NGR ZAGAL escribió:torrex00 escribió:Yo lo del campeonato lo tengo muy complicado. Apenas tengo tiempo para conectarme y un campeonato se merece entrenar!!! En vez de un campeonato porque no organizar una quedada??
Me vale también. Una quedada claro que sí.
Dia, hora, coche y circuito... quien se apunta? Dar opciones
yo el coche nuevo me lo he pillado, esta bien, pero tengo demasiado contenido nuevo y reciente que probar.
torrex00 escribió:NGR ZAGAL escribió:torrex00 escribió:Yo lo del campeonato lo tengo muy complicado. Apenas tengo tiempo para conectarme y un campeonato se merece entrenar!!! En vez de un campeonato porque no organizar una quedada??
Me vale también. Una quedada claro que sí.
Dia, hora, coche y circuito... quien se apunta? Dar opciones
yo el coche nuevo me lo he pillado, esta bien, pero tengo demasiado contenido nuevo y reciente que probar.
Nosotros jugamos los lunes en torno a las 22:00 (somos cuatro)
Tenemos:
- WTCC 2013
- WTCC 2014
- DTM 92
- DTM 2013
Pistas
Circuit Park Zandvoort
Red Bull Ring Spielberg
EuroSpeedway Lausitz
Moscow Raceway
Hockenheimring
Nürburgring
Norisring
Motorsport Arena Oschersleben
Brands Hatch
Monza Circuit
Hungaroring
Suzuka Circuit
Somos gene limpia pero no muy rapidos
NGR ZAGAL escribió:torrex00 escribió:
Yo lo del campeonato lo tengo muy complicado. Apenas tengo tiempo para conectarme y un campeonato se merece entrenar!!! En vez de un campeonato porque no organizar una quedada??
Me vale también. Una quedada claro que sí.
Dia, hora, coche y circuito... quien se apunta? Dar opciones
yo el coche nuevo me lo he pillado, esta bien, pero tengo demasiado contenido nuevo y reciente que probar.
torrex00 escribió:Buenas de nuevo...
Hace tiempo que no le damos al RR, pero si quereis ponemos un día para juntarnos con otros más del foro.
@gorkadri Si te vas a comprar contenido te recomiendo que compres algo "de lo último". Las físicas han mejorado y hay mucha más gente usándolo on-line. De todas formas estate atento a ofertas que suele interesar (https://isthereanydeal.com/#/search:rac ... 23gamelist)
Saludos
Evallin escribió:Hola muy buena soy Emilio e.vallin llevamos 4 amigos jugando al race Room un tiempo y quería saber si ahí algún campeonato o algo o tenéis pensáio organizar algo la verda que estaría muy bien nosotros tenemos un team speak privado y un servidor para poder crear partidas sería un placer hacer una carrera entre todos un saludo
NGR ZAGAL escribió:Evallin escribió:Hola muy buena soy Emilio e.vallin llevamos 4 amigos jugando al race Room un tiempo y quería saber si ahí algún campeonato o algo o tenéis pensáio organizar algo la verda que estaría muy bien nosotros tenemos un team speak privado y un servidor para poder crear partidas sería un placer hacer una carrera entre todos un saludo
yo estoy a ver si hago una wtcc pero me da que no va a haber gente suficiente. de todas maneras deja el id de steam y nos echamos unas carreras o hablamos, yo estoy en el grupo de españa ese que hay en steam
NGR ZAGAL escribió:Pues si es por FFB para mí el automobilista es superior. Bueno, salvo el sonido, diría que lo es en todo. Pero vamos que con AMS, RRE y iRacing ya no hay que buscar más (con permiso de rFactor). Tres juegazos que hay que tener.
What’s New (Summary)
Massive physics overhaul for GT3-Specs classes, Prototype classes, GTO class. (Please note that the leaderboards of these classes have been wiped due to the overhaul)
Compact HUD to replace the mini hud.
FFB additions. Minimum force, slip effect, ffb meter, ffb multiplier per car.
Load/Save Car setups. Players can now save and load their car setups.
Bigger Grids. Maximum opponents on certain tracks can now go up to 100.
Fuel management in car setup
Oh, and new content too.
Game:
Added support for Logitech G29. Please note that all Logitech users need to get the latest drivers from Logitech to have wheel ranges working properly.
Implemented Compact HUD which replaces the minimalistic HUD.
Added Bigger Grids, allowing tracks to have more than 24 opponents. The maximum number depends on the track and can go up to 100. (SP only for now)
Implemented FFB Meter which can be used to check the ffb output for clipping.
Implemented FFB Minimum Force which allows player to amplify small FFB forces. This is mostly for players that have the “dead center” problem when driving straight.
