› Foros › Retro y descatalogado › Arcade y emulación
AUDIO/WINDOWS/WASAPI: Stop deactivating audio on fast forward
CHEEVOS: Hide challenge indicators when resetting
CHEEVOS: Support for more than 64 memory regions
CHEEVOS: Automatically retry ‘http error code -1’
CONTENT INFORMATION: Show content info label+path rows always
CORE OPTIONS: Core option categories implemented
CORE OPTIONS: Add option to disable core option categories
D3D10/11/12: Fix gfx_display_draw_texture – fixes OSK (On-Screen Keyboard) issues
DATABASE: Fix heap-buffer-overflow when fetching CRC values
DATABASE/EXPLORE: Fix CRC32 reading in explore menu
DATABASE/LIBRETRODB: Fix writing of numerical values
DATABASE/LIBRETRODB: Fix libretro-db loading on big endian platforms
DUMMY CORE: Skip state_manager_event_{deinit/init} when core type is dummy, should skip warning spam ‘Implementation uses threaded audio. Cannot use rewind..’ when using rewind
INPUT/UDEV: Limit udev device scan to subsystem ‘input’
INPUT/SDL2/WINDOWS: Fix keyboard event keycodes
INPUT/WAYLAND: Fixes a bug where the first player’s mouse, pointer, and lightgun are echoed to the other ports. Now, those other ports correctly report zero. In the future support for multiple mouselike devices will need to be added, which is a bigger project
INPUT/WAYLAND: The driver now respects keyboard_mapping_blocked
INPUT/WAYLAND: When possible, deprecated lightgun defines are replaced with the new ones. The coordinates are still using the old relative callbacks
INPUT/WINRAW: Trigger joypad driver reinit on DEVICECHANGE – avoids fullscreen toggle
INPUT/WINRAW: Alt sticky fix
INPUT/WINRAW: Prevent Alt getting stuck when Alt-Tabbing
INPUT/WINRAW: Add pointer status
INPUT/WINRAW: Add missing analog keybinds
LIBNX/SWITCH: Fix poll missing for controller 2-8
LIBNX/SWITCH: Fix layout not applied correctly and hangs when splitting joycons
LIBRETRO: Core options category API implemented
LIBRETRO: Fix RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE callback when runahead is enabled
LIBRETRO: Add environment callback for enabling core option menu visibility updates without toggling Quick Menu
LOGGING: Starting logging and verbose mode before first config load
LINUX: In some Linux Desktop Environments, like Budgie, task bar feature is unable to pin applications. With StartupWMClass= present in .desktop file, it is possible to pin the application
LOCALIZATION: Fetch translations from Crowdin
MENU: Relocate ‘Manage Playlists’ to top
MENU: Fullscreen resolution width/height settings no longer require ‘advanced settings’
MENU/REFRESH RATE: Fix double notifications with refresh rate settings
MENU/OZONE: Ensure the existence of values used in selection calculation
MENU/OZONE/VULKAN: Casting to unsigned caused an integer overflow and after float promotion would lead to ‘x’ being a garbage value, leading to problems when this value was passed to vkCmdSetViewport. This stops Vulkan validation layers from complaining about it
METAL: Fixed font driver memory leaks
MOUSE: Change default mouse index to port index
MOUSE: Friendly names for mice where available
OSX: Fix some memory leaks
OSX: Fix controller duplication bug
PS2: Implement alpha for the video driver
PS2: Aspect ratio handling
RETROFW: Initial port
UWP/XBOX: Enable Explore tab by default – seems to work fine
UWP/XBOX: Fix startup issues with latest Xbox Dashboard updates – ANGLE cores still show up wrong
UWP/XBOX: fix issue where files where opened as OPENALWAYS instead of OPENEXISTING this fixes beetle cores
UWP/XBOX: fix issue where filesizes where not returned properly, this fixes loading arcade dat files
UWP/TRANSLATION: Enabled translation services for both UWP MSVC2017 and 2019. No TTS speech yet.
