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Aerith siga muerta y no se pueda revivir bajo ningún concepto.
slash_94 escribió:Con respecto a cambios argumentales, más allá de perfeccionar el argumento con más detalles, historias qur COMPLEMENTEN, NO INVENTEN. Espero quebajo ningún concepto. Jode pero es lo que hay.Aerith siga muerta y no se pueda revivir
ToniLonero escribió:slash_94 escribió:Con respecto a cambios argumentales, más allá de perfeccionar el argumento con más detalles, historias qur COMPLEMENTEN, NO INVENTEN. Espero quebajo ningún concepto. Jode pero es lo que hay.Aerith siga muerta y no se pueda revivir
Tio será un remake, pero menudo spoiler a las nuevas generaciones jajajaja
kastelen escribió:Pues macho tirate paginas para atras si practicamente ya leyendo el hilo entero algunos se sabran la historia sin jugar al juego
I'll just tell you some of what I know then. Boring, long post coming.
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
carmelero escribió:Un post interesante del usuario de neogaf que infiltró varios de los juegos que iban a anunciarse en el E3I'll just tell you some of what I know then. Boring, long post coming.
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
kastelen escribió:carmelero escribió:Un post interesante del usuario de neogaf que infiltró varios de los juegos que iban a anunciarse en el E3I'll just tell you some of what I know then. Boring, long post coming.
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
joder pedazo de tocho ahora me lo leere con tranquilidad , por cierto se dice filtrar no infiltrar , como correccion que tampoco me gusta ir de listo pero se me ha quedado grabado en la mente
timehero escribió:creo que en la pagina anterior a mi respuesta tenias un trozo de la entrevista en la que decia eso.
cuando salio el REmake resident evil seguia siendo el referente en survival horros junto a silent hill y tenian una jugabilidad parecida. no se cambio entre otras cosas por que no habia nada por lo que cambiarlo y por que cambiarlo implicaria tener que alterar practicamente todo ( el resident evil 1 no funcionaria bien como juego completo si se hiciese a lo resident evil 4)
En cambio, con el FFVII la cosa cambia, en su momento sistema de combate ya pecaba de bastante generico y a dia de hoy eso se nota mas por ser facil y tener poca profundidad.
kastelen escribió:joder pedazo de tocho ahora me lo leere con tranquilidad , por cierto se dice filtrar no infiltrar , como correccion que tampoco me gusta ir de listo pero se me ha quedado grabado en la mente
ExpoX7 escribió:¿Pero los equipos del FFXV y el FFVII no son totalmente diferentes? Pregunto porque ni idea, eh, yo lo único que sé es que dirigir los dirigen personas diferentes, pero igual luego comparten a gran parte del equipo.
¿No debería afectar el desarrollo de uno al del otro, no?
estionx escribió:ExpoX7 escribió:¿Pero los equipos del FFXV y el FFVII no son totalmente diferentes? Pregunto porque ni idea, eh, yo lo único que sé es que dirigir los dirigen personas diferentes, pero igual luego comparten a gran parte del equipo.
¿No debería afectar el desarrollo de uno al del otro, no?
Tienen gente muy importante en comun como Tetsuya Nomura.
EmilioGT escribió:timehero escribió:creo que en la pagina anterior a mi respuesta tenias un trozo de la entrevista en la que decia eso.
cuando salio el REmake resident evil seguia siendo el referente en survival horros junto a silent hill y tenian una jugabilidad parecida. no se cambio entre otras cosas por que no habia nada por lo que cambiarlo y por que cambiarlo implicaria tener que alterar practicamente todo ( el resident evil 1 no funcionaria bien como juego completo si se hiciese a lo resident evil 4)
En cambio, con el FFVII la cosa cambia, en su momento sistema de combate ya pecaba de bastante generico y a dia de hoy eso se nota mas por ser facil y tener poca profundidad.
