[HO] iRacing 2.0

@javito852

Hola yo lo intenté cambiar a Canarias y no me dejó, con lo que a pagar, ahora que voy a renovar 1 año me gustaría cambiarme a Canarias, puedes explicar como lo has hecho?

Gracias.
@impacientecod

Me fui a Google Maps, busqué una calle y puse su código postal y ciudad. Como dice el compañero, en la dirección de facturación. En mi caso en paypal.
sebas0595 escribió:Hola, que tal esta un g29 a 200€ nuevo? esta bien de precio? gracias!

El año pasado lo compre por 170€ nuevo en el black friday, así que este año seguro que rondará por ese precio
Buenas,

Comparto un cambio que a partir de la nueva temporada se va a hacer en las series que corren mezclando disciplinas, por ejemplo la Nascar corre en circuitos ovales y en road y hasta ahora las carreras de road afectaban a tu iRating y SR de oval. A partir de la próxima temporada se afectará el iRating y el SR de la licencia correspondiente. Lo que no cambia es la licencia que se tenga que tener para acceder al campeonato.

Beginning with 2021 Season 1 (December Build), iRating and Safety Rating will now be adjusted based on the event track type, instead of the series’ identified license type, for series with multiple track types. As part of this highly requested feature, the selected track type iRating that will be affected also will be used to determine splits. This change applies for any combination of cross-license/track type events.

For example, some series will primarily run Asphalt Oval tracks, but may run a few Asphalt Road tracks throughout a season. As the system stands currently, after completing an event at the Asphalt Road course, their Asphalt Oval iRating and Safety Rating are affected, since that is what the series is categorized as. This change instead applies iRating and Safety Rating changes to a driver’s Asphalt Road ratings after Asphalt Road tracks.

NOTE: This change is independent from any License requirements for entering into an event for the series. For example, if the series is for Class C Asphalt Oval licenses, then that remains the requirement for entry even on weeks where it may be racing at an Asphalt Road track.


Un saludo
Una duda para un Rookie, se puede bajar o perder la licencia D, o cualquier otra???
Jabidin escribió:Una duda para un Rookie, se puede bajar o perder la licencia D, o cualquier otra???


La licencia D no la puedes perder. A la A, B y C subes y bajas inmediatamente cada vez que subes de 4.0 o bajas de 1.0 respectivamente. Si estás entre 1.0 y 2.0 bajas a final de temporada y si estás entre 3.0 y 4.0 subes a final de temporada
Jonri escribió:
Jabidin escribió:Una duda para un Rookie, se puede bajar o perder la licencia D, o cualquier otra???


La licencia D no la puedes perder. A la A, B y C subes y bajas inmediatamente cada vez que subes de 4.0 o bajas de 1.0 respectivamente. Si estás entre 1.0 y 2.0 bajas a final de temporada y si estás entre 3.0 y 4.0 subes a final de temporada

Muchas gracias amigo [beer]
RiBeNtRoP escribió:Buenas chic@s, alguien con los clubsport V3? Me llegan hoy los míos y además del forcefactor que hay que dejarlo a 0 en la configuración ¿algún detalle más a tener en cuenta para optimizar su configuración? Decir que vengo de los "fantásticos" t3pa...

Gracias!!

Saludos!

P.D Ayer me di mis primeras vueltas con el Ferrari (que lo compré hace 1 semana) en Oulton Park y no bajo de 1'27" ¿cómo leches hacéis los que marcáis mejores tiempos? En práctica ayer llegué a ver un 1'24"...Os admiro!!


Si.. admiraciones para los que siguen "a pelo" desde que se fabricó este simulador, con tanto periférico preparate para la vida moderna... Hace muchos años que no volvia a abrir una suscripción en iRacing, he cogido el año con los descuentos, resulta que ahora casi todos tienen unos tiempos equivalentes a la velocidad de la luz y ya da exactamente igual las licencias, en circuitos cortos donde se hacen tiempos de 1:15.7 - 1:16.2, entra en acción la magia de los programitas combinado con el auto-clutch off, cambio manual utilizando levas combinado con macros, para que el juego no te penalice, ganas justamente el tiempo que estas haciendo de menos comparado con estos individuos.

Admiraciónes!! [poraki]

Encima iRacing siendo conocedor de este y otros sistemas, sigue siendo permisivo hasta el punto de que los considere legales ¿que haces? ¿sigues saliendo a mitad-final de parrilla o empiezas a utilizar los programitas de marras? que no hacen otra cosa que engañar y manipular el sistema que se ha creado en el juego.

Yo tambien tengo esos V3, los cogí para probarlos, es un producto que venden por fasciculos, ahora añade esto más y luego lo otro, más pasta.... recuerda que son 12 bits (4096 pasos) a día de hoy casi todas las pedaleras se fabrican en 16 bits (65000 pasos) a modo de ejemplo en el mismo rango de precios, se encuentran los DCSIMRACING que probablemente les da unas vueltas a los Clubsport V3.
Mustick escribió:Lo de salir último por tema de safety rating es algo que nunca he entendido muy bien, vas a perder iRating, por lo que te meterás en splits más bajos donde la probabilidad de encontrar gente que tiene fallos es mucho mayor.

Será pq eres rápido y tienes opciones de subir de iRating y escapar del infierno, pero si eres lento, en cuanto llegas a cierto nivel de iRating ya no progresas nada, y en cuanto tienes una mala racha caes para abajo.

Y en el ultimo split, muchas veces se gana IR saliendo del PIT, pq acabas la carrera, que si sales en el medio hay muchas probabilidades de que la lie alguno.

Es un putada pero es así, si eres lento aunque tengas SR A, no tienes opciones de carreras limpias casi.
En Road digo, en Oval está bastante mejor la cosa. En Road es muy triste que en A solo este la F1.

Imagen
otro que se mete otra vez después de 4 años.

1 añito comprado.

[fumando]
Ayer estuve mirando y después del mazda mx5 y el Ferrari les sigue la IMSA en cuanto a más carreras creadas. Pero no se igual me confundo pero en el resto de competiciones las veo muy apagadas y con pocas carreras.

Creéis que la próxima sesión continuará la Ferrari 488 fixed al mismo nivel, o esto cambia en cada sesión? Va a ser mi primera renovación larga, ya invertí en esta sesión para correr la ferrari fixed y me gustaría seguir corriendo ya que esta muy muy chula.
¿Que series son las ma jugadas actualmente en Road y que merezca la pena invertir?
@654321 No te creas que soy muy rápido, ojalá XD Lo que sí es verdad es que soy muy consistente en tiempos y errores muy pocos por mi parte, pero sí, entiendo lo que dices.

@impacientecod @angel_33 Si tenéis iRacing podéis acceder a este hilo del foro https://members.iracing.com/jforum/posts/list/650/2322320.page donde cuelgan estadísticas de participación por circuito, serie, etc.

Por ejemplo esta sería la participación de la temporada pasada en las series de Road, cuentan gente que ha corrido al menos 1 carrera oficial.

Imagen

De contenido para la nueva build parece que llegará Long Beach (están ya subiendo a twitter e instagram capturas y un vídeo de la fuente), CocaCola SuperSpeedway, coches de Dirt oval y parece que un Lamborghini Gt3. Se irá sabiendo en los próximos días.





Un saludo
hace tiempo que no entraba unos 4 años, me podéis dar algún consejo para frenar bien?

los pedales son buenos y con célula de carga.

el coche que utilizo es el Mercedes en la GT3 aunque no veo muchos.
Posei escribió:hace tiempo que no entraba unos 4 años, me podéis dar algún consejo para frenar bien?

los pedales son buenos y con célula de carga.

el coche que utilizo es el Mercedes en la GT3 aunque no veo muchos.


Rodar, rodar, rodar...y cuando hayas rodado mucho, rodar más. No tiene mucho más, y menos con el GT3, que tiene TC y ABS, por lo que puedes dejar clavado el freno y ni si quiera bloqueará.

Con los GT3 yo hacía mucho "Trail-Braking", que es básicamente seguir utilizando freno a la hora de meter el coche en curva. Digamos que es hacer que deslice con el freno y encarar mejor la entrada a curva, pero bueno, eso con el tiempo te saldrá, ya que no es algo que debas practicar, suele salir solo, cuando tienes feeling con el coche y vas a gusto.

Un saludo!

PD: Una buena calibración de los pedales también es crucial!
@Posei Y por añadir a lo que te comenta @nene15708 tienes el Force Factor configurado a 0.0? Es necesario para pedales con célula de carga.

Un saludo
nene15708 escribió:
Posei escribió:hace tiempo que no entraba unos 4 años, me podéis dar algún consejo para frenar bien?

los pedales son buenos y con célula de carga.

el coche que utilizo es el Mercedes en la GT3 aunque no veo muchos.


Rodar, rodar, rodar...y cuando hayas rodado mucho, rodar más. No tiene mucho más, y menos con el GT3, que tiene TC y ABS, por lo que puedes dejar clavado el freno y ni si quiera bloqueará.

Con los GT3 yo hacía mucho "Trail-Braking", que es básicamente seguir utilizando freno a la hora de meter el coche en curva. Digamos que es hacer que deslice con el freno y encarar mejor la entrada a curva, pero bueno, eso con el tiempo te saldrá, ya que no es algo que debas practicar, suele salir solo, cuando tienes feeling con el coche y vas a gusto.

Un saludo!

