gaditanomania escribió:El pasado día 22 ha subido por Patreon una nueva demo con muchos errores corregidos. Iré poniendo información.
Gameplay https://youtu.be/NOlBeIq5B00?si=XfwAPUgOSv5t8Qz3Blast Processing
Boss Rush
6 Enemigos sin despeinarse.
Cambios• Speed optimizations in regions with more complex calculations.
• Fixed hitbox positions (debug mode).
• Redone and improved hitboxes for all objects, enemies, and characters.
• Collision code was rewritten with hitboxes more akin to arcade style and optimized approach.
• • • • Created independent hitboxes for each sprite, animation, and frame. Overall reach of all character attacks was extended where needed. Preliminary support for PAL consoles (lower speed, but music is correct). Fixed Haggar’s combo sound, which was being interrupted.
• Improved boss behavior.
• It’s now possible to jump while standing on an object (but the jump button must be held).
• Haggar can now climb onto barrels. • Red Holly Wood now drops the Molotov upon death. • Enemies and characters no longer get stuck inside objects.
• It’s no longer possible to hit enemies with knife throws when they are against walls or sitting. • Fixed Damnd’s call timer.
• Damnd can now laugh even when sitting on the wall. • Removed options for 30 FPS and auto FPS. • Added an option to choose between 4 to 6 simultaneous enemies on screen.
• Modified movement behavior of Poison, Roxy, and Sodom to act slightly more like in the arcade.
• Sodom can now run to attack without needing to stand up. • In Round 2-4, the number of enemies when facing Edi E. has been limited. • Modified the endings of Round 2 and 3 with an early fade-out to prevent map corruption.
• Reimplemented the feature to continue the game after losing all lives, but players will return to a partial stage start.
• Reduced invulnerability time for both players and enemies when getting up. • Implemented a knife animation to cut the bomb fuse in the continue screen. • The game now starts with 5 credits and 2 lives by default, but survivor and time attack modes have no credits.
• The difficulty level has been adjusted to make the game slightly harder.
• Fixed a bug where players would not die even without health.
• • • • • • • • • • • • Fixed incorrect health bar display, which sometimes appeared empty.
Fixed a bug that prevented Bred, Jake, Dug, and Simons from performing an attack jump. Fixed the hit timing of punches for Holly Wood, El Gado, Two P, and J. Fixed a bug that prevented Bill Bull / G. Oriber / Wong Who’s kicking from hitting. Fixed a bug that allowed Haggar to perform the final combo in both directions consecutively. Fixed collision so the Molotov can be destroyed before hitting the ground.
Fixed addressing issues caused by non-existent HUD item pointers. Fixed combo count resetting when grabbing enemies. Fixed the extra frame time when Haggar grabs an enemy. Fixed Sodom’s attack to cause a KO only when using both swords simultaneously. Fixed incorrect pointers causing addressing errors. Fixed the end boundary of Round 1-1.
• • • • • • • Fixed inconsistent HUD display when no player is associated. Fixed enemy attack types that allowed objects to be broken. Fixed a character that moved downward on its own. Fixed bonus stage score display, which was shown incorrectly on entry. Fixed graphical corruption on the entry to Round 2-1 and 3-1. Fixed the depth at which enemies start attacking players. Fixed the distance enemies must have to attack players. Fixed a freeze bug at the end of Round 3-3 after defeating Edi E.