bueno eso de que el R.E remake no funcionaria bien como el 4, ya me expliras el sentido del 5,6,operation racoon city etc
capcom busca el $€ por encima de todo y si la moda y lo que peta es COD o battelfield y los shooter pues alli que va
solo miremos las pelis de resident a cual peor y ya perdi la cuenta de cuantas lleva pero da algo da pasta aunque cada vez menos pues sigue con la morralla
que el FF VII los turnos son genericos ser facil y poca profundidad... en fin es tu opinion
la misma que tengo yo de los XII un guateque de personajes e instruciones muy coinfuso y el XV que esto de estrategia y pensar...poquito
kastelen escribió:joder pedazo de tocho ahora me lo leere con tranquilidad , por cierto se dice filtrar no infiltrar , como correccion que tampoco me gusta ir de listo pero se me ha quedado grabado en la mente
yo lo lei y dice negro/blanco cubata/gintonic
lo unico positivo que al XV le queda poquito y no por que me interese que paso bastante del juego,sino por asi dedicarle mas esfuerzo al "Remake" ya entre comillas
EmilioGT escribió:timehero escribió:creo que en la pagina anterior a mi respuesta tenias un trozo de la entrevista en la que decia eso.
cuando salio el REmake resident evil seguia siendo el referente en survival horros junto a silent hill y tenian una jugabilidad parecida. no se cambio entre otras cosas por que no habia nada por lo que cambiarlo y por que cambiarlo implicaria tener que alterar practicamente todo ( el resident evil 1 no funcionaria bien como juego completo si se hiciese a lo resident evil 4)
En cambio, con el FFVII la cosa cambia, en su momento sistema de combate ya pecaba de bastante generico y a dia de hoy eso se nota mas por ser facil y tener poca profundidad.
bueno eso de que el R.E remake no funcionaria bien como el 4, ya me expliras el sentido del 5,6,operation racoon city etc
capcom busca el $€ por encima de todo y si la moda y lo que peta es COD o battelfield y los shooter pues alli que va
solo miremos las pelis de resident a cual peor y ya perdi la cuenta de cuantas lleva pero da algo da pasta aunque cada vez menos pues sigue con la morralla
que el FF VII los turnos son genericos ser facil y poca profundidad... en fin es tu opinion
la misma que tengo yo de los XII un guateque de personajes e instruciones muy coinfuso y el XV que esto de estrategia y pensar...poquito
carmelero escribió:Un post interesante del usuario de neogaf que filtró varios de los juegos que iban a anunciarse en el E3I'll just tell you some of what I know then. Boring, long post coming.
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
Sólo te voy a decir algo de lo que sabía entonces. Aburrido, largo post que viene.
Así que cuando la planificación comenzó hace mucho tiempo, había varias cuestiones. Es un gran juego, es muy importante para Kitase, y, obviamente, Nomura, y los fans. Había otros problemas aquí, pero sólo tendremos que saltar al juego. Vas a rehacer este juego. Ahora, la gente va a decir que desde ya es otra historia, la música, la escritura, que se lleva a cabo una gran parte del trabajo. Esto está mal. Usted tiene un punto de partida, pero esto es muy parecido a la construcción de un nuevo juego. Para eso se necesita un tiempo muy largo.
Dado que hay una gran diferencia en la tecnología, y este es el remake de un juego que existe, tiene que pasar, y hacer frente a todo. Tienes que conseguir las escenas, y luego decidir lo que vas a hacer con ellos. Algunas cosas es bastante claro, y es sobre todo acerca de la presentación. Por ejemplo, se está cambiando nada importante storywise. Nadie tiene que preocuparse por eso. Nube sigue siendo un chiflado, Aeris todavía se va a morir, las armas van a ejecutar rampante, la Corriente Vital, y casi cada momento importante historia va a estar presente. Eso es FF7. No se puede cambiar eso. Pero debido a que se trata de una nueva generación de tecnología, y es un juego adecuado, que solo trae cambios desde el punto de vista del diseño.
Ahora tienes un acto de equilibrio de un montón de cosas pequeñas, y un montón de cosas importantes. Kitase, les puedo asegurar, es alguien que es un poco complicado en asegurarse de que tratan de mantenerse lo más fiel posible. Es alguien que se preocupó lo más original de este proyecto, y también es alguien que está muy involucrado en este momento. Y el escritor original está de vuelta con Nomura también, así que es una gran cosa.
Usemos ejemplos:
Quieren integrar Zack más, así que ¿cómo lo hacen? En el original, es en gran medida una cosa opcional, pero eso no es lo más realista ahora. Puede dar cuerpo a cabo también, pero con el fin de integrarlo, necesita ser colocado en algún lugar. Esta es una vista técnico un cambio de la escritura, pero no es una mala cosa. También necesita trabajo.