Implemented FFB Slip effect which simulates when the tires struggle for grip during wheelspin, understeering, sliding, heavy braking.
Implemented stationary friction in FFB to solve wheels that rotate by themselves while the car is stationary.
Implemented FFB Multiplier per car in the car setup, allowing player to adjust the overall FFB strength for a car individually.
Added a new Steering Animation Setting in Vehicle Settings. Player can now set the steering animation rotation to be a custom degree or to match what’s in car setup under steering settings.
Added Load/Save in Car setup. Also reorganized the settings a bit.
Removed old auto saving of setup when leaving car setup screen and related logic. Car setup will no longer auto save and the unsaved changes will disappear when leaving the game session.
Added fuel to car setup.
Implemented lap invalidation for wallriding.
Fixed some threading exceptions that could trigger a crash.
Fixed some camera related rendering thread issues that could trigger a crash.
Fixed random crash that could occur when pulling out of pits in single race practice session.
Fixed an issue where the game was only seeing the integrated graphics card on laptops with NVIDIA Optimus.
Changed fallback null texture format to better support older low end graphics cards that were getting crashes on startup.
Fixed an issue where start lights could get stuck on screen on certain occasions.
Fixed an issue where the game would spawn the player at an incorrect garage spot.
Improved Shadow split calculation
Added a potential fix for parts falling off car at race restart.
Fixed so that pitmenu, pit window and pit related overlays don’t show up post race.
Fixed a crash that could occur while using instant replay.
Fixed cars flickering in replay.
Changed so ambient sounds for tracking cameras are initialized after the loading is done to fix some wrong calls.
Optimized the logic performance.
Fixed issue with test drive losing audio when alt-tabbing and going back to the game.
Fixed an issue with returning to garage after pause.
Fixed cars popping in and out on occasion.
Fixed error messages in the new menus appearing as white text on white background.
Revised several controller profiles according to the new ffb additions.
Added Logitech G29, Fanatec CSR and Thrustmaster T300 F1 Wheel addon profiles.
Tweaked keyboard default profile for better steering at higher speed.
Fixed issue with ffb gain only being updated on device initialization which meant that changing it in options didn’t change anything).
Fixed so wheel range, rev lights and led display are reset when game is closed.
Added supplemental controller type so that devices such as shifters and pedals trigger the right dialogue when initialized.
Changed so control set evaluation is only done on controller that's not supplemental. This fixes the with wrong control set being selected by pedals etc and removes extra dialogs asking the player if he wants to create a profile for them.
Fixed a crash that could occur in driver logic.
Fixed a freeze that could occur after the initial track load.
Fixed gear damage that was occurring when downshifting on cars with downshift prevention.
Changed LiveTimings, Race Monitor and Session Info to be part of the Menu System instead of being static variables/singletons. This is an attempt to clear up some of the mess and to hopefully fix the issue with menu being broken sometimes after session switches.
Fixed so “Visible Cars” feature applies on any camera, including free cam.
Fixed so only timing and position overlays are disabled when the tv overlay setting is off.
Changed so low fuel, push to pass and drs overlays are not shown if the compact data display is active.
Fixed a crash that sometimes occurred when bringing up the pit menu.
Fixed issue with PitPresets not being shown if they're created mid race through the pause menu.
Added menu music and music volume setting in sound options.
Multiplayer:
Added bigger grids in company dedicated servers for testing. We will set up few servers with more than the usual grid size (up to 100) to test and would like you all to join to help us testing.
Various potential fixes for a crash that was occurring when switching from qualifying to race in Multiplayer.
Increased stack size for game to fix the stack overflow crash that could have occurred when joining MP.
Fixed small issue with garage screen not refreshing after session switch in MP (still showed old session type name if player was in the menus during switch).
Sounds, Cameras, Physics & AI:
AI now better respects track limits.
AI now visually use default steering settings for their car. Player’s car under AI control now also uses player’s steering settings.
AI cars now properly use the correct Final Ratio for their gearbox on the current track.
Updated chase cameras for all so player can feel the car better and be able to see enough of the road ahead
FallOffDistances (distance at which sounds can be heard) adjusted so replay volume on TV Cameras are balanced with gameplay volume. Engine sounds now have a longer audible distance
Ambient sound samples on old tracks are now starting at random moment in the samples.
RoadFeel Effects and Suspension Squeak sound option levels are now set to 40% by default.
Helicopter cameras now play a constant Helicopter sound sample (was using a fixed area before)
Wind sound sample (open cockpit cars) updated, volume decreased for a better balance in Stereo setups
New sound sample for rumblestrips
Fuel Estimates adjusted for all cars and tracks
FFB Multiplier adjustments for various cars
Audi 90 GTO : Massive physics update, cranked idle engine volume to 11
Chevrolet Greenwood (Gr.5) : Suspension sounds were missing.
