Bueno pues por fin tenemos "cajas" o mas bien tiendas de campaña que hacen la misma funcion.
Acaban de sacar el parche 36 y viene con todas estas novedades:
Patch #36 is only released on experimental servers while we collect stability and performance metrics. Patch to the "experimental" branch in Steam to join the servers.
Patch #36 - 06/23/2016
Relevance System Overview:
The relevance system is a fundamental change to several of the core systems of CryEngine.
It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients.
The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data.
Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features.
It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.
Reloading Weapons:
You can now press R to reload your weapon
Reload animations and sounds now work
The first applicable magazine/ammo pile NOT in your backpack will be used
Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
You can press R to reload while moving
The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously
Incapacitation System:
You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
A player can be captured when you are behind them and they are not moving or if they have their hands up
If bound you can use the lean keys for 4-5 minutes to eventually break free
Another player can free a captured player by targeting them and using the action menu
Captured players can be passengers in cars and still consume items in the world
Captured players cannot access their inventory or pick up items
Tents:
Tents will appear in the world already set up (much like how vehicles just appear)
Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
Tents can take damage and be destroyed - and items will be destroyed in them as well
Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
To pack up a tent you have to empty any contents inside of it first
There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
Tents will despawn if nobody uses them after several days
Tents come in various sizes and colors - each size holds a different amount of items
Tents can be repaired using duct tape
Game:
Can no longer remove attachments from another player's weapon while he's holding it
You can consume an item without picking it up - mouse wheel down when one is targeted
Black screen bug related to lightning/lights is fixed
Increased suicide timer to 300 seconds
Increased idle kick time to 600 seconds
Second primary weapon slot is enabled
Primary weapons can no longer be stored inside of clothing/backpacks
Jacket/vest slot is now available with new clothing you can find for it
Players can no longer spawn on top of other players at spawn points
Items can now spawn inside of clothing and backpacks you find on the ground
Items can now spawn inside of vehicles
Items can spawn inside of tents
Safe fall distance slightly increased
Fixed server ban message - will specify if it's a specific server ban or a global game ban
Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed
Default view distance increased to 4km (required for rainbows and new volumetric fog)
Recompiled shader caches
Combat:
Out of ammo sounds and animations play correctly for weapons (not network synchronized yet)
Decreased the attack speed of the hatchet and axe
Adjusted arrow and bolt speeds
Adjusted recoil for all pistols
Adjusted damage for most weapons and ammo types
Decreased ironsight zoom amounts for better CQC response
Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies)
Melee range adjusted for some weapons
Fixed bow not being able to shoot if you try and shoot it too fast
Bow no longer tries to automatically reload when it runs out of arrows
You can heal another player directly if you have a bandage in a non-backpack slot
Animations:
Weapon movement for stowed weapons fixed and positions adjusted
M40A5 magazine is correctly positioned in the weapon
Fixed shotgun ironsight fire so the weapon doesn't clip into the camera
Fixed leaning setup to work better
Potential fix for the driver standing up while driving in a vehicle
Many animations added for reloading weapons
Many adjustments to recoil and firing animations
Dry fire animations added (out of ammo)
Fixed issues with the steel-toed boots causing shadow problems
Fixed player model so the chest piece is not hidden when looking down in first person
Items:
Some items can now be stacked (stack items by dropping the item onto another item in the UI)
Stacked items can be split (exceeding inventory restrictions will drop item on the ground)
Magazines and ammo piles will now spawn with a random number rounds in them
Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground)
Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground)
Flashlights now emit a volumetric light effect
All ammo piles now weigh 0kg - weigh nothing
Duct tape can now be equipped in a second weapon slot (needed to bind another player)
Military helmet added (14 variations)
SWAT style helmet added
More military jacket variations added (14 of them)
Button up shirt variations added (a lot of them)
Remington 700 style weapon added - shoots .308 rounds
.308 ammo pile added
Face bandana variations added (6 variations)
Tactical vest added (14 variations)
Duffel bag added you can wear as a backpack (15 variations)
Fixed on ground model for smoke grenades and updated descriptions
Wood log description updated
Added ammo piles for all unique rounds in the game (for when unloading magazines)
Increased chemlight lighting distance to 20 meters (was 5) and adjusted lighting for them
White beanie added
New jeans model added to replace the one currently being used
New cargo pants model added to replace the one currently being used
Additional hoodie variations added (29 total)
Wolf and deer meat added - raw, cooked, burnt, cured, and rotten
