Anduril escribió:Buenas, aquí otro que hace que no actualiza 2 o 3 builds mínimo...
Para desinstalarlo todo y empezar de cero, aparte de desinstalar como tal, en la web de ISI ponen qué carpetas borrar??
Edestark escribió:Me acabo de bajar la demo para probarla y directamente ni se me abre. Le doy a "launch demo", me aparece la imagen del lanzador y ahí se queda... A alguien más le pasa? Vaya chasco...
Edestark escribió:Me acabo de bajar la demo para probarla y directamente ni se me abre. Le doy a "launch demo", me aparece la imagen del lanzador y ahí se queda... A alguien más le pasa? Vaya chasco...
descoat escribió:Yo creo que han sacado Silverstone con ciertas prisas para que coincidiese con el gran premio por eso no dudeis en que mejorará con las próximas versiones, especialmente su rendimiento.
El C6 GTR una vez te acostumbras a él es previsible aunque nunca fácil. Los setup que lo hagan más manejable pueden hacer que pierda cierta tracción aunque no lo he instalado porque me gusta tal cual está.
denis74 escribió:Edestark escribió:Me acabo de bajar la demo para probarla y directamente ni se me abre. Le doy a "launch demo", me aparece la imagen del lanzador y ahí se queda... A alguien más le pasa? Vaya chasco...
Lo mismo que a mi te pasa.
Hace un momento lo he instalado por segunda vez. Y pasa lo mismo que ayer. Al darle a Launch Demo sale la ventana emergente de rFactor2 y de ahí no pasa. He mirado en el foro oficial de rFactor2 pero no hay nada al respecto.
rFactor 2 will soon be adding Autodromo “Franco di Suni” Mores as additional free content to those who own the product. Having recently released Silverstone Circuit, some of the team at ISI are finishing up Mores, while others have begun work on Indianapolis Motor Speedway.
Autodromo di Mores is located on Sardinia, Italy. We will be building two layouts, but it is likely the short layout will be released first. Mores begins internal testing shortly, for release when that is completed.
Below you can see some work-in-progress in-sim screenshots from the track, showing texture and model quality at this stage of track development.
Hi everyone. I'm Dennis from modding team Virtua_LM. I am one of several people who worked on our version of Le Mans and am currently working on getting the 1991-1996 version into rFactor 2.What I want to show you today is how the track develops in drying conditions. For this I am running in a free practice session with no AI cars present. I am the only car driving along the track. I let the simulation run for about 35 minutes, of which it rained for the first 30 minutes or so. Now the rain has stopped and I'm putting in some laps on full wet tires in the ISI Corvette. As you can see the track is fully drivable at this point in development. However, we're still lacking some features that we'd like to have in the track before releasing it. There are some unpolished area, as you will surely notice in this video. I'm going to presume we are all adults here and you guys understand what "work in progress" means. An obvious element is that the helicopters are not moving. It's an easy fix but also a fix that has to be repeated every time the scene- file is exported so I usually don't bother with it until release.
You might also notice that the guardrails and trackside walls do not reflect in the racing surface. This is due to the nature of wet weather reflections in rF2, which work through the use of reflection planes on a per-object basis. Guardrails and such follow the elevation of the track itself. If there is a non-linear elevation change along the direction of travel, you can not make do with a single reflection plane for a given section of guardrail. A workaround would be to split up a section of guardrail into smaller pieces that can be approximated through a plane, which means that they have a linear elevation change in them. A challenge here is to make the reflections line up at the break-up points, which is nearly impossible for any sufficiently large pieces of guardrail. If the angles of the two reflections planes differ, the point where the reflections meet will have a "step" in the reflection. Essentially you would have to seperate each polygon-length piece of guardrail into it's own object. This is problematic because a) it would take about forever, especially on a track like Le Mans and b) because it would destroy performance as each object would require its own drawing call.