PD: Una buena calibración de los pedales también es crucial!


gracias me pondré con ello xD
Buenas a todos,

Acaban de decir en iRacing los circuitos europeos que tienen actualmente en producción, Hockenheim (este se sabía), Red Bull Ring, Hungaroring y Knockhill. Además para la S2 de 2020 saldrá el rallycross del circuito de Montmelo.

iRacing’s European road circuit offerings will expand significantly in the coming months as four premier international circuits make their way into production in 2021. The Hockenheimring, Hungaroring, Red Bull Ring, and Knockhill Racing Circuit have all been fully scanned and licensed, and will join an already diverse lineup of European circuits in future iRacing builds. The quartet of new tracks kick off plans for a significant increase in European-based content coming to the service in the future.

All four tracks boast extensive racing histories, and two played host to Driver’s World Championship events in 2020. Earlier this year, the Red Bull Ring became the first circuit in history to play host to back-to-back Grands Prix on the same layout, while the Hungaroring marked the third event on the 2020 schedule immediately afterward. Hockenheim regularly hosts top-tier grand prix and touring car races, among other disciplines, while Knockhill serves as one of the United Kingdom’s premier venues for touring car, lower-tier open wheel, rallycross, and track day events.

iRacing’s already robust lineup of road racing content underwent a major expansion in 2020 with the addition of the Dallara P217, Porsche 718 Cayman GT4 Clubsport, and BMW M4 GT4. The first European purpose-built rallycross track made its debut on iRacing as well, as Hell Lankebanen joined the service in March. The European tracks currently in production only serve to strengthen a car and track lineup that features racing vehicles from all levels of the motorsport ladder and courses that vary from Monza and Spa-Francorchamps to the esteemed Circuit de la Sarthe, home of the 24 Hours of Le Mans.

In addition to the above, the rallycross layout at Circuit de Barcelona-Catalunya will make its debut on iRacing as part of 2021 Season 2. The circuit made its debut on the World Rallycross schedule in 2015, and recently concluded that series’ 2020 campaign.

Hockenheimring, Hungaroring, Red Bull Ring, and Knockhill Racing Circuit are currently in production for future iRacing builds. Additional iRacing content announcements for the 2021 Season 1 build will be made in the coming days.


Un saludo

EDITO: Ya ha vídeo de Long Beach!

@Mustick Por una parte genial que haya nuevos circuitos y encima famosos, pero con lo "caro" que son habiendo pagado suscripción me da pena tener que esperar a conseguir creditos.
@Din-A4 Yo me lo tomo con mucha calma para comprar contenido la verdad. Y más con el ritmo que llevan últimamente XD

Han anunciado más contenido estos 2 últimos días. Por un lado un nuevo GT3, el BMW M4 GT3, lo ha publicado BMW en el evento BMW Sim Live. Dejo el artículo de BMW con la fotos y el anuncio de iRacing en el foro. https://www.press.bmwgroup.com/global/article/detail/T0322011EN/the-next-step:-bmw-motorsport-expands-its-involvement-in-sim-racing-and-cooperates-with-four-top-teams

iRacing’s renewed focus on GT3 content continues with an early release of the BMW M4 GT3 that will make its real-world racing debut in 2021. Revealed on Saturday at BMW Sim Live, the new car will compete in GT3 series around the world in the coming years, and will also run in iRacing’s corresponding official series and special events.

The BMW M4 GT3 Early Release is a pre-release version of the BMW M4 GT3 that will be made available to iRacing members in the weeks after the 2021 Season 1 build. The car succeeds the BMW Z4 GT3 as the second BMW to join iRacing’s GT3 offerings. In the coming months, the in-development car will shed the Early Release label for all members, receiving a comprehensive set of updates to match its final real-world form.


Y luego va a salir el Dallara iR-01 que es un monoplaza que le ha encargado iRacing diseñar a Dallara, motor V10 atmosférico y normativa aerodinámica parecida a la F1 de 2022. El coche será el que se utilice para el futuro campeonato del mundo en iRacing. Dejo la noticia y el vídeo. https://www.iracing.com/iracing-and-dallara-team-up-to-build-dallara-ir-01/



Un saludo

Edito: Nuevos layouts para Rallycross gratis si ya tienes el circuito.

Hola, me podéis ayudar?, tengo entendido que esta semana se pueden probar todo de manera gratuita y que saldrán las nuevas seassons de cara al 2021, cuando empezarían, a la siguiente semana?

Y es cierto que se pueden probar todos los contenidos nuevos?

Esto de iracing a veces es un poco lío...
@impacientecod Buenas, intentó explicarte. Cuando hay parada por mantenimiento iRacing habilita la web de test drive https://testdrive.iracing.com/login.html donde puedes probar cualquier coche que tengas descargado aunque no lo tengas comprado.

Alguna vez lo han dejado abierto el fin de semana pero lo normal es que sea solo cuando hay mantenimientos. El contenido nuevo no suele estar el primer día en la página de test, suele estar a partir de la siguiente parada.

El Martes empieza la Semana 13, el Miércoles es el mantenimiento y el siguiente Martes la temporada 1 de 2021.

Un saludo
@Mustick muchas gracias, pensaba que la semana 13 no era productiva, únicamente servía para probar contenido nuevo y así comprar lo que quieras de cara al 2021.

El contenido oficial y definitivo de cara al 2021 cuando se sabrá?
@impacientecod La semana 13 tiene tanto series oficiales como series "fun" donde no cuenta el SR ni el iR. Supongo que mañana publicaran el calendario de la semana 13. El calendario oficial de la temporada 1 de 2021 lo mismo, supongo que mañana o pasado estará.

La actualización de contenido es el Miércoles y ese mismo día o el día anterior colgarán las release notes y se sabrá todo lo que lleva tanto de mejoras, como nuevo contenido, correcciones, etc.

Dejo otro vídeo de contenido que va a salir, un oval de dirt.



Un saludo
Otro por aquí que ha vuelto a IR con su vetusto y quemado G27 después de 4 años sin darle... Y anda que no estoy oxidado!!
Buenas a todos,

Ya están las "release notes" con todo lo que han implementado y pondrán mañana en el parche. De contenido sale en l Dallara iR-01, los big block de dirt oval, el Lamborghini Huracan GT3 EVo, Long Beach, Cedar Lake Speedway, Rallycross para Brand Hatchs y Charlotte y figura 8 con salto para Irwindale. El BMW Gt3 saldrá en unas semanas.
Además hay mejoras en las ruedas, implementación de aerodinámica por cercanía al muro en los Nascar, mejoras en el nuevo modelo de daños, nuevo modelo de daños para el Indycar, más coches con IA, mejoras en la iluminación nocturna, etc.

Welcome to iRacing 2021 Season 1! This season release is one of our biggest yet, including something for your favorite license type. We have added three new vehicles, two new or fully updated tracks, and three new track configurations! But wait, there's more: tire updates on many cars, multiple tire compounds for the Dallara IR18, competition-focused improvements for the New Damage Model, cross-license racing, the 3D Car Viewer, and much more!


Some highlights include:
• Dallara iR-01
• Dirt Modified (two classes!)
• Lamborghini Huracán GT3 EVO
• Cedar Lake Speedway
• Long Beach Street Circuit (fully updated!)
• Brands Hatch Circuit - Rallycross
• Charlotte Motor Speedway - Rallycross
• Irwindale Speedway - Figure Eight Jump
• Cross-License Racing
• 3D Car Viewer
• New AI Racing Content (four vehicles and two tracks!)
• Tire updates on many cars
• Wall proximity aerodynamics effects for a number of stockcars
• Custom Competitive Setups for a variety of vehicles
• Significant New Damage Model Updates
• Night Lighting Improvements
• Russian Spotter Pack
• Multiple Tire Compounds for the Dallara IR18
• New Damage Model added to the Dallara IR18


Full 2021 Season 1 Release details are below.



iRACING UI:

Licenses

- Official Events now have the ability to utilize and adjust the iRating and Safety Rating for a license class other than that which is required in order to qualify to join the Event. This cross-license information, if applicable, is provided in the UI via an additional license icon to the right of the qualification license.
- - For example, when an Indy Series that requires a C-Class Road License to participate goes to an Oval for Week 3, this specific event will now use your Oval iRating and Safety Rating for creating splits. When you're done racing, this event will also adjust your Oval License iRating and Safety Rating based on your performance.


Store

- A new sub-section has been added to the Store: Gift Cards!
- - You can find this sub-section in the Store section on the sidebar.
- - This sub-section takes you to a page where you may purchase iRacing Gift Cards for yourself or others.


Go Racing

- Added a "Race Now" button to every week of the Season Schedule which allows users to either Test Drive or create a Hosted Session based on the configuration of the selected week.

- The tire compound column in the entries list may now be sorted.


Create a Race

- Fixed an issue where removing and then adding an Admin from the Select Admins step of Create a Race was encountering an error.


Filtering

- Fixed some filtering issues where several cars were classified incorrectly.

- Various car search tags have been updated.


Leagues

- The League Session Schedule has been inverted.

- A Test Drive button has been added to each League Series Session.

- A new column, Aggregate Points, has been added to the Results screen for League Sessions in the UI.

- The current overall League Series winner is displayed at the top of the League Session Results screen.

- Fixed an issue with the League Schedule table not having enough display space for Car and Track names.

- Number of Wins is now used as a tie-breaker for League Championship Standings.


