Jeremias32 escribió:ivangn2 escribió:Existe alguna opción, que no sea silenciar uno a uno en la sala de espera, de no escuchar a la peña que no se da cuenta de que tiene el micro del kinect encendido?
Jajaja putos niños rata, xra reirte un rato está bien, pero ya cansa
Hazte una party y ya no escucharas a ninguno
Soy chachi escribió:Jeremias32 escribió:ivangn2 escribió:Existe alguna opción, que no sea silenciar uno a uno en la sala de espera, de no escuchar a la peña que no se da cuenta de que tiene el micro del kinect encendido?
Jajaja putos niños rata, xra reirte un rato está bien, pero ya cansa
Hazte una party y ya no escucharas a ninguno
A mí también me interesa ese tema... ¿podrías explicarme que es eso de hacerse una party y cómo se hace?
Gracias
mick666 escribió:¿Os funcionan los servers? No soy capaz de conectar :/
gragoon escribió:Os entra el juego? A mi me tira al dashboard.
Davidkay escribió:Hola, os aveis dado cuenta de que han puesto logros nuevos? Un saludo
eR S3V1LlaNo escribió:Davidkay escribió:Hola, os aveis dado cuenta de que han puesto logros nuevos? Un saludo
Es verdad jaja eso es bueno necesitaba cositas nuevas
hispaniolo escribió:iba a probar lo nuevo y no conecta
os conecta a vosotros?
http://www.vidaextra.com/fps/zomboss-down-el-segundo-dlc-gratuito-de-plants-vs-zombies-garden-warfare?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+vidaextra+(VidaExtra)
http://www.neogaf.com/forum/showthread.php?t=802338
New Features:
- Added new map Cactus Canyon (Gardens & Graveyards) – w/ cool Golf Bomb minigame at the end.
- New card pack added to sticker shop “Zomboss Down” – This is the only place to collect the new Zomboss Down characters and customization.
- 8 new playable characters to collect.
- 200+ new customization items added.
- 3 new consumable plants (Bamboo Shoot, Fire Peashooter, and Ice Peashooter).
- Now able to view party member locations during gameplay via a different colored Gamertag being shown over their character.
- Added 10 new achievements.
- Character level cap increased from 20 to 30, with new star challenges to complete.
- Players can now communicate with all other players in End of Round Screens
- Added a ‘Mute All’ button to leaderboard on Xbox One – This function appears when you enter the leaderboard and highlight another user.
Scoring/Coin Changes:
- Gardens & Graveyards scoring has been overhauled:
· Plants can now earn almost as many coins as Zombies in G&G sessions that go the distance.
· Plants stand to earn the most coins if they stop the Zombies in the 1st few bases (especially if they get a perfect win by not allowing the zombies to capture the 1st garden).
· Zombies stand to earn the most coins if they progress through to the end of the map and beat the final challenge.
· Most scoring takes place as each base is captured vs. all awarded at the end of the session.
- Gnome Bomb Coin payouts increased across the board.
- Added Solo and 2-player bonus coins payout to Garden Ops.
- Increased coin payout amounts based on difficulty played in Garden Ops (Craaazy Difficulty is now worth the effort).
- Added new support scoring:
· Engineer Zombie now earns coins for each Plant vanquished by their Zombot Turrets.
· Plants can earn a Garden Defend Assist by standing in the capture circle and vanquishing Zombies.
· Zombies can now earn Garden Capture Assist by vanquishing plants that are standing in the capture circle.
· Assist awarded for freezing an enemy who is then vanquished.
· Assist awarded to Chompers if a zombie gets vanquished while in their Spikeweed’s grasp.
· Assist awarded to Chompers if they goop a Zombie who is then vanquished.
· Chompers earn coins for destroying zombie shields (Newspaper, Coffin, Screen Door, Outhouse, Barrel, Treasure Map, etc.).
· Cacti and All-Stars can earn a cover assist by having their Tallnuts and Shields used by teammates to protect themselves while vanquishing enemies.
· Sunflowers now earn assists for any enemies vanquished by their active Healbeam target.
· Soldiers now earn assists for any teammates who vanquish Plants inside their smoke clouds.
· Engineers now earn assists for stunning Plants and having their teammates vanquish them.
· Scientists now earn a bonus for vanquishing a target by sticking a sticky grenade on them.
· All-Stars earn Suppression assists for shooting at or near targets who are then vanquished.
· All-Stars now earn a bonus for vanquishing more than 1 target with a single Sprint Tackle.
- You now get coins for destroying Zombot Turrets – Payout scales based on which turret level is destroyed.
- Entire team now gets coins whenever an enemy boss is shot down.
- Destroying any Bossmode item yields coins (i.e. Coconut Spotting Station).
- Using abilities in Bossmode now awards coins.
- Entire Zombie team now gets points for destroying Tallnut Cannons, Corn Launchers and Flax Cannons.
- Destroying tombstones in Garden Ops now yields a coin bonus.
Map Changes:
- There were a few sections where Zombies were having a hard time capturing the garden early in the game due to severe chokepoints:
· Added new flanking route to 1st section of Driftwood Shores G&G Map – Zombies can now flank to the left and attack garden more easily.
· Added new flanking route to 2nd section of Main Street G&G map – Zombies can now flank to the right around the buildings and attack the garden more easily.
- Fixes for a few spots in Driftwood Shores, Shakbite Shores and Port Scallywag where players could get stuck underwater and not be able to respawn.
