui alguno le da o va a darle al spec ford, aqui teneis un evento bastante curioso que se celebrará el domingo 15 de marzo.
http://members.iracing.com/jforum/posts/list/3302781.page
Buen evento pero curro el domingo y no tengo el circuito aunque caera en esta compra gracias!
Por cierto interlagos y autodromo jose carlos pace es lo mismo verdad?
SeikuS escribió:Una pregunta... como se ven los mensajes que me envían? o para enviar mensajes yo?
Por mas que miro no veo la opción de mensajes, me han enviado uno y puedo verlo desde abajo un circulo que se pone verde, pero luego no puedo volver a verlo?
Gracias
unisol360 escribió:...Configuro los controles y apretó done y sigue igual
abe_nano escribió:@ nene hay algun circuito que me desaconsejes especialmente por participacion o incidentes o algo asi? O alguno que me aconsenjes en especial?
Mustick escribió:Bueno ya han hecho oficial cómo van a hacer con la salida de los nuevos trucks para la nueva release. Si alguien ha comprado la Silverado en los últimos 90 días le van a devolver toda la pasta que le costó y la tienes comprada de antes dan los ya clásicos 5$ que en mi caso irán para comprar la Toyota Tundra
La Silverado vieja se deja de usar en campeonatos oficiales y la van a vender a 5$, el nombre cambia a Chevy Silverado circa 2013
A ver qué tal van los nuevos trucks. Por cierto, hace nada fue el seminario de iRacing que hacen y de las cosas que ha ido comentado gente que estuvo uno estuvo comiendo con Tony Gardner y le dijo que este año iba a salir lo de la superficie dinámica. A ver qué tal funciona cuando lo implementen.
Un saludo
...
abe_nano escribió:...
Por cierto interlagos y autodromo jose carlos pace es lo mismo verdad?
abe_nano escribió:@nokeer te aconsejaria qie te centraras mas en la estabilidad que en los tiempos, intenta hacer tandas de 30 vueltas a un ritmo estable de + - 0.300 como mucho. Los tiempos llegaran solos.
Por cierto soy el unico al que le infla la moral la bajada del euro?? Juer que desproposito.....
thadeusx escribió:Pues ya se puede integrar iRacing completamente en Steam habiédoo comprado en la web oficial iRacing.
1Saludo
P.D. En el stream era mas interesante el chat que lo mostrado en sí.Épico el trompo en la salida y lo que se han animado los trolls
nokeer escribió:Estoy poniendo mi empeño en ello, pero no es fácil, no Acostumbrado al Mazda y al Solstice, este me parece que voy sobre hielo por momentos, no puedo dejar un segundo de respiro porque de lo contrario, adiós. Hice una segunda carrera, iba quinto hasta la vuelta 14 siendo el décimo en iRating, en esa vuelta ya había notado que, no sé si por un desgaste desmesurado de neumáticos o qué, pero ya me estaba haciendo malcrios el coche, llega la última curva de Lime en la que encaras recta y saliendo de ella empieza a meterse hacia el interior de forma bastante incompresible para mí y acabo otra vez en el muro
No confío en el coche aún lo suficiente porque en una tanda de 25 vueltas, sí, puedes hacer una vuelta rápida, o unas cuantas, pero si ello implica algún trompo, pues estás jodido en carrera. Pero bueno, sé que estoy cometiendo errores, y en parte es normal, no me rindo, el coche es divertido por comportamiento y por FFB lo que supone un reto
thadeusx escribió:Pues ya se puede integrar iRacing completamente en Steam habiédoo comprado en la web oficial iRacing.
1Saludo
P.D. En el stream era mas interesante el chat que lo mostrado en sí.Épico el trompo en la salida y lo que se han animado los trolls
maveovi escribió:Hola Chicos,
me lo acabo comprar para MAC, tengo una duda sobre los controles.
Veo que me da opción de volante (que no tengo) y de usar el ratón para girar a izquierda y derecha.
¿No tengo opción de usar la flecha izquierda y fecha derecha?
thadeusx escribió:@behoram ni idea ya que tengo el Steam de adorno.
Lo único que te da la opción con la interfaz de Steam que tus amigos puedan ver tu carrera en directo ya que Steam permite hacer stream.
1Saludo
nene15708 escribió:Y contar las horas dedicadas.
maveovi escribió:Hola Chicos,
me lo acabo comprar para MAC, tengo una duda sobre los controles.
Veo que me da opción de volante (que no tengo) y de usar el ratón para girar a izquierda y derecha.