VIDEO: Fix refresh rate 59Hz rounding
WINDOWS: Remember original refresh rate
WINDOWS/VULKAN: Refresh rate fixes + cleanups
WIIU: Fix L3/R3 buttons
WIIU: Compress RPX libretro cores
WIIU: Add ICInvalidateRange (necessary for JITs)
WIIU: Slight filesystem optimisation
WIIU: Add option for running without core info (emscripten-style)
Se ha simplificado que ahora tan solo es necesario poner las bios en la carpeta pcsx2 en system.
Lo mismo en linux reduciendo dependencias para su compilado.
Integrados en el core los parches panorámicos a consecuencia de la primera feature comentada.
Integrados parches de entrelazado mejorando los que ya vienen por defecto, para un listado de los juegos compatibles cliclar aquí.
Añadidos parches de 60fps para los juegos que los soporten, tenéis el listado aquí.
Añadidas más opciones.
SirAzraelGrotesque escribió:Interesante todo lo del PCSX2. Yo no lo he logrado hacer funcionar hasta ahora, igual era por lo del controlador gráfico. También es cierto que no lo había intentado demasiado, sólo probé una vez y ya.
Lo de los parches, si la iso cargada coincide con alguno de los parches de la base de datos, ¿estos se cargan solos o hay que hacer algo para que funcionen?
DJ Deu escribió:SirAzraelGrotesque escribió:Interesante todo lo del PCSX2. Yo no lo he logrado hacer funcionar hasta ahora, igual era por lo del controlador gráfico. También es cierto que no lo había intentado demasiado, sólo probé una vez y ya.
Lo de los parches, si la iso cargada coincide con alguno de los parches de la base de datos, ¿estos se cargan solos o hay que hacer algo para que funcionen?
Tienes que habilitar la opción previamente, pero si el juego es uno de los de la lista, se carga automáticamente.
gordon81 escribió:Un apunte sobre el PCSX2.
Después de haber utilizado dicho core, ya sea en opengl o directx, si sales de retroarch, el proceso sigue activo, por lo que toca matar el proceso. Digo esto, para que no se os acumulen los procesos de retroarch abiertos.
titorino escribió:He encontrado la manera de qué sólo salgan arcades tradicionales en la lista de mame.
Por sí a alguien le sirve.
Primero descargar el archivo dat correspondiente.
En el archivo hay varios dat,elegimos el qué se llama ARCADE 0.2 ect
Segundo,nos vamos a escaneo manual , seleccionamos las rutas de las roms.
Y marcamos en sí la opción filtrar según archivo DAT arcade.
Con éso al finalizar sólo saldrán los arcades de toda la vida sin juegos tragaperras y otras cosas raras.
DJ Deu escribió:titorino escribió:He encontrado la manera de qué sólo salgan arcades tradicionales en la lista de mame.
Por sí a alguien le sirve.
Primero descargar el archivo dat correspondiente.
En el archivo hay varios dat,elegimos el qué se llama ARCADE 0.2 ect
Segundo,nos vamos a escaneo manual , seleccionamos las rutas de las roms.
Y marcamos en sí la opción filtrar según archivo DAT arcade.
Con éso al finalizar sólo saldrán los arcades de toda la vida sin juegos tragaperras y otras cosas raras.
De donde puedo sacar ese DAT que comentas?
Los que he encontrado solo muestran el listado completo.