Personajes como Yuffie y Vincent que son necesidad opcional para integrarse.
¿Cómo hacer frente a la escena de sexo implícito en este juego? Esto va a estar en el juego, pero es otro tema presentación. ¿Cómo se hace esta vez, más de dos décadas más tarde?
¿Cómo hacer frente a la nube vencer a la mierda de Aeris? Estaba bien entonces, pero esto debe ser pensado. Es una especie de un importante ritmo historia para su personaje, porque de lo que sucede a continuación, por lo que quieres cambiarlo? Pero al mismo tiempo, es algo que estés cómodo dejando en, o debe ser alterado un poco?
Gran parte de la historia de la materia lado, ¿puede ser integrado mejor, o será parte de ella tiene que ser cortado?
Tienen que cambiar la infiltración Junon un poco. Red XIII estar en un juego no es tan grande de un acuerdo, pero el aspecto barco necesita ser trabajado ahora porque tienes un desfile, que luego lleva a abordar el barco, y el gran jefe de batalla. Esta zona y la secuencia tiene que ser revisado. Es una buena cantidad de trabajo.
Todo lo relacionado con la historia debe ser abordado dentro de los confines del nuevo juego, y la presentación de ese nuevo juego en la tecnología actual. Esto significa ir a través de todo eso, y ver cómo encaja en las cosas importantes, lo que a la carne, y lo altere. Básicamente, usted está diseñando todo de nuevo. Hay algo para trabajar, pero es muy similar a la creación de algo nuevo, debido a los trabajos que realmente implica.
Independiente de eso, hay un montón de otras cosas. Hay un montón de mini-juegos en FF7, especialmente el juego de snowboard, así como la cría de Chocobo. Con el primero, no hacer tanto sentido tener que suceda así, por lo que necesita para integrar todo de nuevo, pero al mismo tiempo, todavía se puede dejar algo como un guiño para los fans. Cómo haces esto? ¿Se puede hacer eso? Luego está también el caso de algunas cosas de ser reemplazado, y tal vez Nomura querer añadir otros minijuegos.
Básicamente, es un montón de trabajo. Tienen que dar prioridad a las cosas importantes con cosas de menor importancia, y conforme pasa el tiempo, probablemente tenga que hacerlo de nuevo dependiendo del progreso del desarrollo. Esto no quiere decir que no se puede demostrar nada este invierno. Lejos de ahi. Están en un lugar en este momento, donde tienen un poco que mostrar, pero es un gran juego, y es todavía en su infancia. No es tan simple como si tienen algo que mostrar, entonces están muy por delante del juego. No están corriendo esto.
Es importante que todos ellos siguen siendo lo más fiel posible, pero al mismo tiempo, crear una nueva FF7 para una nueva generación de fans, así como de edad, y es algo que se aprovecha de lo que está disponible hoy en día. Esto significa cambios en el diseño, ejecución cambios, alteraciones, etc. Y porque usted no está sólo la creación de algo nuevo, y tienen que tener en cuenta un juego muy querida, los recortes que decida hacer, o los cambios que usted decida hacer, tiene que ser cuidadoso. Conforme pasa el tiempo, y más trabajo se hace, probablemente habrá otros cambios también. También es importante que los creadores crean algo que están contentos con esto, porque es un proyecto que va a tener una gran cantidad de su inversión, tiempo y esfuerzo. Es injusto no darles una oportunidad de mostrar su nuevo Vivion por lo menos.
Este juego se anunció en este momento no es lo ideal. Ese no era el plan. Esta vez el año pasado, nadie estaba pensando, "Claro que sí, vamos a anunciar FF7, y tienen ventiladores esperan unos años de nuevo! Eso va a ser genial!"
Pero el problema es, PS4 no lo está haciendo muy bien en Japón. Hay un montón de cuestiones, FFXV ha tomado más tiempo de lo esperado, y es básicamente una situación de mierda para estar en si soy sincero. Así que este anuncio es allí para construir un poco de fe, y también tratar de hacer creer que hay un montón de grandes planes para la PS4. Y hay mucho por venir, pero a causa de tantos problemas, se toma tiempo. Afortunadamente, ya FFXV está alrededor de la esquina, y KH3 también está progresando bien, no es tan malo de un tiempo realmente. Esos juegos son muy pronto, y este anuncio sucediendo ahora, así como los juegos de la liberación debe ayudar a los aficionados creen más en las empresas haciendo su mejor esfuerzo para obtener el contenido que hay.