- Fixes across all maps to reduce areas where players could potentially get stuck in world geo.
- Added more pots to final mansion objective in Wall-nut Hills, and removed the Zombie grave dirt spawners to better balance out the objective.
- Fix for an area in Sharkbite Shores that Zombie AI couldn’t reach.
Tuning/Balance Changes:
- Fixed an exploit where characters could use abilities such as Energy Warp and Jackhammer and also carry the bomb in Gnome Bomb.
- Toned down ragdoll explosion when vanquished by a primary weapon.
- Fixed hit “X” indicator sometimes appearing when not actually damaging a target.
- Added better vfx indication of a Chili Bean being deployed so Zombies can better notice their impending doom and try to escape.
- The Scientist’s Energy Warp ability can no longer pass through players/objects (Tallnuts etc).
- The Scientist’s Energy Warp can no longer enter the mansion in Wall-nut Hills.
- Fix for spamming the Sunflower’s Solar Flare beam where the beam would appear but no damage would be dealt.
- Scientist Heal Bomb wouldn’t heal AI zombies, and well… now it does!
- Fix for Engineer not taking damage from Nugget Mines when riding his Jackhammer.
- Sunflower’s Dark flower ability has had slight damage reduction.
- Engineers on Jackhammers can now run into Cactus Drones and destroy them…. Why not right?
- Stunning a Cactus with Sonic Grenades or Mines will now properly pull them out of drone control.
- You can now stick the Sticky Explody Ball to a drone on either team…
- Engineer drones can now set off Potato Mines if it flies near them.
- The Sunflower’s Heal Beam now cancels after 4 minutes of use.
- Spikeweeds are now properly removed after snaring a Zombie and releasing them.
- Fix for the Retro Pea Gatling ability not ending if player tapped shoot instead of holding it.
- The Scientist’s Mega Heal Bomb was too light-weight, and has been given a little more mass.
- The Sprint Burrow ability made targeting players difficult due to its speed. This has been tuned to require less accuracy.
- Chemists are now able to properly damage the Mega Flower.
- Chompers are now stunned longer than other characters when hit with a Sonic Grenade or Mine.
Fixes/Improvements:
- Optimizations added to reduce latency.
- General stability fixes.
- Fixed an issue where a player could spawn as a character on one team but still be considered on the other team, thus allowing them to team kill.
- Scaled Gamertag and damage number size on Xbox One to make them more legible.
- Fix for Zombot Turrets magically appearing when bases are captured in G&G.
- Fixed occasional loss of UI if spawn menu was up when Garden was captured in G&G.
- More improvements to the “Hold B” interact button when reviving players.
- Fixed some corrupted textures on Imps in Garden Ops.
- Fix for Spawned Zombies sometimes not moving.
- Fixed some incorrect text for Scientist Challenge at level 13 should have been “Plant the bomb” not “Pick up the bomb”.
- Fixed some incorrect text for Scientist Challenge at level 15 should have been “Plant the bomb” not “Vanquish the bomb carrier”.
- Fixed Peashooter Level 14 challenge where it incorrectly stated to “Vanquish 2 Players” when it should have been “Vanquish 2 Foot Soldiers”.
- Fixed Engineer Level 13 challenge that incorrectly states “Vanquish 5 Players” when it should read “Vanquish 5 Chompers”.
- Fixed incorrect text for Chomper Level 13 which states “Vanquish 5 All-Stars in a session” but should just read “Vanquish 5 All-Stars”.
- Fixed Chomper Level 7 challenge where players had to “Goop a Zombie and immediately vanquish them”, but it didn’t work on AI.
- Fix for bug where occasionally Engineer Turrets, potted plants and Dark Flower would not take any actions or attack.
- Removed the word “nil” from the challenges that clearly should never be set to “nil” because what’s the challenge in that?
- Sometimes when players level up or used skip challenge stars right as the session ended it wouldn’t carry forward – this has been resolved.
- Several star challenges didn’t work with the alternate abilities and now do!
- Fixed up many of the Sunflower hats so that more of them could be used in conjunction with accessories.
- AI will no longer move when taunting so they don’t appear to slide around.
- A Zombie arm no longer appears in Chomper’s mouth when unsuccessfully chomping a Zombie.
- Improvements to better sync up positions and animations when Chomper is chompin’ a target.
- Can now no longer get stuck inside houses in Driftwood Shores.
- Fixed up some graphical weirdness where sunbeam had flickering texture when fired at short distances.
- Cleaned up Gargantuar jumping animations .
- Fixed some geo issues on Garlic Drone - could see through it in a few animations.
- Fixed Tallnut issue where the models would swap only a few feet in front of the player.
- Spikeweed will now properly play their retract animation.
- General cleanup for some AI zombie animations that made the zombies appear like they were sliding when being shot.
- Fix for Gamertags sometimes appearing as “?” in leaderboard.
- Fix for Rocket Drone beam not playing hit vfx when shooting most surfaces.
- Proper icons now appear for pirate AI in Bossmode.
- Gnome Carrier in Gnome Bomb Mode will now always show Gnome icon even when gooped/stunned, etc.
- Can no longer get warped if entering a teleporter while simultaneously getting chomped by a Chomper.
- Removed purple splash effect from green super sticky goop.
- Fixed bug where consumables didn’t always appear properly if the player quit from a match and quickly entered sticker book.
- Added proper match objectives for Gnome Bomb mode when displayed in Smartglass.
