pjexposito escribió:Ya tengo el logro de la vagoneta. Si alguien lo necesite, que avise y se mete en mi partida.
Por cierto, ¿se sabe para cuando será el nuevo update y que traerá?
http://www.minecraftwiki.net/wiki/Version_history/BetaComo pasaron del 1.6.6 al 1.7.3 es lógico pensar que se irán al 1.8 o el final de la beta.
En el paso de 1.6.6 a 1.7.3 tardaron dos meses.
Esto es lo que cambiaron en pc. Lo mas importante es los nuevos mobs, Los animales pacificos ya no desaparecen y por tanto se puede hacer granjas,el modo aventura ( hambre y experiencia) modo creativo ( todo infinito) y que hay minas abandonadas cañones y ciudades. No se como te va a salir todo en el mapa tan pequeño de la x360.
En pc tienes que explorar durante horas ( y no exagero) para encontrar un poblado. En 360 en 10 minutos te andas el mapa, en contraste con las 1600 horas que necesitas en pc ?!. Claro que solo hay unos cuantos biomas y se van repitiendo, en x360 te cabe uno y medio jaja.
New Mobs.
Enderman
Silverfish
Cave Spiders
New Blocks
Stone Brick
Stone Brick Slabs
Stone Brick Stairs
Brick Slabs and Brick Stairs
Fence Gates
Glass Panes
Iron Bars
Melons
New Creative game mode.
New features in the terrain generator.
Optionally generated structures
NPC Villages
Strongholds
Abandoned Mine Shafts
Ravines
New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
Rivers flowing through/in between biomes.
Ocean Biomes, that are deeper and much more vast than before.
Mountain biome
Swamp
Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
New ocean floor; random mix of sand, dirt, and clay.
Because of this, clay is much more
New combat Mechanics.
Hold-to-charge bows.
Critical hits.
Players can parry with a sword by holding Right Mouse
Hostile mobs perform attack animations.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
New Food System.
There is now a food meter.
Food no longer heals directly but indirectly: if the food meter is above 90%, heals about every 5 seconds.
All food (except Mushroom Stew) are now stackable.
Food takes 1.6 seconds to consume, accompanied with an animation.
5 new food items.
Melon Slices.
Raw Chicken.
Raw Beef.
Cooked Chicken.
Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
A new achievement: "Kill a skeleton with an arrow at 50 meters".
Added Sprinting
Added Ender Pearl
Mob changes
Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
Zombies drop Rotten Flesh instead of Feathers.
The snout on pigs now protrude from their head.
Skeletons now hold full-size bows.
Player-to-mob damage decreased by half a heart.
Arrows that hit a mob visually "stick" into the mob rather than just disappear.
Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Animals no longer despawn which makes it possible to capture them.
Shears can now collect Tall Grass and the new Vine
New improved lighting
Day/night cycles no longer require chunk updates and is a smooth transition
The lighting on a block is given a tint based on the most prominent source of light
Redish from Non-sunlight light sources
Blue from Moonlight
Total darkness keeps the same black tint
Sunlight gives the same white tint
Non-sky based light now gives a very subtle 'flicker'.
New Mojang logo splash screen
Main Menu/Options changes
The Main Menu's background is now an animated scene.
The version tag is now displayed on the bottom-left rather than the top-left
New sliders for Field of View and Brightness
4 new entries in control list
"Attack", "Use Item", and "Pick Block" can now be remapped.
Player list in SMP, defaults to Tab ↹.
The 'Multiplayer join screen' has been improved, mainly with a server list.
New texture for Moss Stone to match Cobblestone's.
Improved sunrise and sunset.
Clouds change color during sunrise and sunset to match the sky color.
Horizon, specifically haze changes color more vividly during sunset and sunrise.
New particle effects.
Performing a critical hit on any mob will cause 'sparks' to fly.
Explosion particles are now shockwaves instead of smoke.
Tiny stationary bubble particles can be seen when underwater.
Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
Changes with debug-view (F3)
Mobs are no longer visibly labeled with their entity ID
The world's numeric seed is displayed in a field below player position.
Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
The version tag appears in-game again.
User-placed leaf blocks no longer decay.
Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game's time.
Rain and snow both render faster
Armor bar moved to above hearts, due to food bar.
Both Wooden and Stone pressure plates can now be placed on fences.
Improved chest model with a 3D lock.
Players with the OP position on a server can switch back and forth between survival and creative mode.[2]
The game's coding now allows for mods to more easily change the(map) height.
Holding the left mouse button with a weapon will now only swing once.
Holding the right mouse button to place blocks is slightly slower than before.
Bug Fixes:
The ⇧ Shift+Click crash bug from 1.8pre2 is fixed.
Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
Destroying boats and minecarts now creates particles.
Ghast attack sounds are fixed in SMP.
The Far Lands had been removed; there is now only ocean.[3]