That video posted up there is mine, thanks for everybody here who watched and I'm glad it has helped people make there decision to purchase or not purchase the game. I'm going to post my impressions after cresting the 13 hour mark.
This game is really special, it feels as if you took a lot of modern conventions in games today. I.E, open world, crafting, leveling, loot, holding buttons down to select stuff in your inventory, and tossed it into a time machine and brought it into 2004. A time before dlc, pre-order bonus's, over saturated trailer releases and season passes. A time when developers would give players 1 + 1 and trust the player to add it up to 2 on their own.
It throws you in after a very brief cutscene and you are just playing the game. Simple concept I know but it's easy to forget how many games can't figure that out. It just lets you into it's world, gives you control, and hardly ever tries to take it back from you in anyway. The controls are tight, easy to understand and what it lacks in animations it makes up for with how responsive it feels at all times. Double jump air dashing while grappling to a wall just FEELS right and always works.
The type of control where you can't blame the game, just yourself for just missing that platform. It's a a farcry from the modern game where things like platforming, danger and real agency over your movement feels stripped down to almost QTE levels. This game never plays itself for you, and because of that feels incredibly satisfying every time you get through a tough section.
As for the modern trappings, like the open world for example. Not so much open as in Skyrim or Witcher, think more Zelda, Metroid, and Darksiders. Big open hub areas with tantalizing glimpses of "Oh, I can't wait to get the ability I need to get to that!"
The crafting and leveling are also treated well, it uses a color coded system based on your corebots and a pretty simple and easy to use parts system. Take 3 rusty parts, make one good part,and vice versa. This is all used to level up the corebots.
Leveling the corebots is all from the combat. The combat system is pretty simple at first. Z-targeting style lock on, basic shot or charge shot. Enemy health bars are broken into sectors and if you get the lifebar below the white marker you can extract the enemy core. This is where the combat ties into crafting. Extracting a core gives you it,which you then use to level a corebots attack (Red), defense(Yellow), and shield (Blue). Choose not to extract a core and you will instead get more crafting parts to make gear with.
The combat however ramps up, with new techniques and a combo multiplier system which rewards you with more damage and higher loot chance the higher a combo goes. The simple controls make sense when you start to fight multiple enemies, and realize you will need those tight controls as you double jump and air dash around the projectiles in almost bullet hell fashion. Jumping into combat, breaking a shield with a charge shot, calling your corebot to juggle and then extracting before the enemy hits the ground is a really fun combat loop not unlike a combat loop from Halo, with the grenades, gunfire, melee.
Corebots are also extremely customizable, and even in my videos you can see how vastly different Mack can look with different parts. No matter how you dress them up though, the personality of all your corebots always shines. This game does a great job with building characters, not too dissimilar from Wall-E. None of the corebots can speak english, or any language you understand. They are so well developed and established that anytime something bad would happen to them I would care. Joule is very well developed and you believe in her adventure. Her questions as too why and what happened to her father and Earth are well done. You will end up wanting to solve the mystery as much as she does.
This game does have faults, it isn't perfect. The load times which I showed off in a video can be frustrating at times, 35- 45s, and downright bad at others. Some huge hubs or dying will have a load of up too a minute and a half or longer of staring at a dull load screen. As of right now I haven't tested it on a PC or an external drive, so this Tuesday I'm sure other people will chime in with there impressions.
Despite the minor quirks and bad load times, I never wanted to stop playing. As I type this I am thinking about the next dungeon I have to do, area to explore and crafting parts to obtain. It feels as if Samus crash landed in a strange place, and was forced to survive without her powersuit for once.
Overall, I won't give this game a score. Metacritic is bad for the industry and too many people rely on an arbitrary 0-79 score is bad and anything 80-90 is "merely" good. This game is fun, it's just fun as hell. It's the kind of feeling I haven't felt since playing Jax and Daxter/RnC on my PS2 , Otogi/Gun Valkrie on my Xbox or Metroid Prime on my Gamecube.
It's just fun to play the game, and you can't put a score on fun. Unless you're Gamepro that is. Pick it up, even for full price its completely worth it, and enjoy a videogame ass videogame for once.
P.S, Joe Staten even watched my videos, and wants to hear my review of the game. I geek'd out pretty hard over that.