¿No tengo opción de usar la flecha izquierda y fecha derecha?
e55kuu escribió:Gracias a los dos! Pues a esperar unas horitas más
Tomorrow (Wednesday March 11th 2015) we will be deploying the 2015 Season 2 build. Here are the release notes for that build.
New Content Highlights
- New track: Autodromo Nazionale Monza. Further details in the Tracks section of these release notes.
- New vehicles: NASCAR Camping World Chevrolet Silverado and NASCAR Camping World Toyota Tundra. Further details in the Cars section of these release notes.
Website:
Navigation and Site Organization
- Member Site global wrapper has been cleaned up, navigation has been reorganized to help new and old users find things more intuitively.
- The News Room, Race Guide, and Hosted Races pages now contain friendly buttons to help you jump to most main activities (Practice, Popular Races & Practices, Official Races, and Hosted Races).
- Many redundant dashboard widgets have been removed due to redundancy. The only ones that are being left in are the Race Planner and the Service Status widgets, which can be reordered, but not removed.
- The What's Hot widget has been removed and replaced with a full-page Popular Races guide - same data, more useful.
- The Settings panel has only one pane of settings, because there are no widgets to configure, and no tickers.
- There's an Store Overview page now, that lets you see all that iRacing has for sale at-a-glance.
Documentation
- The Quick Start guide has been revamped, and is actually quick now.
- Paint Policy and Unofficial policies have been updated (new pdfs).
Leagues
- On the page for Ignored League Applications, clicking the red X will now delete the correct entry.
- Leagues now can track & edit Team Standings for individual League Seasons.
- League Session tooltips are now consolidated, and grow to the left to stay within the global wrapper.
- League Seasons are now sorted by the most recent races that have occurred.
- League Members may now opt out of receiving league mail.
- Fixed an issue where parsing fixed setups for league races would sometimes lead to a page not loading fully.
- Added an error state for max-lengths of League Member nicknames.
Teams
- Added a button within My Teams to allow people to willingly leave a team.
- Transfer of Team Ownership now works as intended.
- Fixed a bug in the Team Registration dialogue where selecting a car in a multiclass session would sometimes load the car image either in a huge form, or would never let the loading indicator go away.
- Fixed Team Session Details rollover tooltips to properly show GMT dates/times & local times.
- On "My Profile", a link in "my last 10 races" will now link to a team's page, where applicable.
General
- Racepanel tooltips now expand upwards to keep them within the global wrapper.
- Repaired the spotters page so that it loads in all situations correctly, and will display errors that were being lost in some operations.
- Earned Credits and MPR statistics have been moved to the "My Profile" page.
- 11 sets of Series assets have been updated to prevent the issue where the fixed, teams, and multiclass banners won't overlap.
- We fixed an issue where sometimes on results, you wouldn't be able to see your fastest lap.
- The log in page now has a different internal structure, so that certain password keepers won't incorrectly send users to the wrong place.
- Some results show relevant data where "- - -" was displaying.
- Fixed an issue where track configs sometimes would disappear from the testing panel.
- If a series is active, but doesn't have any scheduled sessions, it now reports that there aren't any, instead of showing "purchase required."
- Fixed an issue with joining a friend's race from the fixed footer where members could potentially get misregistered.
- Racepanel & Testpanel car forum links are removed.
- When editing "My Profile", a cancel button now shows if you want to cancel. Error messages are more robust if something goes wrong while editing.
Steam
- Existing iRacing users who didn't sign up using Steam may now generate a steam key to link their iRacing & Steam accounts. Here's how:
1) Go to "My Account", and at the bottom of the page there's a button to generate a Steam Key - click it.
2) Open Steam, and in the top-level menu, click Games, and then click Activate a Product on Steam...
3) Follow the steps on-screen until you're asked for a Steam Key. Type in your Steam Key, then submit it. If you already have iRacing installed on your system, you don't need to install it again via Steam in the steps following activation.
4) Finally, enable the Steam Overlay in iRacing by doing any one of these:
· Click the "Click here to enable it" button on account home once you've generated your key. This will automatically enable the Steam Overlay.
· Opening your settings dashboard on any page within the main membersite and turn Steam Overlay on under the section marked "Use Steam Overlay."
· Open or create "_use64bit.txt" in the iRacing installation directory, type the number 1 into it, and save it.
Simulation:
UI
- Add max percent fuel fill and weight penalty to the Info tab on the session screen.
- We now display the total number of available fast repairs that are available for a race on the Session screen's Info tab.
- Fix a bug where you could potentially get the Options screen to open up while you also entered the car at the same time.