3D Car Viewer

- NEW FEATURE!
- - Some Car windows within the UI, such as that from My Content, now features a "3D Car Viewer" tab!
- - Clicking on this tab will open a new window where you can view a full dynamic 3D model of the vehicle.

- The 3D Car Viewer is rendered in real-time, just like you were viewing the vehicle in the Simulator.

- In the 3D Car Viewer, you can rotate and zoom the camera around the vehicle.
- - Rotate: left-click + drag.
- - Zoom: scroll-wheel.

- The display of all liveries are supported, including custom livery files saved on your machine.
- - Liveries are also immediately updated to any changes to these files. This means as soon as a new version of a car paint is detected, the 3D Car Viewer will immediately update. No more need to load the entire Simulator to check your work!


Paint Shop

- A new sponsor, Apex Racing Academy F3 Championship, has been added to the Paint Shop!
- - Two logos are available for this sponsor.

- A new sponsor, TURN Racing, has been added to the Paint Shop!
- - Two logos are available for this sponsor.

- A new sponsor logo, Sim Labs (dark theme), has been added to the Paint Shop!

- Car decals have been darkened slightly to better match the rendering of the car paint.

- Fixed an issue where your car could sometimes not display the correct wheel rim colors, number colors, or fonts.



MEMBERSITE:

Gift Cards

- The Gift Cards page is back!
- - iRacing Gift Cards are now available for purchase for yourself or others!
- - iRacing Dollars may now also be purchased for yourself or others from the same page!



SIMULATION:

Race Control

- When a Race finishes under Caution, you should now receive the same pace order messages as you would under any other Caution. This may help to prevent unexpected penalties due to passing under a Yellow Flag after a Race has finished.

- Fixed an issue with new pit exit delay Race Control system where if the first and last cars on grid are on either side of the Start/Finish line, the grid traversal time would compute out to be negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for some racers.

- Fixed an issue where sometimes the gain-time penalties being displayed were astronomically miscalculated.


Track Surface Model

- New convection coefficient and solar constant calculations have been added.
- - In general, the track should retain more heat energy from cars as a result.


Road Racing

- When driving line aids are enabled, pit exit driving lines now appear for road courses that require any unique pit exit paths.


Dirt Racing

- A one second cooldown has been added to firing the ignition for all dirt racing vehicles.


AI Racing

- The following vehicles are now available for AI Racing:
- - Dallara P217
- - NASCAR Gander Outdoors Chevrolet Silverado
- - NASCAR Gander Outdoors Ford F150
- - NASCAR Gander Outdoors Toyota Tundra

- The following track configurations are now available for AI Racing:
- - Autodromo Internazionale Enzo e Dino Ferrari - Grand Prix
- - Autódromo José Carlos Pace - Grand Prix

- The Actual Skill performance for AI Drivers has been adjusted to provide increased variability at lower ratings. This means AI Drivers with lower Skill ratings may be more prone to perform sub-optimally, make more mistakes, lose control more often, take an imperfect race line, and even crash more often. This better simulates a new driver who is still learning.

- AI Drivers have completed the following specialized training courses:
- - Optimized Race Starts
- - Pitting in Traffic
- - Zen Driving: Keeping Your Cool in Close Quarters
- - Advanced Pit Tactics for Oval Racers
- - Lateral Slip and You
- - Mastering Defensive Driving on Corners
- - Tips & Tricks for Entering and Exiting the Pits
- - Superspeedways 101: Gotta Go Fast

- AI Drivers have received specialized driver skills training with the following vehicles:
- - Dallara F3
- - Global Mazda MX-5 Cup
- - Indy Pro 2000 PM-18
- - Porsche 911 GT3 Cup (991)
- - Skip Barber Formula 2000
- - VW Jetta TDI Cup

- AI Drivers have received additional driver training at the following track configurations:
- - Atlanta Motor Speedway - Oval
- - Chicagoland Speedway
- - Road Atlanta - Full Course
- - Summit Point Raceway - Summit Point Raceway
- - Tsukuba Circuit - 2000 - Full

- AI Vehicle properties have been improved for the following vehicles:
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - NASCAR Xfinity Chevrolet Camaro
- - NASCAR Xfinity Ford Mustang
- - NASCAR Xfinity Toyota Supra

- Corrected an intermittent AI mind error where some drivers could immediately steer into a wall when beginning from the starting grid.


Tires

- A new tire spec has been applied to a variety of cars.
- - This adjustment corrects issues with grip at the contact patch and alleviates issues with low-load spike correction, where the vehicle could bounce around. Cars affected include the following:
- - - Audi R18
- - - Audi R8 LMS
- - - BMW M8 GTE
- - - Chevrolet Corvette C8.R GTE
- - - Dallara F3
- - - Dallara IR18
- - - Dallara P217
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford GT GT2/GT3 (Ford GT GT3)
- - - Ford GTE
- - - Formula Renault 3.5
- - - Global Mazda MX-5 Cup
- - - Lamborghini Huracán GT3 EVO
- - - Lotus 79
- - - McLaren MP4-12C GT3
- - - McLaren MP4-30
- - - Mercedes-AMG GT3
- - - Porsche 911 GT3 Cup (991)
- - - Porsche 911 RSR
- - - Porsche 919
- - - Ruf RT 12R (Ruf RT 12R C-Spec and Ruf RT 12R Track)
- - - Street Stock
- - - VW Jetta TDI Cup
- - - Williams FW31
- - - [Legacy] Mazda MX-5 Cup & Roadster - 2010 (ALL)

- Stockcar tires for short Ovals and Road Courses have been made more forgiving over the limit. Cars affected include the following:
- - ARCA Menards Chevrolet Impala
- - NASCAR Chevrolet Monte Carlo - 1987
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - NASCAR Ford Thunderbird - 1987
- - NASCAR Gander Outdoors Chevrolet Silverado
- - NASCAR Gander Outdoors Ford F150
- - NASCAR Gander Outdoors Toyota Tundra
- - NASCAR Xfinity Chevrolet Camaro
- - NASCAR Xfinity Ford Mustang
- - NASCAR Xfinity Toyota Supra
- - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009
- - [Legacy] NASCAR Cup Chevrolet SS - 2013
- - [Legacy] NASCAR Cup Ford Fusion - 2016
- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012
- - [Legacy] NASCAR Truck Chevrolet Silverado - 2008
- - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014
- - [Legacy] NASCAR Xfinity Ford Mustang - 2016
- - [Legacy] NASCAR Xfinity Toyota Camry - 2015


Aerodynamics

- Some stockcars now feature realistic aerodynamic interactions based upon wall proximity. Cars affected include the following:
- - ARCA Menards Chevrolet Impala
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - NASCAR Gander Outdoors Chevrolet Silverado
- - NASCAR Gander Outdoors Ford F150
- - NASCAR Gander Outdoors Toyota Tundra
- - NASCAR Xfinity Chevrolet Camaro
- - NASCAR Xfinity Ford Mustang
- - NASCAR Xfinity Toyota Supra


Track Specific Custom Competitive Setups

- With the 2021 Season 1 Release, we have created many brand new sets of custom built competitive setups for each of the 12 races scheduled within a vehicle’s Official Series.
- - These setups were built as a new initiative to give all our Members an opportunity to be more competitive. They were created by iRacers from a variety of backgrounds including DWC drivers to well respected community setup builders. These setups should allow a driver with ample skill and seat time to be competitive in top split racing.
- - The “Notes” page within the setup has been updated to give parameter adjustment recommendations.

- Track Specific Custom Competitive Setups are available for the following vehicles:
- - ARCA Menards Chevrolet Impala
- - Audi R18
- - Chevrolet Monte Carlo SS
- - Dallara F3
- - Dallara IR-01
- - Lucas Oil Off Road Pro 2 Truck
- - McLaren MP4-30
- - Modified - NASCAR Whelen Tour
- - Modified - SK
- - NASCAR Cup Series Chevrolet Camaro ZL1
- - NASCAR Cup Series Ford Mustang
- - NASCAR Cup Series Toyota Camry
- - NASCAR Xfinity Chevrolet Camaro
- - NASCAR Xfinity Ford Mustang
- - NASCAR Xfinity Toyota Supra
- - NASCAR Gander Outdoors Chevrolet Silverado
- - NASCAR Gander Outdoors Ford F150
- - NASCAR Gander Outdoors Toyota Tundra
- - NASCAR Ford Thunderbird - 1987
- - NASCAR Chevrolet Monte Carlo - 1987
- - Porsche 919
- - Super Late Model
- - Silver Crown


Custom Competitive Setups

- With the 2021 Season 1 Release, we have created many brand new sets of custom built competitive setups for multiple track types.
- - These setups were built as a new initiative to give all our Members an opportunity to be more competitive. They were created by iRacers from a variety of backgrounds including DWC drivers to well respected community setup builders. These setups should allow a driver with ample skill and seat time to be competitive in top split racing.
- - The “Notes” page within the setup has been updated to give parameter adjustment recommendations.

- Custom Competitive Setups are available for the following vehicles:
- - Audi R8 LMS GT3
- - BMW M8 GTE
- - Chevrolet Corvette C8.R GTE
- - Dallara P217
- - Ferrari 488 GT3
- - Ferrari 488 GTE
- - Ford GT GT3
- - Ford GTE
- - Lamborghini Huracán GT3 EVO
- - McLaren MP4-12C GT3
- - Mercedes-AMG GT3
- - Porsche 911 GT3 Cup (991)
- - Porsche 911 RSR


New Damage Model

- The New Damage Model is now enabled for the Dallara IR18!