3DS: Add bottom touchscreen menu
3DS/SAVESTATES: Save and load save states to and from RAM
AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the ‘sinc’ resampler with quality lower than ‘normal’
AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
CHEEVOS: Upgrade to rcheevos 10.2
CHEATS: Add enhanced search functionality to the ‘Cheats’ menu
CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
D3D11: Add HDR support (not working for Xbox for now)
D3D12: Add HDR support (not working for Xbox for now)
EMSCRIPTEN: Fixed web player bug with filesystem and runtime
INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
INPUT/UDEV: Look for “ID_INPUT_KEY”, not “ID_INPUT_KEYBOARD”
INPUT/WINRAW: Fix crash when overlay is enabled
MAC/METAL: Add Discord RPC support
MENU: Allow ‘Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)’ to be entered manually via keyboard
MENU: Allow ‘Vertical Refresh Rate’ to be entered manually via keyboard
MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch – we can check audio-suspended to see if we’re doing a fs/windowed toggle – enhances stability when fullscreen toggling/tearing down context
STABILITY: When audio driver write callback function fails, don’t turn audio off completely – look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio – enhances stability when fullscreen toggling/tearing down context
STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
VIDEO: Screen resolution list sanitizing
VULKAN: Fix some Vulkan validation layer errors
UWP: Updated icons courtesy of Danp142
UWP/XBOX: Disable CPU model check on Xbox as it doesn’t work and can even crash
UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver
DJ Deu escribió:RetroArch 1.9.9
Novedades:
HDR para Direct X 11/12
AMD FidelityFX Super Resolution (FSR)
Gestor de búsquedas en el menú de trucos
Gestión de los menús usando la pantalla táctil (3DS)
Mejor sincronía del sonido en plataformas ARM
Añadida la opción para escribir directamente las opciones del core por defecto3DS: Add bottom touchscreen menu
3DS/SAVESTATES: Save and load save states to and from RAM
AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the ‘sinc’ resampler with quality lower than ‘normal’
AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function – should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
CHEEVOS: Upgrade to rcheevos 10.2
CHEATS: Add enhanced search functionality to the ‘Cheats’ menu
CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
D3D11: Add HDR support (not working for Xbox for now)
D3D12: Add HDR support (not working for Xbox for now)
EMSCRIPTEN: Fixed web player bug with filesystem and runtime
INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
INPUT/UDEV: Look for “ID_INPUT_KEY”, not “ID_INPUT_KEYBOARD”
INPUT/WINRAW: Fix crash when overlay is enabled
MAC/METAL: Add Discord RPC support
MENU: Allow ‘Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)’ to be entered manually via keyboard
MENU: Allow ‘Vertical Refresh Rate’ to be entered manually via keyboard
MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch – we can check audio-suspended to see if we’re doing a fs/windowed toggle – enhances stability when fullscreen toggling/tearing down context
STABILITY: When audio driver write callback function fails, don’t turn audio off completely – look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio – enhances stability when fullscreen toggling/tearing down context
STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
VIDEO: Screen resolution list sanitizing
VULKAN: Fix some Vulkan validation layer errors
UWP: Updated icons courtesy of Danp142
UWP/XBOX: Disable CPU model check on Xbox as it doesn’t work and can even crash
UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver
Para más detalles e info:
https://www.libretro.com/index.php/retr ... -released/
titorino escribió:Yo lo qué echo en falta, qué no si estará ya,es poder actualizar retroarch sin tener qué hacerlo a mano.
Una opción en el menú.
New games:
Added support for Grim Fandango.
Added support for The Longest Journey.
Added support for Myst 3: Exile.
Added support for Little Big Adventure.
Added support for Red Comrades 1: Save the Galaxy.
Added support for Red Comrades 2: For the Great Justice.
Added support for Transylvania.
Added support for Crimson Crown.
Added support for OO-Topos.
Added support for Glulx interactive fiction games.
Added support for Lure of the Temptress Konami release.
Added support for Private Eye.
Added support for Spanish Blue Force.
Added support for Spanish Ringworld.
Added support for Spanish Amazon: Guardians of Eden.
Added support for AGS Games versions 2.5+.
Added support for Nightlong: Union City Conspiracy.
Added support for The Journeyman Project 2: Buried in Time.
Added support for Crusader: No Remorse.
Added support for L-ZONE.
Added support for Spaceship Warlock.
New ports:
The Nintendo DS port got a major rewrite.
General:
Switched ScummVM GUI output to UTF-32.
Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
Major extension to the number of supported graphics scalers.
Display path to scummvm configuration file in GUI -> Options -> Paths.
Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
Added HiDPI support to the ScummVM GUI.
Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
ScummVM GUI has been fully translated into Korean and Japanese.
Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
Added support for Mystery House French translation.
Added support for several game variants.
AGI:
Added support for Russian versions. Input now works.
AGOS:
Added support for the Japanese PC-98 version of Elvira 1.
CGE:
Added option to use Text To Speech for Soltys.
CGE2:
Added option to use Text To Speech for Sfinx.
Cine:
Added detection for Future Wars CD version with French translation patch.
