Cambios y mejoras de 5 personajes mas:
Fei Long:
Normals
- Close and Far stand jab are have an extra frame of advantage (now +6)
- Close forward has a 4-frame startup
- Additional frame advantage on many moves
Specials
- Less recovery on EX Rekka on hit and on guard
- No invincibility with HK Chicken Wing
Other
- Is considered to be mid-air right after the invincibility frames of his backdash end
CLAW
Normals
- cr.MK start up is now 6 frames (2 frames faster)
- Less damage on cr.MP and cr.MK
Unique Attacks
- More recovery for Cosmic Heel on block
Specials
- Less recovery on EX roll
- You can now combo cr.MP from EX roll
Ultra
- U2 has slightly more startup
Other
- Is considered to be mid-air right after the invincibility frames of his backdash end
KEN
Normals
-Less recovery on cr.MP, can now combo cr.MP into cr.MK
-Improved hit box for cl.LP and target combo (assuming this to mean more range)
Special
- LP Shoryu has 2 extra frames of recovery, but does 120 damage
- EX Hado can juggle twice in the air, so you can get full juggle off LP Shoryu > EX Hado
- EX Air Tatsu is no longer an overhead
Other
- Is considered to be mid-air right after the invincibility frames of his backdash end
RUFUS
Specials
- Anti-air U2 does not give you the full hits
- EX Messiah does less damage
Other
Is considered to be mid-air right after the invincibility frames of his backdash end
JURI
Specials
-Her fireball charge kick knocks the opponent higher
-You now combo Fireball charge > Pinwheel, for example
-Less stun and damage on charge kick
Ultra
No changes to U1, but because of the changes to the charge kick, it's easier to score knockdowns
Other
Faster walk speed (both foward and back)
Improvements to hitbox, EX FA (Not sure about this one, take with a grain of salt)
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Foxi q te parece lo que han metido a vega??