The trees you see at Le Mans are an edge case in this regard. The amount of clustering them into objects is - in most places - low enough to make reflections work. In some sections you might however notice reflections that are slightly off. Due to the trees generally being a lot taller than guardrails, we can fix this by moving the reflection plane up a bit so that they do not appear to be floating anymore. You won't be seeing it in this video but from the tv cameras there are some issues with views that look backwards along the track, in the inverse of the direction of travel. The way the tree reflections are set up at the moment is to make them look properly from the cockpit view. In short - it's complicated, it takes a long time, it requires compromises. A typical modding issue.
On the positive side: What you can see here is how quickly and dynamically the racing line dries off. If you look closely you will also notice subtle effects with areas that are shaded - those will not dry off as quickly as areas that are in the sun. For my taste the drying happens a bit too fast for just one car on the track. In fairness I had the air temperature and humidity set fairly high which might have made the track dry off on its own too quickly. A laptime of about 4 minutes and 30 seconds means the time between two visits to the same corner is also quite long. On a F1-type track we would be at a corner for the fourth time by the time we visit Mulsanne for the second.This is it from me this time around. This is very much an experiment into how this video-posting works for me. I hope you enjoyed it.
This weeks builds is not a go. Long story short we are updating the tools we use to build rFactor 2
Preview render of something in the pipeline. Nissan GT500 GTR
Davox escribió:Probaste a darle a Activate en la pestaña de purchase?, a purchase no le tienes que dar más ya que lo tienes comprado, y al Activate no estés dándole ahí como un loco, dale solo una vez, porque por lo menos antes cada usuario solo tenía 5 activaciones, si se te acababan tenías que ir al foro a hablar con Tim para que te diese más.
Originally posted by perplex
Hey, today i read some news on bsimracing. It looks like these guys were driving rf2 @ Toronto Indy Track. Was it announced somewhere ? Or is this a hidden track we never get ?
http://www.bsimracing.com/hardware-b...to/#2013072167
Originally posted by Tim Wheatley
They licensed rf2 from me for the show. Was hoping to be there to discuss some stuff with Honda but was too sick to go. They sourced the track themselves, I think from idt.
Strait escribió:Primer vídeo de Nordschleife para rFactor 2:
http://www.youtube.com/watch?feature=player_embedded&v=fKQhS8uSyg8
On the wall of the Image Space Incorporated office in downtown Ann Arbor, there is a Grand Prix (1966) movie poster. It’s hard to miss, as you walk down the hallway you see Gjon Camaj’s enormous cacti collection, mounted and framed box covers with matching CDs from the history of ISI, then you see James Garner staring at you from behind his racing goggles. We even based our first ever promo on an almost shot-for-shot remake of the movie.
It’s no secret, every developer of racing simulations has a soft spot for a particular historic car or a particular era of racing. Clearly with Dave Kaemmer of Papyrus and iRacing, that is the Lotus 49, a car from an era of racing he most obviously appreciates, since Papyrus broke new ground by featuring it in a serious simulation of the 1967 Formula One World Championship. In almost every simulation since that 1998 release of Grand Prix Legends, developers have felt compelled to sneak historic content they adore into their products, hoping their customers will feel the same way.
While historic content isn’t usually a great revenue generator compared to a modern car people can openly relate to, it is something a developer enjoys building, and it is often something a sim racer will enjoy driving once they have it available to them. Racing has a rich history, and it would be foolish to ignore that completely in favor of modern machinery, so when we can find the time, expect a blast from the past. With our earliest license being from 1937, you never quite know what might come next…
Already available in rFactor 2 are three period 1960?s Grand Prix tracks: Belgium, Italy and Monaco. These combine with the 1966 Drivers and Constructors Championship Winning Brabham-Repco BT20 and our generic EVE and Spark 1960?s racers (based on real life Matra and Tecno car specifications).
Even though we love the 1960s cars in particular, and have licensed a number of vehicles including Dan Gurney’s Eagle-Climax/Weslake Mk I (T1G) and Eagle Mk IV (Indy car) from that decade for future production, we’ll also be including the Mercedes-Benz W196 (including the streamline body) and the 300 SLR sports car from the 1950s, more modern F1 cars like the 1984 Ayrton Senna Toleman TG184, and even the 2003 Bentley Speed 8. rFactor 2 will be a fantastic platform for fans of both modern and historic racing for many years.