Added detection for Italian Amiga Operation Stealth.
Fixed crash before entering secret base.
Fixed space missing in verb line.
Fixed vertically overflowing message boxes.
Dreamweb:
Rendering fixes for Russian fan translation.
Glk:
Fixed savegame issues with several subengines.
Fixed memory overrun in Level9 game detector.
Added detections for 2020 IF Comp games.
Enabled Glulx sub-engine.
Gob:
Added support for Bargon Attack Russian translation.
Added support for Woodruff Russian translation.
Griffon:
Fixed Return to Launcher from The Griffon Legend.
Added option to use Text To Speech in The Griffon Legend
Grim:
Added support for Brazillian Portuguese Grim Fandango.
Kyra:
Added support for the Japanese Sega-CD version of Eye of the Beholder.
Added support for the Hebrew fan translation of Legend of Kyrandia.
Added support for the Hebrew fan translation of Legend of Kyrandia 2.
Added support for the Simplified Chinese version of Legend of Kyrandia 3.
Added support for the playable demo of Lands of Lore.
Lure:
Fixed fire animation in first room when loading saves.
Fixed AdLib support.
Fixed MT-32 support.
Pegasus:
Added support for DVD/GOG.com release.
Queen:
Added support for German Amiga floppy release.
SAGA:
Added support for ITE GOG Mac CD v1.1.
Added support for ITE PC-98 Japanese.
SCI:
Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
Added support for Macintosh version of Gabriel Knight 1.
Added support for CD-Audio version of Mixed-Up Mother Goose.
Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
Added support for Space Quest 4 Update 1.3 by New Rising Sun.
Added support for French LSL1VGA.
Added support for Hebrew QFG1VGA.
Added support for Hebrew GK1.
Added support for Russian Longbow.
Added support for Russian LSL6.
Added support for alternate Russian LSL7.
Added support for alternate Polish LSL7 including files packaged with InstallShield.
Added support for alternate Russian SQ5.
Added support for alternate Russian Torin’s Passage.
Added support for fan game Soulshade Asylum.
SCI1.1 views are now scaled accurately.
Fixed sounds not stopping or restarting correctly.
Fixed sound issues when restoring SCI0 games.
Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
Space Quest 4 CD sound effects now match the selected platform.
Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
Added support for numerous Korean translations from scummkor project.
Added support for Russobit-M versions of Pajama2 and SpyOzone.
Fixed speech playback in Akella version of COMI.
Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
Added smooth scrolling for FM-TOWNS versions of games.
Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
Fixed audio distortion in Loom for PC-Engine.
Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
Added support for Japanese Mac version of The Dig.
Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
version anyway?!)
Added support for Low quality music in Macintosh version of Loom.
Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games.
Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort.
Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
Enabled the Return to Launcher feature.
Titanic:
Fixed crashes when asking bots what I should do.
TsAGE:
Added support for uninstalled floppy version.
Stark:
Added support for Hungarian translation.
Supernova:
Added Italian translation for part 1.
Sword25:
Made the extracted version working.
Fixed crash when selecting Croatian language.
Ultima:
Ultima 4: Added several debugger commands.
Ultima 4: Allow Enter key to exit ZStats display.
Ultima 8: Fixed several animation bugs for events and objects.
Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
Fixed occasional border corruption during fights.
Improvements to cutscenes to better match the original games.
Fixes for character selection, deselection, and dismissing to better match original.
Added support for Russian version.
AmigaOS port:
Added native system file browser feature.
Re-activated nuked OPL Adlib driver.
Big-endian ports:
Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
Fixed using arrow keys on physical keyboard in iOS 15.
Fixed rotating the device while ScummVM is inactive.
Added support for upside down portrait orientation.
macOS port:
Added support for Dark Mode.
Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
Added native system file browser feature.
Added Cloud feature.
Re-activate nuked OPL Adlib driver.
Added CAMD MIDI driver support.
Windows port:
Use OpenGL renderer by default, providing better support for HiDPI displays.
FCEUmm – Fixed a bug where it would cause the core to fallback to core options with no sublabels.