Physics
- Improved the suspension modeling to account for flexibility of the suspension mounting points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car setups are likely to fail tech inspection and will need to have their ride heights adjusted to restore their previous levels, and also may need to have slightly stiffer springs selected to offset the extra flex and to regain desired handling characteristics. Most cars have had some degree of tuning to make sure there are no problems with suspension travel and to make sure enough range of adjustment is available.
- All of our cars have updated iRacing setups adjusted for these suspension changes.
- All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now instead of ambient air temp.
- Official sessions can now have a per-car weight penalty and a per-car fuel-fill limit, similar to what is available when Hosted sessions are created. These settings are displayed on the Info tab on the Session screen inside the simulation. We will work on getting the values displayed in appropriate places on the web site. For the moment these values are not used in any series. But they are available to help tune the balance of performance in multi-car series as the season progresses.
Updating
- Made some changes to help repair the iRacing installation when a "Failed to verify signature on program executable" error occurs while trying to launch the simulator. This can happen when Windows is "restored" from a restore point, which unfortunately only restores some of our files and causes our installation to become corrupt.
Replay
- Add in a "video timer", for the broadcasters, that indicates on the display exactly where in the tape you are so you can easily synchronize videos between live driving and a replay tape.
- Added a keyboard macro to fast forward the replay based on session number and session time. Using the number pad, type +num+time<enter>, following the format of the new video timer display.
Telemetry
- Add in new iRSDK remote message to fast forward replay based on a session number and session time.
- Output shock velocity to telemetry.
Fast Repairs
- All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0 shown). Fast repairs are only available for use during races, so during testing or practice or qualifying you will see 0 fast repairs remaining.
Driver Swap
- Fixed a problem with the way the client notifies the server that pit service is complete. If that notification was generated very frequently (due to a bug), it would prevent other notifications from being sent to the server, such as requests to get out of the car.
- Fix a bug where getting out of your car while in your pit stall when the pit exit is closed during a caution period could cause an exit closed pits black flag.
Drafting
- Updated general drafting behavior a little to improve racing.
Clubs
- NE and Texas Club logos updated.
Cars:
Cadillac CTS-V Racecar
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Wheels are now color changeable.
Chevrolet Corvette C6.R GT1
- Updated to 4-way dampers.
- Fix bad chassis ballast metric/english conversion.
Chevrolet Impala Old Class B
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Remove wedge adjustment cap as it can cause problems building a setup.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Set correct gear, and superspeedway drafting for Monza.
Chevrolet Impala-COT
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Remove wedge adjustment cap as it can cause problems building a setup.
- Allow 10" of perch adjustment at each corner.
- Removed right rear perch limit that can cause problems.
- Drafting updates.
- New power curves and rev limits.
- Diff adjustments.
- Plate engine updates.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
Chevrolet Monte Carlo SS
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.
Chevrolet Silverado - circa 2013
- The Chevrolet Silverado has been renamed to Chevrolet Silverado - circa 2013.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow 10" of perch adjustment at each corner.
- Updates to drafting.
- Updates to gear selections.
- Plate engine updates.
- Weight brought to NASCAR legal limit.
- Increase downforce at superspeedway tracks.
- Add splitter to ground proximity efficiency.
Dallara DW12
- Eliminated the "soft" 3rd bump rubber option.
- Increase maximum spring rates at ovals.
- Add provisions to get a draggy Speedway setup at Monza by increasing IndySWY aero to allow +10 rear wing angle. This will have the side effect allowing that same setting at Indianapolis also.
Ford Falcon FG V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ford Falcon FG01 V8 - circa 2012
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ford GT
- Rear video camera redone to reduce distortion.
Ford GT GT3
- Updates using the latest FIA Homologation Papers: engine parameters including torque curve and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring rate ranges, and ride height ranges.
- Shift lights adjusted.
Ford Mustang FR500S
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Holden Commodore VF V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
HPD ARX-01c
- The nose is now fully repairable.
Kia Optima
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Legends Ford '34 Coupe
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Lotus 49
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow the car more suspension droop travel and open up the ride height limits in the rear.
Mazda MX-5 Cup
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Mazda MX-5 Roadster
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Modified - SK
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
NASCAR Camping World Chevrolet Silverado
- The NASCAR Camping World Chevrolet Silverado Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.
- The Existing or "Old" Chevy Silverado will no longer be used in the normal official Series. It will be renamed: Chevy Silverado - circa 2013.
- Physics is identical to the new NASCAR Camping World Toyota Tundra, the two trucks can share setups.
NASCAR Camping World Toyota Tundra
- The NASCAR Camping World Toyota Tundra Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.