- Detached vehicle parts and tires are no longer collidable shortly after they have been removed from a vehicle when using the New Damage Model.
- - This is a significant update, and has been made in the spirit of fairness for racers, as the differences between local machine processing for detached vehicle parts could lead to significant discrepancies between what a driver was seeing, and reality. This was leading to some drivers hitting invisible detached car parts, and other drivers passing clean through detached car parts, unaffected.
- - - Now, when a vehicle part detaches from a car, its collision properties are disabled 0.50 seconds after it is no longer touching another physical object, and it may then no longer interact with other physical bodies in the world, including cars.
- - - This system has also been implemented for track objects, such as cones. When a track object is moved from its home position, its collision properties are disabled 0.50 seconds after it is no longer touching another object, and it may no longer interact with other physical bodies in the world, including cars.
- - - - Track surface and terrain are excluded in these processes; objects always collide with the ground.
- - - - The 0.50 second cooldown for both vehicle parts and track objects is refreshed if contact is made with another non-ground object within the cooldown period.

- Colliding with detached car parts or tires no longer cause penalties to either the victim of the debris or the source of the debris during or after impacts. Penalties are still awarded for colliding with a vehicle that has parts missing, or for colliding with a vehicle that has parts hanging off.

- Collision polygons have been improved to mitigate snagging edges.
- - The object collision system uses a lower resolution polygon than the actual game object or surface for collision detection in order to reduce the triangle count and allow for faster processing. However, issues can arrise where two collision polygons meet and create a snagging edge. This change adjusts how these edges are calculated, smoothing them, and reducing the likelihood of creating snagging surfaces.

- For the New Damage Model, suspension and wheel damage repair algorithms have been updated in order to prevent unauthorized moon launches and provide a more accurate damage state.
- - Center springs and torsion bars now break along with the associated corner spring/damper. They also no longer break along with the wheel if only the suspension was damaged.
- - Repairing a damaged spring/damper no longer causes the car to jolt suddenly, due to the high degree of deflection, which could jolt the car uncontrollably, causing a moon launch, or, in many cases, re-break the suspension.
- - Reattaching a removed wheel also no longer causes a sudden jolt.

- Mount attachment positions for wheel tethers have been updated.
- - This fixes an issue where tethered wheels could get into odd spots if they were dislocated due to a heavy impact prior to detachment.

- When a vehicle part detaches, the total breaking force is no longer applied directly to the car part, as this was far too large in some cases.

- Fixed a potential SIM crash issue that could occur when suspension damper rates were beyond safe limits.

- Fixed a potential SIM crash issue that could occur when the meshes involved in a collision test included too many overlapping triangles. This could occur with multiple complex objects, or at very high speeds.

- Fixed some issues with shadows for detached car parts.

- Fixed an issue where opponent and AI cars could make scraping sounds while driving around normally.


Old Damage Model

- Collision incident reporting has been updated for the Old Damage Model so that world impacts check for if the surface is a non-racing material before reporting an incident.


Pit Stop

- The animation system has received some optimization.

- Fixed an issue where sometimes a pit crew member failed to animate.

- Fixed an issue where the tire assistant pit crew member could get stuck in a T-pose.

- Fixed an issue where pit crew tires were missing if their team's car was not in the world.

- Fixed an issue where wheels were disappearing in virtual mirrors during pitstops.


Rendering

- Fixed an issue where flags could be showing ghosted and stationary shadows.

- Fixed an issue with flickering shadows at night.

- Fixed an issue where certain catch fences and trees incorrectly reflected sunlight from transparent areas.

- Fixed an issue where static shadow maps were not rendering darkness correctly on very large objects, such as terrain and grandstands.


Lighting

- Ambient night lighting has been adjusted. Overall lighting and shadows should be a bit darker.

- Stadium lighting on smoke and dust puffs has been improved.


Visual Effects

- Fixed an issue where concrete impact effects persisted too long.


Audio

- All NASCAR vehicles have had their in-car engine sounds updated.

- A new switch, "xa2_mixToLFE=1", has been added to the [Audio] section of the "app.ini" file.
- - This switch allows users to disable mixing normal game audio to the LFE channel on the default sound card. This can be used to stop game audio from interfering with our LFE bass shaker effects if both are outputing on the same audio channel.


Controls

- A new method for detecting XInput has been enabled for joysticks.

- The "joyEnableVibratePedalBinary" setting has been replaced with new "joyVibratePedalMinPct=10" and "joyVibratePedalMaxPct=90" entries within the "[Force Feedback]" sectio0n of the "app.ini" file.
- - These new entries let you set the minimum amount of lockup before the pedals start to vibrate and the maximum amount of lockup beyond which the pedals will vibrate at 100 percent. Based on your settings, if your pedals vibrate too often, then raise the minimum value, and if the vibrations are too weak, then lower the maximum value.
- - - The old binary mode had both values set to 30 percent, if you wanted to simulate the previous behavior.
- - - Please also note that this affects not only pedal vibration but also wheel and game pad vibration if your devices support that.


Spotter

- A Russian spotter pack has been added to iRacing!
- - Support for this pack was provided by Dmitry Eniseev.
- - For now, this is an audio-only spotter pack because the Simulator currently does not support the display of Cyrillic characters.


Video Capture

- The latest D3DGear video capture API has been updated.
- - This fixes a lock-up at shutdown that some users were experiencing.



CARS:

ARCA Menards Chevrolet Impala

- For the New Damage Model, some adjustments have been made, including:
- - Front and rear chassis shapes have been improved.
- - Front toe links have been weakened to allow them to bend when hitting walls more easily.
- - Front fenders now break off if the corresponding wheel is broken off but remains tethered to prevent unsightly overlapping.
- - Hood durability has been fine-tuned.
- - Engine strength has been reduced slightly.
- - Aerodynamic mapping for nose damage.
- - Detached wheel properties have been adjusted.

- Track Specific Custom Competitive Setups have been added for this vehicle.


Audi R18

- Track Specific Custom Competitive Setups have been added for this vehicle.


Audi R8 LMS

- Tire spec has been updated.

- Car physics have been re-tooled and are largely in line with its sister car, the Lamborghini Huracán GT3 EVO. Both cars have been BoP tested extensively against the rest of the class.

- Shift lights have been moved up by 200 RPM.

- A glass panel has been placed over the digital display, and the dashboard texture pattern has been updated slightly.

- Custom Competitive Setups have been added for this vehicle.


Audi RS 3 LMS

- Maximum steering lock has been increased.

- Fixed some tooltip issues:
- - Spring tooltips incorrectly indicated LHS and RHS springs had to be chosen in pairs.
- - Clarified the language for the optional 5th and 6th gear ratios.


BMW M4 GT4

- iRacing 2021 Season 1 BoP Adjustments:
- - Aerodynamic downforce has been adjusted.
- - Fueling rate has been adjusted.


BMW M8 GTE

- Custom Competitive Setups have been added for this vehicle.


Chevrolet Corvette C8.R GTE

- Adjustable packer heights have been disabled.

- Custom Competitive Setups have been added for this vehicle.


Chevrolet Monte Carlo SS

- Braking temperature threshold has been adjusted to improve brake feel.

- Track Specific Custom Competitive Setups have been added for this vehicle.


Dallara F3

- Tire warmer temperature has been increased to 60 degrees Celsius for better cold tire performance.

- Minimum allowable cold tire pressures have been increased to 18.0 psi.

- Aerodynamic maps were modified so that appropriate values are used at extreme ride heights.
- - The maximum front ride height allowed in the garage was also reduced to 30 mm.

- Track Specific Custom Competitive Setups have been added for this vehicle.


Dallara iR-01

- NEW CAR!
- - The Dallara iR-01 is now available for racing!
- - - The Dallara IR-01 is iRacing and Dallara’s answer to the challenges of premier international open-wheel motorsport. Designed to blend together the best elements of grand prix racing’s past, present, and future, this fast and agile machine is easy to pick up, but limited electronics and driver aids make it challenging to master. The IR-01 is powered by a naturally aspirated, 3.0-liter V10 reminiscent of the engines that dominated the sport in the early and mid 1990s. Producing upwards of 900 horsepower at a dry weight of just 600 kilograms, the result is an aggressive car that races well in traffic and is a pure thrill ride to drive.
- - - - Add the Dallara iR-01 to your digital garage from the iRacing Store here: <LINK_COMING_SOON>

- Multiple tire compounds are available for use with this vehicle at Road Courses!
- - You are able to select "Soft", "Medium", or "Hard" tire compound. Each behaves as real-world tires of the selected compound.
- - You select your desired tire compound in the Garage. When a new tire compound is selected, during your next pit stop, the tires will be changed for the new type. Each time you change your tire compound, this counts as 1 set of tire changes used.
- - Whichever tire compound type you select for use during a Qualify Session, will be carried over to the start of the Race Session; you may not change it before the Race starts.

- Track Specific Custom Competitive Setups have been added for this vehicle.


Dallara IR18

- Tire spec has been updated.

- The New Damage Model is now enabled for this vehicle!

