Una pregunta mi gente, si yo investigo una casa y encuentro suministros, con el tiempo estos se restablecen? o no vuelven a salir mas suministros en ella?
I G4M3 oV3R escribió:Una pregunta mi gente, si yo investigo una casa y encuentro suministros, con el tiempo estos se restablecen? o no vuelven a salir mas suministros en ella?
I G4M3 oV3R escribió:Una pregunta mi gente, si yo investigo una casa y encuentro suministros, con el tiempo estos se restablecen? o no vuelven a salir mas suministros en ella?
Un salu2 y gracias de antebrazo !!
Alguien?
Creo que no, pero no te lo aseguro que hace que no juego y no me acuerdo
Senegio
MegaAdicto!!!
34.330 mensajes desde dic 2012 en Madrid
Editado 1 vez. Última: 17/08/2015 - 11:53:10 por Senegio.
I G4M3 oV3R escribió:Una pregunta mi gente, si yo investigo una casa y encuentro suministros, con el tiempo estos se restablecen? o no vuelven a salir mas suministros en ella?
Un salu2 y gracias de antebrazo !!
Alguien?
No, la idea del juego es que una vez termines de coger los suministros del mapa, cojas un vehículo y huyas del lugar, volviendo de nuevo al mismo mapa con todos los suministros restablecidos y creo que con más dificultad
cqv escribió:Hola. Hay una cosa que no me queda clara. ¿Este juego tiene multijugador? Gracias. Es que estoy buscando un juego tipo Rust para la Xbox One. Saludos
No, si quieres uno tipo Rust espérate al de dinosaurios Ark Survival Evolved creo que en el 2016
cqv escribió:Hola. Hay una cosa que no me queda clara. ¿Este juego tiene multijugador? Gracias. Es que estoy buscando un juego tipo Rust para la Xbox One. Saludos
No, si quieres uno tipo Rust espérate al de dinosaurios Ark Survival Evolved creo que en el 2016
La munición incendiaria yo la entraba , nunca la fabrique. Algún consejo de que contruir en la base militar del Lifeline. Veo que las torretas la IA las ignora
bollitos escribió:Comprado en Amazon ahora mismo 24,95 , ahora a esperar a recibirlo y a recoger la xbox one en Game el viernes. Fin de semana de vicio
Un saludo
Lo tenías a ese precio en cualquier carrefour amigo. Un saludo.
karrerax
MegaAdicto!!!
915 mensajes desde mar 2006
Editado 2 veces. Última: 13/11/2015 - 18:34:31 por karrerax.
bollitos escribió:Comprado en Amazon ahora mismo 24,95 , ahora a esperar a recibirlo y a recoger la xbox one en Game el viernes. Fin de semana de vicio
Un saludo
Lo tenías a ese precio en cualquier carrefour amigo. Un saludo.
16,99€ en fnac, envio incluido si eres socio o recogida en tienda gratis. Si no se es socio +2,99
bollitos escribió:Comprado en Amazon ahora mismo 24,95 , ahora a esperar a recibirlo y a recoger la xbox one en Game el viernes. Fin de semana de vicio
Un saludo
Lo tenías a ese precio en cualquier carrefour amigo. Un saludo.
16,99€ en fnac con envio gratis ahora mismo
¿Para socios o para cualquiera?
Un saludo.
karrerax
MegaAdicto!!!
915 mensajes desde mar 2006
Editado 8 veces. Última: 13/11/2015 - 19:09:13 por karrerax.
bollitos escribió:Comprado en Amazon ahora mismo 24,95 , ahora a esperar a recibirlo y a recoger la xbox one en Game el viernes. Fin de semana de vicio
Un saludo
Lo tenías a ese precio en cualquier carrefour amigo. Un saludo.
Lastima que no me incluyesen un DeLorean para saber el precio a día hoy , lo compre el 24 de octubre ...
bollitos escribió:Comprado en Amazon ahora mismo 24,95 , ahora a esperar a recibirlo y a recoger la xbox one en Game el viernes. Fin de semana de vicio
Un saludo
Lo tenías a ese precio en cualquier carrefour amigo. Un saludo.