- Physics is identical to the new NASCAR Camping World Chevrolet Silverado, the two trucks can share setups.
NASCAR K&N Pro Chevrolet Impala
- The Chevrolet National Impala has been renamed to NASCAR K&N Pro Chevrolet Impala.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Control drag and downforce with splitter height.
- Set correct gear, and superspeedway drafting for Monza.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
NASCAR Sprint Cup Chevrolet SS
- The Chevrolet SS-Gen6 has been renamed to NASCAR Sprint Cup Chevrolet SS.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Make fuel adjustable in qualifying sessions.
- Now uses 'shock springs' which replace bumpstops.
- Suspension geometry is adjusted.
- Rear bar is usable at road courses only.
- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.
- Rear shock damping increased 1.5x on the high side.
- Downforce and drag scaled to 2015 specifications, which is less than 2014.
- Drafting updates.
- New power curves and rev limits.
- Plate engine updates.
- Diff adjustments.
- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.
- New shift light RPM at 9000 due to new rev limit and power curve.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
NASCAR Sprint Cup Ford Fusion
- The Ford Fusion-Gen6 has been renamed to NASCAR Sprint Cup Ford Fusion.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Make fuel adjustable in qualifying sessions.
- Now uses 'shock springs' which replace bumpstops.
- Suspension geometry is adjusted.
- Rear bar is usable at road courses only.
- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.
- Rear shock damping increased 1.5x on the high side.
- Downforce and drag scaled to 2015 specifications, which is less than 2014.
- Drafting updates.
- New power curves and rev limits.
- Plate engine updates.
- Diff adjustments.
- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.
- New shift light RPM at 9000 due to new rev limit and power curve.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
- Fix for nose and rear disappearing at extreme distances.
NASCAR Sprint Cup Toyota Camry
- The Toyota Camry-Gen6 has been renamed to NASCAR Sprint Cup Toyota Camry.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Make fuel adjustable in qualifying sessions.
- Now uses 'shock springs' which replace bumpstops.
- Suspension geometry is adjusted.
- Rear bar is usable at road courses only.
- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.
- Rear shock damping increased 1.5x on the high side.
- Downforce and drag scaled to 2015 specifications, which is less than 2014.
- Drafting updates.
- New power curves and rev limits.
- Plate engine updates.
- Diff adjustments.
- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.
- New shift light RPM at 9000 due to new rev limit and power curve.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
NASCAR Whelen Tour Modified
- The Modified - Tour has been renamed to NASCAR Whelen Tour Modified.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
NASCAR XFINITY Chevrolet Camaro
- The Chevrolet Camaro Class B has been renamed to NASCAR XFINITY Chevrolet Camaro.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Control drag and downforce with splitter height.
- Set correct gear, and superspeedway drafting for Monza.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
NASCAR XFINITY Ford Mustang
- The Ford Mustang Class B has been renamed to NASCAR XFINITY Ford Mustang.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Remove wedge adjustment cap as it can cause problems building a setup.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Control drag and downforce with splitter height.
- Set correct gear, and superspeedway drafting for Monza.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
Pontiac Solstice
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed the Rookie's tire black box to show the actual cold pressure of 32 psi instead of an incorrect 3.2 psi.
Radical SR8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed problems with bumpstop engagement, coil binding springs, hyper-extending shocks and damping, allow more spring and shock travel. The shocks have been rebuilt as linear, instead of digressive, with more high speed damping than before.
Riley MkXX Daytona Prototype
- Added an aero calculator to the garage.
- Now has a replaceable nose and wing.
Ruf RT 12R AWD
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ruf RT 12R RWD
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
SCCA Spec Racer Ford
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Wheels are now color changeable.
- Brake rotor glow enabled.
Silver Crown
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Skip Barber Formula 2000
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Sprint Car
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Street Stock
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Super Late Model
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.
- Changed from adjustable packer and bumpstop stiffness to only adjustable packer.
VW Jetta TDI Cup
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Williams-Toyota FW31
- Reduce rear downforce loss with rear car damage - testers noting it's fairly sensitive.
- Reduce downforce loss with aerodynamic stall. This will gain some downforce above 260kph but not a whole hell of a lot.
- Give low downforce trim a bit more advantage.
- Updates to the shock and spring ranges.
Tracks:
- Improved traffic cone 3D models and textures.
Autodromo Nazionale Monza
- Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6 mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the 2.64 mile Pista di Alta Velocita (the high banked oval).
- iRacing's Monza features nine configurations: three variations of the GP circuit, the junior circuit, the historic oval left and right turning, and three variations which combine the high banked oval with the modern GP circuit.