- Multiple tire compounds are now available for use with this vehicle at Road Courses!
- - You are able to select either "Primary" or "Alternate" tire compound. Each behaves as real-world tires of the selected compound.
- - You select your desired tire compound in the Garage. When a new tire compound is selected, during your next pit stop, the tires will be changed for the new type. Each time you change your tire compound, this counts as 1 set of tire changes used.
- - Whichever tire compound type you select for use during a Qualify Session, will be carried over to the start of the Race Session; you may not change it before the Race starts.

- An engine power temperature sensitivity model has been added.
- - If the engine gets too hot, the car will begin to lose horsepower.

- Fuel consumption model has been improved.
- - There is now less power loss with reduced fuel consumption settings.

- The 3/8" full span rear wicker is now available for use at Indianapolis Motor Speedway - IndyCar Oval.

- Aerodynamics and drafting models have been updated.

- Fuel maps have been updated.

- Fixed an issue with the animated pit crew's hose behaving incorrectly.

- iRacing setups have been updated.


Dallara P217

- Tire spec has been updated.

- This vehicle is now available for AI Racing!

- Fuel fill rate has been increased.

- Custom Competitive Setups have been added for this vehicle.


Dirt Late Model

- (ALL) - Engine sounds have been improved.


Dirt Modified

- NEW CAR!
- - The Dirt Modified is now available for racing!
- - This vehicle includes two classes:
- - - Dirt Big Block Modified
- - - Dirt 358 Modified
- - - Incredibly popular throughout the northeastern United States, and with additional rounds as far south as Florida and north as Canada, dirt modifieds are just as fun to drive as they are to watch. Incredibly passionate fans pack the stands as these beasts go wheel-to-wheel in one of the most unique cars to hit the dirt bullrings of North America. One of dirt oval racing’s most beloved cars, the Super DIRTCar Series Big Block Modified produces a whopping 757 horsepower from its 467 CID naturally aspirated powerplant. Get behind the wheel of the same machines that headline Super DIRT Week, the DIRTCar Nationals, Hall of Fame 100, and more, and see if you’ve got what it takes to come out on top!
- - - - Add the Dirt Modified to your digital garage from the iRacing Store here: <LINK_COMING_SOON>


Ferrari 488 GT3

- Tire spec has been updated.

- iRacing 2021 Season 1 BoP Adjustments:
- - Aerodynamic lift, drag, and downforce have been adjusted slightly.
- - Aerodynamic model has been updated.
- - Engine power has been increased slightly.
- - Center of gravity has been raised slightly.
- - Fuel economy has been adjusted slightly.
- - Maximum allowable ride heights have been adjusted.
- - Rear wing adjustment range has been narrowed.

- Custom Competitive Setups have been added for this vehicle.


Ferrari 488 GTE

- Custom Competitive Setups have been added for this vehicle.


Ford Fiesta RS WRC

- iRacing setups have been updated.


Ford GT GT2/GT3

- (Ford GT GT3) - Tire spec has been updated.

- (Ford GT GT3) - iRacing 2021 Season 1 BoP Adjustments:
- - Aerodynamic model has been updated.
- - Overall drag has been increased.
- - Engine power has been increased slightly.
- - Center of gravity has been raised slightly.
- - Vehicle weight has been reduced.
- - Rear wing adjustment range has been narrowed.
- - Fuel economy has been adjusted slightly.
- - Downshift parameters have been adjusted.
- - Aerodynamic downforce and balance have been adjusted slightly.
- - Suspension geometry has been updated with additional anti-dive.
- - Maximum allowable ride heights have been adjusted.

- (Ford GT GT3) - Shift lights have been updated to better match the engine power curve as follows:
- - 2 green lights = 6750 RPM
- - 4 green lights = 7000 RPM
- - 6 green lights = 7250 RPM
- - 2 red lights and 6 green lights = 7500 RPM

- (Ford GT GT3) - Garage screen has been updated.

- (Ford GT GT3) - Custom Competitive Setups have been added for this vehicle.


Ford GTE

- Custom Competitive Setups have been added for this vehicle.


Ford Mustang FR500S

- Engine sounds have been updated.


Global Mazda MX-5 Cup

- In-car engine sounds have been updated.


Lamborghini Huracán GT3 EVO

- NEW CAR!
- - The Lamborghini Huracán GT3 EVO is now available for racing!
- - - Decades of racing heritage come together in the Lamborghini Huracán GT3 EVO, Lamborghini’s latest GT3 challenger in sports car racing series from around the world. Developed in house in Sant’Agata Bolognese by Lamborghini Squadra Corse, the Huracán GT3 EVO builds on the winning formula of its predecessor, the Huracán GT3, with improved aerodynamics developed in conjunction with Dallara and a powerful 5.2-liter V10 engine. 2020 was a banner year for the car, with a clean sweep of the IMSA WeatherTech SportsCar Championship’s driver and team titles in both its full-season and endurance race standings for Paul Miller Racing. Across the Atlantic, Barwell Motorsport ran the car to Lamborghini’s first British GT title, while a class victory in the 24 Hours of Spa and multiple GT World Challenge victories rounded out a stellar season.
- - - - Add the Lamborghini Huracán GT3 EVO to your digital garage from the iRacing Store here: <LINK_COMING_SOON>

- Custom Competitive Setups have been added for this vehicle.


Legends Ford '34 Coup

- (Legends Ford '34 Coupe) - iRacing setups have been updated.


Lotus 49

- Rear anti-roll bar settings have been adjusted.

- Rear ride height markers have been adjusted.

- iRacing setups have been updated.


Lucas Oil Off Road Pro Trucks

- (Lucas Oil Off Road Pro 2 Truck) - Track Specific Custom Competitive Setups have been added for this vehicle.


McLaren MP4-12C GT3

- Tire spec has been updated.

- iRacing 2021 Season 1 BoP Adjustments:
- - Aerodynamic model has been updated.
- - Overall drag has been increased.
- - Engine power has been increased slightly.
- - Center of gravity has been raised slightly.
- - Rear wing adjustment range has been narrowed.
- - Fuel economy has been adjusted slightly.
- - Aerodynamic drag has been increased slightly.
- - Suspension geometry has been updated with additional anti-dive.
- - Maximum allowable ride heights have been adjusted.

- Rear anti-roll bar adjustment positions 5 and 6 have been removed.

- Custom Competitive Setups have been added for this vehicle.


McLaren MP4-30

- Track Specific Custom Competitive Setups have been added for this vehicle.


Mercedes-AMG GT3

- Tire spec has been updated.

- iRacing 2021 Season 1 BoP Adjustments:
- - Aerodynamic model has been updated.
- - Overall drag has been increased.
- - Engine power has been increased slightly.
- - Center of gravity has been raised slightly.
- - Rear wing adjustment range has been narrowed.
- - Fuel economy has been improved slightly.
- - Maximum allowable ride heights have been adjusted.

- Custom Competitive Setups have been added for this vehicle.


Modified - SK

- (ALL) - Tire spec has been updated.

- (ALL) - Brake bias is now adjustable in the garage and on the track.

- (ALL) - Suspension has been adjusted.

- (ALL) - Ride height positions have been updated.

- (ALL) - Garage ranges and layout have been updated.

- (ALL) - Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Chevrolet Monte Carlo - 1987

- Aerodynamic properties have been adjusted.

- The allowable range of tire pressures has been expanded.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Cup Series Chevrolet Camaro ZL1

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Cup Series Ford Mustang

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Cup Series Toyota Camry

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Ford Thunderbird - 1987

- Aerodynamic properties have been adjusted.

- The allowable range of tire pressures has been expanded.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Gander Outdoors Chevrolet Silverado

- This vehicle is now available for AI Racing!

- Some vehicle parameters have been updated for when this truck is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Gander Outdoors Ford F150

- This vehicle is now available for AI Racing!

- Some vehicle parameters have been updated for when this truck is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Gander Outdoors Toyota Tundra

- This vehicle is now available for AI Racing!

- Some vehicle parameters have been updated for when this truck is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Xfinity Chevrolet Camaro

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Xfinity Ford Mustang

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Track Specific Custom Competitive Setups have been added for this vehicle.


NASCAR Xfinity Toyota Supra

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Track Specific Custom Competitive Setups have been added for this vehicle.


Porsche 718 Cayman GT4 Clubsport MR

- Vehicle branding has been updated.


Porsche 911 GT3 Cup (991)

- Tire spec has been updated.

- Aerodynamic downforce has been reduced greatly.

- Custom Competitive Setups have been added for this vehicle.


Porsche 911 RSR

- Custom Competitive Setups have been added for this vehicle.


Porsche 919

- Track Specific Custom Competitive Setups have been added for this vehicle.


Radical SR8

- iRacing setups have been updated.


Ruf RT 12R

- (Ruf RT 12R C-Spec and Ruf RT 12R Track) - Tire spec has been updated.


Silver Crown

- In-car engine sounds have been improved.

- Track Specific Custom Competitive Setups have been added for this vehicle.


Skip Barber Formula 2000

- iRacing setups have been updated.


Sprint Car

- In-car engine sounds have been improved.


Street Stock

- Tire spec has been updated.

- Gearing options have been updated.

- Fixed an issue where a gear was being counted twice.

- iRacing setups have been updated.


Subaru WRX STI

- iRacing setups have been updated.


Super Late Model

- Track Specific Custom Competitive Setups have been added for this vehicle.


VW Beetle

- iRacing setups have been updated.


Williams FW31

- iRacing setups have been updated.


[Legacy] Dallara DW12

- Aerodynamics model has been updated.