Game Music Emu/GME – Content loading has been fixed. Also fixed – a segfault when an invalid content path is provided, a segfault when loading content successively. And a few of the more obvious memory leaks has been fixed (there remain many more in this core though)
Gambatte – Now has toggling between palettes by pressing the L/R buttons.
Handy – the BIOS has been made optional, previously it was required but was not actually used. EEPROM save files are now generated in the frontend save directory, instead of the content directory. All logging is now performed via the frontend logging callback, and audio processing to libretro has been made more efficient.
PocketCDG – A file handle leak has been fixed.
RACE – The loading of real BIOS files has been disabled. This never actually worked before (the bios path was not configured corectly), and the use of a real BIOS with RACE is strongly discouraged – the relevant code path is not properly tested, and there are known issues with games.
A workaround for a rare segfault (buffer overflow) has been added (the underlying cause of the overflow remains unknown, but this at least prevents the core from crashing and seems to have no adverse side effects)
QuickNES – Now has toggling between palettes by pressing the L/R buttons.
ANDROID: New launcher logo – will fill the corners on the homescreen
D3D9: Driver works again (RGUI only and software rendered cores work, no shader support yet)
HID/MAC: WiiU GameCube Adapter now works
HID/WIIU: WiiU and general HID subsystem unified/merged
INPUT: Refactor menu toggle combo button logic to allow quit combo button
INPUT/UDEV: Add mouse relative check and set appropriately to fix issue
LIBNX/SWITCH: Splitted Joycon button mapping
LIBRETRO: Add environment callback to enable cores to notify the frontend that a core otion value has changed
MIYOO: Add initial port
OPENDINGUX/RG350: Enable tinyalsa for the RG350
PS2: Add ‘Change Resolution’ option
PS2: Add option to change video windows offsets
STEAM/LINUX: Move to new ‘soldier’ runtime
WAYLAND: Remove xdg-shell-v6 protocol
WINDOWS: Fix non-ASCII text display in window title
WINDOWS 11: Shows Windows 11 version name now (Information -> System Information)
UWP: Further improvements to WinRT VFS layer
DJ Deu escribió:ScummVM 2.5.0New games:
Added support for Grim Fandango.
Added support for The Longest Journey.
Added support for Myst 3: Exile.
Added support for Little Big Adventure.
Added support for Red Comrades 1: Save the Galaxy.
Added support for Red Comrades 2: For the Great Justice.
Added support for Transylvania.
Added support for Crimson Crown.
Added support for OO-Topos.
Added support for Glulx interactive fiction games.
Added support for Lure of the Temptress Konami release.
Added support for Private Eye.
Added support for Spanish Blue Force.
Added support for Spanish Ringworld.
Added support for Spanish Amazon: Guardians of Eden.
Added support for AGS Games versions 2.5+.
Added support for Nightlong: Union City Conspiracy.
Added support for The Journeyman Project 2: Buried in Time.
Added support for Crusader: No Remorse.
Added support for L-ZONE.
Added support for Spaceship Warlock.
New ports:
The Nintendo DS port got a major rewrite.
General:
Switched ScummVM GUI output to UTF-32.
Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
Major extension to the number of supported graphics scalers.
Display path to scummvm configuration file in GUI -> Options -> Paths.
Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
Added HiDPI support to the ScummVM GUI.
Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
ScummVM GUI has been fully translated into Korean and Japanese.
Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
Added support for Mystery House French translation.
Added support for several game variants.
AGI:
Added support for Russian versions. Input now works.
AGOS:
Added support for the Japanese PC-98 version of Elvira 1.
CGE:
Added option to use Text To Speech for Soltys.
CGE2:
Added option to use Text To Speech for Sfinx.
Cine:
Added detection for Future Wars CD version with French translation patch.
Added detection for Italian Amiga Operation Stealth.
Fixed crash before entering secret base.
Fixed space missing in verb line.
Fixed vertically overflowing message boxes.
Dreamweb:
Rendering fixes for Russian fan translation.
Glk:
Fixed savegame issues with several subengines.
Fixed memory overrun in Level9 game detector.
Added detections for 2020 IF Comp games.
Enabled Glulx sub-engine.
Gob:
Added support for Bargon Attack Russian translation.