Circuit de Spa-Francorchamps
- Make sure brake markers are visible even with minimal graphic settings.
Gateway Motorsports Park
- Make sure the crowd in the Main and Turn 12 stands disappears if the graphic detail settings are low enough to turn off the grandstand.
Michigan International Speedway
- Turn 4 grandstand crowds no longer disappear at long distances.
nene15708 escribió:...
@Behoram Solo te cuenta lo que juegues, es decir, desde que entras al server hasta que sales, sin mas. No cuenta tiempo en Web, ni tiempo en Foros, solo cuando conectas al server.
phillip33 escribió:Buenas amigos una duda de una persona que quiere probar el iracing.
Quiero probar este juego y tengo un par de duda primero tengo una Mac mini 2014 básica con 4gb de ram funcionara bien? La otra es si me creo una cuenta me dan algún tiempo de prueba gratis ? Y no poseo volante tengo son mando de Xbox 360 y Xbox one funcionaran? Se que la experiencia con volantes es mucho mayor pero nunca que he acostumbrado a jugar con volantes.
abe_nano escribió:bueno pues ya tengo planteada mi compra y os la quería consultar lo primero que me hace falta es el coche, skipy pal carrito y los circuitos que tengo pensao fijos son
Sebring, porque creo que es muy usado y ademas en la scca se usa 2 veces esta season y lo necesito
Monza, no hay nada que añadir xD
Interlagos porque me encanta
hasta ahi bien, salvo que me desaconsejeis alguno, y ahora tendria que añadir dos mas, teniendo en cuenta que la week 5 voy a estar de viaje y ademas @nene me desaconsejo virginia quedarian 5 para elejir esos dos. como oran no lo conozco lo descartaria salvo que me digais otra cosa y quedaria:
Gilles villeneuve que es un buen circuito que conozco aunque nene me desaconsejo grandes rectas para esta serie
Road America lo mismo que el de arriba
Suzuka de estos quizas sea el que mas me tira, aunque las eses son un infierno para mi, me gusta y ademas tiene muchas variantes.
Philip island que no lo conozco pero si he oido que tiene mucha fama
Que opinais? con esto serian 6 compras un 5+1 y me daria con lo que tengo para 8 de la skip y al menos 10 de la scca si pillo philip island uno mas que son las dos series que mas me interesan.
IfritM3 escribió:Hola
Pues ya tenemos panfletillo para leer mientras actualizan y sacar nuestras "pajillas mentales".
Cambios y novedades de esta nueva actualizacion (Release Notes):Tomorrow (Wednesday March 11th 2015) we will be deploying the 2015 Season 2 build. Here are the release notes for that build.
New Content Highlights
- New track: Autodromo Nazionale Monza. Further details in the Tracks section of these release notes.
- New vehicles: NASCAR Camping World Chevrolet Silverado and NASCAR Camping World Toyota Tundra. Further details in the Cars section of these release notes.
Website:
Navigation and Site Organization
- Member Site global wrapper has been cleaned up, navigation has been reorganized to help new and old users find things more intuitively.
- The News Room, Race Guide, and Hosted Races pages now contain friendly buttons to help you jump to most main activities (Practice, Popular Races & Practices, Official Races, and Hosted Races).
- Many redundant dashboard widgets have been removed due to redundancy. The only ones that are being left in are the Race Planner and the Service Status widgets, which can be reordered, but not removed.
- The What's Hot widget has been removed and replaced with a full-page Popular Races guide - same data, more useful.
- The Settings panel has only one pane of settings, because there are no widgets to configure, and no tickers.
- There's an Store Overview page now, that lets you see all that iRacing has for sale at-a-glance.
Documentation
- The Quick Start guide has been revamped, and is actually quick now.
- Paint Policy and Unofficial policies have been updated (new pdfs).
Leagues
- On the page for Ignored League Applications, clicking the red X will now delete the correct entry.
- Leagues now can track & edit Team Standings for individual League Seasons.
- League Session tooltips are now consolidated, and grow to the left to stay within the global wrapper.
- League Seasons are now sorted by the most recent races that have occurred.
- League Members may now opt out of receiving league mail.
- Fixed an issue where parsing fixed setups for league races would sometimes lead to a page not loading fully.
- Added an error state for max-lengths of League Member nicknames.
Teams
- Added a button within My Teams to allow people to willingly leave a team.
- Transfer of Team Ownership now works as intended.
- Fixed a bug in the Team Registration dialogue where selecting a car in a multiclass session would sometimes load the car image either in a huge form, or would never let the loading indicator go away.