- An engine power temperature sensitivity model has been added.
- - If the engine gets too hot, the car will begin to lose horsepower.

- Fuel consumption model has been improved.
- - There is now less power loss with reduced fuel consumption settings.


[Legacy] Riley MkXX Daytona Prototype - 2008

- iRacing setups have been updated.



TRACKS:

Autodromo Nazionale Monza

- (Grand Prix) - Smoothed some bumps in the track surface around Turn 7 and Turn 11.


Brands Hatch Circuit

- NEW TRACK CONFIGURATION!
- - A new track configuration, Rallycross, has been added to this track!
- - - This track configuration is immediately available for all users who already own Brands Hatch Circuit, and to those that purchase it!
- - Add Brands Hatch Circuit to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>

- Photographers have arrived at this track.


Cedar Lake Speedway

- NEW TRACK!
- - Cedar Lake Speedway, a Dirt Oval track, is now available for racing!
- - - Home of The Masters and the USA Nationals, Cedar Lake Speedway is one of the premier circuits on the World of Outlaws Morton Buildings Late Model Series schedule. “Wisconsin’s Fastest Piece of Real Estate” is a .375-mile clay oval based in New Richmond, Wisconsin, that broke ground in 1956 and opened the very next year. The track was conceived after farmer Elmer Cook remarked that the natural bowl in the swamp on his farm property would make a perfect racetrack, and after just three weeks of roughed out work, the track began to take shape. Since then, Cedar Lake has come a long way from its humble beginnings, which saw 85 spectators watch 12 cars at its first event. Today, it’s home to marquee events like the World of Outlaws USA Nationals, The Masters, Legendary 100, and more. Whether sprint cars, late models, or modifieds are your preference, you’ll find Cedar Lake’s clay surface to be as fun as it gets to drive.
- - Add Cedar Lake Speedway to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>


Charlotte Motor Speedway

- NEW TRACK CONFIGURATION!
- - A new track configuration, Rallycross, has been added to this track!
- - - This track configuration is immediately available for all users, as Charlotte Motor Speedway is part of the default iRacing content!

- Main asphalt track surface specular (reflectivity) map has been adjusted slightly.


Homestead Miami Speedway

- Environment textures have been updated with new PBR shaders!

- SAFER barriers have been added around the track.

- Several terrain seams in the infield have been patched.

- The backstretch infield has been paved to reflect this track's current real-world layout.

- Track bumpmap has been regenerated to include the apron areas that were formerly grass.


Irwindale Speedway

- NEW TRACK CONFIGURATION!
- - A new track configuration, Figure Eight Jump, has been added to this track!
- - - This track configuration is immediately available for all users who already own Irwindale Speedway, and to those that purchase it!
- - Add Irwindale Speedway to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>


Kentucky Speedway

- Photographers have appeared at this track.


Lanier National Speedway

- Environment textures have been updated with new PBR shaders!

- Fixed an issue where the pace car would sometimes drive directly through a pit road wall when exiting pits.


Lånkebanen (Hell RX)

- Fixed the "å" character in several instances.


Lernerville Speedway

- Collision has been enabled for some additional environment objects.


Long Beach Street Circuit

- FULLY UPDATED TRACK!
- - Long Beach Street Circuit is officially no longer a Tech Track! A complete 3D environment has been built around the existing laser-scanned asphalt road track!
- - - Born against long odds in 1976, the Long Beach Grand Prix is North America's premier street race. The debut event featured Formula 5000 cars in a race won by Brian Redman. The following year, Clay Regazzoni captured the inaugural U.S. Grand Prix (West) and in 1977 Mario Andretti passed Jody Scheckter in the closing laps to become the first American to win an F1 race on home ground. Andretti's popular victory put the race on firm financial footing and set in motion the rebirth of Long Beach, which morphed from a down-on-its heels port city to a thriving modern city/tourist destination. The resulting building boom necessitated ongoing changes to the track layout, finally settling on the current 1.968 mile, 11 turn circuit encircling the Long Beach Convention Center and the Long Beach Aquarium. Nor were the changes limited to the track and its environs. The Long Beach GP changed gears in 1984, bringing the home-grown Indy cars to town as the featured attraction. The event hardly missed a beat, as the names of Unser, Zanardi, Montoya, Franchitti and Power soon joined the likes of Regazzoni, Andretti, Villeneuve, Piquet and Lauda on the illustrious list of Long Beach winners. What's more, the event grew to include - at various times - the American Le Mans Series, GRAND-AM Sports Car Series and the Pirelli World Challenge, along with the popular Toyota Celebrity race in which Hollywood's famous (and near famous) exchange Armani and Gucci for Simpson and Bell. F1 or IndyCar, world class driver or movie star, the Long Beach Grand Prix circuit is as testing as they come ... with very hard walls eagerly awaiting the slightest mistake.
- - Customers who previously owned the Long Beach Street Circuit Tech Track have been awarded $5.00 in iRacing Credits.
- - - This update removes the Long Beach Street Circuit Tech Track.
- - Add Long Beach Street Circuit to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>


North Wilkesboro Speedway

- Fixed an issue where some old point-cloud data was seeping into the iRacing landscape at this track.


Texas Motor Speedway

- Fixed an issue where a safety foam section was installed backwards.


Weedsport Speedway

- Fixed some rough collision parameters where some wall sections meet.


[Legacy] Pocono Raceway - 2009

- (International) - Animated pit stops have been enabled at this track configuration.


Está también el calendario de la temporada 1 2021, https://members.iracing.com/jforum/posts/list/3779263.page

Dejo vídeo onboard de Long Beach.



Supongo que no tardarán mucho en subir el vídeo del Lamborghini.

Un saludo
Joder, la Lemans sube a A y la IMSA a B, un pasito en la buena dirección :)
654321 escribió:Joder, la Lemans sube a A y la IMSA a B, un pasito en la buena dirección :)


Te digo que el resultado va a ser el mismo que antes, con diferente licencia. No sera por gente que me encontraba con el F1 (Clase A) sin tener ni idea de llevarlo y con 700 de iR...
@nene15708 hombre, no será perfecto, pero espero que se note alguna mejoría.

Por ejemplo en Oval el doy a veces a la C, a veces a la A, en funcion de cual tengo el circuito, y en la A se nota la diferencia.
Curiosamente en Oval lo que aumentó mucho la calidad de las carreras fue la limitación de numero de cambios de neumático.
¿Cómo soléis pagar al comprar contenido para que salga más barato? Imagino que habrá diferencia entre el cambio que hace paypal o el que hace el banco. Estoy pensando en hacer un desembolso considerable y aparte del 15%, si me puedo ahorrar algo más mejor.

Gracias de antemano.
javito852 escribió:¿Cómo soléis pagar al comprar contenido para que salga más barato? Imagino que habrá diferencia entre el cambio que hace paypal o el que hace el banco. Estoy pensando en hacer un desembolso considerable y aparte del 15%, si me puedo ahorrar algo más mejor.

Gracias de antemano.


Por norma general, el cambio de divisa que suele hacer PayPal es mucho más usurero que el de un banco/tarjeta de crédito ;)
A parte, poniendo una dirección de facturación en Canarias te ahorrarás los impuestos...


Saludos [bye] [bye]
Buenas,

Acaban de colgar parche que lleva arreglos y mejoras y además el BMW M4 GT3.
Dejo las notas.

iRACING UI: (5.03.01)

General

- The iRacing UI now features a "Safe Mode" for users that might be having some rendering issues with their iRacing UI.
- - The UI can enable Safe Mode for users that are having problems with the UI not rendering correctly. By default the UI will analyze the GPU settings as it starts and will automatically decide if it should start in Safe Mode. If it decides to start in Safe Mode, you will be shown an error message with further information.
- - Safe Mode fixes an issue for users without Hardware Acceleration. The issue was appearing as a large black or white rectangle instead of displaying the iRacing UI.
- - While Safe Mode is enabled, users will not be able to render content in the 3D Model Viewer.
- - - If you wish to manually override this setting, you may change the "uiSafeMode" setting under the "[Graphics DX11]" section in the "app.ini" file. Automatic (0), On (1), or Off (2).

- A Gift Card link has been added to the side-bar.


Hosted Sessions

- The logic for loading, displaying, filtering, and creating Hosted Sessions has been optimized.
- - These changes should reduce your load times and refresh rates, and increase the speed that the page updates, even during heavily populated times.

- Fixed an issue where the "Purchase" button for a Session was not changing to the "Update" button once the content was purchased.


3D Car Viewer

- Improved object positioning and camera field-of view to work better with very wide aspect ratios.

- Fixed an issue where the 3D models were not automatically updating specular maps.

- Fixed an issue where changes in newly created car folders were not being processed.

- Fixed a variety of rendering issues with the following vehicles:
- - Chevrolet Corvette C6.R GT1
- - Dallara IR18
- - Lucas Oil Off Road Pro Trucks (Lucas Oil Off Road Pro 2 Truck)
- - NASCAR Cup Series Toyota Camry
- - NASCAR Gander Outdoors Chevrolet Silverado
- - Skip Barber Formula 2000
- - Supercars Holden ZB Commodore
- - Modified - SK (Modified - SK)


Paint Shop

- A new sponsor, VRX Simulators, has been added to the Paint Shop.