Added support for Woodruff Russian translation.
Griffon:
Fixed Return to Launcher from The Griffon Legend.
Added option to use Text To Speech in The Griffon Legend
Grim:
Added support for Brazillian Portuguese Grim Fandango.
Kyra:
Added support for the Japanese Sega-CD version of Eye of the Beholder.
Added support for the Hebrew fan translation of Legend of Kyrandia.
Added support for the Hebrew fan translation of Legend of Kyrandia 2.
Added support for the Simplified Chinese version of Legend of Kyrandia 3.
Added support for the playable demo of Lands of Lore.
Lure:
Fixed fire animation in first room when loading saves.
Fixed AdLib support.
Fixed MT-32 support.
Pegasus:
Added support for DVD/GOG.com release.
Queen:
Added support for German Amiga floppy release.
SAGA:
Added support for ITE GOG Mac CD v1.1.
Added support for ITE PC-98 Japanese.
SCI:
Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
Added support for Macintosh version of Gabriel Knight 1.
Added support for CD-Audio version of Mixed-Up Mother Goose.
Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
Added support for Space Quest 4 Update 1.3 by New Rising Sun.
Added support for French LSL1VGA.
Added support for Hebrew QFG1VGA.
Added support for Hebrew GK1.
Added support for Russian Longbow.
Added support for Russian LSL6.
Added support for alternate Russian LSL7.
Added support for alternate Polish LSL7 including files packaged with InstallShield.
Added support for alternate Russian SQ5.
Added support for alternate Russian Torin’s Passage.
Added support for fan game Soulshade Asylum.
SCI1.1 views are now scaled accurately.
Fixed sounds not stopping or restarting correctly.
Fixed sound issues when restoring SCI0 games.
Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
Space Quest 4 CD sound effects now match the selected platform.
Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
Added support for numerous Korean translations from scummkor project.
Added support for Russobit-M versions of Pajama2 and SpyOzone.
Fixed speech playback in Akella version of COMI.
Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
Added smooth scrolling for FM-TOWNS versions of games.
Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
Fixed audio distortion in Loom for PC-Engine.
Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
Added support for Japanese Mac version of The Dig.
Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
version anyway?!)
Added support for Low quality music in Macintosh version of Loom.
Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games.
Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort.
Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
Enabled the Return to Launcher feature.
Titanic:
Fixed crashes when asking bots what I should do.
TsAGE:
Added support for uninstalled floppy version.
Stark:
Added support for Hungarian translation.
Supernova:
Added Italian translation for part 1.
Sword25:
Made the extracted version working.
Fixed crash when selecting Croatian language.
Ultima:
Ultima 4: Added several debugger commands.
Ultima 4: Allow Enter key to exit ZStats display.
Ultima 8: Fixed several animation bugs for events and objects.
Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
Fixed occasional border corruption during fights.
Improvements to cutscenes to better match the original games.
Fixes for character selection, deselection, and dismissing to better match original.
Added support for Russian version.
AmigaOS port:
Added native system file browser feature.
Re-activated nuked OPL Adlib driver.
Big-endian ports:
Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
Fixed using arrow keys on physical keyboard in iOS 15.
Fixed rotating the device while ScummVM is inactive.
Added support for upside down portrait orientation.
macOS port:
Added support for Dark Mode.
Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
Added native system file browser feature.
Added Cloud feature.
Re-activate nuked OPL Adlib driver.
Added CAMD MIDI driver support.
Windows port:
Use OpenGL renderer by default, providing better support for HiDPI displays.
https://www.scummvm.org/news/20211009/
paskhis escribió:Pues yo sigo sin ver lo del Dosbox ...el Aladdin a 60fps va lento y mal...
En el Pcem4crt que funciona también en lcd normal a 60hz va suave suave, eso sí, ni es retroarch ni es plug&play..es un emulador de PC, no de DOS.
gordon81 escribió:@gyon
Así a bote pronto todos los pinballs, que es donde hacía falta sincronización, hasta tal punto que ni el mejor gsync podía controlar el stuttering en Pinball Dreams...
