Sportboy1982 escribió:Nada más que QUEJARSE LA GENTE PORQUE SERÁ MÁS DIFÍCIL PIRATEAR.
Afirmaría que el 95% de la gente que usa XBOX 360.....PS3...PC... tiene conexión a internet en su casa (por no decir el 100%).
Yo no suelo jugar online a ningún juego pero tengo la XBOX 360.... la PS3....PC... siempre conectado a internet.
En PC compro juegos por Steam y siempre estoy conectado.
Y estoy casi seguro que si Microsoft ha tomado esta decisión Sony también lo hará
¿Qué un día no tienes internet? ¿Qué vas a tu casa del campo y no puedes jugar? NO CREO QUE A UNA PERSONA QUE LE GUSTE JUGAR EN LOS DÍAS QUE CORREMOS Y QUE COMPRE LEGALMENTE LOS JUEGOS SE QUEJE PORQUE HAYA QUE TENER CONEXIÓN A INTERNET
Maxos escribió:Sportboy1982 escribió:Nada más que QUEJARSE LA GENTE PORQUE SERÁ MÁS DIFÍCIL PIRATEAR.
Afirmaría que el 95% de la gente que usa XBOX 360.....PS3...PC... tiene conexión a internet en su casa (por no decir el 100%).
Yo no suelo jugar online a ningún juego pero tengo la XBOX 360.... la PS3....PC... siempre conectado a internet.
En PC compro juegos por Steam y siempre estoy conectado.
Y estoy casi seguro que si Microsoft ha tomado esta decisión Sony también lo hará
¿Qué un día no tienes internet? ¿Qué vas a tu casa del campo y no puedes jugar? NO CREO QUE A UNA PERSONA QUE LE GUSTE JUGAR EN LOS DÍAS QUE CORREMOS Y QUE COMPRE LEGALMENTE LOS JUEGOS SE QUEJE PORQUE HAYA QUE TENER CONEXIÓN A INTERNET
Es que precisamente la gente que tiene pensado piratearla no tendra esos problemas, ya que en caso de lograrse, seguramante no necesite conectarse a internet ni todas esas chorradas. El DRM solo afecta a usuarios legales.
Sportboy1982 escribió:Nada más que QUEJARSE LA GENTE PORQUE SERÁ MÁS DIFÍCIL PIRATEAR.
Afirmaría que el 95% de la gente que usa XBOX 360.....PS3...PC... tiene conexión a internet en su casa (por no decir el 100%).
Yo no suelo jugar online a ningún juego pero tengo la XBOX 360.... la PS3....PC... siempre conectado a internet.
En PC compro juegos por Steam y siempre estoy conectado.
Y estoy casi seguro que si Microsoft ha tomado esta decisión Sony también lo hará
¿Qué un día no tienes internet? ¿Qué vas a tu casa del campo y no puedes jugar? NO CREO QUE A UNA PERSONA QUE LE GUSTE JUGAR EN LOS DÍAS QUE CORREMOS Y QUE COMPRE LEGALMENTE LOS JUEGOS SE QUEJE PORQUE HAYA QUE TENER CONEXIÓN A INTERNET
SouthPole escribió:caren103 escribió:Y eso que este sitio se consideraba "amigo" de Microsoft, como otros que reciben "pastuqui de la buena" de Redmon y EAtros:
http://www.polygon.com/2013/6/7/4406170 ... ade-policyOpinion: Xbox One policy is a lovely marriage proposal to big corporations
By Chris Plante on Jun 07, 2013 at 1:30p @ctplante
After a month of vague corporate comments from Microsoft executives, we now know the Xbox One's game licensing policy was written from the ground up for companies. It's aggressively anti-consumer and anti-middle class, and it outright ignores underprivileged gamers. It's gross, despicable, greedy, pathetic, cowardly and out of touch with a growing global resentment for corporations.
Microsoft has designed a policy by committee, with that committee representing the interests of large video game publishers and retailers, and internet providers. "Participating retailers" have the privilege to be the exclusive resellers of games, torpedoing the consumer-to-consumer resale market, while third-party publishers have the option to restrict the resale of games entirely.
As speculated for months, we now know for a fact all owners of the Xbox One will be required to have an internet connection, so that their new console can ping Microsoft every 24 hours, alerting the mother brain as to whether or not the child's been caught stealing from the cookie jar. If a relationship is built on trust, then Microsoft sucks at relationships.
You have limited rights, despite being the theoretical owner of the hardware and software. You can't rent games; you can't trade games; you can't resell games, at least not without sharing a cut with Microsoft's favored retailers.