- Fixed Team Session Details rollover tooltips to properly show GMT dates/times & local times.
- On "My Profile", a link in "my last 10 races" will now link to a team's page, where applicable.
General
- Racepanel tooltips now expand upwards to keep them within the global wrapper.
- Repaired the spotters page so that it loads in all situations correctly, and will display errors that were being lost in some operations.
- Earned Credits and MPR statistics have been moved to the "My Profile" page.
- 11 sets of Series assets have been updated to prevent the issue where the fixed, teams, and multiclass banners won't overlap.
- We fixed an issue where sometimes on results, you wouldn't be able to see your fastest lap.
- The log in page now has a different internal structure, so that certain password keepers won't incorrectly send users to the wrong place.
- Some results show relevant data where "- - -" was displaying.
- Fixed an issue where track configs sometimes would disappear from the testing panel.
- If a series is active, but doesn't have any scheduled sessions, it now reports that there aren't any, instead of showing "purchase required."
- Fixed an issue with joining a friend's race from the fixed footer where members could potentially get misregistered.
- Racepanel & Testpanel car forum links are removed.
- When editing "My Profile", a cancel button now shows if you want to cancel. Error messages are more robust if something goes wrong while editing.
Steam
- Existing iRacing users who didn't sign up using Steam may now generate a steam key to link their iRacing & Steam accounts. Here's how:
1) Go to "My Account", and at the bottom of the page there's a button to generate a Steam Key - click it.
2) Open Steam, and in the top-level menu, click Games, and then click Activate a Product on Steam...
3) Follow the steps on-screen until you're asked for a Steam Key. Type in your Steam Key, then submit it. If you already have iRacing installed on your system, you don't need to install it again via Steam in the steps following activation.
4) Finally, enable the Steam Overlay in iRacing by doing any one of these:
· Click the "Click here to enable it" button on account home once you've generated your key. This will automatically enable the Steam Overlay.
· Opening your settings dashboard on any page within the main membersite and turn Steam Overlay on under the section marked "Use Steam Overlay."
· Open or create "_use64bit.txt" in the iRacing installation directory, type the number 1 into it, and save it.
Simulation:
UI
- Add max percent fuel fill and weight penalty to the Info tab on the session screen.
- We now display the total number of available fast repairs that are available for a race on the Session screen's Info tab.
- Fix a bug where you could potentially get the Options screen to open up while you also entered the car at the same time.
Physics
- Improved the suspension modeling to account for flexibility of the suspension mounting points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car setups are likely to fail tech inspection and will need to have their ride heights adjusted to restore their previous levels, and also may need to have slightly stiffer springs selected to offset the extra flex and to regain desired handling characteristics. Most cars have had some degree of tuning to make sure there are no problems with suspension travel and to make sure enough range of adjustment is available.
- All of our cars have updated iRacing setups adjusted for these suspension changes.
- All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now instead of ambient air temp.
- Official sessions can now have a per-car weight penalty and a per-car fuel-fill limit, similar to what is available when Hosted sessions are created. These settings are displayed on the Info tab on the Session screen inside the simulation. We will work on getting the values displayed in appropriate places on the web site. For the moment these values are not used in any series. But they are available to help tune the balance of performance in multi-car series as the season progresses.
Updating
- Made some changes to help repair the iRacing installation when a "Failed to verify signature on program executable" error occurs while trying to launch the simulator. This can happen when Windows is "restored" from a restore point, which unfortunately only restores some of our files and causes our installation to become corrupt.
Replay
- Add in a "video timer", for the broadcasters, that indicates on the display exactly where in the tape you are so you can easily synchronize videos between live driving and a replay tape.
- Added a keyboard macro to fast forward the replay based on session number and session time. Using the number pad, type +num+time<enter>, following the format of the new video timer display.
Telemetry
- Add in new iRSDK remote message to fast forward replay based on a session number and session time.
- Output shock velocity to telemetry.
Fast Repairs
- All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0 shown). Fast repairs are only available for use during races, so during testing or practice or qualifying you will see 0 fast repairs remaining.
Driver Swap
- Fixed a problem with the way the client notifies the server that pit service is complete. If that notification was generated very frequently (due to a bug), it would prevent other notifications from being sent to the server, such as requests to get out of the car.
- Fix a bug where getting out of your car while in your pit stall when the pit exit is closed during a caution period could cause an exit closed pits black flag.
Drafting
- Updated general drafting behavior a little to improve racing.
Clubs
- NE and Texas Club logos updated.
