xavijan escribió:Hola,
Ya está actualizado el que considero el mejor mod de recolor (algo como los texture packs de Minecraft y Terraria pero mas simple):
https://www.nexusmods.com/stardewvalley/mods/5255
@ellanoeshumana Nunca he jugado en la versión Gamepass, pero normalmente modear juegos allí suele ser un poco mas problemático.
Dando un vistazo rápido a tus capturas, puede ser que te falte el mod Json Assets? Que es requirimiento para muchísimos mods.
Saludos.
ellanoeshumana escribió:Antes si que era necesario ese mod, pero ahora parece que no, con la 1.6. además, el problema es solo cuando el segundo jugador está conectado. Cuando nos pasa algo así, echo un día de un jugador, y funciona perfectamente. Luego se conecta el segundo jugador y a seguir hasta que pase otra vez
xavijan escribió:ellanoeshumana escribió:Antes si que era necesario ese mod, pero ahora parece que no, con la 1.6. además, el problema es solo cuando el segundo jugador está conectado. Cuando nos pasa algo así, echo un día de un jugador, y funciona perfectamente. Luego se conecta el segundo jugador y a seguir hasta que pase otra vez
Hola,
Me gustaria poder ayudarte pero no juego en coop y no juego en Gamepass.
Según lo que dices está claro que el problema es el segundo jugador, así que deberias hacer un "prueba-error", primero asegúrate de que todos los mods que tienes son compatibles en la forma que juegas en coop (según dices tu haces de host, pero quizás algunos piden que el segundo jugador también lo tenga instalado).
Luego, asegúrate de que antes de entrar a la partida el SMAPI no te dé ningún mensaje rojo u amarillo, y si te los da, busca solucionarlos; es decir, arranca el juego, pero antes de cragar partida, en el menú principal, cambia de ventana y revisa el SMAPI.
Y para acabar, los errores que te da mientras jugais, haz búsqueda en Google copiando las lineas rojas, a ver si alguien mas ha tenido esos errores y puedes encontrar soluciones.
Saludos.
ellanoeshumana escribió:
Vale, no estoy solo, el problema es el stardew valley expanded.
https://forums.stardewvalley.net/thread ... yer.28684/
LA solución vendrá cuando lo arregle el creador del mod
xavijan escribió:ellanoeshumana escribió:
Vale, no estoy solo, el problema es el stardew valley expanded.
https://forums.stardewvalley.net/thread ... yer.28684/
LA solución vendrá cuando lo arregle el creador del mod
Hola,
Me alegro que lo hayas encontrado, postea tu problema explicándolo como aquí y con las captura del SMAPI en el foro del mod, habrá mas posibilidades de que lo vea y arregle:
https://www.nexusmods.com/stardewvalley ... ?tab=posts
Saludos.
el dudu escribió:
Por cierto me queda la mierda de lo del rey de la pradera, no sé si lei en este hilo que se podría saltar de alguna manera con algun mod, solo me faltan esos dos logros y me parecen tan basura que si se pueden obtener de otra manera lo agradecería eternamente
xavijan escribió:el dudu escribió:
Por cierto me queda la mierda de lo del rey de la pradera, no sé si lei en este hilo que se podría saltar de alguna manera con algun mod, solo me faltan esos dos logros y me parecen tan basura que si se pueden obtener de otra manera lo agradecería eternamente
Hola,
Felicidades por el 100%, a mi me encanta el juego y lo disfruto muchísimo en cada run, pero nunca he llegado al 100%, suelo dejarlo entre 75% y 85%.
El mod, que como ya dije, no está actualizado y no lo he probado en la 1.6, pero lo tengo instalado y SMAPI no "se queja" , así que deberia funcionar bien:
https://www.nexusmods.com/stardewvalley ... escription
Saludos.
