La productora de Gears of Wars E-Day habla del estado de los AAA (usando Veilguard de ejemplo)Laura Fryer, the Executive Producer on Gears of War as well as the VP and General Manger for The Lord of the Rings: War in the North and Guardians of Middle-earth, recently explained why AAA games and the studios that make them are in trouble.
In a recent upload to her YouTube channel titled “Games Industry Bubble,” Fryer declared, “When people ask me why AAA games are in trouble this is it: Because they’re not reflecting on what they could do better. Instead they’re attacking the people that they want to sell their games to. It is not a winning strategy.”
She continued, “It reminds me of Plato’s Allegory of the Cave. It’s where people only see what is on the wall in front of them. They don’t see that there is a fire behind them and puppets that are creating the images that they see on the wall. What they’re seeing isn’t real. And if only they would turn around and walk into the light they would know the truth. They would be able to change.”
Basicamente cuando le preguntaron por el estado actual tan rpeocupante de los triple A, dijo que no entendia porque los desarrolladores n obuscan mejores ideas que implementar o maneras de mejorar su juego, y en vez de eso se dedican a aatacar a la audiencia a la que quieren vender el juego.
Y usa de ejemplo la Caverna de Platon, donde estos desarrolladores serian los que solo se enfocan en la pared con las figuras y no exploran para ver que hay todo un mundo.
https://fandompulse.substack.com/p/gear ... r-explainsEvidentemente ha dado en el clavo.