Tampoco ayudó que FFXV tenía un poco de una sombra negativa sobre él con gente que se queja el año pasado cuando se reveló Nomura se ha eliminado, y luego otra vez hace poco, cuando Tabata mencionó los cambios. Ahora la gente sabe lo que está haciendo Nomura. No tiene por qué ser pesimismo sobre él dejando. Está ocupado, que está trabajando en algo. Déjalo a él.
FFXV, también, puede ahora centrarse en como su propia entidad, y es de esperar que la gente lo ven como lo que es más que lo que sentían que podría haber sido. Y este juego es en realidad muy pronto, así que hay algo que realmente estar emocionado por.
Auriok escribió:Respecto al sistema de combate me sorprende leer algunas cosas, sobre todo cuando se comparan con otros juegos. Yo Final Fantasy XIII lo dejé porque después de 15 horas, quitando que la historia y el pasillismo me estaban aburriendo, en los combates jugaba con el dedo de una mano literalmente. Es el único Final donde realmente he notado eso, y sorprendentemente es el sistema que algunos quieren. Persona 3 no me parece diferente a Final Fantasy VII, y vaya por delante que el Persona 3 es casi mi videojuego favorito de Psp. Los Tales no requieren ningún tipo de cabeza, por favor, y a Star Ocean no he jugado así que ahí me mantendré en la incógnita.
Bien, respecto a la no estrategia de Final Fantasy VII: los combates sí son estratégicos. No dudo que todos en internet cuando jugaron su primera partida hasta mataron a las Armas en plan speedrun sin tener ni siquiera conexión a internet en casa . Yo no, de chaval recuerdo perfectamente sudar con algunos jefes (la puerta maldita del templo de los ancianos...tela), estar rompiéndome la cabeza con las materias y cambiar de defensivo a ofensivo sin parar para adaptarme. Estos años he ido enganchando a gente al juego y les he visto estrategias de todo tipo, obviamente poco óptimas, porque el juego te invita a que lo pruebes todo.
Lo que ocurre con Final Fantasy VII es que es muy fácil volverte 'experto'. Si te quedas subiendo de nivel antes de los jefes te los pasas sin problemas usando muy poquitos comandos y a poco que investigues descubres cosas, obviamente desbalanceadas, que son mucho mejores que las demás. Todo Midgar te lo puedes pasar directamente con granadas, si coges Beta de la serpiente cerca de la granja de los chocobos casi te pasas el primer cd, aqualung te sirve hasta casi la batalla final. Ya no hablemos de corte doble (que se consigue en un sitio opcional, no lo olvidemos) o los caballeros. Hay mil cosas así, truquitos y atajos que además están por todo internet y que hacen que el juego parezca simple.
Y quiero añadir un último punto: ¿hay algún videojuego donde no acabes haciendo siempre lo mismo porque simplemente es mejor que el resto de opciones? En Final VII es corte doble y caballeros, en los shooters acabas usando las 2-3 armas buenas y coges una vez las demás para probarlas como mucho, en los juegos de acción igual...en todos los géneros. Vi un vídeo hace poco de Final Fantasy XV donde el chaval repetía todo el rato la misma habilidad para matar a un enemigo lo más rápidamente posible subiéndolo a la red, y estamos hablando del próximo Final que parece gustar tanto. Es normal, entonces... ¿por qué se le critica al séptimo?
jugondexboxplay escribió:Bueno todos los que no queráis turnos hay tenéis el FF XV un machacabotones sin sentido donde lo importante es darle y darle rapido al boton y fin . Creo que leyendo a más de uno pienso que narices hacen interesandose por el juego . Yo no voy a pedir que si hacen un remake de R.E. lo agan por turnos . Pero bueno si sale sin turnos que se lo coman los noobs de turno, mi saga favorita la que una vez fue la mejor saga de rol a sido mancillada me da la impresión que hay gente en plan . Toma remake ahora a ver si quitan los turnos y listo podre jugar a lo que no me gustaba. Señores el FF VII es PARA LOS FANS de VERDAD no los que se han subido al tren del hype xd Dicho esto no le veo sentido a quitar un sistema que funciona bien que lo mejoren? Si pero no lo conviertan en FFXV por que he jugado a la demo y es repetir el mismo boton todo el rato sin pensar.