Básicamente es usar una escalera en el centro del dormitorio del alcalde y teleportara a un sótano con un laberinto donde al final hay otros calzones, hay truco y sorpresa
ellanoeshumana escribió:Yo lo llevo jugando desde la 1.6 con bastantes mods desde la xbox store, y la verdad es que solo he encontrado un bug, que ya se ha arreglado. Si vas manteniendo los mods y actualizando el juego, no se rompe nada
Neo-Harkell escribió:¿Será el momento de una nueva partida o saldrá el lunes y dirá que prepara la 1.6.7 con arreglos y algo mas de contenido?
xavijan escribió:ellanoeshumana escribió:Yo lo llevo jugando desde la 1.6 con bastantes mods desde la xbox store, y la verdad es que solo he encontrado un bug, que ya se ha arreglado. Si vas manteniendo los mods y actualizando el juego, no se rompe nadaNeo-Harkell escribió:¿Será el momento de una nueva partida o saldrá el lunes y dirá que prepara la 1.6.7 con arreglos y algo mas de contenido?
Hola,
Yo también llevo jugando desde el principio de la 1.6 con mods, dos de ellos de los tochos, y aparte de algún diálogo suelto no traducido, ningún bug ni problema.
En PC es fácil, cuando arrancas el juego, el SMAPI te dice si hay algún update para los mods que tienes instalados en color rosa, y si hay algún problema, te lo resalta en amarillo (no grave) o rojo (grave); solo es cuestión de leer, actualizar lo que te dice, y resolver los problemas, que el 99% de las veces se resuelven al actualizar los mods .
Voy por verano del segundo año y genial, aunque hasta Otoño no podré terminar el centro cívico porqué el primer año me olvidé del maldito Lucio... .
Saludos.
Cuando terminas lo que seria la historia principal del mod que está relacionada con la magia, se desbloquea una nueva granja, casi tan grande como la del juego base, y, a diferencia de las otras granjas como la de la Isla Jengibre o la de Apples, esta SÍ te deja poner cosas de construcción en ella, es decir, le puedes decir a Robin que te construya edificios, y le puedes poner Junimo Huts, está genial.
Lord Duke escribió:Yo a ver si me pongo con el, lo pille en la anterior oferta y aun lo tengo pendiente xD. Por cierto alguno a probado el Coral Island en su versión final?
Saludos!
Version 1.15
> A new save file is recommended. Players installing SVE 1.15 to their pre-existing save file will need to use Reset Terrain Features for .NET6 in all outdoor locations (except their farm) and reset debris, bush, and trees.
>
> == ADDED CONTENT ==
> Added a new wallpaper.
> Added a new farm type named "Frontier Farm" - the largest farm in SVE's history! Players start with one pear tree.
> Added Scarlett as a marriage candidate.
> Added Henchman as a new NPC once unlocked.
> Added SVE items to community center bundles.
> Added a new adventuring location.
> Added 18 maps.
> Added 18 character events.
> Added 32 items.
> Added 89 pieces of furniture.
> Added 3 farm buildings.
> Added 4 soundtracks.
> Added 7 trees.
> Added 3 farm animals.
> Added 12 fish.
> Added 1 legendary fish.
> Added 7 artifacts.
> Added 5 dark shrines.
> Added 5 questlines.
> Added 4 crops.
> Added 17 cooking recipes.
> Added 9 crafting recipes.
> Added 2 machines.
> Added 4 monsters.
> Added 3 legendary monsters.
> Added 2 weapons.
> Added 2 boots.
> Added 2 totems.
> Added 12 mail letters.
> Added 14 phone calls.
> Added 2 fences.
> Added a new furniture catalogue.
> Added new favorite foods for SVE characters who didn't have one yet.
> Added new items and recipes to many shops and festivals.
> Added new wild trees to all outdoor locations and SVE farm maps.
> Added random wild critter scenes to many outdoor locations.
> Added little secrets to many locations.
> Added interactable garbage cans to Leah's House, Marnie's Ranch, Fairhaven Farm, Blue Moon Vineyard, and Emerald Farm.
> Added 'Gold Carrot Seeds' that can rarely be dug up from artifact spots.
> Added red slime egg forage, sand scorpion dens, large serpent variants, and serpent swarms to the Crimson Badlands.
> Added rare monster spawn events in SVE combat locations once players have beaten the area indicated by "shadow peep" noises.
> Added wave based monster spawns to Highlands Cavern and Crimson Badlands. Monsters now aggro towards players upon spawning and gather over time, intensifying combat similarly to 'Vampire Survivors'.
>
> == CHANGES ==
> Redrew numerous artwork.