SIMULATION:

AI Racing

- AI Drivers have received additional training with the following vehicles:
- - BMW M4 GT4
- - Dallara P217
- - Porsche 718 Cayman GT4 Clubsport MR
- - Skip Barber Formula 2000
- - USF 2000

- AI Vehicle parameters have been updated for the following vehicles:
- - Audi RS 3 LMS
- - Dallara F3
- - Dallara P217
- - Global Mazda MX-5 Cup
- - Indy Pro 2000 PM-18
- - Kia Optima
- - Porsche 911 GT3 Cup (991)
- - SCCA Spec Racer Ford
- - USF 2000
- - VW Jetta TDI Cup


Pit Stops

- Fixed an issue where the pit crew would appear to always remove the same type of compound tire, regardless of which type was actually on the vehicle at the time.


Audio

- Undercarriage scrape sounds have been updated.


Force Feedback

- Fixed an issue where force feedback was stopping when SimRacingStudio was launched.
- - This change may also fix the issue with SteamVR stopping our FFB at launch. This fix causes a momentary loss of steering input when the issue arises, this should only happen at Sim startup, but if for some reason that causes you trouble you can disable it by setting [Force Feedback] resetWhenFFBLost=0 in the app.ini file.



CARS:

BMW M4 GT3 - Prototype

-NEW CAR!
- - iRacing's renewed focus on GT3 content continues with an early release of the BMW M4 GT3 that will make its real-world racing debut in 2021. Revealed at BMW Sim Live in early December, the new car will compete in GT3 series around the world in the coming years, and will also run in iRacing's corresponding official series and special events. The BMW M4 GT3 is a pre-release version of the BMW M4 GT3 that will be made available to iRacing members in the weeks after the 2021 Season 1 build. The car succeeds the BMW Z4 GT3 as the second BMW to join iRacing's GT3 offerings. In the coming months, the in-development car will shed the Beta label for all members, receiving a comprehensive set of updates to match its final real-world form.
- - - - Add the BMW M4 GT3 to your digital garage from the iRacing Store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=132


Chevrolet Monte Carlo SS

- iRacing setups have been updated.


Dallara iR-01

- Additional options have been added to steering pinion ratio and brake master cylinders.

- Aerodynamic parameters have been updated.

- Brake pad Mu has been increased.

- Tire compounds have been adjusted.

- Force feedback has been reduced.


Dallara IR18

- Heat absorption for rear tires has been reduced while running at Road Courses.

- Tire wear rate has been reduced slightly for the left-side tires while running at short Ovals.

- Tire parameters have been updated for when this vehicle is running at Superspeedways.

- For the New Damage Model, slightly reduced rear wheel tether break limits and significantly reduced nose tether break limits.

- Engine and backfire sounds have been updated.

- iRacing setups have been updated.


Dallara P217

- Refueling rate has been adjusted.


Dirt Modified

- (Dirt 358 Modified) - Rev limit RPM has been reduced from 7800 to 7600.


Global Mazda MX-5 Cup

- In-car engine sounds have been improved.


Lamborghini Huracán GT3 EVO

- Diveplanes have been adjusted to their upper location.

- Level of detail models (LoDs) for the cockpit have been updated.


Mercedes-AMG GT3

- iRacing setups have been updated.


NASCAR Cup Series Chevrolet Camaro ZL1

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.


NASCAR Cup Series Ford Mustang

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.


NASCAR Cup Series Toyota Camry

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.


NASCAR Gander Outdoors Chevrolet Silverado

- iRacing setups have been updated.


NASCAR Gander Outdoors Ford F150

- iRacing setups have been updated.


NASCAR Gander Outdoors Toyota Tundra

- iRacing setups have been updated.


NASCAR Xfinity Chevrolet Camaro

- iRacing setups have been updated.


NASCAR Xfinity Ford Mustang

- iRacing setups have been updated.


NASCAR Xfinity Toyota Supra

- iRacing setups have been updated.


Porsche 911 GT3 Cup (991)

- A variety of vehicle parameters have been adjusted, including:
- - Aerodynamic drag has been reduced slightly.
- - Diff locking has been increased slightly to reduce inside wheelspin
- - Rear wing angle adjustment range has been reduced.
- - Maximum rear ride height has been reduced.
- - Toe-in adjustment is now only allowed at the rear.


Super Late Model

- iRacing setups have been updated.


[Legacy] Dallara DW12

- Engine sounds have been updated.



TRACKS:

Brands Hatch Circuit

- (Rallycross) - Fixed an issue where drivers could get embedded inside the wall on the right-side of the Joker lap.


The Bullring

- Lightmaps for objects at night have been updated.


Cedar Lake Speedway

- Night lighting is now available at this track.

- Fence shadows have been updated.

- Pyrotechnicians have arrived at this track, and will perform fireworks displays.

- Fixed a wall snagging issue with the front-stretch cut-out.


Indianapolis Motor Speedway

- Track logo has been updated.


iRacing Superspeedway

- Pit exit merge checkpoints have been adjusted.


Long Beach Street Circuit

- Adjusted the display of some objects when running at lower Object Detail levels.

- Gain-time checkpoints at Turn 5 have been adjusted.

- Collision parameters of tirewall objects have been adjusted.

- Water sound effects have been updated for the dolphin fountain.

- Some of the bumps along Shoreline have been reduced.


Un saludo
Xikos un problema, me comprau gráfica nvidia y tengo 4 monitores, el principal 4k y los 3 pal simulador, exo el surround pa los 3 monitores pero me apaga el otro monitor...como lo enciendo?????
Egomagic escribió:Xikos un problema, me comprau gráfica nvidia y tengo 4 monitores, el principal 4k y los 3 pal simulador, exo el surround pa los 3 monitores pero me apaga el otro monitor...como lo enciendo?????

eso es complicado de cojones a mi tambien me pasa...
al final lo que hice es cada vez que juegue pues poner solo los segundos monitores...
con la tecla de windows + p puedes cambiar rapido aun asi, hay veces que lo tengo que hacer manual...
pero bueno.
javito852 escribió:¿Cómo soléis pagar al comprar contenido para que salga más barato? Imagino que habrá diferencia entre el cambio que hace paypal o el que hace el banco. Estoy pensando en hacer un desembolso considerable y aparte del 15%, si me puedo ahorrar algo más mejor.

Gracias de antemano.

Yo uso la tarjeta Revolut. Que el cambio de divisa entre semana tiene 0 comisión, pero te vale cualquier otra tarjeta fintech de este estilo como Bnext, Rebellion o N26. Para compras en otras divisas es lo mejor.
En noviembre dejé que muriese definitivamente mi cuenta de Iracing. Atrás quedan años de aprendizaje y carreras, de disgustos y alegrías. Ahora tengo un montón literal de coches y otro montón de circuitos pagados y no puedo usarlos en local porque así es Iracing o así le hemos dejado que sea y siga siendo. ¿No sería más justo poder disfrutar de por vida de lo que has comprado a precio de oro: coches y circuitos? No hablo de jugar online que para eso está la suscripción, sino de poder disfrutar privadamente de lo que es tuyo, de lo que debiera ser tuyo, pienso, aunque de hecho no lo sea... En fin, sólo quería patalear sin ira un poco y saludar al grupo: Feliz Año Nuevo!
eolpxw escribió:
javito852 escribió:¿Cómo soléis pagar al comprar contenido para que salga más barato? Imagino que habrá diferencia entre el cambio que hace paypal o el que hace el banco. Estoy pensando en hacer un desembolso considerable y aparte del 15%, si me puedo ahorrar algo más mejor.

Gracias de antemano.

Yo uso la tarjeta Revolut. Que el cambio de divisa entre semana tiene 0 comisión, pero te vale cualquier otra tarjeta fintech de este estilo como Bnext, Rebellion o N26. Para compras en otras divisas es lo mejor.


Mira que tengo una muerta de risa y ni me acordaba. Gracias.
felixyz escribió:En noviembre dejé que muriese definitivamente mi cuenta de Iracing. Atrás quedan años de aprendizaje y carreras, de disgustos y alegrías. Ahora tengo un montón literal de coches y otro montón de circuitos pagados y no puedo usarlos en local porque así es Iracing o así le hemos dejado que sea y siga siendo. ¿No sería más justo poder disfrutar de por vida de lo que has comprado a precio de oro: coches y circuitos? No hablo de jugar online que para eso está la suscripción, sino de poder disfrutar privadamente de lo que es tuyo, de lo que debiera ser tuyo, pienso, aunque de hecho no lo sea... En fin, sólo quería patalear sin ira un poco y saludar al grupo: Feliz Año Nuevo!

Yo pienso que la suscripción debería incluir el contenido o por lo menos que cueste un precio simbólico, pero cobrar las dos cosas da pie a eso.
felixyz escribió:sino de poder disfrutar privadamente de lo que es tuyo, de lo que debiera ser tuyo, pienso, aunque de hecho no lo sea...

Yo cuando me caduque la suscripción actual creo que me paso al RaceRoom, si la gente empieza a irse ya veras como se bajan de la burra y ponen mejores condiciones economicas ...

Con lo que cuesta deberian tener comisarios mirando las carreras y echando a las guarros, sin tener que hacer tu reportes !!! [+risas] [carcajad]
654321 escribió:
felixyz escribió:sino de poder disfrutar privadamente de lo que es tuyo, de lo que debiera ser tuyo, pienso, aunque de hecho no lo sea...

Yo cuando me caduque la suscripción actual creo que me paso al RaceRoom, si la gente empieza a irse ya veras como se bajan de la burra y ponen mejores condiciones economicas ...