- Bossmode player will now see end of game sequence instead of black screen at end of Gnome Bomb session.
- Fixed issue where Plant team would not see vfx for Teleporter or get the proper audio.
- Fix for entering Teleporter while in Scientist Energy Ball that would cause a map wide laser show (sounds cooler than it was).
- Fix for Bossmode stats being incorrectly added to other playable characters.
- Fix for players not seeing the end of game video if they get vanquished right before the last Gnome Bomb explodes.
- Tombstone text for getting vanquished by Fire Chomper was not appearing properly for weapon name.
- Beam weapons now properly leave decals on walls.
- Some characters were not properly showing their reload animations to other clients.
- Outhouse Zombies no longer enter an unresponsive state if saved from a Chomper’s burrow attack.
Kestafa escribió:Aqui estan todos los cambios, lo pongo en spoiler porque es bastante:New Features:
- Added new map Cactus Canyon (Gardens & Graveyards) – w/ cool Golf Bomb minigame at the end.
- New card pack added to sticker shop “Zomboss Down” – This is the only place to collect the new Zomboss Down characters and customization.
- 8 new playable characters to collect.
- 200+ new customization items added.
- 3 new consumable plants (Bamboo Shoot, Fire Peashooter, and Ice Peashooter).
- Now able to view party member locations during gameplay via a different colored Gamertag being shown over their character.
- Added 10 new achievements.
- Character level cap increased from 20 to 30, with new star challenges to complete.
- Players can now communicate with all other players in End of Round Screens
- Added a ‘Mute All’ button to leaderboard on Xbox One – This function appears when you enter the leaderboard and highlight another user.
Scoring/Coin Changes:
- Gardens & Graveyards scoring has been overhauled:
· Plants can now earn almost as many coins as Zombies in G&G sessions that go the distance.
· Plants stand to earn the most coins if they stop the Zombies in the 1st few bases (especially if they get a perfect win by not allowing the zombies to capture the 1st garden).
· Zombies stand to earn the most coins if they progress through to the end of the map and beat the final challenge.
· Most scoring takes place as each base is captured vs. all awarded at the end of the session.
- Gnome Bomb Coin payouts increased across the board.
- Added Solo and 2-player bonus coins payout to Garden Ops.
- Increased coin payout amounts based on difficulty played in Garden Ops (Craaazy Difficulty is now worth the effort).
- Added new support scoring:
· Engineer Zombie now earns coins for each Plant vanquished by their Zombot Turrets.
· Plants can earn a Garden Defend Assist by standing in the capture circle and vanquishing Zombies.
· Zombies can now earn Garden Capture Assist by vanquishing plants that are standing in the capture circle.
· Assist awarded for freezing an enemy who is then vanquished.
· Assist awarded to Chompers if a zombie gets vanquished while in their Spikeweed’s grasp.
· Assist awarded to Chompers if they goop a Zombie who is then vanquished.
· Chompers earn coins for destroying zombie shields (Newspaper, Coffin, Screen Door, Outhouse, Barrel, Treasure Map, etc.).
· Cacti and All-Stars can earn a cover assist by having their Tallnuts and Shields used by teammates to protect themselves while vanquishing enemies.
· Sunflowers now earn assists for any enemies vanquished by their active Healbeam target.
· Soldiers now earn assists for any teammates who vanquish Plants inside their smoke clouds.
· Engineers now earn assists for stunning Plants and having their teammates vanquish them.
· Scientists now earn a bonus for vanquishing a target by sticking a sticky grenade on them.
· All-Stars earn Suppression assists for shooting at or near targets who are then vanquished.
· All-Stars now earn a bonus for vanquishing more than 1 target with a single Sprint Tackle.
- You now get coins for destroying Zombot Turrets – Payout scales based on which turret level is destroyed.
- Entire team now gets coins whenever an enemy boss is shot down.
- Destroying any Bossmode item yields coins (i.e. Coconut Spotting Station).
- Using abilities in Bossmode now awards coins.
- Entire Zombie team now gets points for destroying Tallnut Cannons, Corn Launchers and Flax Cannons.
- Destroying tombstones in Garden Ops now yields a coin bonus.
Map Changes:
- There were a few sections where Zombies were having a hard time capturing the garden early in the game due to severe chokepoints:
· Added new flanking route to 1st section of Driftwood Shores G&G Map – Zombies can now flank to the left and attack garden more easily.
· Added new flanking route to 2nd section of Main Street G&G map – Zombies can now flank to the right around the buildings and attack the garden more easily.
- Fixes for a few spots in Driftwood Shores, Shakbite Shores and Port Scallywag where players could get stuck underwater and not be able to respawn.
- Fixes across all maps to reduce areas where players could potentially get stuck in world geo.
- Added more pots to final mansion objective in Wall-nut Hills, and removed the Zombie grave dirt spawners to better balance out the objective.
- Fix for an area in Sharkbite Shores that Zombie AI couldn’t reach.
Tuning/Balance Changes:
- Fixed an exploit where characters could use abilities such as Energy Warp and Jackhammer and also carry the bomb in Gnome Bomb.
- Toned down ragdoll explosion when vanquished by a primary weapon.
- Fixed hit “X” indicator sometimes appearing when not actually damaging a target.
- Added better vfx indication of a Chili Bean being deployed so Zombies can better notice their impending doom and try to escape.
- The Scientist’s Energy Warp ability can no longer pass through players/objects (Tallnuts etc).