> Redesigned most outdoor locations.
> Optimized SVE monster spawns to use less memory.
> Pelican Town is now completely overgrown during "Green Rain".
> Bear is now present in his cave once unlocked. His buddies can typically be found around the area as well.
> 'Galdoran Gem' is now un-giftable and counts towards perfection.
> 'Diamond Wand' can no longer be lost when defeated and now has a 'wand' type.
> It now costs 1,000g to travel to Pondwood via the Railroad Station.
> Grampleton Fields audio now behaves similar to vanilla outdoor locations.
> The Highlands mountain now contains an abundance of various resources and forage akin to 'Satori Mountain' from BoTW.
> Changed the topography of the Highlands.
> There's now a shortcut on the Highlands mountain peak which allows players to easily get back down the mountain.
> Dark monsters now spawn at night in the Highlands.
> Highlands Cavern now has more monster variety, adjusted ore spawns, mineral forage, and increased difficulty.
> Crimson Badland monsters can now drop bombs when slain.
> 'Undeadfish' and 'Bonefish' are now difficult to catch due to monster attacks during the fishing minigame.
> Isaac and Alesia no longer sell elixir recipes. They are instead learned by leveling combat.
> SVE NPC schedule marriage dialogue is now truly randomized.
> Apples' questline and Morris' 10 heart event chain are now broadcasted events for all players in a multiplayer session for better compatibility.
> Replaced all static bushes in Grampleton Fields with berry bushes. These can then be removed if players have a bush removing mod installed.
> 'Big Bark Burger' and 'Glazed Butterfish' recipes from Gus' Stardrop Saloon shop no longer require heart levels or events seen.
> 'Butterfish' fish ponds now give 'Butter'
> Rewrote portions of Sophia's dialogue.
>
> == CONFIGURATIONS ==
> "SVE Community Bundles" (default = true). Items from SVE are now automatically included in Community Center bundles.
> "Hard SVE Community Bundles" (default = false). Increases difficulty of Community Center bundles with SVE items.
> "Reduce Crimson Badlands Monster Spawns" (default = false). Lowers the number of monsters in the Badlands, making the area easier to explore and helps minimize lag.
> "Retextured Farmhouse Kitchen" (default = true). The farmhouse kitchen graphics are given a cleaner texture.
> "Remove Winery Decorations" (default = false). The bar and seating area in the Winery farm building are removed.
>
> == BALANCING ==
> Removed many trees from Western Cindersap Forest and added about a dozen more berry bushes.
> Adjusted defense bonuses on tempered galaxy weapons
> Increased artifact spawn rates in all outdoor locations by a small margin.
> Increased 'Galaxy Slingshot' damage by 33%.
> Increased 'Barbarian Elixir' attack buff from 15 > 99.
> Increased 'Hero Elixir' attack buff from 6 > 20.
> Increased 'Haste Elixir' and 'Armor Elixir' buff active time by 25%.
> Increased 'Armor Elixir' defense buff from 10 > 15.
> Increased 'Aegis Elixir' buff time by several seconds.
> Increased crafting ingredients for haste, armor, and hero elixirs.
> Increased iridium ore and meteor spawns at Iridium Quarry.
> Increased 'Bonefish' and 'Undeadfish' sale price and fish pond produce amounts.
> Increased HP and damage of Crimson Badland monsters to varying degrees.
> Increased money lost on death in the Crimson Badlands.
> Increased forage spawns in the Highlands and Crimson Badlands.
> Increased general difficulty of traversing the Crimson Badlands.
> Increased 'Butterfish' and 'Puppyfish' catching difficulty.
> Decreased 'Butterfish' and 'Puppyfish' spawn rate.
> Decreased 'Void Pebble' sale price from 1000g > 300g.
> Decreased 'Mixed Berry Pie' recipe's berry requirements from 6 > 1.
>
> == FIXES ==
> Fixed miscellaneous marriage dialogue issues for SVE NPCs.
> Fixed debris spawning at the start of a new year at "Garden" and "Grandpa's Shed Outside". Once debris is cleared it won't come back now.
> Fixed the one time spawn "Sweet Gem Berry Seed" in the Secret Woods and "Ornate Chest" at the Highlands. They won't disappear anymore.
