Sorprendentemente detallan cosas totalmente inesperadas para mucha gente.
Es curioso es que comparan mas a Xbox One con un PC. Yo creia que PS4 era mas como un PC, y en realidad segun ellos no.
Pienso que le encontraran similitudes por la memoria DDR3 o detalles como que la Xbox One tiene un hardware de sonido dedicado -SHAPE y todo el bloque de audio- como si fuera una tarjeta de sonido tipica de PC.
Pero por lo demas creia que una consola era un PC -dicho ademas por Sony- y la otra algo mas diferente.
Mencionan que ambas son muy similares en capacidad computacional. Y sus diferencias en cuanto a programacion que tambien existen.
Segun ellos PS4 tiene una memoria muy rapida, aunque tienen el problema de que es el unico sitio donde meter todo -imagino que se referira a que solo hay un pool de memoria-.
http://www.eurogamer.net/articles/2013- ... xt-gen-rpgThe new consoles
"On the PS4 it's very good to have the fast memory," said Balázs Török, "everyone is really happy about that - but the problem is the game has to function on everything.
"No we are not holding it back," he added, "it's just we are not at the stage right now to go in and optimise on each platform specifically. We want to make the game and the whole engine run on everything, with all the features and bells and whistles, and then just optimise, optimise, optimise.
"I don't see a major power difference. The memory is very different but I already said that before. Pure computation power, if you just measure that, there's no major difference."
Both new consoles are like PCs anyway, he added. It won't be until teams really delve into low-level optimisations that the true grunt of each will come out.
"The Xbox One is pretty easy to understand because not just the hardware is similar to the PC, but everything like the SDK, the API is really similar to what you would find on a PC. On PS4 this is a little bit more complicated, but I personally worked on PS3 before.
"For PS3 it was very important to have a community, to share the information in some ways, but for now it's much easier and everyone will use their PC knowledge and possible previous console knowledge to reach the limit."
Balázs Török did flag up one unusual thing about the Xbox 360 from around 2007/2008, though.
"I saw how Microsoft opened up certain parts that they hid before from developers," he said. "They opened them up, like, 'OK now you can have this back door, and it's risky but you can do this and that...' This is how developers learned a little bit more and more every step. From Microsoft it was a good way to do it to always let the developers do a little bit more."
Does he think Microsoft will do the same with Xbox One?
"I don't know because we are not at the stage where they would open up something new," he answered. "We have what we have right now, and maybe we will have some more low-level access in the future.
"It's not like they would open up new hardware or anything - there's nothing new in there. It's new ways to do something. Both companies are already using all the knowledge they have from previous products to make the API tailored to games ... so I expect that they will do something like, 'OK now you can do this; it's extremely risky - only do this if you know what you're doing! But you can do this.'
"It will happen, eventually, but right now we are preparing for it."