- The Scientist’s Energy Warp can no longer enter the mansion in Wall-nut Hills.
- Fix for spamming the Sunflower’s Solar Flare beam where the beam would appear but no damage would be dealt.
- Scientist Heal Bomb wouldn’t heal AI zombies, and well… now it does!
- Fix for Engineer not taking damage from Nugget Mines when riding his Jackhammer.
- Sunflower’s Dark flower ability has had slight damage reduction.
- Engineers on Jackhammers can now run into Cactus Drones and destroy them…. Why not right?
- Stunning a Cactus with Sonic Grenades or Mines will now properly pull them out of drone control.
- You can now stick the Sticky Explody Ball to a drone on either team…
- Engineer drones can now set off Potato Mines if it flies near them.
- The Sunflower’s Heal Beam now cancels after 4 minutes of use.
- Spikeweeds are now properly removed after snaring a Zombie and releasing them.
- Fix for the Retro Pea Gatling ability not ending if player tapped shoot instead of holding it.
- The Scientist’s Mega Heal Bomb was too light-weight, and has been given a little more mass.
- The Sprint Burrow ability made targeting players difficult due to its speed. This has been tuned to require less accuracy.
- Chemists are now able to properly damage the Mega Flower.
- Chompers are now stunned longer than other characters when hit with a Sonic Grenade or Mine.
Fixes/Improvements:
- Optimizations added to reduce latency.
- General stability fixes.
- Fixed an issue where a player could spawn as a character on one team but still be considered on the other team, thus allowing them to team kill.
- Scaled Gamertag and damage number size on Xbox One to make them more legible.
- Fix for Zombot Turrets magically appearing when bases are captured in G&G.
- Fixed occasional loss of UI if spawn menu was up when Garden was captured in G&G.
- More improvements to the “Hold B” interact button when reviving players.
- Fixed some corrupted textures on Imps in Garden Ops.
- Fix for Spawned Zombies sometimes not moving.
- Fixed some incorrect text for Scientist Challenge at level 13 should have been “Plant the bomb” not “Pick up the bomb”.
- Fixed some incorrect text for Scientist Challenge at level 15 should have been “Plant the bomb” not “Vanquish the bomb carrier”.
- Fixed Peashooter Level 14 challenge where it incorrectly stated to “Vanquish 2 Players” when it should have been “Vanquish 2 Foot Soldiers”.
- Fixed Engineer Level 13 challenge that incorrectly states “Vanquish 5 Players” when it should read “Vanquish 5 Chompers”.
- Fixed incorrect text for Chomper Level 13 which states “Vanquish 5 All-Stars in a session” but should just read “Vanquish 5 All-Stars”.
- Fixed Chomper Level 7 challenge where players had to “Goop a Zombie and immediately vanquish them”, but it didn’t work on AI.
- Fix for bug where occasionally Engineer Turrets, potted plants and Dark Flower would not take any actions or attack.
- Removed the word “nil” from the challenges that clearly should never be set to “nil” because what’s the challenge in that?
- Sometimes when players level up or used skip challenge stars right as the session ended it wouldn’t carry forward – this has been resolved.
- Several star challenges didn’t work with the alternate abilities and now do!
- Fixed up many of the Sunflower hats so that more of them could be used in conjunction with accessories.
- AI will no longer move when taunting so they don’t appear to slide around.
- A Zombie arm no longer appears in Chomper’s mouth when unsuccessfully chomping a Zombie.
- Improvements to better sync up positions and animations when Chomper is chompin’ a target.
- Can now no longer get stuck inside houses in Driftwood Shores.
- Fixed up some graphical weirdness where sunbeam had flickering texture when fired at short distances.
- Cleaned up Gargantuar jumping animations .
- Fixed some geo issues on Garlic Drone - could see through it in a few animations.
- Fixed Tallnut issue where the models would swap only a few feet in front of the player.
- Spikeweed will now properly play their retract animation.
- General cleanup for some AI zombie animations that made the zombies appear like they were sliding when being shot.
- Fix for Gamertags sometimes appearing as “?” in leaderboard.
- Fix for Rocket Drone beam not playing hit vfx when shooting most surfaces.
- Proper icons now appear for pirate AI in Bossmode.
- Gnome Carrier in Gnome Bomb Mode will now always show Gnome icon even when gooped/stunned, etc.
- Can no longer get warped if entering a teleporter while simultaneously getting chomped by a Chomper.
- Removed purple splash effect from green super sticky goop.
- Fixed bug where consumables didn’t always appear properly if the player quit from a match and quickly entered sticker book.
- Added proper match objectives for Gnome Bomb mode when displayed in Smartglass.
- Bossmode player will now see end of game sequence instead of black screen at end of Gnome Bomb session.
- Fixed issue where Plant team would not see vfx for Teleporter or get the proper audio.
- Fix for entering Teleporter while in Scientist Energy Ball that would cause a map wide laser show (sounds cooler than it was).
- Fix for Bossmode stats being incorrectly added to other playable characters.
- Fix for players not seeing the end of game video if they get vanquished right before the last Gnome Bomb explodes.
- Tombstone text for getting vanquished by Fire Chomper was not appearing properly for weapon name.
- Beam weapons now properly leave decals on walls.
- Some characters were not properly showing their reload animations to other clients.