> Fixed 'Conch' and 'Sand Dollar' exclusion from the shipping bin collection page, were classified as forage, and couldn't be sold at Willy's shop.
> Fixed green rain causing audio and lighting issues in many far away SVE locations and event maps.
> Fixed green rain trees obstructing player view of NPC character events in several locations.
> Fixed farmhands randomly disconnecting due to how SVE's custom locations were loaded in memory.
> Fixed players using 'No Clip' being warped to an NPC-only map when walking around the bus stop.
> Fixed players unable to trigger Susan's intro dialogue.
> Fixed players icon positioning when at the "Garden" location.
> Fixed players being visible during Martin's 8 heart event.
> Fixed players being warped into a river when using the community upgrade beach shortcut during the night market.
> Fixed players getting hard locked on a festival day after seeing Mr Qi's mature cutscene.
> Fixed Lewis' missing line of dialogue during Andy's 2 heart event.
> Fixed Morris being removed from the game during the Joja route if players completed community center bundles.
> Fixed Morris not counting towards perfection during the Joja route.
> Fixed Morris being classified as a known NPC on the social tab before meeting him.
> Fixed Morris' head being present during the Joja Mart lightning strike cutscene and Claire's closed Joja Mart cutscene.
> Fixed Penny disappearing during her Monday marriage schedule and referring to the player as "mother".
> Fixed Willy walking through the trout derby tent when returning home from the contest.
> Fixed Susan in some instances not loading properly despite players meeting days played unlock conditions.
> Fixed Claire disliking thriller/horror movies despite saying in heart events she likes them.
> Fixed Victor's and the players coordinates during his 14 heart event part 2 in the farmhouse.
> Fixed Susan's schedule going into an infinite loop if time was re-winded to spring year 1.
> Fixed Scarlett's 8 heart event friendship level condition.
> Fixed Alesia's and Isaac's missing dialogue lines while visiting the adventure guild.
> Fixed Camilla visiting the Wizard during the desert festival at his tower even though he's at the festival.
> Fixed Wizard's rude attitude towards players when turning in quest items while dating, engaged, or married.
> Fixed 'Property Deed' and 'Lance's Schedule' being giftable to NPCs.
> Fixed 'Diamond Wand' chests spawning in Lance's outpost if the FTM data folder was deleted.
> Fixed the Highlands Dwarf questline being able to be triggered without the dwarvish translation guide.
> Fixed some general behavior with Victor's schedule.
> Fixed several custom SVE sound effects looping in character events, such as Scarlett's truck start up.
> Fixed trees missing tiles in the mountain after the community shortcuts were completed.
> Fixed recipe perfection getting stuck at 97% for some players.
> Fixed a dialogue error with Lewis' grange display rating.
> Fixed tiles on IF2R that were unbuildable.
> Fixed Grandpa's Farm "Remove Fences Heavy Debris" and IF2R "Farm_Light_Debris" configs missing player cabin placements.
> Fixed the "Farm_Light_Debris" config causing IF2R to revert back to the standard farm layout.
> Fixed the Galdoran UI theme recoloring two menu tabs even when disabled via the configuration.
> Fixed SVE spouses facing left in the morning in the farmhouse kitchen.
> Fixed various fishing data at Blue Moon Vineyard.
> Fixed freshwater fish being able to be caught on the beach farm.
> Fixed 'Kittyfish' and 'Razortrout' sometimes failing to spawn despite meeting required conditions.
> Fixed 'Razor Trout' still being classified as monster loot. It's now internally categorized as a fish and can be placed in fish ponds.
> Fixed beach tidepools being walkable during the moonlight jellies festival.
> Fixed festival maps missing location messages and sometimes having incorrect ones.
> Fixed numerous map tile glitches.
> Fixed many i18n key and syntax issues.
> Fixed many typos.
Lázaro escribió:
@xavijan Yo se que eres un fan de Expanded, ¿sabes si funciona el mod en la versión Legacy? Es decir, en esa que publicaron en la sección Beta de Steam para equipos antiguos o retro consolas portátiles.
Me he pillado una RG40XX H y le he metido este juego (necesita la versión Legacy). De ser así podría probarlo ahí