Formula RR2: Fixed rearview camera in triple screen
GT3-specs cars: Massive physics update, new external sounds for the Z4 and P4/5, improved standing starts for AI’s
Prototype cars: Massive physics update, new sounds for all, action cameras added.
NSU TTS : Fixed a floatiness feeling, AI’s should now be better at standing starts
Hockenheim GP : TV camera files updated
Indianapolis: merged cut track rules
Macau : Tweaked AI lines around the hairpin, Fixed a couple TV cameras that were affected by guardrail / tree objects
Paul Ricard : TV Cameras updates
Salzburgring : AI tweaks
Spa-Francorchamps : TV camera files updated
Suzuka : AI tweaks
Zandvoort : TV cameras cleanup
Art:
Added new content
P4-5 : swapped liveries in GTR3
Mercedes SLS GT3 : Fixed weird polygon on hood when damaged
New sky textures ( global )
Minor livery fixes
Audi 90Q GTO : fixed a weird keyhole in taillight
Brands Hatch : Reduced bumpiness
Portal:
Added Improved Newsfeed system which now works as a standalone application.
Added fallback functionality on timeouts on steam callbacks to ensure the transaction gets cancelled if Steam store times out as it did during holidays.
Fixed a purchase processing issue that could have triggered “nothing to buy” message, buying twice, and things not appearing as purchased problems.
Fixed a store content filtering issue in competition launcher and game menu.
Fixed so player can challenge other cars in a class where they own one of cars in the class if they filter by class in LB (All cars in LB list).
yenclas escribió:Una vez tienes el juego bajado de Steam, como se compra el circuito de Nords nuevo ?
DJDDEC escribió:yenclas escribió:Una vez tienes el juego bajado de Steam, como se compra el circuito de Nords nuevo ?
Desde el propio juego.
Salu2.
yenclas escribió:Me podéis recomedar algunos pack de coches o pistas guapos y que no cuesten mucha pasta ? El de nords ya lo he comprado Esta tarde lo pruebo
NGR ZAGAL escribió:yenclas escribió:Me podéis recomedar algunos pack de coches o pistas guapos y que no cuesten mucha pasta ? El de nords ya lo he comprado Esta tarde lo pruebo
Juer pues te has ido a lo más caro jejeje. hombre la dtm 2015 te viene con los coches, los circuitos y los diseños de los coches en pack. no se a cuanto salía pero ya con esa base luego te puedes pillar un coche suelto de alguna clase que veas que se juegue bastante. yo me pille primero dtm 2015, luego european tracks, luego american tracks y finalmente cosas sueltas. Lo bueno que tiene este juego es que te descuenta lo que ya tienes, es decir, si te pillas la dtm y vienen circuitos que tambien incluye el european tracks, pues al comprar este ultimo te descuenta los que ya tienes.
yo me pillaria el bmw m3 dtm 1992
NGR ZAGAL escribió:Han puesto el g29 compatible con raceroom que es el volante de la play. el mismo volante version xbox se llama g920. Alguien sabe si este también es compatible?
Es que quiero que se pille el juego un amigo pero tiene ese volante y antes no le iba bien.
Cars:
Chevrolet Cruze TC1 WTCC 2015
Zakspeed Capri
BMW Z4 GT3
RUF RT12R
BMW E30 DTM 92
BMW M1 Procar
Pagani Zonda R
Tracks:
Nürburgring GP (3 Layouts)
Nordschleife (4 Layouts)
Cars:
Citroen C-Elysee WTCC 2015
Honda Civic WTCC 2015
Lada Vesta WTCC 2015
Chevrolet RML Cruze TC1 2015
Tracks:
Hungaroring
Nordschleife
Moscow
Slovakiaring
Paul Ricard
Shanghai
Buriram
er185 escribió:Pack WTCC 2015 disponible en Steam por 29,99 €, incluye:Cars:
Citroen C-Elysee WTCC 2015
Honda Civic WTCC 2015
Lada Vesta WTCC 2015
Chevrolet RML Cruze TC1 2015
Tracks:
Hungaroring
Nordschleife
Moscow
Slovakiaring
Paul Ricard
Shanghai
Buriram
http://store.steampowered.com/app/455280/
We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.
- Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
- Turn Opponent cockpit off in Video Settings.
- Reduce Track and Car Texture Quality in Video Settings.
- Reduce Shader and Car Reflection Quality in Video Settings.
Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.
Update Highlights:
- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class
Game:
- Fixed an issue with game finding wrong camera in pitlane.
- Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
- Fixed a crash that could occur during loading.
- Reduced memory usage when loading into a level.