- Outhouse Zombies no longer enter an unresponsive state if saved from a Chomper’s burrow attack.
https://www.youtube.com/watch?v=zm72sDWMA8A
Jeremias32 escribió:Kestafa escribió:Aqui estan todos los cambios, lo pongo en spoiler porque es bastante:New Features:
- Added new map Cactus Canyon (Gardens & Graveyards) – w/ cool Golf Bomb minigame at the end.
- New card pack added to sticker shop “Zomboss Down” – This is the only place to collect the new Zomboss Down characters and customization.
- 8 new playable characters to collect.
- 200+ new customization items added.
- 3 new consumable plants (Bamboo Shoot, Fire Peashooter, and Ice Peashooter).
- Now able to view party member locations during gameplay via a different colored Gamertag being shown over their character.
- Added 10 new achievements.
- Character level cap increased from 20 to 30, with new star challenges to complete.
- Players can now communicate with all other players in End of Round Screens
- Added a ‘Mute All’ button to leaderboard on Xbox One – This function appears when you enter the leaderboard and highlight another user.
Scoring/Coin Changes:
- Gardens & Graveyards scoring has been overhauled:
· Plants can now earn almost as many coins as Zombies in G&G sessions that go the distance.
· Plants stand to earn the most coins if they stop the Zombies in the 1st few bases (especially if they get a perfect win by not allowing the zombies to capture the 1st garden).
· Zombies stand to earn the most coins if they progress through to the end of the map and beat the final challenge.
· Most scoring takes place as each base is captured vs. all awarded at the end of the session.
- Gnome Bomb Coin payouts increased across the board.
- Added Solo and 2-player bonus coins payout to Garden Ops.
- Increased coin payout amounts based on difficulty played in Garden Ops (Craaazy Difficulty is now worth the effort).
- Added new support scoring:
· Engineer Zombie now earns coins for each Plant vanquished by their Zombot Turrets.
· Plants can earn a Garden Defend Assist by standing in the capture circle and vanquishing Zombies.
· Zombies can now earn Garden Capture Assist by vanquishing plants that are standing in the capture circle.
· Assist awarded for freezing an enemy who is then vanquished.
· Assist awarded to Chompers if a zombie gets vanquished while in their Spikeweed’s grasp.
· Assist awarded to Chompers if they goop a Zombie who is then vanquished.
· Chompers earn coins for destroying zombie shields (Newspaper, Coffin, Screen Door, Outhouse, Barrel, Treasure Map, etc.).
· Cacti and All-Stars can earn a cover assist by having their Tallnuts and Shields used by teammates to protect themselves while vanquishing enemies.
· Sunflowers now earn assists for any enemies vanquished by their active Healbeam target.
· Soldiers now earn assists for any teammates who vanquish Plants inside their smoke clouds.
· Engineers now earn assists for stunning Plants and having their teammates vanquish them.
· Scientists now earn a bonus for vanquishing a target by sticking a sticky grenade on them.
· All-Stars earn Suppression assists for shooting at or near targets who are then vanquished.
· All-Stars now earn a bonus for vanquishing more than 1 target with a single Sprint Tackle.
- You now get coins for destroying Zombot Turrets – Payout scales based on which turret level is destroyed.
- Entire team now gets coins whenever an enemy boss is shot down.
- Destroying any Bossmode item yields coins (i.e. Coconut Spotting Station).
- Using abilities in Bossmode now awards coins.
- Entire Zombie team now gets points for destroying Tallnut Cannons, Corn Launchers and Flax Cannons.
- Destroying tombstones in Garden Ops now yields a coin bonus.
Map Changes:
- There were a few sections where Zombies were having a hard time capturing the garden early in the game due to severe chokepoints:
· Added new flanking route to 1st section of Driftwood Shores G&G Map – Zombies can now flank to the left and attack garden more easily.
· Added new flanking route to 2nd section of Main Street G&G map – Zombies can now flank to the right around the buildings and attack the garden more easily.
- Fixes for a few spots in Driftwood Shores, Shakbite Shores and Port Scallywag where players could get stuck underwater and not be able to respawn.
- Fixes across all maps to reduce areas where players could potentially get stuck in world geo.
- Added more pots to final mansion objective in Wall-nut Hills, and removed the Zombie grave dirt spawners to better balance out the objective.
- Fix for an area in Sharkbite Shores that Zombie AI couldn’t reach.
Tuning/Balance Changes:
- Fixed an exploit where characters could use abilities such as Energy Warp and Jackhammer and also carry the bomb in Gnome Bomb.
- Toned down ragdoll explosion when vanquished by a primary weapon.
- Fixed hit “X” indicator sometimes appearing when not actually damaging a target.
- Added better vfx indication of a Chili Bean being deployed so Zombies can better notice their impending doom and try to escape.
- The Scientist’s Energy Warp ability can no longer pass through players/objects (Tallnuts etc).
- The Scientist’s Energy Warp can no longer enter the mansion in Wall-nut Hills.
- Fix for spamming the Sunflower’s Solar Flare beam where the beam would appear but no damage would be dealt.
- Scientist Heal Bomb wouldn’t heal AI zombies, and well… now it does!
- Fix for Engineer not taking damage from Nugget Mines when riding his Jackhammer.
- Sunflower’s Dark flower ability has had slight damage reduction.
- Engineers on Jackhammers can now run into Cactus Drones and destroy them…. Why not right?
- Stunning a Cactus with Sonic Grenades or Mines will now properly pull them out of drone control.
- You can now stick the Sticky Explody Ball to a drone on either team…
- Engineer drones can now set off Potato Mines if it flies near them.
