Metal_Nazgul escribió:Los de Gamestop perdonad que os diga pero no tienen ni Zorra de hacer un análisis, así de claro.
Ya lo he comentado en otro hilo. Darle un 8,8 por los gráficos es una soberana gilipollez. Es como si analizásemos ahora el ocarina of time y le diesemos un 5
y buano, a saber cómo han analizado esos gráficos, porque son LA POLLA
para mi que querían "dar la nota" y que todo el mundo hablase de ellos. Simple publicidad para la web. O eso o están gilipollas
Bueno, el que no tiene ni zorra eres tú.
Por partes:
1-Es GameSpot, no Gamestop
2-No te has leido la review.
3-Si te la hubieras leido, verías que la nota que le dan no es por los gráficos precisamente.
Te selecciono para que veas por que lo critican:
Gameplay
8
Graphics
9
Sound
7
Value
9
Tilt
10
Le dan un 9 en graficos.
The Bad: Wii-specific elements feel tacked on; graphics and sound sometimes go from nostalgic to dated.
t's good that Twilight Princess' world and puzzle design can carry it, because the combat and boss fights aren't very deep at all. Most enemies just require you to swing your sword at them, which is done by shaking the Wii Remote or shaking the Nunchuk for a spin attack. You can lock onto enemies with the Z trigger and strafe around them, hop back and forth, leap in for a jumping attack, or jump back and out of the way--the same basic moves as past installments. But normally you can just keep on shaking the Wii Remote like a maniac and come out on top against most enemies. There's no finesse to the way the Wii Remote is used, and at times you'll wish that you could just hit a button to swing the sword instead of dealing with all the motion-sensing nonsense. This is especially true in the rare cases that require you to time your sword swings properly, as well as once you start learning a few extra moves, like the shield bash, which is done by shoving the Nunchuk controller forward. Most of the time, performing this move resulted in a spin attack. The combat controls using the Wii Remote may feel somewhat different from past games, but it doesn't draw you into the experience any more than using a standard controller would, and at worst, it's imprecise.
Resumiendo, el combate es simple, y el control con el wiimando es impreciso, que a veces sería mejor tener un botón para atacar con la espada que mover el mando; y que no te mete en la expericiencia más que usando un pad normal, solo es diferente.
The Wii was designed with relatively modest graphical capabilities, at least from a technical perspective. So if you spend a lot of time trying to pick apart the visuals of Twilight Princess, you'd notice plenty of low-res textures and jagged edges. But that would be missing the point. Twilight Princess is an excellent-looking game due to some terrific art design.
El juego es gráficamente modesto debido a la capacidad de la Wii. Hay muchas texturas de baja resolución y bordes aserrados. Pero eso no es lo importante, ya que el juego tiene muy buena pinta debido al fenomenal diseño artístico.
The Legend of Zelda series' symphonic-style music has always been great, dating all the way back to the NES original. That same music keeps getting updated, and more new themes have worked their way into the series and become recurring, as well. You'll hear a lot of classic melodies in Twilight Princess, and those help give the game a nostalgic feel. Much like the graphical portion of the game, the music gets by on the strength of the compositions, but at the same time, all of the music is rendered in the same sort of sample-driven, synthesized style that the series has had since the Nintendo 64 days. While that might also give you a dose of nostalgia, it's also really dated. Given that the Wii is running discs on a greater storage capacity than Nintendo games have had in the past, and advances in standards for video game music, it's disappointing that the series hasn't finally moved to full digital recordings. After all, these songs are worthy of an orchestra. Similarly, it's surprising that the game's story is conveyed through text and text alone. Link has always been that sort of blank-slate character that doesn't speak in games, and he doesn't have any lines in Twilight Princess, either. That's a fine stylistic choice, but there's plenty of dialogue in the game coming from other characters, and in this day and age, for a game whose story is as much a factor as this one's is, it should have all been spoken. At least the dialogue is well-written.
Aqui dice que el juego utiliza el mismo sistema de músicas que ha tenido la serie desde la N64, que tiene un toque nostálgico, pero está muy desfasado. Es una lástima que se no hayan pasado a grabaciones digitales con música de orquesta. También es sorprendente que la historia sólo se transmita a través de texto, nada de diálogo hablado. En un juego de hoy en día y cuya historia es un factor tan importante, debería haber sido todo hablado. Al menos los diálogos están bien escritos.
Termina con esto:
Objectively speaking, it's still a little disappointing that the series hasn't evolved much at all with this latest installment. You'll almost certainly enjoy the game for its terrific puzzles, colorful characters, and compelling story, but at some point the feeling of nostalgia crosses the line and holds this game back from being as unbelievably good as some of its predecessors. So as impressive of a game as it is, Twilight Princess seems like it could have been so much more with a few presentational updates and more effective and interesting uses of the Wii's unique control scheme. But even without those things, Twilight Princess is a great game that stays extremely true to the Zelda franchise's past. That's excellent news for fans of the series, who'll find in Twilight Princess a true-blue Zelda game with updated visuals, some new twists, plenty of challenging puzzles, and a faithful dedication to the series' roots.
Y ahora dime que le ponen un 8.8 sólo por los gráficos.