Aqui os he dejado mi opinión espero que no os moleste que llame fans de pegote subidos en el último momento al tren del hype
baronrojo2 escribió:Creo recordar que parte del equipo ovla mayoría que están trabajando en FF7 remake fueron los que en su día hicieron el ff7, eso da esperanza no creo que dejen algo malo en el
carmelero escribió:Solo están el director, el escritor, el creador de personajes, el director de escenarios. Vamos, que casi no queda parte del equipo original y van a destrozar el juego.
AlexTemina escribió:Hooooooostiaaaaa las pajas mentales que os estáis montando algunos... Entre los que tienen miedo de que el juego no vaya a llamarse "Final Fantasy VII remake" (que yo no sé quién se pensó que se llamaría así, yo nunca...) y los que lo tienen y se lo han pasado ya, al parecer... Flipo, en serio xD
there a charecter in FFX2 named Shinra who initially tries to harness energy from the farplane with Rin its unsuccessful at first and he says the tech to do so won't be developed for generations.
Thousands of years later his descendants develop space travel leave the planet and eventual land on Gaia extract energy from the life stream and form the Shira Electric Company.
carmelero escribió:Algunos dicen que ese es Auron
carmelero escribió:¿Alguien me explica de qué va la teoría de la relación de FFX con FFVII?there a charecter in FFX2 named Shinra who initially tries to harness energy from the farplane with Rin its unsuccessful at first and he says the tech to do so won't be developed for generations.
Thousands of years later his descendants develop space travel leave the planet and eventual land on Gaia extract energy from the life stream and form the Shira Electric Company.
Algunos dicen que ese es Auron
Auriok escribió:A mí lo de Shinra siempre me ha parecido más un guiño que una historia bien pensada por parte de los creadores. Como el caballero cebolla que utiliza Lulu en el X y el Ente Omega del VIII, chorradillas para sacarnos una sonrisa.
jugondexboxplay escribió: Pero bueno si sale sin turnos que se lo coman los noobs de turno, mi saga favorita la que una vez fue la mejor saga de rol a sido mancillada me da la impresión que hay gente en plan . Toma remake ahora a ver si quitan los turnos y listo podre jugar a lo que no me gustaba. Señores el FF VII es PARA LOS FANS de VERDAD no los que se han subido al tren del hype
Auriok escribió:Respecto al sistema de combate me sorprende leer algunas cosas, sobre todo cuando se comparan con otros juegos. Yo Final Fantasy XIII lo dejé porque después de 15 horas, quitando que la historia y el pasillismo me estaban aburriendo, en los combates jugaba con el dedo de una mano literalmente. Es el único Final donde realmente he notado eso, y sorprendentemente es el sistema que algunos quieren. Persona 3 no me parece diferente a Final Fantasy VII, y vaya por delante que el Persona 3 es casi mi videojuego favorito de Psp. Los Tales no requieren ningún tipo de cabeza, por favor, y a Star Ocean no he jugado así que ahí me mantendré en la incógnita.
Bien, respecto a la no estrategia de Final Fantasy VII: los combates sí son estratégicos. No dudo que todos en internet cuando jugaron su primera partida hasta mataron a las Armas en plan speedrun sin tener ni siquiera conexión a internet en casa . Yo no, de chaval recuerdo perfectamente sudar con algunos jefes (la puerta maldita del templo de los ancianos...tela), estar rompiéndome la cabeza con las materias y cambiar de defensivo a ofensivo sin parar para adaptarme. Estos años he ido enganchando a gente al juego y les he visto estrategias de todo tipo, obviamente poco óptimas, porque el juego te invita a que lo pruebes todo.