- The Sunflower’s Heal Beam now cancels after 4 minutes of use.
- Spikeweeds are now properly removed after snaring a Zombie and releasing them.
- Fix for the Retro Pea Gatling ability not ending if player tapped shoot instead of holding it.
- The Scientist’s Mega Heal Bomb was too light-weight, and has been given a little more mass.
- The Sprint Burrow ability made targeting players difficult due to its speed. This has been tuned to require less accuracy.
- Chemists are now able to properly damage the Mega Flower.
- Chompers are now stunned longer than other characters when hit with a Sonic Grenade or Mine.
Fixes/Improvements:
- Optimizations added to reduce latency.
- General stability fixes.
- Fixed an issue where a player could spawn as a character on one team but still be considered on the other team, thus allowing them to team kill.
- Scaled Gamertag and damage number size on Xbox One to make them more legible.
- Fix for Zombot Turrets magically appearing when bases are captured in G&G.
- Fixed occasional loss of UI if spawn menu was up when Garden was captured in G&G.
- More improvements to the “Hold B” interact button when reviving players.
- Fixed some corrupted textures on Imps in Garden Ops.
- Fix for Spawned Zombies sometimes not moving.
- Fixed some incorrect text for Scientist Challenge at level 13 should have been “Plant the bomb” not “Pick up the bomb”.
- Fixed some incorrect text for Scientist Challenge at level 15 should have been “Plant the bomb” not “Vanquish the bomb carrier”.
- Fixed Peashooter Level 14 challenge where it incorrectly stated to “Vanquish 2 Players” when it should have been “Vanquish 2 Foot Soldiers”.
- Fixed Engineer Level 13 challenge that incorrectly states “Vanquish 5 Players” when it should read “Vanquish 5 Chompers”.
- Fixed incorrect text for Chomper Level 13 which states “Vanquish 5 All-Stars in a session” but should just read “Vanquish 5 All-Stars”.
- Fixed Chomper Level 7 challenge where players had to “Goop a Zombie and immediately vanquish them”, but it didn’t work on AI.
- Fix for bug where occasionally Engineer Turrets, potted plants and Dark Flower would not take any actions or attack.
- Removed the word “nil” from the challenges that clearly should never be set to “nil” because what’s the challenge in that?
- Sometimes when players level up or used skip challenge stars right as the session ended it wouldn’t carry forward – this has been resolved.
- Several star challenges didn’t work with the alternate abilities and now do!
- Fixed up many of the Sunflower hats so that more of them could be used in conjunction with accessories.
- AI will no longer move when taunting so they don’t appear to slide around.
- A Zombie arm no longer appears in Chomper’s mouth when unsuccessfully chomping a Zombie.
- Improvements to better sync up positions and animations when Chomper is chompin’ a target.
- Can now no longer get stuck inside houses in Driftwood Shores.
- Fixed up some graphical weirdness where sunbeam had flickering texture when fired at short distances.
- Cleaned up Gargantuar jumping animations .
- Fixed some geo issues on Garlic Drone - could see through it in a few animations.
- Fixed Tallnut issue where the models would swap only a few feet in front of the player.
- Spikeweed will now properly play their retract animation.
- General cleanup for some AI zombie animations that made the zombies appear like they were sliding when being shot.
- Fix for Gamertags sometimes appearing as “?” in leaderboard.
- Fix for Rocket Drone beam not playing hit vfx when shooting most surfaces.
- Proper icons now appear for pirate AI in Bossmode.
- Gnome Carrier in Gnome Bomb Mode will now always show Gnome icon even when gooped/stunned, etc.
- Can no longer get warped if entering a teleporter while simultaneously getting chomped by a Chomper.
- Removed purple splash effect from green super sticky goop.
- Fixed bug where consumables didn’t always appear properly if the player quit from a match and quickly entered sticker book.
- Added proper match objectives for Gnome Bomb mode when displayed in Smartglass.
- Bossmode player will now see end of game sequence instead of black screen at end of Gnome Bomb session.
- Fixed issue where Plant team would not see vfx for Teleporter or get the proper audio.
- Fix for entering Teleporter while in Scientist Energy Ball that would cause a map wide laser show (sounds cooler than it was).
- Fix for Bossmode stats being incorrectly added to other playable characters.
- Fix for players not seeing the end of game video if they get vanquished right before the last Gnome Bomb explodes.
- Tombstone text for getting vanquished by Fire Chomper was not appearing properly for weapon name.
- Beam weapons now properly leave decals on walls.
- Some characters were not properly showing their reload animations to other clients.
- Outhouse Zombies no longer enter an unresponsive state if saved from a Chomper’s burrow attack.
https://www.youtube.com/watch?v=zm72sDWMA8A
Muy guapo el vídeo
Jeremias32 escribió:Kestafa escribió:Aqui estan todos los cambios, lo pongo en spoiler porque es bastante:New Features:
- Added new map Cactus Canyon (Gardens & Graveyards) – w/ cool Golf Bomb minigame at the end.
- New card pack added to sticker shop “Zomboss Down” – This is the only place to collect the new Zomboss Down characters and customization.
- 8 new playable characters to collect.
- 200+ new customization items added.
- 3 new consumable plants (Bamboo Shoot, Fire Peashooter, and Ice Peashooter).
- Now able to view party member locations during gameplay via a different colored Gamertag being shown over their character.
- Added 10 new achievements.
- Character level cap increased from 20 to 30, with new star challenges to complete.