- Fixed an issue in Garage menu where FFB remained active
- Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
Due to this exploit we will soon remove entries that were created since the exploit was introduced.
- Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
- Fixed cars full throttling at pitstops.
- Fixed an issue where players were getting cut track penalties at pit entry.
- Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
- Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
- Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
- Added proper filtering to car setup load/save system.
- Restyled the car setup a little.
- Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
- Fixed header formatting for certain system backend requests that might reduce certain timeouts.
Multiplayer:
- Fixed the severe freeze that occurred in MP when another player joins.
- Added Bigger grids to player dedicated servers.
Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.
- Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
- Increased chat message max length to 156.
- Changed message area/box text color to yellow so it’s more readable if background is white.
Sounds, Cameras, Physics & AI:
- Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
- WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
- Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
- GTO Classics Class : AI tweaks, improved fuel estimates
- Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
- Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
- Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
- P4/5 Competizione : Added Downshift Prevention beep
- Hockenheim : Camera sets added
- Suzuka : Fixed incorrect spawn positions when using high amount of opponents
- Nordschleife - 24H layout : AI tweaks
- Shanghai : Fixed AI going too fast into the hairpin
Art:
- Bentley Continental GT3 : Approvals tweaks
- Group 5 class: Fixed holes in shadows
- Chevrolet Dekon Monza : Fixed some cockpit gauges
- Nissan Skyline 2000RS : Fixed tacho dial
- Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
- Ford Mustang GT3 : Improved some old looking textures on the tail lights
- BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
- Brands Hatch : Fixed a hole in the ground
- Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
- Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
- Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
- Zandvoort : Upped the maximum opponents to 32
Portal:
Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
er185 escribió:Desde hoy está disponible el GTO Car Pack que incluye el Audi 90 Quattro, el Nissan 300ZX Z32 y el Ford Mustang IMSA GTO
https://www.youtube.com/watch?v=1Bjlo0Jd9RM
https://forum.sector3studios.com/index. ... pack.5049/
Disponible en Steam el DLC Nürburgring Legends por 14,99 € que incluye:Cars:
Chevrolet Cruze TC1 WTCC 2015
Zakspeed Capri
BMW Z4 GT3
RUF RT12R
BMW E30 DTM 92
BMW M1 Procar
Pagani Zonda R
Tracks:
Nürburgring GP (3 Layouts)
Nordschleife (4 Layouts)
http://store.steampowered.com/app/455270/
tony huerta escribió:Hola, quería haceros una pregunta, tengo el g29, he configurado las velocidades, pero soy incapaz de configurar el punto muerto y que funcione el embrague, alguien sabe?
Gracias
Por cierto algún contenido para comprar, el que utilice mas la gente en él multiplayer?
dave927 escribió:tony huerta escribió:Hola, quería haceros una pregunta, tengo el g29, he configurado las velocidades, pero soy incapaz de configurar el punto muerto y que funcione el embrague, alguien sabe?
Gracias
Por cierto algún contenido para comprar, el que utilice mas la gente en él multiplayer?
Yo le he vuelto a dar un poco después de meses sin jugarlo y cada vez que lo retomo, el juego está mejor.
Yo tengo comprados los ADAC GT y DTM, para mi los mejores paquetes en cuanto a diversión/uso. Luego hay los DTM del 92 o los grupo 5 super divertidísimos, pero solo me gusta jugar con ellos contra IA, no me gusta competir a nivel online no se porqué
El otro pack que tiene buena pinta es la WTCC, pero no he probado ninguno así que no podría decirte.
Quizá lo que más se usa son las GT3 y GT2, y DTM también hay mucha cosa. Si te pillas el pack ADAC luego por 0,75 céntimos puedes comprarte la versión GT3 del coche ADAC que quieras, sin contar que el Mclaren MP4 ya está disponible para GT3 directamente y tendrás un pool de circuitos interesantes.
PD: Si quieres agregame a steam y le damos alguna vez.
PD2: Para un G27 que configuración usáis?
er185 escribió:Disponible el Tatuus F.4
https://www.youtube.com/watch?v=zLfGquCnuQU
http://game.raceroom.com/store/pack/tatuus-f4-cup
mikelqin escribió:tarheel escribió:cjbifidus escribió:Habeis probado el spotter con la aplicación Crew Chief? es muy bueno y le añade un toque super realista, la verdad que se ha pegado un trabajo de la leche.
https://forum.sector3studios.com/index.php?threads/offical-release-of-crew-chief-version-4-auto-updating-and-shiny.2516/
Saludos.
Buah acabo de probarlo y es una pasada, el complemento perfecto para el trabajo de sonido del juego.
Ski, una currada increible, felicitaciones a los creadores
se puede poner en español esto?? lo e intentado pero no lo e conseguido y no se ingles como para entender bien los pasos que tengo que dar