Lastima que no me incluyesen un DeLorean para saber el precio a día hoy , lo compre el 24 de octubre ...
Un saludo
Si más que nada le sirve los que vienen detrás como a mí por ejemplo que el lunes estoy iendo a Fnac xDDD
3,8gb de parche me acaba de saltar O_o alguien sabe que trae?¿?¿?
EDITO: Lo encontré el parche es con numerosos cambios:
These are for Steam and XB1, y'all.
The patch is supposed to be live on the XB1 between 9 and 10 AM PST (12-1 PM EST, 5-6 PM GMT). We'll start the Steam process as soon as we have word that it's really real on the XB1. Knock wood it goes smoothly!
Steam players: Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. I am really sorry about that, but there was nothing else we could do.
Edit to add: PC players! Specific notes to you have been added to this post!
Grab a beverage and enjoy the notes while we wait for the patch machinery to turn.
NEW BREAKDOWN LEVELS:
- Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty.
- Here are the details for new Breakdown levels:
Levels
Description
0
Welcome to Breakdown!
1-8
Fewer resources. Fewer cars. More fast zombies.
9-14
Small extra damage. No map indicators.
15-19
Screamers! Extra Screamers. Small extra damage. No map indicators.
20-24
Small extra damage. No map indicators.
25-29
Bulletproof! Extra armored zombies. Small extra damage. No map indicators.
30-34
Small extra damage. No map indicators.
35-39
Too Quiet... Extra ambush zombies. Small extra damage. No map indicators.
40-44
Small extra damage. No map indicators.
45-49
Juggernauts! Extra Juggernauts. Lethal Juggernauts (grabs kill, regardless of health). Small extra damage. No map indicators.
50-54
Moderate extra damage. Lethal Juggernauts. No map indicators.
55-59
Biohazard! Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
60-64
Moderate extra damage. Lethal Juggernauts. No map indicators.
65-69
Dead Man's Party! Extra hordes. Extra infestations. Moderate extra damage. Lethal Juggernauts. No map indicators.
70-74
Moderate extra damage. Lethal Juggernauts. No map indicators.
75-79
Creeping Death. Extra Screamers. Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
80-84
Moderate extra damage. Lethal Juggernauts. No map indicators.
85-89
Frenzy! Extra Ferals. Lethal Juggernauts. Moderate extra damage. No map indicators.
90-94
Moderate extra damage. Lethal Juggernauts. No map indicators.
95-98
Tooth and Claw. Extra Ferals. Extra Juggernauts. Lethal Juggernauts. Moderate extra damage. No Map indicators.
99+
Armageddon. Scariest environment imaginable. Massive extra damage. Lethal Juggernauts. No map indicators.
IMPROVED CAR/CAR REPAIR SYSTEM:
- Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components.
- Actions are only available if the component is damaged
- Repair all is only available if two or more components are damaged
- Repairs work instantaneously
- Added resource requirements (influence and materials) for each repair action
- Added some basic description text to repair action icons.
- Repair engine and repair all actions now require a tools expert
- When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category.
- Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2).
- Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously)
- Added “Workshop” as a requirement for repairing tires, doors and body
- Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop” was used)
- Repair body and repair all actions now also remove blood from the vehicle
- Added new Facility_Block layout for Parking Facility for new repair actions
- Added function to vehicle manager to get a vehicle's display name
- Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there.
- The repair body action will now also repair components with type bumper and hull
- Manual vehicle repair now replaces bumper after it has been broken off
- When a tire is repaired, the “rim” visual is now replaced with the inflated tire.
- Manual vehicle repair 'Replace Tires' now properly repair all tires
NEW GENERAL:
- Faster character switching.
- Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES.
- Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu
- Added new graphic to Radio menu's RadioSetChannelLabels() function
- Jurassic Junction billboards are now non-destructable (they never regenerated properly)
FIXES:
- Fix for some users unable to have all DLC installed
- Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)
- Added mood things to characters that lacked them (should prevent “perma-grim”)
- Fixes for particle burn effect:
- Sometimes the effect would not show up at all - this is fixed.
- Sometimes the effect would show up really late in the animation - this is fixed.
- Made the number of zombies activated from Molotov more consistent.
- Tiny fixes for memory leak
- Fix crash after remote sign out on restart
- Fix for dam flies which were causing crash
- Fix crash when loading in with more than 55 community members
- Fix for Ferals running at players that are already in a grab from another Feral.
- The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs
- Music bug fixes for missing soundtrack music cue, incorrect credits music
- Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body.
- Game now aborts auto repair if vehicle blows up the precise instant you start a repair
- Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed.
- Fixed blip in the UI front end regarding the autosave message
- Fix for screen becoming black during play on Xbox
- Updated hint text for the radio changes
- Prevent zombies spawning too close or too visible when exiting vehicle.
- Fix undefined string in "select breakdown difficulty" front end screen
- NPC’s will stop running immediately after loading into a game
- We now prevent the loading screen from showing if the game loads in before the loading screen does.
- Visible draw reduced on starting a new game of Lifeline, to reduce load in lag
- Base defense names will no longer show up as debug names in journal
- Invalid action returns players to the 'home' page of the journal instead of attempting to display action.
PC specific notes: - Added 4k resolution support
- Added a fullscreen toggle to the options menu
- Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen
- Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens
- Fixed all instances where UI elements cannot be clicked on with a mouse
- Reduced instances where props randomly drop in texture resolution level
- Fixed an issue where a loading screen would appear over gameplay
Kenwood escribió:3,8gb de parche me acaba de saltar O_o alguien sabe que trae?¿?¿?
EDITO: Lo encontré el parche es con numerosos cambios:
These are for Steam and XB1, y'all.
The patch is supposed to be live on the XB1 between 9 and 10 AM PST (12-1 PM EST, 5-6 PM GMT). We'll start the Steam process as soon as we have word that it's really real on the XB1. Knock wood it goes smoothly!
Steam players: Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. I am really sorry about that, but there was nothing else we could do.
Edit to add: PC players! Specific notes to you have been added to this post!
Grab a beverage and enjoy the notes while we wait for the patch machinery to turn.
NEW BREAKDOWN LEVELS:
- Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty.
- Here are the details for new Breakdown levels:
Levels
Description
0
Welcome to Breakdown!
1-8
Fewer resources. Fewer cars. More fast zombies.
9-14
Small extra damage. No map indicators.
15-19
Screamers! Extra Screamers. Small extra damage. No map indicators.
20-24
Small extra damage. No map indicators.
25-29
Bulletproof! Extra armored zombies. Small extra damage. No map indicators.
30-34
Small extra damage. No map indicators.
35-39
Too Quiet... Extra ambush zombies. Small extra damage. No map indicators.
40-44
Small extra damage. No map indicators.
45-49
Juggernauts! Extra Juggernauts. Lethal Juggernauts (grabs kill, regardless of health). Small extra damage. No map indicators.
50-54
Moderate extra damage. Lethal Juggernauts. No map indicators.
55-59
Biohazard! Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
60-64
Moderate extra damage. Lethal Juggernauts. No map indicators.
65-69
Dead Man's Party! Extra hordes. Extra infestations. Moderate extra damage. Lethal Juggernauts. No map indicators.
70-74
Moderate extra damage. Lethal Juggernauts. No map indicators.
75-79
Creeping Death. Extra Screamers. Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
80-84
Moderate extra damage. Lethal Juggernauts. No map indicators.
85-89
Frenzy! Extra Ferals. Lethal Juggernauts. Moderate extra damage. No map indicators.
90-94
Moderate extra damage. Lethal Juggernauts. No map indicators.