Wolf and deer hide added (used in crafting)
Animal guts added (can be eaten)
Animal fat added (used in crafting)
Map item updated to show the latest playable areas in the game
Crafting:
Campfires are now craftable - can only be placed on terrain
You can cook meat in a crafted campfire
Craftable drying rack added - can only be placed on terrain
You can dry meat on a crafted drying rack
Placing a jerry can in a lit campfire will cause it to eventually explode
Storage crafting guide now spawns in the world
Can craft a small and large storage crates (small doesn't require a crafting guide to learn)
Adjusted crafted guides so rare guides spawn more often
Craftable wolf and deer waterskins added
Craftable candles added
Base Building:
Plot sign damage bar is now visible
Plot sign can be packed up
Health bar width decreased
One small crate can be added to each base for storage
One large crate can be added to each base for storage (need crafting guide)
Gnomes can now be found in the world and placed in your base (6 variations - some rare)
World:
Hayward City is now open - new large city - still WIP and most buildings are not enterable yet
The red "Replace Me" balls are fixed
Fixed rain appearing in a couple of houses that were missed previously
Many more unique props added to the world
Fixed missing chainlink fences
Grass movement updated
New procedural grass added (visible only on high specs)
Default road texture improved with a much better looking one
Updated world with new planter models so it looks better
Some new prefabs for additional house styles
New gas station prefab
Brightmoor updated with new buildings and details
New hotel building
New police station building
Replaced some bushes with updated models
Additional grass variations (only visible on higher specs)
Models/Textures:
Improved the physics proxy on the crash plane model
Optimized sidewalks to reduce number of polygons drawn
Optimized many weapon textures to greatly decreased what they used in VRAM
Pipebomb model optimized
UI:
The number of items in a stack is displayed in the UI
The number of rounds in a magazine is displayed in the UI
Can no longer tear clothing you are wearing to rags
Issue fixed where you could consume the wrong item from your inventory
Updates to items' tooltips
Empty names are no longer allowed in the player setup screen - minimum of three characters
Cleaned up some unnecessary log file spam
Fixed missing military jacket icons
Can no longer access the inventory of destroyed vehicles
UI hints added for party bus
UI hints added for capturing players
Removed wheel health percent from the UI - will add back in later
Vehicles:
Large bus added - can hold 29 players
Vehicles may spawn with some parts or items already in them - vehicles have different spawns
The number of tires on a vehicle now correctly affects the maximum speed
Improved physics proxy for the pick up truck so it gets stuck less often
Adjusted suspension and handling for the quadbike
Added lamp to fishing boat than can be turned on/off like a headlight
Fixed bugged slots issue when adding oil/fuel to a vehicle inventory
Wheels get removed from the vehicle inventory window when they are destroyed
Vehicle running sounds are stopped when a vehicle is destroyed
The action menu should never appear while you are in a vehicle now
Adjusted amount of each type of vehicle that can spawn in the world at once
AI:
Several updates to existing AI behavior
Wolves added - they only spawn in packs and can be very dangerous to ungeared players - pack sizes vary
Wolves will attack mutants, but mutants won't attack wolves first
Skinner mutant added
Corpses can now be searched for loot
Fixed issue causing not all AI to spawn in an area
Male and female deer both have the same chance to spawn
AI corpses now stay for at least five minutes to allow enough time to loot them
Sounds:
Wind sounds reduced
Environmental sounds can now be attenuated using the volume slider in the UI
Racking sounds added to reload animations
New sounds for wolves
New sounds for skinner mutant
New sounds for Remington 700 style rifle
Weather System:
Added medium and heavy fog patterns
Added "The Mist" fog pattern
Volumetric fog is now enabled by default
Increased chance of good weather by 25%
Rain and tornado sounds attenuated based on distance
Smoother fog blending
VoIP:
Increased the number of players that can use VoIP (was limited to 32 players)
En principio es solo para la rama experimental, pero pronto estará en la estable. La verdad es que la cantidad de cambios y añadidos es impresionante, cierto es que van algo lentos en el desarrollo, pero son un equipo pequeño y al menos despues de tanto tiempo no lo han abandonado y siguen con ganas.
Yo voy a empezar a jugar a la experimental, tengo pocas horas en el juego, pero llevo una semana que lo he retomado con ganas y la verdad es que quiero darle duro, si alguien quiere jugar en equipo que me mande un privado y quedamos, yo por ahora voy solo pero me gustaria mucho jugar con gente.
Un saludo.
Añado unas capturas que he realizado mientras probaba la experimental.
Todavia esta algo falto de contenido, pero hay que reconocer que graficamente es impresionante, y va bastante bien en mi equipo (i5 3570k, 8gb ram, gtx 970) con todo a full y resolucion fullhd me mantengo entre los 50-70 fps.
Luego tienes efectos meteorologicos muy conseguidos, como la lluvia, el temporal de viento, la niebla que es volumetrica, e incluso he visto algun tornado y arcoirirs.
Creo que se merece una oportunidad, aun sin ser el mejor survival si que es muy entretenido, y ademas de variedad de armas, tiene vehiculos como coches, camionetas, camiones, autobuses, lanchas, carros de golf, Bicicletas, etc.... y puedes construirte bases bastante chulas que ahora con el añadido de las tiendas de campaña por fin tienen funcionalidad.