Cars you can expect soon: Howston G4 and G6 (as shown below, based on real life Lola T70 specifications) and the AC Cars 427 (Cobra). Though the Howston will come much sooner of those.
With the upcoming release of the Howston G4 and G6, we’d like to involve talented painters in putting together some liveries. Simply Build your livery on the Photoshop template we’ve provided and when you’re happy, send us the PSD file (via Dropbox linking, if possible) with all layers intact to timw@imagespaceinc.com. We will include 10 of them as AI liveries, and will post three of them in our forums for people to vote which they think is best. Last entry can be submitted 5pm EDT July 31, 2013. We have provided example liveries and 3DS Max scene files so you can preview your livery without yet having the cars.
1st Place
- rF2 Shirt (M or L only)
- rF2 Baseball Cap (choice of black or white)
- Free upgrade from Standard to Lifetime of rFactor 2 (or free Standard version for a friend)
- Name included as AI
- Skin included as AI
2nd Place
- rF2 Baseball Cap (choice of black or white)
- Free upgrade from Standard to Lifetime of rFactor 2 (or free Standard version for a friend)
- Name included as AI
- Skin included as AI
3rd Place
- rF2 Baseball Cap (choice of black or white)
- Name included as AI
- Skin included as AI
4th-10th Place
- Name included as AI
- Skin included as AI
If you do not own rF2 and happen to finish in the top two, you would be given a Standard version and then able to use it yourself. We reserve the right to edit the liveries for any reason, and obviously you should be aware there are certain things we can’t use in any way, including real logos and nudity. A free version of rF2, or an upgraded version, is not eligible for a refund at any time, and should not be resold. One entry per person.
Strait escribió:Malas noticias. El mod de Nordschleife ha sido cancelado por intervención de SimBin pocas horas después de mostrar el vídeo. Al parecer estaba portado de GTR Evolution y pese a salir con un autentificador de disco no les ha hecho mucha gracia. De momento nos quedamos sin uno de los circuitos más míticos del mundo del motor.
hotlinksxz escribió:Y si que está ya Nordschleife, yo lo tengo, pero tiene muchas cosas por pulir.
hotlinksxz escribió:Cierto, estaba mezclando con RF1
yo me voy a cambiar la gráfica a una más potente, de una HD 7750 a una GTX 660, por ahora puedo jugar en medio con muuuchos coches, y segun en que circuito, solo en altro-alto ultra-bajo
descoat escribió:Es normal. Tim está siempre al tanto de este tipo de cosas y siempre se intenta asegurar de que quien hace el mod, no usa trabajo ajeno sin su consentimiento. Ya ha abortado varios mods sospechosos.
jhunt escribió:
No es Tim quien lo ha abortado sino la propia Simbin poniendose en contacto con GMT, que ha colaborado sin rechistar. Han publicado una carta abierta bastante explicativa y lo cierto es que no se les puede reprochar nada.
Incluso ha instado a GMT a que se ponga en contacto con Com8, el creador de la mejor versión de Nordschleife para Rfactor, y tomen esa como base para el Rfactor 2.
Simbin afirma que en otros tiempos ha dejado pasar estas versiones cuando exigian un "dvd-check" del GTR2, GTR-Evolution, GT-Legends...pero que saben que mucha gente se salta este check con facilidad y que las versiones sin "dvd-check" corren como la espuma asi que han decidido cortarlo de raiz.
No es que a mi como consumidor me guste, pero les entiendo perfectamente.
Adrian_f1 escribió:Por aquí os dejo un vídeo probando este Camaro GT3:
http://www.youtube.com/watch?v=IkMOGAI-124
Y lo del Norschleife ha sido una p*t*d*, pero hay más alternativas, el Norschleife de Game Stock Car 2012 está muy bien y fue una conversión que hicieron en Racedepartment tomando el circuito que había sido creado originalmente para rFactor, así que se podría utilizar también utilizar esa base y mejorarlo para rFactor 2...
hotlinksxz escribió:Por cierto, El Bayro T5 etc, como es que cuestan dinero? es la primera vez que veo un mod que cuesta dinero...