95-98
Tooth and Claw. Extra Ferals. Extra Juggernauts. Lethal Juggernauts. Moderate extra damage. No Map indicators.
99+
Armageddon. Scariest environment imaginable. Massive extra damage. Lethal Juggernauts. No map indicators.
IMPROVED CAR/CAR REPAIR SYSTEM:
- Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components.
- Actions are only available if the component is damaged
- Repair all is only available if two or more components are damaged
- Repairs work instantaneously
- Added resource requirements (influence and materials) for each repair action
- Added some basic description text to repair action icons.
- Repair engine and repair all actions now require a tools expert
- When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category.
- Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2).
- Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously)
- Added “Workshop” as a requirement for repairing tires, doors and body
- Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop” was used)
- Repair body and repair all actions now also remove blood from the vehicle
- Added new Facility_Block layout for Parking Facility for new repair actions
- Added function to vehicle manager to get a vehicle's display name
- Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there.
- The repair body action will now also repair components with type bumper and hull
- Manual vehicle repair now replaces bumper after it has been broken off
- When a tire is repaired, the “rim” visual is now replaced with the inflated tire.
- Manual vehicle repair 'Replace Tires' now properly repair all tires
NEW GENERAL:
- Faster character switching.
- Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES.
- Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu
- Added new graphic to Radio menu's RadioSetChannelLabels() function
- Jurassic Junction billboards are now non-destructable (they never regenerated properly)
FIXES:
- Fix for some users unable to have all DLC installed
- Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)
- Added mood things to characters that lacked them (should prevent “perma-grim”)
- Fixes for particle burn effect:
- Sometimes the effect would not show up at all - this is fixed.
- Sometimes the effect would show up really late in the animation - this is fixed.
- Made the number of zombies activated from Molotov more consistent.
- Tiny fixes for memory leak
- Fix crash after remote sign out on restart
- Fix for dam flies which were causing crash
- Fix crash when loading in with more than 55 community members
- Fix for Ferals running at players that are already in a grab from another Feral.
- The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs
- Music bug fixes for missing soundtrack music cue, incorrect credits music
- Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body.
- Game now aborts auto repair if vehicle blows up the precise instant you start a repair
- Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed.
- Fixed blip in the UI front end regarding the autosave message
- Fix for screen becoming black during play on Xbox
- Updated hint text for the radio changes
- Prevent zombies spawning too close or too visible when exiting vehicle.
- Fix undefined string in "select breakdown difficulty" front end screen
- NPC’s will stop running immediately after loading into a game
- We now prevent the loading screen from showing if the game loads in before the loading screen does.
- Visible draw reduced on starting a new game of Lifeline, to reduce load in lag
- Base defense names will no longer show up as debug names in journal
- Invalid action returns players to the 'home' page of the journal instead of attempting to display action.
PC specific notes: - Added 4k resolution support
- Added a fullscreen toggle to the options menu
- Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen
- Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens
- Fixed all instances where UI elements cannot be clicked on with a mouse
- Reduced instances where props randomly drop in texture resolution level
- Fixed an issue where a loading screen would appear over gameplay
Hoy me saltó una nueva actualizacion de 1 giga y pico, y fallaba la instalación, pertenecía a uno de los DLCs incluidos, y me daba error, si os lo da, desinstalar ese DLC y lo volveis a descargar desde la tienda, y se os arreglará (a mi me pasó)
castillo12 escribió:ahora que está a 12€ en la store, que opinión merece el juego?
no me termina de convencer graficamente.
Gráficamente y a nivel de fps y rascadas no es de lo mejor, pero la gestión de recursos, construcción, supervivencia, etc. para mí hacen que merezca la pena sin duda.
castillo12 escribió:ahora que está a 12€ en la store, que opinión merece el juego?
no me termina de convencer graficamente.
Gráficamente y a nivel de fps y rascadas no es de lo mejor, pero la gestión de recursos, construcción, supervivencia, etc. para mí hacen que merezca la pena sin duda.