Lo que ocurre con Final Fantasy VII es que es muy fácil volverte 'experto'. Si te quedas subiendo de nivel antes de los jefes te los pasas sin problemas usando muy poquitos comandos y a poco que investigues descubres cosas, obviamente desbalanceadas, que son mucho mejores que las demás. Todo Midgar te lo puedes pasar directamente con granadas, si coges Beta de la serpiente cerca de la granja de los chocobos casi te pasas el primer cd, aqualung te sirve hasta casi la batalla final. Ya no hablemos de corte doble (que se consigue en un sitio opcional, no lo olvidemos) o los caballeros. Hay mil cosas así, truquitos y atajos que además están por todo internet y que hacen que el juego parezca simple.
Y quiero añadir un último punto: ¿hay algún videojuego donde no acabes haciendo siempre lo mismo porque simplemente es mejor que el resto de opciones? En Final VII es corte doble y caballeros, en los shooters acabas usando las 2-3 armas buenas y coges una vez las demás para probarlas como mucho, en los juegos de acción igual...en todos los géneros. Vi un vídeo hace poco de Final Fantasy XV donde el chaval repetía todo el rato la misma habilidad para matar a un enemigo lo más rápidamente posible subiéndolo a la red, y estamos hablando del próximo Final que parece gustar tanto. Es normal, entonces... ¿por qué se le critica al séptimo?
LOPE escribió:Es auron pero se equivocó, quería ir a por tidus y acabó en midgar y así ahora también harán ffx remake pero sin auron, porque ahora está en midgar y claro como sin auron la historia del x cambia también tendrán que hacer el x-2 de nuevo. PUTO AURON
Estoy totalmente de acuerdo contigo, yo empece con ganas, me divertida y los gráficos me apabullaban, cuando todo eso pasó estaba desesperado por llegar al Gran Paals, y tener mas libertad. El problema es que se nota que no estaba pensado asi y que lo añadieron deprisa. Grandes extensiones de terreno en las que prácticamente no hay nada destacable, se podia haber sacado mucho mas jugo a este juego.
Aún así lo mejor es el sistema de batalla que te exigia más, la batalla contra el FalCie de la Torre es de las mas dificiles que he jugado, o contra el Papa (no recuerdo el nombre), requieren gran concentración, conocer al enemigo y tener bien hechas las formaciones. Pero es curioso como un fallo en el diseño del menu de combate puede hacer tener sensaciones completamente diferentes. Si ese juego les llega a salir redondo, el plan actual de Squarenix seria totalmente diferente, porque tenia un gran potencial ese juego. Pero no hay mal que por bien no venga, han tenido que ponerse las pilas y poner cartas en la mesa.
En el FF XIII-2 lo arreglan un poco y te dan opcion a mejorar los personajes desde el principio por el camino que quieras, pero por el contrario tenia peores gráficos, rendimiento, cargas y mucha reutilización de escenarios. Aún asi da uno de los mejores combates finales que he jugado en un FF. Bajo mi opinión son juegos de Notable.
cam escribió:En el final fantasy x los gráficos, eran bastantes reales. A alguien se le cayó el mundo por que los personajes estuvieran parados esperando su turno? Noo.
Que no toquen el sistema de materias por favor. Aunque ya me lo veo venir. Van a hacer un juego para los que no lo jugaron, pero les va salir el tiro por la culata. Sea como sea me lo comprare igual. Y si me pegó un canto en los dientes cuando me lo compre, le diré a mi inconsciente, que fue un universo cuántico el juego. Que nada tenía que ver con el real
Aunque tengo que reconocer que el anuncio del juego me saco unas lágrimas
Buste escribió:_Avenger_ escribió:chachin2007 escribió:
Tu debes tener horchata en vez de sangre... es emocionante ver el hype de la gente.
Emocionante?? no me hagas reir hombre....llorar porque sale un videojuego me parece de risa.
A mi me parece de risa llorar por un perro o un gato......eso es absurdo,cada uno llora como lo siente,en eso no hay nada escrito y cada uno llorara como le venga en gana vaya
Joseenflop escribió:Es que salvo la historia que no deberian modificarla (quiza pueden añadir algo pero que no tenga mucho peso) lo mas seguro es que cambien casi todo. De eso trata un remake de que se parezca al original no que sea igual que el original.
ZedHqX4 escribió:resident evil para game cube, asi es como debe hacerse un remake, lo mismo pero con mas contenido y mejor condimentado. Hacer una reimaginacion no es lo que se quiere, como silent hill shattered memories