Microsoft has girded itself from criticism with puny asterisks, like the one-time option to give a game, and the needlessly perplexing family share plan. Both asterisks are themselves asterisked by Microsoft's reserved right to modify or outright strip these rights at a later date, should the company see fit.
The thinly masked intention of this policy is to have an advantage over the consumer, to control how they play games, where they buy games and for how much. The policy shrewdly restricts competition by annihilating entire alternative marketplaces like eBay, rental shops and person-to-person trading or sharing. Without competition we can assume static and high prices. Why can we assume that? Because each time Microsoft's approached a road diverged in a yellow wood, they've chosen the one that makes them and select partners the most money.
If you're low on money, you're out of luck.
Let's say you have money, though. You can afford the console, controllers, games, internet and Xbox Live. Are your living arrangements fit for gaming on the Xbox One?
The "1.5 Mbps" necessary for a comfortable experience is nothing to blush at. For cloud computing (expected to be mandatory for Respawn Entertainment's Xbox One and PC shooter Titanfall) the bandwidth requirement may be higher. Assuming your internet connection still handles that speed, what about the other people in your home who'd like to use the internet? If you have one person downloading videos on a computer or two people surfing on laptops, what sort of reliability can you expect from the Xbox One cloud service?
As a teenager, going on the internet meant asking everyone else to stay off the phone. Off the stated policy, I wonder if playing the Xbox One means asking everyone in my home to stay off the internet.
I've seen one recurring defense of the policy.
Some commentators have compared the Xbox One's internet-connection and used-game policies to PC gaming. And sure, the Xbox One does appear to share the worst parts of PC gaming: obtrusive DRM from AAA publishers; complex if not impossible methods for sharing games; the need for an internet connection to play some games, connect to some digital merchants and ping some third-party servers.
But the Xbox One policy doesn't share the good aspects of PC gaming. PC games can be given away by developers. PC games can be sold without DRM. There are alternative retailers, allowing the consumer to choose where he or she buys from. And because there is choice, there is competition, and because there is competition, there is competitive pricing.
On PC, you can "donate" to the Humble Bundle and choose precise amounts of cash to award a game's creator. On PC, you can play alpha builds of games that are months if not years from completion, and participate in some capacity in that game's development. On PC, publishers are free to do all of the awful things offered by the Xbox One. But they're also free to do things that are responsible and consumer-friendly.
One additional thing that doesn't pertain to Xbox One's policy per se, but the system itself. A PC is compatible with a massive catalogue of over two decades' worth of games. An Xbox One is not. Never have the words fresh start sounded so awful.
Xbox One's policy, as it stands, includes all of the burdensome aspects of PC gaming and none of the best.
Next week, I will visit the Electronic Entertainment Expo, the annual celebration of video games' biggest corporations. Microsoft will be hosting a lavish press conference to further acquaint the world with its new system. But the company's executives won't be meeting with much of the press. They canceled their post-press conference interviews, all of them as best I can tell, and have even canceled some interviews at the show itself. I understand. They probably couldn't fit everyone in between all the CEOs they have to meet with.
Microsoft is married to business now. They don't have time for consumers anymore.
Básicamente, para los que no entiendan inglés, critica que Microsoft ha tomado todas las decisiones teniendo en cuenta únicamente las más favorables para las grandes corporaciones de la industria, y no las que pudieran ser más favorables al consumidor final.
Vamos, que ha elegido un modelo de negocio anticonsumidor para su consola: sólo lo peor de lo peor que se ha visto en el mundo del PC, , sin ninguna de sus bondades, junto a lo malo que ya tenían los modelos de negocio tradicionales de las consolas.
El articulo es sublime.
Más allá de los usuarios conformistas y defensores de marcas, veo que existe gente con 2 dedos de frente.
Un saludo y gracias por el Link.
June 7, 2013, 1:40 PM
Microsoft’s Xbox One: Owning Your Video Games Is So 1994
By Tom Gara
Reuters
Anyone who did the bulk of their gaming in the Super Nintendo era would find much of today’s console market a bit tough to comprehend. Remember four kids sitting on a living room floor passing around two controllers? Those days are long gone, replaced by cinematic extravaganzas designed to be played alone, or against online adversaries. Mario Kart they are not.
But here’s a more subtle change coming up in Microsoft's next-generation console, the Xbox One: No longer will video games be like books or old-fashioned music CDs, self-contained content that works anywhere, anytime, and can be resold or lent to any of your friends. Xbox One games are part physical disc, part online service, and tightly controlled both my Microsoft and the game publisher.