Prince of Persia 2, mejor mucho al incluir una opción de reducción de lag junto con la estabilización a 60fps, aunque sea un juego que va a 25, pero no tienes el problema nativo de los 75hz que sufre en un dosbox normal si tu pc no tiene esos hz.
Yo he probado en Linnux, de momento en windows no he probado nada, pero es un avance de lo que llevamos años esperando, sobre todo porque por los problemas que cito más arriba, tenías que ir a ports de Amiga en su versión NTSC para poder jugar bien en monitores de 60hz.
paskhis escribió:Debe ser mi PC pues ni pinball dreams corre decente..va muy lento
En W7x64 con un Xeon a 3.1Ghz
He subido un video de cómo va Aladdin en PCem4crt
https://youtu.be/ZUJORoT15VU
https://youtu.be/mP60mU9Aazw
paskhis escribió:En la configuración del dosbox pure si quito el auto y pongo un 486 o un pentium luego sí va a la velocidad que toca.
El modo 60fps funciona bien; el Aladdin va algo mal pero creo que es por la VGA emulada que tiene algún corte de pantalla, algo que también pasa con el PCem si no le pones una Tseng o algo muy compatible.
EDIT: En crt no funciona dosbox-pure, no modifica correctamente las resoluciones. En PCem4crt de lujo.
https://youtu.be/omMbB6CWsI8
jcyrydia escribió:paskhis escribió:En la configuración del dosbox pure si quito el auto y pongo un 486 o un pentium luego sí va a la velocidad que toca.
El modo 60fps funciona bien; el Aladdin va algo mal pero creo que es por la VGA emulada que tiene algún corte de pantalla, algo que también pasa con el PCem si no le pones una Tseng o algo muy compatible.
EDIT: En crt no funciona dosbox-pure, no modifica correctamente las resoluciones. En PCem4crt de lujo.
https://youtu.be/omMbB6CWsI8
Lo probaré,pero con dosbox puré no e tenido problema y hace el cambio de resolución perfectamente.
paskhis escribió:jcyrydia escribió:paskhis escribió:En la configuración del dosbox pure si quito el auto y pongo un 486 o un pentium luego sí va a la velocidad que toca.
El modo 60fps funciona bien; el Aladdin va algo mal pero creo que es por la VGA emulada que tiene algún corte de pantalla, algo que también pasa con el PCem si no le pones una Tseng o algo muy compatible.
EDIT: En crt no funciona dosbox-pure, no modifica correctamente las resoluciones. En PCem4crt de lujo.
https://youtu.be/omMbB6CWsI8
Lo probaré,pero con dosbox puré no e tenido problema y hace el cambio de resolución perfectamente.
Hola, pues si me puede compartir la configuración del core y de retroarch se lo agradezco.
Yo probé en W7x64 habilitando switchres y nada de nada.
jcyrydia escribió:paskhis escribió:jcyrydia escribió:Lo probaré,pero con dosbox puré no e tenido problema y hace el cambio de resolución perfectamente.
Hola, pues si me puede compartir la configuración del core y de retroarch se lo agradezco.
Yo probé en W7x64 habilitando switchres y nada de nada.
Hasta ayer mismo estaba usando ra1.9.10 y dosbox puré 0.17 sin problema configurado en switch 15khz y res dinámica.
Ayer e actualizado compilando dosbox puré 0.20 y ra 1.9.11 misma configuración de video y sin problema .
Usando retro5 Linux (basado en Rgbux)
paskhis escribió:jcyrydia escribió:paskhis escribió:Hola, pues si me puede compartir la configuración del core y de retroarch se lo agradezco.
Yo probé en W7x64 habilitando switchres y nada de nada.
Hasta ayer mismo estaba usando ra1.9.10 y dosbox puré 0.17 sin problema configurado en switch 15khz y res dinámica.
Ayer e actualizado compilando dosbox puré 0.20 y ra 1.9.11 misma configuración de video y sin problema .
Usando retro5 Linux (basado en Rgbux)
Lo he vuelto a probar en Windows con el "verbose" activado y sale "Requested Resolution: 320x400@60.000" cuando obviamente es de 320x200
EDIT: he visto que el tema es que con VGA no funciona y SVGA sí. Aunque le faltaría la ET4000 para ser más compatible