Con lo que cuesta deberian tener comisarios mirando las carreras y echando a las guarros, sin tener que hacer tu reportes !!! [+risas] [carcajad]

Lo dudo ahora que están Norris, Verstappen y compañía que les hacen publicidad y da prestigio.

Yo lo dije una vez en el foro que el precio me parecía excesivo ya que pago la suscripción anual y juego 2 carreras a la semana, y me dijeron de todo porque a ellos les parecía tirado de precio.

Que entiendo que haya gente como Heikki360 que sólo se dedica a esto y juega todos los días, pero a mí por ejemplo sólo me gusta hacer un par de carreras oficiales a la semnaa, que me divierten bastante.
Din-A4 escribió:Lo dudo ahora que están Norris, Verstappen y compañía que les hacen publicidad y da prestigio.


Eso hace que lleguen clientes, pero no los mantiene ... y me da que va a haber una estampida muy grande, pq los reportes cada vez valen para menos ...

Din-A4 escribió:Que entiendo que haya gente como Heikki360 que sólo se dedica a esto y juega todos los días, pero a mí por ejemplo sólo me gusta hacer un par de carreras oficiales a la semnaa, que me divierten bastante.


A mi a veces me gustaría darle mas, pero por ejemplo las carreras fixed de clase D son una carniceria, y paso de meterme.

Si tienes un iRating muy alto la cosa es diferente, pero si no estas en el top 20%, la mayoría de carreras son carniceria.

Ademas, van haciendo cosas para que cada vez sea mas carniceria, por ejemplo, los rebotes en los muros muy chulos, pero si los hiciesen menos realistas, y la gente se quedase pegada al muro, no arruinarias la carrera de los que vienen detras.Y cuando metan la lluvia no me quiero ni imaginar.
El eterno debate del precio de iracing, para uno les parecerá caro para otros barato, unos lo podrán justificar, otros no, es como Apple. Si iRacing saca beneficio tal como está, seguirán así, no tienen competencia en cuanto a servicio online. Si nadie más a sacado un servicio ni siquiera parecido tal vez será porque no será todo lo rentable que uno piensa.

Todos lo tienen a huevo para copiarse y mejorarlo, assetto, rfactor, etc y al final ninguno ni siquiera se le acerca.
@Jebi-Motors Yo diría de que no es el eterno debate, es el nuevo debate.

El viejo debate era "iRacing es muy caro, pero pago por carreras limpias"

Y ahora vive de las rentas, de la buena fama que cogio, las carreras con cada vez mas sucias, pq les interesa tener el mayor numero de suscripciones y los guarros tambien pagan. Ademas de tener mas gente ahora, es mas caro, no se como dudas de sus beneficios.

Ha pasado con todo en la historia, todos los imperios se han acabado hundiendo por su propia decadencia principalmente, no por los competidores ... los competidores mejoran, pero si tu mejoras no te alcazan, pero si tu vas para abajo, pues te acaban llegando. Pasa en empresas como Intel ahora, en paises, en todo, mas tarde o mas temprano.
@654321 iracing es lo que es por la nascar, y al fin y al cabo en ese aspecto siguen en la vanguardia. Tienen a la propia nascar de respaldo, y marcas como Porsche con su campeonato mundial certificado, ahora BMW saca un prototipo de competición en un juego antes de que sea real, metiendo por medio a fanatec y su aro real que vale tanto para un simulador como para el propio coche real e iracing en medio, ya que ese coche, sale de manera oficial en su juego.

No veo a ninguna otro simulador ahora mismo a su nivel pero ni de lejos, tema de físicas y demás es otro debate aparte.

Eso teniendo en cuenta que iracing como tal, va a cumplir 13 años, ni han necesitado sacar iracing 2 ni cosas por el estilo. Mientras ninguna compañia le eche los billetes que pone esta gente sobre la mesa seguirán ahí, con más o menos guarros en pista, pero seguirán arriba.
De momento van saliendo juegos que se llevan otras licencias ... pueden tener lo que quieran, pero si no tienen carreras limpias, irán cayendo poco a poco ... vamos, yo antes me vuelvo a correr contra la IA que seguir pagando por este cachondeo. Y no por el dinero en si, que ya me he gastado mas de 500 pavos en contenido, lo de pagar la suscripción son migajas.

Es mas por dignidad, que como hemos pagado mas de 500 pavos entre coches y circuitos, se creen que nos tienen pillados por las pelotas, y que vamos a tragar con todo, y que haya cada vez menos sanciones y mas guarros.

De Ovales no se que competencia tendran, pero en carretera tienen mucha, y aunque avancen lento, como ellos van para atras, pues les acabaran pillando.
Si ya hay accidentes en la GT3 real donde conducen unos pocos pilotos de nivel mundial no va a haber accidentes en un juego al que puede acceder cualquier persona de cualquier edad, y jugar de la manera que quiera... Hay gente que sale de trabajar hasta los cojones y a la mínima que le pase en pista puede saltar, niños que no saben cómo competir, gente que solo pasa el rato, hay de todo.

Anda que no me han dicho en pista que debo frenar si o si porque ya me tienen ganada la posición y me pueden echar de pista si no freno. Aunque iRacing costara 50 euros al mes habría gente guarra igual. La solución es echar a la gente, pero nadie se va a disparar en el pie .


Para todo lo demás, campeonatos privados .
Jebi-Motors escribió:La solución es echar a la gente, pero nadie se va a disparar en el pie .

Si no echas a unos, se irán otros ... y al final los que se quedaran seran los mas guarros, y cada vez será peor.
Estamos de acuerdo en lo mas importante, no es un problema tecnico, es simplemente que consideran que hacerle la vida dificil a los cerlos lo consideran tirar piedras a su propio tejado ... el desenlace pues ya lo veremos.

Para campeonatos privados vale cualquier sim por cierto, mismamente Assetto.
En iRacing.com siempre habrá accidentes, como en cualquier otro simulador y más si corréis series de GT en el que las físicas siguen sin estar a la par del modelo competitivo. Lo que tendrían que hacer es dejarse de tanto coche nuevo, prototipo o inventado y ponerse a incluir daños y físicas realistas en todas las competiciones. Eso haría que el chapa chapa fuese más llevadero y parecido al del tcr/gt4 que te permite algo de lucha cuerpo a cuerpo.

Y ya, si se hiciese un bloqueo regional por servers sería la caña porque el netcode muchas veces es para echarse las manos a la cabeza.

Y sinceramente, nadie te da lo que iracing ahora mismo a nivel competitivo...

El resto de lloros sólo harán salir al safety car.
@saintsoftware Siempre habrá los mismos ? En función de lo que fomenten ellos, habrá mas o habrá menos ... y están fomentando cada vez mas.

Es que ya no es que haya cerdos, es que cada vez hay mas tontos, gente con slow down que te pelean la posición, se la dejas al final, y luego te frenan en la cara para quitarse el slowdown de forma que es casi imposible esquivarlos. Y no es cosa de novatos, que los novatos la lien es normal, pero si no pones filtro, pues algunos la seguiran liando siempre.

El Safety Rating que tienen es de risa, despues de varias carreras desatrosas, haces 2 buenas, y te pones en A4.X de nuevo ... parece el Gran Turismo o el PC2.

Lo de que nadie que te da lo que iRacing, pues será pq eres rápido, en el top 20%, pero sino, vamos, el Ranked del RaceRoom mismamente te lo da, carreras asi de guarras tienes en todas partes. Si es que esto esta llegando ya a los niveles de Project Cars 2 en las salidas ...

Ademas ultimamente hasta con iRating altos la cosa es una carnicería:
Buenas,

Lo ideal para opinar sobre limpieza es coger estadísticas de incidentes de media de hace años y de ahora y comparar, guiarse por vídeos o cosas así puede darte una visión sesgada, recordemos que se corren cientos de carreras todos los días a todas horas.

Si queréis ver estadísticas os recomiendo seguir en el foro de iRacing a Rob Crouch que cuelga estadísticas de todas las series al final de cada temporada y además tiene web donde se puede ver todo sin necesidad de entrar al foro. Os la dejo aquí: https://iracing.fuzzwah.com/

Ya sabéis que yo siempre os digo que mis carreras son muy limpias, si entráis a la estadística de la Michelín Pilot Challenge para el TCR (según muchos una carnicería), podréis ver que soy el conductor con menos incidentes de la serie XD
Imagen

y en la GTE Endurance el 4º más limpio

Imagen

Además viene la distribución de incidentes por iRating y como veis es bastante regular con algunos que son la nota discordante y con menos de 2000 de iRating tiende a haber algún incidente más. Yo tengo 2400 de iRating en road.

Y hablando de números, si comparamos las estadísticas de incidentes de las series que yo corro con la de la VRS Sprint (la del vídeo de Zazo) vemos que los incidentes son mucho mayores y la distribución mucho peor, se puede ver que con menos de unos 2600 o así hay bastante gente con un número bastante grande de incidentes.

Imagen

Así que nada, si alguno le apetece aquí tiene datos desde creo que 2018 para aburrirse y comparar si antes era mejor o no. Yo he comparado la temporada 4 de 2020 de la VRS con la temporada 2 de 2018 y en esta temporada pasada salen 0.183 incidentes de media por minuto y en la 2 de 2018 salen 0.321 incidentes por minuto.

Un saludo
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