Here’s an explainer from the company on how the console and its games will work. A few highlights:
- Games will not work, full stop, if the console has not connected to the internet in the last 24 hours.
“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.”
So bad luck if your internet gets cut – after a day, you can’t even entertain yourself with your Xbox games.
- You can’t sell your second-hand games to any store that might want to buy them from you:
“Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”
Not only will games only be able to be sold to “participating retailers” — those retailers will only be able to buy games if the publisher has “enabled” them to be bought and sold second hand. And as Microsoft says, those publishers “may set up business terms or transfer fees with retailers” that will regulate the conditions of such sales on a game-by-game basis.
- You can’t just pass games around among your friends:
“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.”
Again, game discs can’t just be handed around — first the publisher needs to “enable” the game to be given to a friend. And even then it can only change hands once. “Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners,” Microsoft says.
All these terms are a big change from what has come before, and Microsoft seems to be aware that consumers might have something to say about the new deal:
“As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.”
Worth watching in the months ahead: not just how consumers react, but how gaming studios and rival console maker Sony play the situation. Will the next Playstation come with a similar set of restrictions? And will be big game companies seek to cash in and charge fees for reselling second-hand games?
“This new generation of games,” as Microsoft describes it, is worth putting into context: It’s the final stage in the transition of video games from goods, sold as a physical object that you own, to services, delivered online in tandem with a disc you buy in a store.
You own an object, but you merely access a service.
Hola Men escribió:(...)
Ains... Lo que hay que leer, cuanto daño ha hecho la telebasura, el conformismo y que los papis te lo den todo...
Samus escribió:Maxos escribió:Sportboy1982 escribió:Nada más que QUEJARSE LA GENTE PORQUE SERÁ MÁS DIFÍCIL PIRATEAR.
Afirmaría que el 95% de la gente que usa XBOX 360.....PS3...PC... tiene conexión a internet en su casa (por no decir el 100%).
Yo no suelo jugar online a ningún juego pero tengo la XBOX 360.... la PS3....PC... siempre conectado a internet.
En PC compro juegos por Steam y siempre estoy conectado.
Y estoy casi seguro que si Microsoft ha tomado esta decisión Sony también lo hará
¿Qué un día no tienes internet? ¿Qué vas a tu casa del campo y no puedes jugar? NO CREO QUE A UNA PERSONA QUE LE GUSTE JUGAR EN LOS DÍAS QUE CORREMOS Y QUE COMPRE LEGALMENTE LOS JUEGOS SE QUEJE PORQUE HAYA QUE TENER CONEXIÓN A INTERNET
Es que precisamente la gente que tiene pensado piratearla no tendra esos problemas, ya que en caso de lograrse, seguramante no necesite conectarse a internet ni todas esas chorradas. El DRM solo afecta a usuarios legales.
Que mania con la casa de campo, por lo visto aqui en EOL que todo el mundo se queja de la crisis y los politicos tiene segundas vivienas y casas de fin de semana..
soukai escribió:hombre de momento solo se sabe lo que han dicho, y sony ha dicho que no habra conexion obligatoria a internet, que para mi es la mayor cagada de la xone,(el dia que ms cierre servidores ya puedes quemar la consola) lo de la segunda mano, en las dos parece que va a depender de la editora del juego, no se que os esperais, pero es que tal y como esta la cosa muy mal lo tiene que hacer sony para no llevarse la generacion, y muy locos tendrian que estar para seguir en ese hipotetico acuerdo despues de la que le esta cayendo a microsoft, y estando nintendo ahi que se comio a las dos en ventas la generacion pasada.
- Sale la Xbox Two y MS cierra los servidores de XOne, ya no se puede hacer el check y adios a la consola y todos sus juegos PARA SIEMPRE
alucard26 escribió:En el E3 le van hacer una pitada que lo van a flipar.
monthyp escribió:(...)
Por lo tanto...................algo no me cuadra. O la gente habla mucho y grita mucho pero luego todos pasamos por el aro, o en MS son todos retrasados mentales.....