Cars:
Cadillac CTS-V Racecar
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Wheels are now color changeable.
Chevrolet Corvette C6.R GT1
- Updated to 4-way dampers.
- Fix bad chassis ballast metric/english conversion.
Chevrolet Impala Old Class B
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Remove wedge adjustment cap as it can cause problems building a setup.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Set correct gear, and superspeedway drafting for Monza.
Chevrolet Impala-COT
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Remove wedge adjustment cap as it can cause problems building a setup.
- Allow 10" of perch adjustment at each corner.
- Removed right rear perch limit that can cause problems.
- Drafting updates.
- New power curves and rev limits.
- Diff adjustments.
- Plate engine updates.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
Chevrolet Monte Carlo SS
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.
Chevrolet Silverado - circa 2013
- The Chevrolet Silverado has been renamed to Chevrolet Silverado - circa 2013.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow 10" of perch adjustment at each corner.
- Updates to drafting.
- Updates to gear selections.
- Plate engine updates.
- Weight brought to NASCAR legal limit.
- Increase downforce at superspeedway tracks.
- Add splitter to ground proximity efficiency.
Dallara DW12
- Eliminated the "soft" 3rd bump rubber option.
- Increase maximum spring rates at ovals.
- Add provisions to get a draggy Speedway setup at Monza by increasing IndySWY aero to allow +10 rear wing angle. This will have the side effect allowing that same setting at Indianapolis also.
Ford Falcon FG V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ford Falcon FG01 V8 - circa 2012
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ford GT
- Rear video camera redone to reduce distortion.
Ford GT GT3
- Updates using the latest FIA Homologation Papers: engine parameters including torque curve and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring rate ranges, and ride height ranges.
- Shift lights adjusted.
Ford Mustang FR500S
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Holden Commodore VF V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
HPD ARX-01c
- The nose is now fully repairable.
Kia Optima
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Legends Ford '34 Coupe
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Lotus 49
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow the car more suspension droop travel and open up the ride height limits in the rear.
Mazda MX-5 Cup
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Mazda MX-5 Roadster
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Modified - SK
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
NASCAR Camping World Chevrolet Silverado
- The NASCAR Camping World Chevrolet Silverado Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.
- The Existing or "Old" Chevy Silverado will no longer be used in the normal official Series. It will be renamed: Chevy Silverado - circa 2013.
- Physics is identical to the new NASCAR Camping World Toyota Tundra, the two trucks can share setups.
NASCAR Camping World Toyota Tundra
- The NASCAR Camping World Toyota Tundra Truck is now available. These trucks each weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and NASCAR iRacing Class Series Fixed.
- Physics is identical to the new NASCAR Camping World Chevrolet Silverado, the two trucks can share setups.
NASCAR K&N Pro Chevrolet Impala
- The Chevrolet National Impala has been renamed to NASCAR K&N Pro Chevrolet Impala.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Control drag and downforce with splitter height.
- Set correct gear, and superspeedway drafting for Monza.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
NASCAR Sprint Cup Chevrolet SS
- The Chevrolet SS-Gen6 has been renamed to NASCAR Sprint Cup Chevrolet SS.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Make fuel adjustable in qualifying sessions.
- Now uses 'shock springs' which replace bumpstops.
- Suspension geometry is adjusted.
- Rear bar is usable at road courses only.
- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.
- Rear shock damping increased 1.5x on the high side.
- Downforce and drag scaled to 2015 specifications, which is less than 2014.
- Drafting updates.
- New power curves and rev limits.
- Plate engine updates.
- Diff adjustments.
- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.
- New shift light RPM at 9000 due to new rev limit and power curve.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
NASCAR Sprint Cup Ford Fusion
- The Ford Fusion-Gen6 has been renamed to NASCAR Sprint Cup Ford Fusion.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Make fuel adjustable in qualifying sessions.
- Now uses 'shock springs' which replace bumpstops.
- Suspension geometry is adjusted.
- Rear bar is usable at road courses only.
- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.
- Rear shock damping increased 1.5x on the high side.
- Downforce and drag scaled to 2015 specifications, which is less than 2014.
- Drafting updates.
- New power curves and rev limits.
- Plate engine updates.
- Diff adjustments.
- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.
- New shift light RPM at 9000 due to new rev limit and power curve.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
- Fix for nose and rear disappearing at extreme distances.
NASCAR Sprint Cup Toyota Camry
- The Toyota Camry-Gen6 has been renamed to NASCAR Sprint Cup Toyota Camry.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Make fuel adjustable in qualifying sessions.
- Now uses 'shock springs' which replace bumpstops.
