Interesante parche, traduzco asi rapido todos los puntos:
The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
(3 caminos/vias de jugar, no se a qu ese pueden referir)The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
(cambios en el algoritmo de generacion procedural, por ende, han cambiado planetas, entornos, biomas, el tamaño de las galaxias que ahora es 10 veces mayor)Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
(criaturas mas diversas y con mas poblacion)Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
(Añadidas lunas muertas, atmosferas bajas, y planteas extremadamente peligrosos, incluyendo tormentas de arena y vendavales.)Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
(esto no se como traducirlo xD.....pero entienndo que simplemente tanto el cielo nocturno como el diurno son ahora 4 veces mas variados debido al nuevo sistema atmosferico)Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
(la rotacion planetaria se ha reducido al ver que mucha gente tenia problemas con los mismos....no temrino de entender esto)Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
(respecto a la generacion/interaccion con el terreno, ahora se pueden hacer cuevas de hasta 128 ¿metros? de alto? xD; se han añadido anomalias geometricas, y la erosion del fondo marino, ahora permite "camas acuaticas")Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
(mas variedad de naves, de sus tecnolgoias instaladas, de sus bodegas de carga etc, y se pueden comprar varias de ellas por sistema)Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
(los slots de las naves ahora permiten almacenar 5 veces mas recursos por slot y los del traje 2.5 veces mas; se plantean incrementarlo aun mas)Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
(rebalanceado el comercio en general, en el que cada sistema tiene su propia oferta/demanda, y eliminados algunos exploits al respecto)Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
(las criaturas tienen una dieta basada en su planeta y clima, y alimentarlas, tendrá distintos beneficios segun la criatura, como minar para nosotros, protegernos, ser mascotas, avisarte de loots raros etc)Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
(recargar la proteccion contra radiacion, ahora requiere materiales raros, por lo que las tormentas radioactivas ahora pueden ser mortales, por lo que se han añadido mejoras para la proteccion contra la contaminacion y el traje)Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
(tecnicamente se han mejorado la resolucion de las texturas y la iluminacion, se ha doblado la calidad de la ssombras, y un AA temporal que aun no funciona al 100% de exactitud, pero casi)Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
(balanceos en upgrades varios del exo-traje, la nave y armas, asi como se han añadido nuevos upgrades)Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
(sobre el combate, se ha reajustado el autoapuntado y el apuntado en general; los centinelas se avisan entre ellos sino acaba socn ellos rapido y algunos de ellos son ahora mucho mas retantes sino se lleva un arma muy mejorada).Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
(se han añadido tecnicas avanzadas de combate espacial, como golpes criticos y.....breack drifting no se ocmo traducirlo, entiendo que algo como un derrape espacial? ; Ahora existen misiones de cazarecompensas y batallas masivas espaciales; se ha incrementado la cantidad y aparicion de los piratas espaciales y la difcultad, que dependerá de tu nave)Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
(corregidos varios exploits tanto de comercio como de otros aspectos , y recalcan que no entienden qu ela gente haya estado haciendo uso de ellos..).Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
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Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
(interiores mas variados en las estaciones espaciales, habrá bares, habitaciones para tradear, y laboratorios)Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
(se podrá escanear sistemas que otros players hayan descubierto en el mapa galactico; se ha incrementado las probabilidades de colision?¿; y los sistemas descubiertos por otros players aparecerán durante el vuelo por le mapa galactico.)Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
(ahora se puede escanear desde tu nave en busca de puntos d einterés; los edificios se generan antes y aparecen en los escaneres)Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
(durante el vuelo de superficie, se ha reducido el popping y los artifact de sombras; se ha duplicado la velocidad de generacion de elementos del escenario)Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
(el camino de atla,s la historia del juego entiendo, ha sido reescrita)