- Players can now communicate with all other players in End of Round Screens
- Added a ‘Mute All’ button to leaderboard on Xbox One – This function appears when you enter the leaderboard and highlight another user.
Scoring/Coin Changes:
- Gardens & Graveyards scoring has been overhauled:
· Plants can now earn almost as many coins as Zombies in G&G sessions that go the distance.
· Plants stand to earn the most coins if they stop the Zombies in the 1st few bases (especially if they get a perfect win by not allowing the zombies to capture the 1st garden).
· Zombies stand to earn the most coins if they progress through to the end of the map and beat the final challenge.
· Most scoring takes place as each base is captured vs. all awarded at the end of the session.
- Gnome Bomb Coin payouts increased across the board.
- Added Solo and 2-player bonus coins payout to Garden Ops.
- Increased coin payout amounts based on difficulty played in Garden Ops (Craaazy Difficulty is now worth the effort).
- Added new support scoring:
· Engineer Zombie now earns coins for each Plant vanquished by their Zombot Turrets.
· Plants can earn a Garden Defend Assist by standing in the capture circle and vanquishing Zombies.
· Zombies can now earn Garden Capture Assist by vanquishing plants that are standing in the capture circle.
· Assist awarded for freezing an enemy who is then vanquished.
· Assist awarded to Chompers if a zombie gets vanquished while in their Spikeweed’s grasp.
· Assist awarded to Chompers if they goop a Zombie who is then vanquished.
· Chompers earn coins for destroying zombie shields (Newspaper, Coffin, Screen Door, Outhouse, Barrel, Treasure Map, etc.).
· Cacti and All-Stars can earn a cover assist by having their Tallnuts and Shields used by teammates to protect themselves while vanquishing enemies.
· Sunflowers now earn assists for any enemies vanquished by their active Healbeam target.
· Soldiers now earn assists for any teammates who vanquish Plants inside their smoke clouds.
· Engineers now earn assists for stunning Plants and having their teammates vanquish them.
· Scientists now earn a bonus for vanquishing a target by sticking a sticky grenade on them.
· All-Stars earn Suppression assists for shooting at or near targets who are then vanquished.
· All-Stars now earn a bonus for vanquishing more than 1 target with a single Sprint Tackle.
- You now get coins for destroying Zombot Turrets – Payout scales based on which turret level is destroyed.
- Entire team now gets coins whenever an enemy boss is shot down.
- Destroying any Bossmode item yields coins (i.e. Coconut Spotting Station).
- Using abilities in Bossmode now awards coins.
- Entire Zombie team now gets points for destroying Tallnut Cannons, Corn Launchers and Flax Cannons.
- Destroying tombstones in Garden Ops now yields a coin bonus.
Map Changes:
- There were a few sections where Zombies were having a hard time capturing the garden early in the game due to severe chokepoints:
· Added new flanking route to 1st section of Driftwood Shores G&G Map – Zombies can now flank to the left and attack garden more easily.
· Added new flanking route to 2nd section of Main Street G&G map – Zombies can now flank to the right around the buildings and attack the garden more easily.
- Fixes for a few spots in Driftwood Shores, Shakbite Shores and Port Scallywag where players could get stuck underwater and not be able to respawn.
- Fixes across all maps to reduce areas where players could potentially get stuck in world geo.
- Added more pots to final mansion objective in Wall-nut Hills, and removed the Zombie grave dirt spawners to better balance out the objective.
- Fix for an area in Sharkbite Shores that Zombie AI couldn’t reach.
Tuning/Balance Changes:
- Fixed an exploit where characters could use abilities such as Energy Warp and Jackhammer and also carry the bomb in Gnome Bomb.
- Toned down ragdoll explosion when vanquished by a primary weapon.
- Fixed hit “X” indicator sometimes appearing when not actually damaging a target.
- Added better vfx indication of a Chili Bean being deployed so Zombies can better notice their impending doom and try to escape.
- The Scientist’s Energy Warp ability can no longer pass through players/objects (Tallnuts etc).
- The Scientist’s Energy Warp can no longer enter the mansion in Wall-nut Hills.
- Fix for spamming the Sunflower’s Solar Flare beam where the beam would appear but no damage would be dealt.
- Scientist Heal Bomb wouldn’t heal AI zombies, and well… now it does!
- Fix for Engineer not taking damage from Nugget Mines when riding his Jackhammer.
- Sunflower’s Dark flower ability has had slight damage reduction.
- Engineers on Jackhammers can now run into Cactus Drones and destroy them…. Why not right?
- Stunning a Cactus with Sonic Grenades or Mines will now properly pull them out of drone control.
- You can now stick the Sticky Explody Ball to a drone on either team…
- Engineer drones can now set off Potato Mines if it flies near them.
- The Sunflower’s Heal Beam now cancels after 4 minutes of use.
- Spikeweeds are now properly removed after snaring a Zombie and releasing them.
- Fix for the Retro Pea Gatling ability not ending if player tapped shoot instead of holding it.
- The Scientist’s Mega Heal Bomb was too light-weight, and has been given a little more mass.
- The Sprint Burrow ability made targeting players difficult due to its speed. This has been tuned to require less accuracy.
- Chemists are now able to properly damage the Mega Flower.
- Chompers are now stunned longer than other characters when hit with a Sonic Grenade or Mine.
Fixes/Improvements:
- Optimizations added to reduce latency.
- General stability fixes.
