Artículo en donde Adam habla sobre la diferencia de PES actual con el PES de hace 7 u 8 años, además de kits y otras cosas:
2015 marks the 20th anniversary for the Pro Evolution Soccer franchise. And this year, Konami is looking to make a splash. PES 2016 will be the first soccer game on the market this year and will release two months earlier than it did in 2014.
It's no surprise that both the developer and publisher want to get this year's installment out the door as soon as possible. Last year's release won awards, marking it as a strong contender for best soccer game of the year. Adam Bhatti, Product Manager on the game, described what this was like and how it had an effect on development.
"Maybe seven or eight years before PES 2015 came out, PES won nothing, in fact it lost everything. It went from being the football game that everyone played to the game that everyone forgot about. . .Last year changed a lot, we had a really good show at Gamescom. . .everyone gave us a chance. And then what happened [was] we started to win more and more awards. If you haven't won anything in seven/eight years and then you go and win all but ten, you know you did the right thing. And that's really important for PES. Every year for those seven/eight years we were trying to change things massively, dramatically, because we knew that it was what people wanted. We keep making new mistakes rather than [just] fixing them."
A big part of that was working on the one on one situations during matches. While the macro plays have long been satisfactory, the human mind can't help but notice the when the minutia of an intricate, tight quarters interaction isn't quite right. Responsiveness has been upped with players now reacting to your input more quickly. As a result the game feels a bit faster paced but Bhatti says this is in the players best interest.
"What we're [trying] to do is give the user the best experience. We're trying to create that highlight reel when you play rather than something that is more considered and takes too long to get into. We want you to have fun as soon as you play, smiling and scoring great goals."
Obviously defensive play has been touched up. Physical plays are more evident with a new collision system in the game. This is reflected with aerials as players no longer just win or lose the draws. "We wanted to change that a little bit," Bhatti tells us. Now players are always fighting for it and can interrupt an otherwise perfect header.
The AI has been improved with computers having a better understanding of where space is and where they need to be to help.
"We want [plays] to be as natural as possible, so the game will [have players move into open space] for you."
Konami is also dedicated to updating the PES 2016 roster weekly with live updates for stats, formations, and trades.
Animations have been drastically improved with three times more than last year including in game antics. "We brought in human elements," Bhatti says. Players will complain when they get fouled or react when they miss a goal.
Using FOX Engine, the same one that runs Metal Gear Solid, Konami has added new models, more detailed grass, and higher resolution facial textures. As players kick, grass blades will be thrown into the air which can now be seen thanks to an overall sharper image.
One of the biggest deal for hardcore sports fans no doubt, is the addition of dynamic weather.
"This is really cool," Bhatti starts off, "first time in any football game where you start off and its sunny and suddenly it will start raining. That will depend on the season, where you're playing, maybe in the UK it rains a bit more, right?"
Only PlayStation 4 owners, for now at least, can import images for their kits. Though it could come to Xbox One eventually, Konami worked with Sony to prepare this announcement for E3. On their website you can create and download jerseys. Once completed you will have to put it on a flash drive to bring it on to your console.
Bhatti describes exactly why this is the case, "Xbox and Sony, they content ID lock everything. So even if you export one of your files to the USB and bring it to another console, people can't access those files unless they're signed into your account. We've gotten around this thanks to Sony's help. Once your're in the game in edit mode, we have an in game data management tool so it accesses the USB through the game. You can't just put the images onto your hard drive, you have to be in the game."
Assuming Microsoft allows Konami to do this on the Xbox, it will probably be added. And there's no dealing with copyrighted image issues as only you can see your kit when you play online. While it is a bit of a bummer, knowing that you don't appear to your opponent as you look to you, it avoids a bunch of potential issues with keeping those images out.
The improvements to PES 2016 are vast and certainly refreshing. For so long it feels like EA has just been fixing their mistakes rather than making gambles each year. 2015 marked the first year where PES reaped those rewards, but Konami is still continuing that trend and not getting complacent lest they lose ground once again. And that's fantastic news for soccer fans.
http://www.examiner.com/article/pes-201 ... 30pm-PES16