pinopop escribió:A dia de hoy, k juegos son jugables??
Saludos y gracias!!
La lista de compatibilidad de wiibrew la tienes aquí:
http://wiibrew.org/wiki/DeSmuME_Wii/Compatibility_ListDe todos modos, por lo que yo he llegado a probar, el único verdaderamente jugable que he encontrado es el Zoo Keeper, un juego de puzzle sin apenas exigencias gráficas ni de ningún tipo. He probado también el segundo Phoenix Wright (Justice for All creo) y también se deja jugar sin fallos aunque va más lento que en la consola real, a nada que optimicen cualquier aspecto que les haga ganar más velocidad en la emulación los tres primeros Phoenix Wright deben de jugarse perfectamente.
Leí también por algún lado que Arikado piensa ponerse a trabajar en un recompilador ARM-PPC cuando acabe con sus exámenes finales... lo encontré,
estaba en su blog:
For the future, we're beginning a very a preliminary study into dynarec emulation. If we are able to write a dynarec to be used instead of DeSmuME's interpreter emulator, we'll have full speed on nearly every title. (Look at what dynarec emulation did for Wii64 and WiiSX). Right now though, are primary focus is to iron out all of the graphical glitches so that emulation is perfectly accurate despite being slow.
Al contrario que Celduques yo sí tengo puestas esperanzas en este emulador precisamente porque además de tratarse de un port cuya versión de PC funciona muy bien, es de código abierto, hay cuatro chavales trabajando en él y cualquiera se puede sumar en un futuro si quiere colaborar.
Quoteo un extracto de otro comentario de Arikado por
otros foros que lo mismo aclara algo... o no:
...
Seriously. I began working on this emulator in mid July last year. I won't bother explaining why this is more difficult to work on then any other emulator on the Wii (this information is on my blog if you so care to read up :
http://arikadosblog.blogspot.com ). When I began it, Wintermute (primary devkitPRO author and founder) laughed in my face telling me I would never even be able to get it to emulate much less at a decent speed (with a frameskip or two, the phoenix wright games and yoshis island and many others now run at full speed). The state of this emulator is nothing short of incredible.
With every revision we improve the emulator. There's a ton of things which need to be improved ranging from freeing up memory to increasing compatibility to increasing speed. If you've ever worked on a piece of code which needs to be improved in many areas you'd find yourself inadvertently improving things in a nonsensical order as you work to try and improve one thing (let's say speed in this case as it is indeed our primary concern). In the end, you end up improving the overall state of the code as well as accomplishing your goal. Well we haven't accomplished our goal of a full speed Nintendo DS emulator on the Wii yet, we are inching closer every day through improving other aspects of the emulator.
If games are too slow, press + on the Wiimote once or twice (or even thrice? o_0) to turn up the frameskip. If that doesn't help, wait or (dare I say it) work on the emulator yourself.
I guess what I'm trying to avoid doing is giving you a big fat f*ck you. I've personally logged more than several hundred hours working on this project over the last year. Contribute something yourself (assistance to users , fill in the compatibility list , moral support , code , a donation) or please just get the hell out. Thanks.
...
Y termino con un
vídeo del New Super Mario acelerado
al triple de velocidad sobre la
r180. Aún les queda camino que andar pero personalmente no creo que sea como para perder la confianza en que esto progrese para bien.