- Fixed an issue where a player could spawn as a character on one team but still be considered on the other team, thus allowing them to team kill.
- Scaled Gamertag and damage number size on Xbox One to make them more legible.
- Fix for Zombot Turrets magically appearing when bases are captured in G&G.
- Fixed occasional loss of UI if spawn menu was up when Garden was captured in G&G.
- More improvements to the “Hold B” interact button when reviving players.
- Fixed some corrupted textures on Imps in Garden Ops.
- Fix for Spawned Zombies sometimes not moving.
- Fixed some incorrect text for Scientist Challenge at level 13 should have been “Plant the bomb” not “Pick up the bomb”.
- Fixed some incorrect text for Scientist Challenge at level 15 should have been “Plant the bomb” not “Vanquish the bomb carrier”.
- Fixed Peashooter Level 14 challenge where it incorrectly stated to “Vanquish 2 Players” when it should have been “Vanquish 2 Foot Soldiers”.
- Fixed Engineer Level 13 challenge that incorrectly states “Vanquish 5 Players” when it should read “Vanquish 5 Chompers”.
- Fixed incorrect text for Chomper Level 13 which states “Vanquish 5 All-Stars in a session” but should just read “Vanquish 5 All-Stars”.
- Fixed Chomper Level 7 challenge where players had to “Goop a Zombie and immediately vanquish them”, but it didn’t work on AI.
- Fix for bug where occasionally Engineer Turrets, potted plants and Dark Flower would not take any actions or attack.
- Removed the word “nil” from the challenges that clearly should never be set to “nil” because what’s the challenge in that?
- Sometimes when players level up or used skip challenge stars right as the session ended it wouldn’t carry forward – this has been resolved.
- Several star challenges didn’t work with the alternate abilities and now do!
- Fixed up many of the Sunflower hats so that more of them could be used in conjunction with accessories.
- AI will no longer move when taunting so they don’t appear to slide around.
- A Zombie arm no longer appears in Chomper’s mouth when unsuccessfully chomping a Zombie.
- Improvements to better sync up positions and animations when Chomper is chompin’ a target.
- Can now no longer get stuck inside houses in Driftwood Shores.
- Fixed up some graphical weirdness where sunbeam had flickering texture when fired at short distances.
- Cleaned up Gargantuar jumping animations .
- Fixed some geo issues on Garlic Drone - could see through it in a few animations.
- Fixed Tallnut issue where the models would swap only a few feet in front of the player.
- Spikeweed will now properly play their retract animation.
- General cleanup for some AI zombie animations that made the zombies appear like they were sliding when being shot.
- Fix for Gamertags sometimes appearing as “?” in leaderboard.
- Fix for Rocket Drone beam not playing hit vfx when shooting most surfaces.
- Proper icons now appear for pirate AI in Bossmode.
- Gnome Carrier in Gnome Bomb Mode will now always show Gnome icon even when gooped/stunned, etc.
- Can no longer get warped if entering a teleporter while simultaneously getting chomped by a Chomper.
- Removed purple splash effect from green super sticky goop.
- Fixed bug where consumables didn’t always appear properly if the player quit from a match and quickly entered sticker book.
- Added proper match objectives for Gnome Bomb mode when displayed in Smartglass.
- Bossmode player will now see end of game sequence instead of black screen at end of Gnome Bomb session.
- Fixed issue where Plant team would not see vfx for Teleporter or get the proper audio.
- Fix for entering Teleporter while in Scientist Energy Ball that would cause a map wide laser show (sounds cooler than it was).
- Fix for Bossmode stats being incorrectly added to other playable characters.
- Fix for players not seeing the end of game video if they get vanquished right before the last Gnome Bomb explodes.
- Tombstone text for getting vanquished by Fire Chomper was not appearing properly for weapon name.
- Beam weapons now properly leave decals on walls.
- Some characters were not properly showing their reload animations to other clients.
- Outhouse Zombies no longer enter an unresponsive state if saved from a Chomper’s burrow attack.
https://www.youtube.com/watch?v=zm72sDWMA8A
Muy guapo el vídeo
klonas escribió:Acabo de entrar y ya se puede jugar, vamos a ver que tal esta este DLC.
Jeremias32 escribió:klonas escribió:Acabo de entrar y ya se puede jugar, vamos a ver que tal esta este DLC.
Comenta esas primeras impresiones
.
klonas escribió:Jeremias32 escribió:klonas escribió:Acabo de entrar y ya se puede jugar, vamos a ver que tal esta este DLC.
Comenta esas primeras impresiones
.
De momento lo que he visto es que hay nuevos sobres para desbloquear los nuevos personajes a 30000 monedas y del mapa nuevo ni rastro, en operaciones de jardin no aparece y en los demas modos de momento no me ha salido, de momento poca cosa he visto.
Pd: Con la Y desactivas el sonido de todos los jugadores.
tbociego escribió:josedavidqp escribió:han puesto nuevos logros??
Si, 250 g.... Friki
guardiaimperial escribió:Este juego dberia ser referente para los demas,regalan contenido y encima de calidad y ademas el juego a un precio competitivo, bien por ellos
Jeremias32 escribió:guardiaimperial escribió:Este juego dberia ser referente para los demas,regalan contenido y encima de calidad y ademas el juego a un precio competitivo, bien por ellos
No he visto el mapa nuevo rotaron todos y ni rastro.
Que modos de juego tiene el nuevo mapa?
Jardines y cementerios no lo vi