RUEDA27 escribió:Quieres un reproductor de bluray por 700€??
compra la nueva xbox one
Godex escribió:RUEDA27 escribió:Quieres un reproductor de bluray por 700€??
compra la nueva xbox one
¿Y quién garantiza que sin internet al menos funciona el bluray? Porque son capaces de capar hasta el reproductor de bluray para ver una película
meloncito escribió:Godex escribió:RUEDA27 escribió:Quieres un reproductor de bluray por 700€??
compra la nueva xbox one
¿Y quién garantiza que sin internet al menos funciona el bluray? Porque son capaces de capar hasta el reproductor de bluray para ver una película
Ya han dicho que sin inet 'al menos' puedes usarla para ver dvds y blurays xD
caren103 escribió:El Wall Street Journal también comenta algunos puntos de la política de la Xbox One (inglés nuevamente):
http://blogs.wsj.com/corporate-intellig ... e-changed/June 7, 2013, 1:40 PM
Microsoft’s Xbox One: Owning Your Video Games Is So 1994
By Tom Gara
Reuters
Anyone who did the bulk of their gaming in the Super Nintendo era would find much of today’s console market a bit tough to comprehend. Remember four kids sitting on a living room floor passing around two controllers? Those days are long gone, replaced by cinematic extravaganzas designed to be played alone, or against online adversaries. Mario Kart they are not.
But here’s a more subtle change coming up in Microsoft's next-generation console, the Xbox One: No longer will video games be like books or old-fashioned music CDs, self-contained content that works anywhere, anytime, and can be resold or lent to any of your friends. Xbox One games are part physical disc, part online service, and tightly controlled both my Microsoft and the game publisher.
Here’s an explainer from the company on how the console and its games will work. A few highlights:
- Games will not work, full stop, if the console has not connected to the internet in the last 24 hours.
“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.”
So bad luck if your internet gets cut – after a day, you can’t even entertain yourself with your Xbox games.
- You can’t sell your second-hand games to any store that might want to buy them from you:
“Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”
Not only will games only be able to be sold to “participating retailers” — those retailers will only be able to buy games if the publisher has “enabled” them to be bought and sold second hand. And as Microsoft says, those publishers “may set up business terms or transfer fees with retailers” that will regulate the conditions of such sales on a game-by-game basis.
- You can’t just pass games around among your friends:
“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.”
Again, game discs can’t just be handed around — first the publisher needs to “enable” the game to be given to a friend. And even then it can only change hands once. “Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners,” Microsoft says.
All these terms are a big change from what has come before, and Microsoft seems to be aware that consumers might have something to say about the new deal:
“As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.”
Worth watching in the months ahead: not just how consumers react, but how gaming studios and rival console maker Sony play the situation. Will the next Playstation come with a similar set of restrictions? And will be big game companies seek to cash in and charge fees for reselling second-hand games?
“This new generation of games,” as Microsoft describes it, is worth putting into context: It’s the final stage in the transition of video games from goods, sold as a physical object that you own, to services, delivered online in tandem with a disc you buy in a store.
You own an object, but you merely access a service.
Aparte de incidir en algunos de los polémicos puntos ya conocidos, me pareceogía del n interesantes los dos párrafos finales, que señalan que esta "nueva generación de juegos" es la etapa final en la transición de los videojuegos como bienes, vendidos como un objeto físico que se posee, a servicios prestados online en conjunción con un disco comprado en una tienda: se posee un objeto, pero meramente se accede a un servicio.
MAXAITA escribió:mickwo escribió:SergioSaw escribió:A mi lo que me hace gracia de este asunto es que seguro que el 99 por ciento de la peña que se queja de la obligación de tenerla conectada a internet, seguro que tienen su consola actual conectada permanentemente a internet....
Soy del 1% , Saludos
yo tampoco la tengo conectada +1
yamo100 escribió:Valla bombo se le está dando al tema... Las personas que quieran comprarse la nueva consola, ya sea, Xbox ONE o PS4, el 99% tienen internet en sus casas, así que no sé dónde véis el problema... Además, el sistema de conectarse cada 24 horas al menos una vez, me parece Estupendo de cara a borrar la piratería!
Con respecto a la segunda mano, perfecto, algo se ha conseguido, las propias compañías de juegos decidirán, recordad que ESTO es igual que en PS4, así que no pongáis a parir a Microsoft, porque en PS4 es Exactamente igual el sistema!
Yo soy amante de la Xbox, y así seguirá siendo con la nueva ONE!
ExtraP escribió:yamo100 escribió:Valla bombo se le está dando al tema... Las personas que quieran comprarse la nueva consola, ya sea, Xbox ONE o PS4, el 99% tienen internet en sus casas, así que no sé dónde véis el problema... Además, el sistema de conectarse cada 24 horas al menos una vez, me parece Estupendo de cara a borrar la piratería!
Con respecto a la segunda mano, perfecto, algo se ha conseguido, las propias compañías de juegos decidirán, recordad que ESTO es igual que en PS4, así que no pongáis a parir a Microsoft, porque en PS4 es Exactamente igual el sistema!
Yo soy amante de la Xbox, y así seguirá siendo con la nueva ONE!
+10