- Suspension geometry is adjusted.
- Rear bar is usable at road courses only.
- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.
- Rear shock damping increased 1.5x on the high side.
- Downforce and drag scaled to 2015 specifications, which is less than 2014.
- Drafting updates.
- New power curves and rev limits.
- Plate engine updates.
- Diff adjustments.
- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.
- New shift light RPM at 9000 due to new rev limit and power curve.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
NASCAR Whelen Tour Modified
- The Modified - Tour has been renamed to NASCAR Whelen Tour Modified.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
NASCAR XFINITY Chevrolet Camaro
- The Chevrolet Camaro Class B has been renamed to NASCAR XFINITY Chevrolet Camaro.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Control drag and downforce with splitter height.
- Set correct gear, and superspeedway drafting for Monza.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
NASCAR XFINITY Ford Mustang
- The Ford Mustang Class B has been renamed to NASCAR XFINITY Ford Mustang.
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Remove wedge adjustment cap as it can cause problems building a setup.
- Allow 10" of perch adjustment at each corner.
- Drafting adjustments.
- Plate engine updates.
- Control drag and downforce with splitter height.
- Set correct gear, and superspeedway drafting for Monza.
- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop would never end. The problem was that the car was being limited to 80% tape for the race, but the pitcrew did not know about that limit. Now they do.
- New pit road war wagons.
Pontiac Solstice
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed the Rookie's tire black box to show the actual cold pressure of 32 psi instead of an incorrect 3.2 psi.
Radical SR8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed problems with bumpstop engagement, coil binding springs, hyper-extending shocks and damping, allow more spring and shock travel. The shocks have been rebuilt as linear, instead of digressive, with more high speed damping than before.
Riley MkXX Daytona Prototype
- Added an aero calculator to the garage.
- Now has a replaceable nose and wing.
Ruf RT 12R AWD
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ruf RT 12R RWD
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
SCCA Spec Racer Ford
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Wheels are now color changeable.
- Brake rotor glow enabled.
Silver Crown
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Skip Barber Formula 2000
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Sprint Car
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Street Stock
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Super Late Model
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
- Fixed a unit precision error and typo with how the metric value for ballast weight position is displayed.
- Changed from adjustable packer and bumpstop stiffness to only adjustable packer.
VW Jetta TDI Cup
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Williams-Toyota FW31
- Reduce rear downforce loss with rear car damage - testers noting it's fairly sensitive.
- Reduce downforce loss with aerodynamic stall. This will gain some downforce above 260kph but not a whole hell of a lot.
- Give low downforce trim a bit more advantage.
- Updates to the shock and spring ranges.
Tracks:
- Improved traffic cone 3D models and textures.
Autodromo Nazionale Monza
- Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6 mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the 2.64 mile Pista di Alta Velocita (the high banked oval).
- iRacing's Monza features nine configurations: three variations of the GP circuit, the junior circuit, the historic oval left and right turning, and three variations which combine the high banked oval with the modern GP circuit.
Circuit de Spa-Francorchamps
- Make sure brake markers are visible even with minimal graphic settings.
Gateway Motorsports Park
- Make sure the crowd in the Main and Turn 12 stands disappears if the graphic detail settings are low enough to turn off the grandstand.
Michigan International Speedway
- Turn 4 grandstand crowds no longer disappear at long distances.
Un saludo.
abe_nano escribió:bueno pues ya tengo planteada mi compra y os la quería consultar lo primero que me hace falta es el coche, skipy pal carrito y los circuitos que tengo pensao fijos son
Sebring, porque creo que es muy usado y ademas en la scca se usa 2 veces esta season y lo necesito
Monza, no hay nada que añadir xD
Interlagos porque me encanta
hasta ahi bien, salvo que me desaconsejeis alguno, y ahora tendria que añadir dos mas, teniendo en cuenta que la week 5 voy a estar de viaje y ademas @nene me desaconsejo virginia quedarian 5 para elejir esos dos. como oran no lo conozco lo descartaria salvo que me digais otra cosa y quedaria:
Gilles villeneuve que es un buen circuito que conozco aunque nene me desaconsejo grandes rectas para esta serie
Road America lo mismo que el de arriba
Suzuka de estos quizas sea el que mas me tira, aunque las eses son un infierno para mi, me gusta y ademas tiene muchas variantes.
Philip island que no lo conozco pero si he oido que tiene mucha fama
Que opinais? con esto serian 6 compras un 5+1 y me daria con lo que tengo para 8 de la skip y al menos 10 de la scca si pillo philip island uno mas que son las dos series que mas me interesan.